I said this before and I'll say again, the difference has to be built through animations, not just textures.
I said this before and I'll say again, the difference has to be built through animations, not just textures.
Definitely not as same-face as previous models. Hopefully this is a sign that they've been working on the issue and they'll do the same for the ones we've seen already!
Yes but they were there for the orcs too. We will get some words about this in the next artcraft.
Hearing a lot of concern regarding same face, I'll address that concern in future Artcraft. Also Tauren male anim and female Draenei, cont.
https://twitter.com/artofcgrobinson/...20641455915010
They will probably try so scale the bones in the face... thats not a perfect solution but could work okay.
I'm really curious to see Chris Robinson address the same face issue in a future Artcraft like he promised on Twitter.
Here: https://twitter.com/artofcgrobinson/...20641455915010
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The good news as well is that this is only Alpha.
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Beat me too it! XD
well, gnome m, orc, tauren, dwarf m still all look the same, i guess we can only hope that color of the hair and the shape of it will let us customize them enough to keep them different from one another
female gnome pic is not working :/ can anyone share that pic?
Well if they plan on releasing wod in.. what was it, december? they've got around abouts 8 months to get the models looking unique. Guess all can do it hope.
#boycottchina
The "same face" is because, unlike before that the emotions were drawn directly on the textures, now they are animated. So, everyone will get the same idle face. The solution is to set the idle face to different emotions.
[QUOTE=Grinresh;26311693]Hopefully we'll get a 1:1 comparison of every face soon, but here's a start:
its the eyebrows...they're just not getting the same shapes as the old models. Are the actual eyebrows just textures or are they 'stuck on' animatable parts?
Ah, I appear to have gotten it wrong, not in patches but he just mentioned them as customization options.
We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles.
pretty sure that he negated that idea in the same tweet, it was along the lines "kinda, but it is difficult to tell about in a tweet, having top ppl on it", kinda gives me hope cuz i dont think "top ppl" would go to texturing, they might actually be modeling unique faces.