It's two sided mostly.
1. They want you to spend more time in the game, longer sub etc.
2. Limits time so you don't burnout or gearcap really quickly.
It's two sided mostly.
1. They want you to spend more time in the game, longer sub etc.
2. Limits time so you don't burnout or gearcap really quickly.
Stay salty my friends.
exactly if people want cooldowns on things removed, to balance it out everything would be a grindfest.
553 items would take like 500 bolts of cloth, or 200 magnificent hides or 150 living steel etc.
celestials would have like 50 billion hp and take like 10 hours to kill and you would be required to deal say 100 million damage to be eligible for loot.
lets not forget leveling, insta 90 would be like 500$ because 1-90 would take like 200 hours.
arena would be like 1 point per win, 5 conquest points
PvE bosses back to vanilla, 2 pieces of loot per boss, bosses now take on average 30-60 minutes each to kill, maximum 40 man no lockouts, repair prices 10 times higher.
basically no cooldown leaves the game to simply be grinded and there's very grinding due to the limitations put in place so the game would have to be changed to be pure grinding which would kill the playerbase dead from the casual point of view.
personally i'm happy with clearing 14/14 hc once a week i don't want to feel like i have to clear it 50 times on patch release to maximise my gear and stay competitive.
You don't have to wait in a queue if you pre-form a full group...
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
like i said, ony attunement is a page right out of the everquest book. wandering around in descolace for half an hour is nothing compared to the epic weapon questlines in that game. and i miss real quests. they were a challenge to complete. yes, also a timesink, but heres a clue - timesinks foster community. keys and attunements could take weeks, sometimes months for the more casual, to complete. rep grinds, rare spawns, group content, solo content, traveling and exploring, and raid content were all part of these huge quest arcs. they were badass
Last edited by crunk; 2014-04-18 at 11:45 PM.
some of the earlier stuff was to stop people from gearing and finishing the game in 1 day
heroic lockouts, not bad imo i never raged cause i couldnt spend 12 hours doing the same thing over and over
Content drought is a combination of catchup mechanics and no new content.
Wow is a virtual lobby browser that allows you grind a certain amount of instances every week. Accept what it is.
Once upon a time they gate the number of dailies one can do per day too!! 25 dailies! Look what happened when they removed it.
"OMG SO MUCH DAILIES", "World of Dailycraft", yada yada yada.
Unfortunately, if there's no gating or lockouts, the number of retard players who can't control themselves and kept grinding 24/7 will skyrocket. They will finish stuff in 1 week and whined "OMG no content, lazy blizzard, more content plz!!111". Not to mention those "players" who claim they beat the game when the top guild (whom they are not a member of) cleared heroic....
Unless of course you guys want arbitrary timesinks like GRIND mats for Nature resist set for example, LOL we know how that turn out.
First i thought this was gonna be a rage thread, turns out op is totally right. Wow is a game of waiting and gating just to extend its lifetime and cover up the fact wod is taking to long, thanks for letting me realise