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  1. #121
    Quote Originally Posted by Dark Exerus View Post
    I dont see the point in blizz releasing this info since 1: It is alpha and things will change and 2: Its alpha, does anybody other than a select few even have access to alpha?
    Blizzard is telling the community how they are trying to change up the game and what they can do. It may not be set in stone but it's pretty interesting.

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    "Aimed Shot: Does not interrupt auto attacks and can be cast while moving" WHAT? They need to change the name of the spell because it's pretty hard to aim a shot on the go while shooting off other arrows.

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    Quote Originally Posted by DietzThought View Post
    Screw Overpower, it always hit like a wet noodle. It was fun when it would buff HS damage up to insanity, but that was op and rightfully removed. Blizzard wants Arms to be the spec with few BIG hits, and Overpower simply doesn't fit with that idea. If it makes Fury and Arms feel more different, then I'm on board.
    Overpower was fun back in BC when it was the destroyer of Rogues. *Rogue pops evasion to prevent getting hit* BAM! Overpower right in the face by Mr.Warrior.
    EVERYDAY I'M SHUFFLIN. ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓

  2. #122
    So my PvP rotation will be collosus smash, mortal, slam, mortal, slam, mortal, slam slam?

  3. #123
    Grunt Khronoz's Avatar
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    When comes the new graphic of this VIDEO-Game ?

  4. #124
    Deleted
    By removing so many blood dk spells there is a chance you will make them boring!

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    Quote Originally Posted by Faithshield View Post
    Shame about Blood Boil, it always sounded awesome. Especially when surrounded by a huge group of mobs! Why not make Blood boil spread diseases and get rid of pestilence?
    Agree! Why do they remove awesome spells?

  5. #125
    Quote Originally Posted by Lisanna View Post
    By removing so many blood dk spells there is a chance you will make them boring!

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    Agree! Why do they remove awesome spells?
    I think the idea is that pestilence will include the damage of blood boil, behave similiarly and also spread diseases, kind of a merging of two spells.
    Kind of similar to Diablo 3 strategy, make less buttons and make those buttons do more.

  6. #126
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Strakha View Post
    I think the idea is that pestilence will include the damage of blood boil, behave similiarly and also spread diseases, kind of a merging of two spells.
    Kind of similar to Diablo 3 strategy, make less buttons and make those buttons do more.
    Everyone understand that, the question is why mergin blood boil into pestilence instead of pestilence into blood boil ?

    Pestilence do nothing (some black lines), blood boil has nice sound and visual. Should just make roiling blood blood boil baseline and supress pestilence.

    But what I don't like is more the supression of heartstrike and rune strike. Spaming only blood boil, death strike and death coil kill even more blood spirit...
    Last edited by Ealyssa; 2014-05-25 at 08:31 PM.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  7. #127
    Might as well make ReM travel to one person only and SM tick 3 times throughout the whole channel period. Please, nerf MW more. It tickles my sanity.

  8. #128
    Quote Originally Posted by Ealyssa View Post
    Everyone understand that, the question is why mergin blood boil into pestilence instead of pestilence into blood boil ?

    Pestilence do nothing (some black lines), blood boil has nice sound and visual. Should just make roiling blood blood boil baseline and supress pestilence.

    But what I don't like is more the supression of heartstrike and rune strike. Spaming only blood boil, death strike and death coil kill even more blood spirit...
    Because they did, then DKs raid literally holy hell about it because they like the fantasy of Pestilence more.

    Also it feels more DK like in a time where DKs are very spec homogenized.

  9. #129
    Deleted
    For me, as a blood dk it feels better to use blood boil instead of heart strike

  10. #130
    Quote Originally Posted by Pasterz View Post
    For me, as a blood dk it feels better to use blood boil instead of heart strike
    They could just rename pestilence to blood boil and that would just solve the problem, or have them do different effects. Quite simple no one uses heart strike or blood strike though.

  11. #131
    Deleted
    i dont know why, but these Warrior changes really confuse me :/

    are arms warriors going to pool rage up for a collusus smash window where we can use execute in?

    and i hope they make some sort of change for the 100% increased rage cost of execute because that will damage our on-demand execution.

    and with the new mastery, i can see alot of arms warriors just stacking up mastery, whch does not add alot of stats debth.

    i would rather have fury warriors mastery changed.

    mastery 1: increase the damage on targets affected by collussus smash by 15%(increased with mastery ofc). this mastery will enhance the current fury rotation.

    mastery 2: increases rage generation through auto attacks by 15% (increased with mastery ofc) and gives your special attacks a 15%chance (increased with mastery ofc) to increase the duration of colussus smash by 2-3sec. with this mastery fury warriors have alot of rotation options.

    1. option: you can use the new collusus smash modifier glyph and focus on haste or crit.
    Haste build: will make it a more spammable rotation, through the increased rage generations through haste and mastery.

    cons-: less in-debth collusus smashes

    Crit build: not much different from how fury is played atm, but with the glyph you dont have to worry about collussus smash.

    cons-: you won't have much rage to support an on-going rotation.

    Mastery build: with this glyph, mastery won't be a very solid stat pick.

    2. option rotation. without the collussus smash modifier glyph.

    Haste build: will increase rage generation alot and it means more special attacks which will increase collussus smash debuff without decreased effectiveness from the glyph through.

    cons-: will hurt the in-debth collussus smash window rotation.

    crit build: with this mastery you might want to use the collussus smash modifier glyph.

    mastery build: the effects of this stat will look much similar to the haste build.

    cons-: same as the haste build.

  12. #132
    Deleted
    I am so excited for this

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