#boycottchina
To me all the old faces look fugly.
There is a bit of same faceness I think this will be mostly solved though but I have the feeling as though it will be quite subtle and may not please a lot of people who hold some odd attachment to the FUGLY faces still. For me Tauren looks fantastic atm.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
Is it really too late into development for blizzard to go in and add deformers to faces? Even if we only got to choose from pre-set face shapes (as we have now), I think the deformers would help combat same-face syndrome.
Except you're obviously wrong, since I was able to play this game and enjoy it exactly the way I wanted it FOR YEARS. And I payed Blizzard in all these years. I was able to create 20+ different looking characters with different names and different RP flags and walk across Azeroth with them, doing all kinds of quests, gathering gear, gathering mounts, gathering pets, gathering titles, and making countless beautiful roleplaying experiences with my friends and with strangers. So don't tell me I'm playing the wrong game, cause then it sounds like you have no idea what you're talking about.
I'm just making an assumption based on your avatar, but if your main is a female pandaren, how do you deal with having a character that shares the same face as every other female pandaren?
and come now Awbee, don't feed him, he'll crawl back where he came from eventually.
#boycottchina
There is no blue-eyed option for gnomes now. Here's the RGB value for each new eye color, they're all green or hazel:
•25, 83, 42
•55, 94, 73
•81, 76, 38
•69, 111, 91
•82, 77, 48
I'm starting to pick up on the differences between faces a lot more now. I'm also glad the Tauren don't look as derpy as they did in that initial screenshot from Blizzcon. As others have said I think for a lot of these faces animation is going to make all the difference.
( ; , , ; )
#boycottchina
Yeah-no. That's not really doable anymore. The old faces were very basic and low-poly and the textures made up 90% of the 'differences' and were much easier to apply. With a model that's much more detailed, there's technically less room to play around, as the texture has to adapt to the model shape now.
As an example, that is not just a texture change, that would require modifying the model itself. Which has never been done between any faces in WoW... ever.
Let's say you wanted to add a scar to that face though, on an old model it'd be very difficult to tell if it were real or just plastered on, but with higher quality models it'll be more obvious. That said, male pandaren managed it by adding tiny 2D meshes to the surface, and I do wonder why they haven't done the same in these instances.
I'm a heterosexual girl obsessed with my female gnomes, I don't want to marry or erp with any of them, I just want to hug them. And now please let's get back to topic. ^__^
Yup, that's why I was expecting Blizzard to have, just as in Goblins, non-rigged versions of the nose, ears and chin. They can make a lot of expressions just animating the mouth and eyes, and "mrpotatoheading" those three regions of the face.
Hell, they could even program different alphas in their eyelids to simulate different eye formats.
But I guess that the time they could have spent doing such things, was used guessing the complaints of players, instead of actually doing stuff. Now they're on the known rush.
As I said in a previous post in here (and hopefully more people stumble across it before regurgitating this line again) the animations are fine, but if they all return to the same, vacant idle face, then we still have our problem. The fem gnomes for example will be smiling 100% of the time while idle. If you didn't want a smiling character, you're shit out of luck.
This is a very valid concern.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
That's not what you said. You said blue eyes, small lips, mild eyebrows, innocent expression. All of those things are there. If you want something that looks exactly like your Priest, well you're being unreasonable. We all knew they where never going to exactly recreate the old faces.
Cutscenes have become more and more prominent since Wrath and so long as there's not an overload they're one of the best ways of conveying the story. Being able to see proper emotion on character's faces is great.
Can I say quality over quantity? I'd rather get one solid, fully polished package than loads of half-assed stuff. It's like asking me if I want one Porche, or a dozen busted up rust covered volvos.
Well all I can say is that you're entitled to do that if you want - but you have to accept that you're in the minority and you can't expect Blizzard to cater for you.
Again, good for you. But most players don't, even roleplayers. I mean how much joy can one really get from staring at a character's face for hours? The comparison to a real person doesn't really work because they're real. And this is just a game.
Ultimately I think you're just failing to realise that Blizzard can't cater to everyone. You're in the minority and you've got to realise that when choosing who to disappoint, Blizzard is going to choose you. Blizzard have already gone above and beyond with these models, in the animation, the textures and yes - in the customisation as well. The onus isn't on them to please people with standards that are too high.