Watcher seems to only want to use targeted nerfs this tier instead of blanket nerfs to here are some suggestions that will give all struggling raid groups this late in the tier an easier time but not turn this into DS at the same time.
Immersues - I think we all can agree 10 mans have A LOT more trouble on this boss than 25 mans. After doing the fight on both difficulties I can say dying due to too many stacks on 25 man is not anywhere as close to an issue as it is on 10 man.
(Heroic Only) - Swelling corruption damage has been reduced by 50% on 10 player difficulty only.
Norushen - To help some raiders who might be struggling to make the dps check. Especially those just getting started on heroics.
Amalgam of Corruption's health has been reduced by 5% in all difficulties.
Sha of Pride
(Heroic Only) - Damage taken from closing unstable corruption rifts has been reduced by 20%. Damage taken from being hit by a bolt from it has been reduced by 20%.
(Heroic Only) - Banished players now require 10% less damage to break them out.
Swelling pride damage has been reduced by 10% on all difficulties.
Galakaras
(Heroic Only) - The health of the grunt attacking the demolition crew has been reduced by 20%.
The amount that the tidal shamans heals and their health has been reduced by 20% on all difficulties.
Iron Juggernaut - So much RNG when being hit by ricochet and a laser burn at the same time and maybe a tick of damage from bone drill, globaling you. ALSO almost ALL guilds use the stack in the corner bitch pussy strat in phase 2 completely ignoring the mortar barrage mechanic, we should lower it so guilds feel more comfortable staying in range of the boss.
(Heroic Only) - Ricochet damage has been reduced by 20%.
(Heroic Only) - Mortar Barrage damage has been reduced by 20%.
Boner Drill damage has been reduced by 10% in all difficulties.
Laser burn damage has been reduced by 5% in all difficulties.
Dark Shamans - Iron Prism completely unfair mechanic, holy shit.
(Heroic Only) - Iron Prism now inflicts 95% of your health in physical damage, down from 100%.
Falling Ash damage has been reduced by 15% on all difficulties.
Toxic Mist damage has been reduced by 20% on all difficulties.
Malkorok - step up in difficulty it wayyyyy too big coming from nazgrim.
(Heroic only) - Essence of Y'shaarj orbs spawn every 3.5 seconds, up from 3 seconds.
(Heroic only) - Damage taken from orbs of corruption has been reduced to 120,000 shadow damage, down from 150,000.
Imploding energy damage has been reduced by 20% on all difficulties.
Spoils of Pandaria
(Heroic Only) - The amount of health unstable sparks have has been reduced by 20%.
Thok, The Bloodthirsty - The bats are probably the hardest part of the fight but it happens in the earliest part of the fight, this should not be the case with any fight.
(Heroic Only) - Captive Cave bats damage done and health has been reduced by 20%.
Damage taken by deafening screech has been reduced by an additional 5% on all difficulties.
Will update for blackfuse + later. I really hope Watcher sees this.