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  1. #241
    Merely a Setback Trassk's Avatar
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    Quote Originally Posted by Darkblade95 View Post
    It is a tad bit wrong to call someone obsessed and sad because they want their characters to look the same but updated.
    of course, but over-generalization boys and girls need something to chew on every now and again.

    but anyway, I'd sooner no feed them, lets tilter the thread back on track.
    #boycottchina

  2. #242
    To me all the old faces look fugly.

    There is a bit of same faceness I think this will be mostly solved though but I have the feeling as though it will be quite subtle and may not please a lot of people who hold some odd attachment to the FUGLY faces still. For me Tauren looks fantastic atm.

  3. #243
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    Quote Originally Posted by Lewor View Post
    It's literally amounting to "my waifu/husbando is ruined!"
    My character won't look anything even remotely close to what he does now in the game. This is a valid concern. Please remove your off topic, homophobic shit from an otherwise productive thread.
    Mountains rise in the distance stalwart as the stars, fading forever.
    Roads ever weaving, soul ever seeking the hunter's mark.

  4. #244
    Is it really too late into development for blizzard to go in and add deformers to faces? Even if we only got to choose from pre-set face shapes (as we have now), I think the deformers would help combat same-face syndrome.

  5. #245
    Quote Originally Posted by Lewor View Post
    You're playing the wrong game then. People have this stupid habit of wanting WoW to be everything they wish for in their own specific niche and instead of accepting the fact that the catchment properties of WoW do not include "everything for everyone in intricate detail". WoW is the jack of all trades MMO. Nobody is getting their full fufillment unless they tone down their requests based on niche personal tastes and accept the game for what it is, not what you want it to be tailored to.

    Except you're obviously wrong, since I was able to play this game and enjoy it exactly the way I wanted it FOR YEARS. And I payed Blizzard in all these years. I was able to create 20+ different looking characters with different names and different RP flags and walk across Azeroth with them, doing all kinds of quests, gathering gear, gathering mounts, gathering pets, gathering titles, and making countless beautiful roleplaying experiences with my friends and with strangers. So don't tell me I'm playing the wrong game, cause then it sounds like you have no idea what you're talking about.

  6. #246
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    Quote Originally Posted by khalltusk View Post
    To me all the old faces look fugly.

    There is a bit of same faceness I think this will be mostly solved though but I have the feeling as though it will be quite subtle and may not please a lot of people who hold some odd attachment to the FUGLY faces still. For me Tauren looks fantastic atm.
    I'm just making an assumption based on your avatar, but if your main is a female pandaren, how do you deal with having a character that shares the same face as every other female pandaren?

    and come now Awbee, don't feed him, he'll crawl back where he came from eventually.
    #boycottchina

  7. #247
    There is no blue-eyed option for gnomes now. Here's the RGB value for each new eye color, they're all green or hazel:

    25, 83, 42

    55, 94, 73

    81, 76, 38

    69, 111, 91

    82, 77, 48

  8. #248
    Quote Originally Posted by Zaithor View Post
    Is it really too late into development for blizzard to go in and add deformers to faces? Even if we only got to choose from pre-set face shapes (as we have now), I think the deformers would help combat same-face syndrome.
    Not sure if it's engine limitations or just cost-saving, but Blizzard seems determined to stick to the original rage of options. Five customisation categories, one model, nothing more.

  9. #249
    I'm starting to pick up on the differences between faces a lot more now. I'm also glad the Tauren don't look as derpy as they did in that initial screenshot from Blizzcon. As others have said I think for a lot of these faces animation is going to make all the difference.
    ( ; , , ; )

  10. #250
    Quote Originally Posted by Grinresh View Post
    There is no blue-eyed option for gnomes now. Here's the RGB value for each new eye color, they're all green or hazel:

    25, 83, 42

    55, 94, 73

    81, 76, 38

    69, 111, 91

    82, 77, 48
    At the moment. They could still change that later before release.

  11. #251
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    Quote Originally Posted by Ryngo Blackratchet View Post
    My character won't look anything even remotely close to what he does now in the game. This is a valid concern. Please remove your off topic, homophobic shit from an otherwise productive thread.
    So you're saying that heterosexual people can't be obsessed with their pixels as well? That's a pretty worryingly bigoted thing to say.

  12. #252
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    Quote Originally Posted by Darkblade95 View Post
    At the moment. They could still change that later before release.
    wish I could still have your optimism.
    #boycottchina

  13. #253
    Quote Originally Posted by Darkblade95 View Post
    At the moment. They could still change that later before release.
    Well, now is the proper time to be pointing out that they need to fix their damn eye colors. It's such a simple fix, I really hope they get around to it before release.

  14. #254
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    Quote Originally Posted by darenyon View Post
    ahh no, its quite easy to import a texture into photoshop and alter it, and have it function exactly the same as before actually. you can make feautures appear distinct without actually changing the 3d model underneath very easily. it requires a modicum of skill of course, but i somehow doubt blizz is lacking in that department.. after all thats what they did 10 years ago when they made the old ones.
    Yeah-no. That's not really doable anymore. The old faces were very basic and low-poly and the textures made up 90% of the 'differences' and were much easier to apply. With a model that's much more detailed, there's technically less room to play around, as the texture has to adapt to the model shape now.



    As an example, that is not just a texture change, that would require modifying the model itself. Which has never been done between any faces in WoW... ever.

