So you're telling me that there are some specs that do not have proper threat reduction? So people are saying that threat reduction as a mechanic is fun but only if you're able to do it because you have to be a certain class or spec?
Looks like warriors are shit out of luck if they want to join in on this fun mechanic.
The concept may have been worth something. But several dps specs had no threat reducing tools which meant they were significantly behind those classes that did. Also it was an incredible barrier to replacing your tank if he was absent for some reason as that limited your entire raid.
I remember getting into fights with Paladins in raid. I would ask for Sanc, they would refuse to give it to me "Shadow priests don't get Sanc". Like yeah, maybe the shit shadow priests YOU'VE run with don't need it, but I need it. You'll see.
Which is fine, but when you hear in teamspeak "We need more DPS go go go.... except you *shadowpriestname*, watch your agro" which was... decently often. With VE and VT (I think also TV) generating additional agro and being top DPS, it was a chore at times. Talking Gruul's lair -> most of Black Temple with attunement remove stage of BC.
Outside of giving the tank 5 seconds or 3 sunders before you opened up on a boss, there wasn't really much 'omg dps watch your threat'. Again, maybe when adds spawned you had the same 'don't dps until the tank says' but outside of that, it was incredibly rare for a DPS to be capable of pulling off a tank. I know warlocks had a habit of doing it when I used to raid, sometimes mages, but of course I think they had Soulshatter and whatever to drop it.
In the end, though, it was still incredibly rare and you really didn't have to pay all that much attention to your threat outside of a lot of bosses that would drop all threat. Of course, that's my experience raiding with great tanks in TBC.
Personally if I asked the tanks that used to raid with me the question, they'd say the whole 'losing threat despite my best attempts' even if DPS need to watch their threat, is just really stupid.
They never did have any threat reducing mechanics. At all. If you're referring to battle and berserker stance having a 0.8 threat modifier then that's not a mechanic that determines how good a player is.
"oh look I have a passive that reduces my threat ever so slightly per attack look at how GOOD I AM LOL"
it's tedious and needless. when i'm fighting, i just wanna smack it's face around and move on to the next thing.
Threat management was fun when the tank knew what they were doing, and made a fun role into 'press button, wait, press button, wait, glue eyes to Omen' when the tank was less than superb at high gear levels, especially in pugs while doing badge runs in Wrath.
Be seeing you guys on Bloodsail Buccaneers NA!
Hated it.
I have been tanking and DPS'ing since Vanilla and the one thing that always made me mad until around mid-TBC was how retarded threat was.
In vanilla you had to wait for the famous "3-sunders before you DPS"; for the people here in this thread who haven't had the "privilege" to feel how "fun" that was, basically every 2-3 casts you had to wait a second or two before you could fire off another cast. Because else you would be in range of outthreating your tank, and dying.
And as a tank, it was making you uncomfortable since it just made you even more pressured than now to perform. Or you could just bot your char. We had raidnights on Twin Emps where our tank would turn on his bot and just walk away and do something else. Just because he had to stay put and spam a clear-cut rotation for 10 minutes.
Standing on one spot just waiting until someone else makes threat go up is a faulty mechanic and will hurt the game if reimplemented as it was. If we all had "active threat reduction" where we could do things to reduce our threat it could work out; but instead we got active mitigation, something that actually INCREASED the amount of tanks and also made tanking fun.