They shouldn't really remove it, but simply have it ramp up by like 10% per roar, instead of +100% (or more?) instantly. You'd still get a chance to "recover" from "healing too well", but wouldn't be able to stretch the phase indefinitely. It's such a freaking nuisance when you get too many Divine Star crits and can't properly transition - not too mention highly reliant on SLT anyway.
Didn't Blizzard buff WF droprate in 10?
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That is a L2P issue in the form of stop HPS whoring. If your resto shaman and disc priest want to, they can make sure you do not wipe.
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That is an intended design of KS, certainly not the only one. It sucks sometimes.
exept guilds which recruit now dont really have much choice - its either to recruit "tourists" or cancel raids - those who are good jump straight to 14/14 hc teams which prepare for mythic and tranition to 25 man - those who are 13/14 hc and below have no choice but to recruit people from failed "transition to 25 hc while being below 10/14 hc " - its semi ok for those who dont feel any ties to their guilds and treat guilds just as tool to jump higher - but most of those who are recrutied when seen absurd clusterfuck that siegecrafter is just cba with it and give up - which is ok for now - but in 3-4 months there will be no lesser progressed guilds to cannibalize anymore and we should see what will happen personally cant wait to see how this tier will end how many guilds will die before 6.0 even introduce mythic.
Yeah, it's more the initial damage that I'd be talking about. Frequency is probably a better route though.
I'm okay with buffing shadow priest, but much like Blizzard's April Fool's patch notes, I'd only accept buffing them to the point where they are ALMOST as good as warlocks.
With all those nerfs you might as well just call the bosses normal mode.
BREAKING NEWS - NERF VIA PLAYER BUFFS INC:
In an upcoming patch you will be able to upgrade your gear 2 more times, and buy valor for Timeless Coins!
So itemlevels from upgrading your already upgraded gear will be as following from normal to heroic warforged:
561 = 569
567 = 575
574 = 582
580 = 588
http://eu.battle.net/wow/en/forum/topic/10495063711
I guess that makes this thread rather redundant
amybe not nesseserily removed bu upped to 40-50 stacks -_- (hell even uping it to 40 stacks would be huge nerf to encounter )
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not bragging but its one of things i was suggesting this will be huge help to many many guilds
im so gonan resub at some point just to bump my itlv to 586 ^^
sweet, we get to do western 25H bosses in Asian 25H gear, but don't have to deal with bosses dealing and taking 5-10% more damage, seems pretty nice
“I have never made but one prayer to God, a very short one: ‘O Lord, make my enemies ridiculous.’ And God granted it.” -- Voltaire
"He who awaits much can expect little" -- Gabriel Garcia Marquez
You carry the explosives to help the goblins/gnomes blow up the doors. Make it a full time task that prevents the use of combat abilities and it's not only "balanced" by droping one (or more) players from the add duty, but also fits with the encounter theme.
Gong would simply be easier to do.
'Course, it probably won't happen anyway, since it would "confuse new players" or something.
Oh I didnt know that about the CMs, that would indeed be pretty cool.
Iron Juggernaut: You can no longer be hit by the same sawblade twice in less than a second.
Nazgrim: The warshamans no longer randomly crit people for 900k
Siegecrafter: crawler mines now activate upon landing, and no longer walk right through the mages ring of frost and be a major PITA
None of these bosses need the nerfs. It's Thok, Blackfuse, Paragons, and Garrosh that need it. +8 ilvls won't make up for summer burnout, not filling groups, and the only recruits you can find are L90 boosts or people who never bothered to get a cloak.
Trust me, those people aren't going to be maximized or VP capping. +8 ilvls isn't helpful at all except to those (I among them) that are already 580 and can just upgrade their gear.
There was no logic whatsoever in this change as a way to 'help' struggling guilds. We're 11/14H and have been since November. Not asking the game to be designed around us, but we've repeated Thok only when our healers make the raid, and we don't get further because of callouts and recruits that do 1/4th of the DPS our veterans do.
It's clearly time for nerfs. People have had almost a year to kill Garrosh on heroic and normal. If you couldn't then too bad. Take the help and kill him. Don't be selfish and expect the majority of people to suffer because you want your achievement.