    Let's say you wanted to add a scar to that face though, on an old model it'd be very difficult to tell if it were real or just plastered on, but with higher quality models it'll be more obvious. That said, male pandaren managed it by adding tiny 2D meshes to the surface, and I do wonder why they haven't done the same in these instances.

  15. #255
    I'm a heterosexual girl obsessed with my female gnomes, I don't want to marry or erp with any of them, I just want to hug them. And now please let's get back to topic. ^__^

  16. #256
    Quote Originally Posted by frymastermeat View Post
    If I put on lipstick and colored contact lenses I don't become another person. Everyone would still recognize me.
    Yup, that's why I was expecting Blizzard to have, just as in Goblins, non-rigged versions of the nose, ears and chin. They can make a lot of expressions just animating the mouth and eyes, and "mrpotatoheading" those three regions of the face.
    Hell, they could even program different alphas in their eyelids to simulate different eye formats.
    But I guess that the time they could have spent doing such things, was used guessing the complaints of players, instead of actually doing stuff. Now they're on the known rush.

  17. #257
    Immortal Luko's Avatar
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    Quote Originally Posted by Vightnic View Post
    I'm starting to pick up on the differences between faces a lot more now. I'm also glad the Tauren don't look as derpy as they did in that initial screenshot from Blizzcon. As others have said I think for a lot of these faces animation is going to make all the difference.
    As I said in a previous post in here (and hopefully more people stumble across it before regurgitating this line again) the animations are fine, but if they all return to the same, vacant idle face, then we still have our problem. The fem gnomes for example will be smiling 100% of the time while idle. If you didn't want a smiling character, you're shit out of luck.

    This is a very valid concern.
    Mountains rise in the distance stalwart as the stars, fading forever.
    Roads ever weaving, soul ever seeking the hunter's mark.

  18. #258
    Quote Originally Posted by Vightnic View Post
    I'm starting to pick up on the differences between faces a lot more now. I'm also glad the Tauren don't look as derpy as they did in that initial screenshot from Blizzcon. As others have said I think for a lot of these faces animation is going to make all the difference.
    But how is the animations going to do that? Everyone has the same animations or is there some info I've missed? I don't think we're going to get to choose animations for our characters aswell?

  19. #259
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    Quote Originally Posted by Awbee View Post
    I'm really not seeing it. Could you post which face you think might resemble my priest?
    That's not what you said. You said blue eyes, small lips, mild eyebrows, innocent expression. All of those things are there. If you want something that looks exactly like your Priest, well you're being unreasonable. We all knew they where never going to exactly recreate the old faces.


    Quote Originally Posted by Awbee View Post
    I have seen almost zero cutscenes in WoW's history so far, and very little special animation in scenarios. I'm not someone who plays one character though. I have a TON of characters. I care more about each of them being unique in their own way, than all of them having the same great looking animations.
    Cutscenes have become more and more prominent since Wrath and so long as there's not an overload they're one of the best ways of conveying the story. Being able to see proper emotion on character's faces is great.

    Quote Originally Posted by Awbee View Post
    It's why choice is generally always so important to me in this game. If I just played one character (and that happened to be human), I would probably be looking forward to garrisons. As it stands, I'd have to build the exact same looking same garrison with the same boring human design on 10+ characters. There is zero appeal to that. I would much rather have distinct, customizable, unique, race-specific garrison options that were a lot less "shiny", than one super shiny model that is the same for everyone and every character ever.
    Can I say quality over quantity? I'd rather get one solid, fully polished package than loads of half-assed stuff. It's like asking me if I want one Porche, or a dozen busted up rust covered volvos.


    Quote Originally Posted by Awbee View Post
    Yes, because the faces are who that character is to me. The backstory, everything is in that face. I only came up with the backstory because I saw the face and thought "she looks like she would be like this, and do this, and react to this in this way". And while I do play almost all the races, there are some that I greatly favor over the others. Gnomes are my number one favorite races, I have 5 different gnome females who all look very different and thus are all very different persons to me. If they all look the same from WoD on, I will feel no incentive to play them anymore. They will not be my characters anymore.
    Well all I can say is that you're entitled to do that if you want - but you have to accept that you're in the minority and you can't expect Blizzard to cater for you.

    Quote Originally Posted by Awbee View Post
    And I spend a TON of time looking at my character's face. I zoom in very often, and there were times when I spent more time in Model Viewer than actually in the game. More importantly though, even when I'm not looking at my character's face, I know what it looks like. It's like when you're lying next to your boyfriend in bed in the dark, you can't see his face, but you know that he's there and what he looks like. He might have his flaws, but you wouldn't want him to get a facelift to look super handsome, that would make every other man in town look exactly like him.
    Again, good for you. But most players don't, even roleplayers. I mean how much joy can one really get from staring at a character's face for hours? The comparison to a real person doesn't really work because they're real. And this is just a game.

    Ultimately I think you're just failing to realise that Blizzard can't cater to everyone. You're in the minority and you've got to realise that when choosing who to disappoint, Blizzard is going to choose you. Blizzard have already gone above and beyond with these models, in the animation, the textures and yes - in the customisation as well. The onus isn't on them to please people with standards that are too high.

  20. #260
    Quote Originally Posted by Darkblade95 View Post
    At the moment. They could still change that later before release.
    Yes they could. Will they though?



    Eeeextremely unlikely.

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