Even going off that brutally laughable logic you're also "conveniently" forgetting that if that was the case that the other mounts that look like that one, drop from in game, meaning it makes even less effect in the grand scheme of things than what you're raging about.
Strawman logic, hyperbole numbers. Good job once again. (lol 90 fucking percent, get real)
The reason they do BAN WAVES instead of one bot at a time is because a lot of these bots use the same program, if you block one bot, what do you think they do? They simply use a workaround on the same program and get back in. If they find a solution to a bot program to stop the bots coming in using that program they do a big banwave (they did one 3 months ago) that kills every single bot using that program in one big hit. Does that stop all bots in existence? Of course not, but doing a few dozen bots at a time does you more harm than good.
Like I said in my previous post. THEY ARE TWO DIFFERENT TEAMS. Do you know how big projects work? Let me explain it to you on the hopes you actually can read and have enough intelligence to understand how it works.
You have a big project. The project is in this case an expansion. The expansion is Warlords of Draenor.
What do they have to do in order to MAKE warlords of draenor?
-design outdoor environments
-add new quests
-add new pets to battle with
-add new scenarios
-add new dungeons
-add new raids
-add new mounts
-add Ashran
-re tuning of every single class and spec in the game
-balancing of damage on npcs in the world, in the dungeons, in the raids to the various difficulties and for every god damn boss there
-add new achievements
-add and balance the different professions recipes
-work on the new character models
-fix whatever bugs come from making changes
Now. What do you think is more likely to be the case: They have ONE team doing everything that I have listed, plus probably other jobs that I've missed? Or multiple teams working on different things at the same time? I'll save you the trouble. They have MULTIPLE teams. Because when working on a big project like that it's much QUICKER to have one team working on dungeons for example, while another team works on the zones, while another team works on the mounts cash shop and otherwise, while another team works on bugs that come with that and etc etc.
If you hate the cash shop, that's cool. But pretending the cash shop is the reason why WoD is taking so long, when it's clearly not the case and making baseless posts with hyperbolic numbers is the reason why your posts are faulty, not because you have an opinion.