I wrote this in another thread just then, and would like to hear everybody's ideas. This is about a bounty and city siege system that would be really fun to implement into the game.
Bounty
For example: I'm a Horde player. I kill an Alliance player (must be of equal maximum level), and I gain a bounty of "1". This score is then tallied and I'm listed on a Bounty Board that's available for players to read from at all of the Alliance player's cities. Your bounty is relative to how many enemy faction players you've killed, and when you die this number resets. Gold is awarded at "5" per bounty, and Honor is awarded at "15" per bounty. Additional rewards may be included via achievements. This bounty board can also be organized in such ways as: "A to Z", "Highest Bounty to Lowest Bounty" and "Last Seen Location". These are obvious as to what they do, but the "Last Seen Location" only updates whenever you change a zone and it will not update until you change zone again (note: this does not include cities). I considered adding the option to see whether the player is online, or offline but I felt that it would hamper the system just a tad too much so I did not include it but it's still up for debate.
My name is "Blithe", I have a bounty of "106" and my last seen location was "Winterspring". Few Alliance players decide that they'd like to kill me and collect my bounty, so they go the Bounty Board and click "Track Bounty". This then shows my information (Name, Bounty, Last Seen Location) in the "Objectives" section where Quests are shown which is updated in real time which means for example: that if my location changed, it would update it within the "Objectives" section, and if I were to be killed it would strikeout the information (or just display my Bounty as "Collected" in red text) and alert the player with a sound.
In this case, I haven't been killed yet so the player continues on to Winterspring until they reach Ashenvale and notice I've moved onto Mount Hyjal so they change their destination. Once they arrive, they search the zone for my location and proceed to kill me to which the player then returns to a city and talks to the Bounty Master to receive their "530" gold and "1590" honor reward. My information is then removed from the "Objectives" tab, and I'm taken off of the Bounty Board until I've killed another player. The Bounty Master also has certain rewards that unlock based on how much bounty you've been rewarded, or how much bounty you've accumulated from killing the opposing faction.
There would also be Daily PvP quests which change from zone-to-zone after every daily reset that you'd be able to do at the maximum level. What is meant by this is that one day, your dailies could be in Tanaris, the next they could be in Grizzly Hills and the next they're in the Western Plaguelands. These quests can be collected from the Bounty Master, and are an incentive to visit the world. All of the quests send both factions to the same area so that you can complete them, as well as engage in world PvP. There'd also be some sort of protection against getting the same area twice in two days, in addition to it not being available to starting areas or capital cities.
For example: I'm a newly dinged maximum level player who's in search for new PvP gear. Battlegrounds are an option, but I'd rather enjoy the open world and what it has to offer. I go to the Bounty Master, and he/she gives me 5 dailies that reward 100 Honor each and some gold equivalent to a maximum level quest. That area happens to be Feralas. I travel there and move to the area required to complete them. There'll be some sort of objectives for them and you'll have plenty of the opposite faction to kill. Once you complete them, you return to your city and hand in the quests.
Siege
In addition, a new "Siege" event will be available. Every week your faction will take turns in attacking a city, and defending your own. For every new week, the roles reverse, and the city being attacked or defended will change. There'd also be protection against getting the same city twice in two weeks. If I'm an Alliance player, I'm attacking Orgrimmar in week #1 while the Horde is defending it, and in week #2, the Alliance is defending the Exodar and the Horde is attacking it. Of course, to determine the outcome of the siege there must be a resource and I've decided on "1000". Now this could be based on "Kills", or "Resources". If it's based off of kills, the attacker must reach 1,000 kills to win the siege and if the week is up before that then the defender wins. There's also resources, where there'd be flags, or capture points around the city, or just population-proportionate areas that reward points (at a slow acquisition rate) to the faction holding them. If the attackers accumulate 500 points or more by the time the siege has finished, they will win. The defender has to hold points to slow, or decrease that number and keep them below 500. If they do that successfully, the defenders will win.
I've no idea for rewards yet, maybe some fancy guard-related transmog or whatever but who knows, this is just a concept. There'd also have to be things in place that stop a city being camped for 24-hours - maybe a timed stop that happens every few hours and lasts a duration like Wintergrasp and Tol Barad? You'd be attacking/defending the city for 2 hours every 2, 4 or 6 hours (I haven't decided), and the resources/score cannot be change outside of that and there'd be no queue, so you'd have to make it there yourself. There'd also have to be some limitations to NPC's, such as only the guards can attack you.
I think they're good ideas, as they'd give us:
• Incentive to engage in World PvP
• Ability to siege cities
• Chance to explore the world and make it active
• An additional gain of honor (not an alternative, 4200 Honor per week is still a small amount)
Would love some feedback, and I could elaborate on things. I do see some flaws, but overall I like the concept.