No you can't, that's the problem with simcraft.
If it were possible then somebody would have done it already. It's not that everyone in the world is lazy, there are many that have tried it (including myself) but there is a reason nobody has a working APL that comes close to reality.
The simulation of a Mage "rotation" is not as simple as e.g. a Hunter rotation. There is a reason why Hunter sims are working pretty good (hint: instant cast, can cast everything while move, pretty basic rotation where you keep everything on CD with some exceptions). Meanwhile the Mage "rotation" is much more reactive and you can gamble with spells for more DPS.
Try to write an APL with the following examples and you know what I mean:
- "5 pyros in 4 seconds" opener
- Pyro gambling with 4p set bonus
- AM gambling on single/multitarget
Static rotations are gone, everything is dynamic especially since RPPM.
Maybe that's true.
But personally I never liked these movement sims, since conditions like "move every 50 seconds for 5 seconds" are completly countered by e.g. Ice Floes. But that's just my opinion. Fights like Shamans or Nazgrim can either be a movement nightmare or you don't have to move at all, depending on your tactic and random factors ... how do you gonna sim that? (maybe that's a bad example, but you get the idea
)