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  1. #61
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    Quote Originally Posted by Xothic View Post
    Maybe its just the ladder im on, I haven't seen a miracle rogue in like 10-15 games. To be fair im still recliming the ladder after last season, but im at the point where id assume they start popping up.

    Also is it just me or are those super expensive control warrior decks not really all that good? They seem to be all flash but no substance, as a shaman with a pretty big amount of answers I an usually win fairly reliably, the only caveat being that the games go for like 20 minutes a piece while I slowly counter everything in his deck till he runs out of cards.
    Dont know, from what i've seen they can be quite nasty. though I have defeated such a warrior (with golden portrait even) with one of my older cheap decks which is not really suited for high-ranked (http://www.hearthpwn.com/decks/60766-cheap-solid-mage)

  2. #62
    Quote Originally Posted by Aladya View Post
    I would never use earth elemental in constructed. The chances of Big Game Hunter/BK are just too high. Some miracles have started to only run 1 sap, but if the meta makes it necessary they just switch back to 2.
    Against zoo, rush, and miracle the earth elemental does wonders. Against everyone else it's not a dead card, just one you have to use smart. I bate out the premium removal spells with a fire elemental or a growing Unbound Elemental. I run quite a few taunts in my control deck so it's the same idea of bating with a taz dingo and dropping the elemental after the BK.

    Saying you should not consider an Earth Elemental because some people run Big Game Hunters is like saying you shouldn't run Big Game Hunters because zoo is popular. Adjust your deck to what you are seeing most. If I repeatedly run into zoo decks I double up on the Earth Elemental.
    Is this where the header goes?

  3. #63
    Quote Originally Posted by Xothic View Post
    Also is it just me or are those super expensive control warrior decks not really all that good? They seem to be all flash but no substance, as a shaman with a pretty big amount of answers I an usually win fairly reliably, the only caveat being that the games go for like 20 minutes a piece while I slowly counter everything in his deck till he runs out of cards.
    Totems provide you a board presence at no real cost. Short of a +1 whirlwind or Geddon, the Warrior will almost certainly have to dedicate cards to keeping your board clear. I think Shaman is probably the matchup that pushes the weakness of the hero power the most. It's not so bad to just armor up against most classes because their respective hero power isn't generally worth 2 damage so you can win out in the long run by stalling enough. The fact that Shamans get to actually build a board without playing cards puts a real damper on the Warriors game-plan.

    That on top of the fact that like all the good Shaman cards force unfavorable trades against the Warrior make it hard to catch up. There's no good way to answer Wolves, Fire Ele kills anything Warrior plays that isn't a huge threat (which Hex takes care of nicely) and puts out a huge body that's also hard to deal with etc. etc.

  4. #64
    Epic! Xothic's Avatar
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    Quote Originally Posted by Penguin FTW View Post
    Totems provide you a board presence at no real cost. Short of a +1 whirlwind or Geddon, the Warrior will almost certainly have to dedicate cards to keeping your board clear. I think Shaman is probably the matchup that pushes the weakness of the hero power the most. It's not so bad to just armor up against most classes because their respective hero power isn't generally worth 2 damage so you can win out in the long run by stalling enough. The fact that Shamans get to actually build a board without playing cards puts a real damper on the Warriors game-plan.

    That on top of the fact that like all the good Shaman cards force unfavorable trades against the Warrior make it hard to catch up. There's no good way to answer Wolves, Fire Ele kills anything Warrior plays that isn't a huge threat (which Hex takes care of nicely) and puts out a huge body that's also hard to deal with etc. etc.
    God I love shamans.
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  5. #65
    Quote Originally Posted by Xothic View Post
    God I love shamans.
    My control deck doesn't run a blood lust. I think the best part about this is that people play like I have one so they are always spending time to kill my useless totems instead of face rushing.
    Is this where the header goes?

