And this is why you're not a game designer. Games, as Bashiok explained, are defined by the limitations they impose. Players aren't handed an "I WIN" button. They are limited in what they can do, to make achieving the goal more interesting. It is NOT THE CASE that giving players more freedom is necessarily going to be a good thing.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Ignoring toxic customers is an important business skill.
The question was absurd and irrelevant. Removal of flying doesn't have to make archaeology more interesting in order to be justified. You were going "look! here's something that flying doesn't hurt, so flying should stay!" Reek of desperation, you do.All I see is you didn't answer the question.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Pretty much. Unless I do a quest for rep there is 0 reason for me to venture out.
Also, to all you non flying defenders: Please answer this questions:
All the negative impacts of flight, esp. Bashioks example, were already prominent in TBC, when it was first implemented.
WHY on earth did Blizzard waste TONS of resources th CONVERT the old world into a flight compatible environment when it is so bad for their beloved quest design?
Why didn't they just say "Flight is unique to outland!" right away?
Why was flying o.k. for SEVEN YEARS and needs to die now all of a sudden?
Not necessarily. Wrath was clearly Blizzard's attempt to fully integrate flying into the game with zones like Storm Peaks and Ice Crown having a lot of flying content and with the planned (but scrapped) mounted combat system for flying mounts. Clearly that didn't work and in Mists and WoD they're restricting flying more and more, but aren't quite bold enough to scrap it entirely. The only anomaly is Cataclysm, however this can be explained by them wanting to allow flying in the old world for convenient travel times, but not wanting to make things disjointed by forbidding flying in the 80-85 zones.
The majority of single player games have an I WIN button, be it god mode, inventory editing or no clip, but the thing is people don't use them, because skipping or trivializing well designed content is just something players usually don't do. Games have had cheats since before the internet is a thing and the majority of players don't use them even when aware because cheats remove content, and when the content is enjoyable people don't try to eliminate it, this is clearly not the case with WoW and flying mounts.
Well it worked for one zone (atleast). But I guess it's easier to go the path of least resistance (not talking about what the playerbase has to say ofc but from a design pov).
Your opinion and you're entitled to it but in polls it has been among some of the most liked zones.It is a horrible zone.
I thought they'd directly explained this in a blue post. IIRC they said that they redesigned the old world so that high level players could easily move over irrelevant content to the different zones - something I think we'd all agree on. Then they were stuck with the decision of disallowing flying in the 80-85 zones and risking making the experience feel disjointed, or allowing flying in all the zones with the associated game play risks. They took the latter, and seeing as they've been perfectly willing to section off small zones from flying in MoP, I'd say they felt they'd made a mistake.
Oh it can certainly work, I'm not denying that. But ultimately if every zone were to be fully designed with flying in mind, the design possibilities would be a lot less than the possibilities of zones without any flying. To fully integrate flying every zone and major quest line would have to require it to overcome certain obstacles, which means Blizzard would be stuck rehashing mountain zones, floating rocks and the odd airship section. Keeping the game grounded, so to speak opens up many more possibilities for environments and quest types and if Blizzard really wants a zone based around flying they could have special flight zones in the same vein as Vash'jir with the Seahorses.
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Not just for getting to the new zones, but really the only purpose of flying in the old world is travel and exploration.