I loved fel flame when it was still capable of refreshing your dots.
I'm still against its removal whatsoever.
Also, I'm going to have a hard time visiting the LFR without soulshatter.
I loved fel flame when it was still capable of refreshing your dots.
I'm still against its removal whatsoever.
Also, I'm going to have a hard time visiting the LFR without soulshatter.
Last edited by mmoc01cbfb2191; 2014-04-06 at 11:43 AM.
Except that we already had a spell since classic that filled most of the roles Fel Flame does, called Searing Pain. Ultimately, Fel Flame superceded that because it also could be cast while moving with it being instant, as well as being available when school locked. This is actually a regression from classic design, it is not taking away something that's relatively new.
I looked up some of my logs.
Even on fights with a considerable amount of movement like Thok or Blackfuse, Fel Flame accounts for less than 1% of my overall damage done.
I understand that this is going to cause bigger problems in PvP, but from a PvE point of view very few fights "require" KJC. AD is still the better option, even with the removal of FF.
I wonder if Blizz underestimated Fel Flame's usefulness because of all the folks who are saying "lol I never used Fel Flame". They see from their data that, yeah, most locks don't actually use it. I mean, I'm far from a high-end lock, but I use it just like Brusalk says he does. Even when I'm spec'd into KJC I use Fel Flame all the damn time. Can't tell you how many times I've gotten one last Shadowburn out because of FF, or even just a FF when there wasn't enough time for an Incinerate.
Celestalon is saying in that interview that encounters will be designed with general less ranged mobility in mind but I'm having a hard time seeing them for the first time ever making encounters less, rather than more, complicated. Maybe the first tier will "only" require the same amount of movement as MoP raids, just with most folks less mobile. Because if they revert to fights with minimal movement required, people will complain they're too boring / simple.
I am the one who knocks ... because I need your permission to enter.
Defiantly should keep fel flame in the game would be a stupid decision to remove it.
Streaming high end lock, mage and warrior play in 1080p.http://www.twitch.tv/yoloswagins
I can't understand the intention there.
Mop fights are way more fun then previous tiers. I can't see why they want to revert to turret mode casters again.
In my opinion the thing to do is keep up with the innovative helter skelter mechanics and design movement for all classes.
I understand that that infringes on melee role but they have gap closers galore now. Surely there is more that differentiates a Warrior from a 'Lock then DPS while moving. Like Warlocks having to kill ourselves for mana, speed boost and AoE. See? That's different.
Back O.T. It's a dead usefull spell and should be improved rather then removed
Last edited by Grizelda; 2014-04-06 at 02:35 PM.
I agree - why can't they adjust melee to compensate for target switching. Make it so time spent not attacking gives them back enough resources / lets their short cds come back so it's not a loss. Maybe make more dots only allowed to be on one target for casters, but allow bleeds on multiple targets. Or something.
I understand we're just at the very beginning of Alpha / Beta, but it seems like their intent is to limit encounter design just to enforce a very arbitrary melee/caster paradigm, without exploring other potential solutions that don't limit encounter design.
I am the one who knocks ... because I need your permission to enter.
Fel flame did/does have some problems that would have to be sorted by WoD so I think in the name of apathy/time constraints the devs found an easy way out to just prune it rather than fix it.
In some situations it was a complete dump/trap like demo/meta when it became void ray. They could have made void ray a chain lightning so demo can aoe safely from range but went for the delete instead. Fel flame had some steep mana costs which made for problems (doing more dmg to yourself via lifetapping its spell cost) with battle fatigue and base resilience but with those gone that problem actually became simpler so no real reason there. Fel flame was an important pvp resource generator for 2/3 specs since we basically get to wear melee as a buttplug once they are on us. They are really going to have to improve our ability to fight back with a melee in our face if they intend to stay this course. PVE you can argue KJC/AD/MF all day long but for the most part it was still a choice...this will force more KJC since cataclysm spell will do burst aoe.
The single biggest problem with the removal of fel flame is quality of life. Not for the min/maxing HC raider, not for the LFR "avg joe", not even the pvp'er. Its the removal of a tool that was pretty useful in a ton of situations though almost always suboptimal. It was convenience > power tradeoff which is pretty core to human nature in terms of enjoying something. Nobody was getting glad due to it, nobody was breaking damage records or encounters with it, it was just nice to have in a bunch of situations. Taking that out is just pissing people off for the sake of lazy/apathetic development.
You need to specify what spec you're talking about here... Fel Flame is a huge thing for Destruction as it's needed to generate embers without KjC while moving. If you're talking about Destro you need to take into account the value of the emberbits you gained as well as Fel Flames direct damage.1
Legion Destro Guide | Active Developer of EventHorizon Continued
Armory | Mythic Kill Videos! | Twitch Live Stream (mostly farm)
Not to sound like a broken record but the damage of Fel Flame only goes so far, it's the UTILITY that we'll miss.
Totem and banner stomping, being able to break MCs without dotting, spell lockout alternative or used to avoid a lockout altogether, etc.
Last edited by PickleballAce; 2014-04-06 at 09:25 PM.
as a demo lock in pvp fel flame is one of my most used spells and with it gonna i will be completely immobile
Just the backlash alone should be justification for keeping Soul Shatter and Fel Flame.
Haven't seen anyone here weeping over the loss of Curse of Enfeeblement or pining for the return of Curse of Recklessness. Even Searing Pain, which has always been a favorite spell of mine, rather justifiably has no place in the current state of warlocks.
No one wants a 3 second window and a hard cast to do damage, nor does anyone wants to die when adds get away or when a tank dies.
Misdirect will last an hour. So ... basically threat dumps are no longer needed.
I am the one who knocks ... because I need your permission to enter.
Since casting-on-the-move is getting nerfed, we know shamans are losing lightning bolt on the move, I think all should get nerfed equally.
However, I'd rather see locks lose KJC, and keep Fel Flame.
Mages get a speedboost perk with Scorch, so that shouldn't be useable on the move imo.
Even with the spell it's still not balanced. Locks are a mess, same with mages. Changed and removed so much shit there horrible now. Need some kewl shit back like Shadowflame, some new spell like Demonic Fire or Demonic Bolt....Get Shadow Bolt back as main filler..Make drain life a viable secondary option...Dark Bargain makes zero sense with the harsh penalty with a very long CD needs to be reworked, other 2 are way better. Haunt could be made much better and more engaging like having it be equal to Destro Chaos Bolt, have it be this real cool looking screaming haunt bolt. Just a lot of stuff they can be doing, should be doing and there not.
- - - Updated - - -
????? So let me guess you want me to go on a goose chase gathering data for you proving to someone i don't care about that what am saying is true and in the end will still have no impact on anything and overall will still be a general waste of time? Fel Flame was a boring half broken spell that you used as a last resort. A spell like that isnt well made. Many things can be done to make it a more interesting, engaging/fun spell. Nice try tho buddy, like always i appreciate efforts taken from fellows like yourself makes me blush.
- - - Updated - - -
You just said Fel Flame isnt a situational spell yet every example you mentioned was extremely situational.
Last edited by DarkArchon; 2014-04-07 at 01:59 AM.
Legion Destro Guide | Active Developer of EventHorizon Continued
Armory | Mythic Kill Videos! | Twitch Live Stream (mostly farm)