  6. #66
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    Quote Originally Posted by Orcbert View Post
    My control deck doesn't run a blood lust. I think the best part about this is that people play like I have one so they are always spending time to kill my useless totems instead of face rushing.
    I've noticed this. People seem to go out of their way to kill my lone healing totem instead of going to the face for 4-5 damage. I suppose being afraid of bloodlust is fair enough, but I don't think too many control shamans run it.
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  7. #67
    Quote Originally Posted by slime View Post
    It is because of the newness of this game. To create a really dynamic meta in a card game takes time, expansion sets, things that make you go back and look for a card. When a game is just 'whatever number of cards there are in Hearthstone's only set' everyone can see all the cards and come up with all the same combos and ideas. Give HS some time and im sure an interesting meta game will evolve.
    It's not going to do anything without more cards.

    - - - Updated - - -

    Quote Originally Posted by Xothic View Post
    I've noticed this. People seem to go out of their way to kill my lone healing totem instead of going to the face for 4-5 damage. I suppose being afraid of bloodlust is fair enough, but I don't think too many control shamans run it.
    Often the value of killing a totem before its rockbitered or argus'd or bloodlusted in to something is worth much more than going for face and leaving stuff on the board.

    Killing a totem also lowers the likelihood of your opponent getting a more favorable totem next turn. If you don't want Opponent A to get a taunt totem next turn, then killing his healing totem decreases his chances from 1 in 3 to 1 in 4.

    There are quite a few reasons to kill totems, really.

  8. #68
    Quote Originally Posted by mistahwilshire View Post
    It's not going to do anything without more cards.

    - - - Updated - - -



    Often the value of killing a totem before its rockbitered or argus'd or bloodlusted in to something is worth much more than going for face and leaving stuff on the board.

    Killing a totem also lowers the likelihood of your opponent getting a more favorable totem next turn. If you don't want Opponent A to get a taunt totem next turn, then killing his healing totem decreases his chances from 1 in 3 to 1 in 4.

    There are quite a few reasons to kill totems, really.
    There are but mostly I am quite happy when they decide to swing at the totem instead of my face. You can Rockbiter it but unless it's a hard hitting creature I am comfortable enough with using the rockbiter myself. As a control deck I'm more than happy to have any excuse to keep the game going as long as possible.

    I've played with Bloodlust but in my deck I find it's more of a 'win more' card. If I can control the deck enough to have a full board I can wait a few more turns to get the killing blow.
    Is this where the header goes?

  9. #69
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    Leaving totems up is also a loud plea to be fucked over by the shaman dumping a FT tot between them. Suddenly you have a pair of 2/2's you weren't expecting, which can be very easily sacrificed to kill a minion or two before the shaman's OTHER minions get FT'd and wreak more havoc.

    It's also good to be scared of Bloodlust. Because midgame and control shaman decks can look VERY similar in the first part of the game, it's better to be safe than suddenly beat down savagely.
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  10. #70
    Quote Originally Posted by AveRage View Post
    All I see is miracle rogues and handlocks. There are no other decks I fight.
    http://hearthstats.net/reports/mar/index.html

    According to this Rogues are the least played deck. Almost twice as many people play Druids. They're even behind Paladins and Priests.

    - - - Updated - - -

    Quote Originally Posted by Xothic View Post
    I've noticed this. People seem to go out of their way to kill my lone healing totem instead of going to the face for 4-5 damage. I suppose being afraid of bloodlust is fair enough, but I don't think too many control shamans run it.
    If you do have a bloodlust though, letting you have totems up is suicide.

    - - - Updated - - -

    Quote Originally Posted by AveRage View Post
    Half a year of a released F2P online game without a single new card is honestly horrible.

    I know the HS dev team is small but Hearthstone is making so much money they can probably afford a bigger one.
    New cards are as likely to break the game as fix it.
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  11. #71
    Quote Originally Posted by Xothic View Post
    I've noticed this. People seem to go out of their way to kill my lone healing totem instead of going to the face for 4-5 damage. I suppose being afraid of bloodlust is fair enough, but I don't think too many control shamans run it.
    Presumably you're not running around without flametongue.

