I have the weirdest boner right now...map boner that is. Always cool to see professional texture/UV/displacement/whatever the hell other kinds of maps developers decide to use. The cut placement is interesting, given that normally one sees a bit more symmetry in humanoid characters. But as I'm especially terrible at generating efficient maps, I can only assume there are damn good reasons why that is.

*furiously scribbles notes* Must learn ALL the things!