    That's more than enough reason to remove every totem that pops up (not that there aren't others as well).
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  12. #72
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    Quote Originally Posted by slime View Post
    It is because of the newness of this game. To create a really dynamic meta in a card game takes time, expansion sets, things that make you go back and look for a card. When a game is just 'whatever number of cards there are in Hearthstone's only set' everyone can see all the cards and come up with all the same combos and ideas. Give HS some time and im sure an interesting meta game will evolve.
    This game is not that new, and in the time it's taken them to still not release a 30 card expansion set every other card company has released a minimum 80 card expansion pack and begun work on the next one.

    The OP is right. This game is getting incredibly stale incredibly quick. They obviously spent too much money on the development budget on hiring people that know jack diddly squat about card games. I would not at all be surprised to see that this must mean the amount of income the game is churning must be at it's bare minimums.
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  13. #73
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    Quote Originally Posted by Fenixdown View Post
    This game is not that new, and in the time it's taken them to still not release a 30 card expansion set every other card company has released a minimum 80 card expansion pack and begun work on the next one.

    The OP is right. This game is getting incredibly stale incredibly quick. They obviously spent too much money on the development budget on hiring people that know jack diddly squat about card games. I would not at all be surprised to see that this must mean the amount of income the game is churning must be at it's bare minimums.
    Hearthstone is still solidly aboard the hype train, I'd wager its profit margins are still higher than most online CCGs with shit like tournaments and very popular streamers keeping the game going quite well. Obviously though, neither of us can know for sure.

    I'm not particularly bitter that the expansion for HS is so much smaller than other CGs, the base card set for HS is much smaller anyway, introducing TOO many new cards would be kinda overwhelming in my opinion.
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  14. #74
    Quote Originally Posted by Mormolyce View Post
    http://hearthstats.net/reports/mar/index.html

    According to this Rogues are the least played deck. Almost twice as many people play Druids. They're even behind Paladins and Priests.
    Using data two months old in a game with a dynamic metagame is about as accurate as doing economic predictions using 2005 data.
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  15. #75
    Quote Originally Posted by Fluorescent0 View Post
    Using data two months old in a game with a dynamic metagame is about as accurate as doing economic predictions using 2005 data.
    Yeah sure it's a couple of months out of date. Still, I think you'd be surprised how many people don't immediately flock to the FOTM hero when the meta changes. I wouldn't be surprised if the current played games stats look very similar.
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  16. #76
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    I play at rank 16-17 and face all kinds of different decks

  17. #77
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    Quote Originally Posted by Azurae View Post
    I play at rank 16-17 and face all kinds of different decks
    Yes and that makes sense, the deck diversity is severely limited when reaching the higher ranks, you will start seeing the first signs of it around 8-10.

  18. #78
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    The Meta isnt stale at all. It changes every season due to either adaptations or nerf/buffs to cards. Currently the Meta revolves around Miracle and their counters, but just last season there was a Hunter domination(which was why Miracle became popular again), Before that there was a Rushdown meta, And before that a control meta. With Naxx patch around the corner the Meta will change drastically again.

  19. #79
    Some of the rogue abilities just shouldnt count as spells.

    With weapon 1/1 and 3 + spelldmg on the field he can do 4 dmg with blade flurry, just as an example. Its fucking ridiculous.

  20. #80
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    Quote Originally Posted by PPN View Post
    Some of the rogue abilities just shouldnt count as spells.

    With weapon 1/1 and 3 + spelldmg on the field he can do 4 dmg with blade flurry, just as an example. Its fucking ridiculous.
    Why would you let a rogue keep 3 SP on the board?

    And if he played them that turn, why are you complaining about a 4-card+ board clear?
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