Update June 22, 2016
I am updating this post to describe the newest and 4th ´scam´ that is about to come regarding this game. Here is the TLDR if you do not want to read the rest of this thread, or even post. This game has been in development for 15 years now. The first scam was doing a first kickstarter for $750,000 using nothing but Hero engine default stuff despite talking about how much they had ´developed´. The KS failed. The second scam was opening a cash-shop selling virtual items for a game that didn´t exist and raising a claimed $60,000 for a game that was not even started. After these first two scams, the dev team admitted they had nobody on staff who could make a game ( no programmer, no artist). It was just 3 guys posting on forums. This was despite members of their team posting in this very thread that the developers DID have game-making skills. They then used the money from the cash-shop to hire a single Unity developer to do what he could and progress was made. But that Unity developer found out just how worthless the developers and quit ( did not renew his contract). The developers, rather than tell their fans that their only developer had quit, instead rushed a 2nd Kickstarter, showing off the work of the developer and making it seem like everything was going great. The 2nd KS failed The ´developers´ were then not able to access their own servers, and most of what work had been done by the ex-employee was lost.
So the developers started over. After 2 failed kickstarters and a virtual cash-shop for a non-existent game, the developers have now decided to go the Greenlight/Early Access route as a way to get money for a game that isn´t even in real development. It has been 18 months since the ´new´ Trials of Ascension has been started. And in that time, they have produced minimal progress on their monthly blog. For instance, a model for a block of rock was a featured item one time, a snake was a featured item another month. After 18 months, they still have not been able to create a login system...
But here is where the deceit comes in once again. They talk about very advanced features, and then make them sound like they are working on them, or that they are even possible. To cut it short, they are saying that players will have a unique procedurally generated island that is fully ´decorated´... including caves and things of that nature. The problem is that what they are describing ( according to their own description), is not even close to being possible. You cannot procedurally generate an island like that and populate it in a way that makes it a useful terrain when a player starts a game. The part about the caves is just ridiculous. Again, this is not even close to being possible with Unity. There is no way you are going to generate a map with caves like that. There is not even a tool in Unity that would you allow to procedurally generate a terrain, populate it with plants, rocks and creatures that has caves as a design tool as a DESIGN TOOL for developers ( probably Gaia is the most advanced). But Gaia is only a design tool, it does not operate as a runtime tool ( it can´t be used to create a terrain in the players game, the terrain is generated on the dev´s computer) and it certainly does not allow for caves. The guy who invented Gaia is pretty much a genius, and this tool which took him a couple years to create, does not even get close to doing what Trials of Ascension says will be a base feature.
And here is the fuckery that they are doing. They created a UI with sliders/buttons that gives the appearance that there are all these settings that the player can do to adjust ´their´ island to make it unique for them. When in fact, there is absolutely no functionality behind that UI, and there has been no mention in 18 months that they have even started working on this supposedly procedural generated terrain system that can procedurally add caves to Unity terrain. Procedurally generating a terrain at runtime and having it produce anything that would be considered for an RPG type game isn´t even close to being possible. But yet, they have a UI screen that makes it appear it is trivial.
They have been doing the same crap for 15 years. They are not programmers or even people with a good grasp of Unity. They think of stuff (we call them toilet paper notes) and then talk about those features like they are not only easy, but already being worked on. You do not show images of a UI displaying stuff that you haven´t even started working on, just like you don´t open a virtual cash-shop for a produce that doesn´t even exist.
Again the fuckery is there. They plan on using screenshots of a standard Unity terrain map, and screenshots of a UI that looks like it is used to produce a proceduraly generated map.. and hope people fall for it. Again, this is coming from developers who have no experience in programming, and they are going to create a tool that even the most advanced Unity programmers aren´t able to do. Heck, if you could actually create a tool that does what Trials of Ascension could do, you wouldn´t even have to make a game, you would be a millionaire just selling it on the Unity asset store.
Trials of Ascension shady practices.
This is not the original post, most things here have been edited along the way as our 1+ year of following ToA has taken twists and turns. Many of our original links to the ToA forums were broken when they started deleting their own content to hide their past, however, we had screen captures available which are linked below. Most, heck all, of this work was done by Myobi.
Setting the Record Straight
If you only recently heard about Trials of Ascension and feel a little confused about all this, just please, stay awhile and listen… Trials of Ascension is considered by many a scam, others call it a fools dream, some actually believe it will be the best “MMORPG” ever made, I’ll let that for you to decide, I’ll just share what I know and what I’ve seen about this project so far.
Back in 2001, a man named Don Danielson, or you might have heard about him under the nickname of “Brax” and his team “Shadow Pool”, registered the domain: trialsofascension.com, in order to start developing what they believed it would be one of the most innovating MMORPGs ever… They immediately started holding IRC chats and doing interviews
By the sound of it, the road was long and bumpy between 2001-2006, apparently they restarted the project multiple times in order to switch Game Engines, had most of their staff leave in a dispute, and after a few years a revolt by fans demanding something to prove the game was not vaporware. There were a couple of screen shots released along the way, but fans revolted in 2006 which forced the forums to be closed down, but not before posting a comment asking if anyone or someone they knew would donate a million dollars to the project.... All this despite that according to Brax himself, The game was already developed enough to get them multiple funding offers from never named companies, offers that he had to decline due the serious game changes that he wasn’t willing to accept, therefore they were forced to suspend the project due the lack of funds in 2008.
Later, in 2012, Trials of Ascension was reborn! They had a new team name, “Forged Chaos”, again lead by Brax, and yet another new Game Engine (Hero Engine), that was later changed to Unity. They immediately started posting on the Hero Engine forums asking for help.
Unlike back in 2008, this time they had the much popular choice of crowdfunding, needless to say it didn’t take them long (in October 2013) to start up their first Kickstarter that ended up by being canceled in November, according to Brax himself he had failed to show the true potential of Trials of Ascension, forcing him to cancel the Kickstarter… honestly, while it is indeed a fancy way to put it, the truth about what actually happened is little more embarrassing than that, it turns out no one in the original Forged Chaos team knew anything about game development at all… there wasn’t even a single person capable of basic programming, thus the only things they had to show on their kickstarter page was a short video using default Hero Engine assets and pages and pages of text with “concept art” that they bought from the Unity forums, obviously they didn’t get anywhere close to the 750,000$ goal riding only on promises of future greatness.
... but as they say, “a fool and his money are soon parted”, in January 4 of 2014, a new “solution” arisen to provide the funds to hire one programmer just good enough to create a technical demo, in order to attempt yet another Kickstarter. They called it: The Trials of Ascension Store! Don’t let the name fool you though! According to their “Backers Agreement”, the “store” wasn’t really a store, it was a deep & complex "donation system" that upon purchase forced you to agree that your payment was a “donation” and that the product you were purchasing was “selected reward”, for a game that didn’t had a single line of code yet written. They included things like dance animations and eye patches for a character that did not even exist.
The Store eventually managed to surpassed the 60,000$ goal, allowing them to hire “Teddy”, the one and only Forged Chaos programmer at the time! Who wrote his first line of code for Trials of Ascension in Feb. 26th 2014, setting them straight towards to goal of completing a functional technical demo in order to launch a second Kickstarter….
Months later they finally managed to come with their so much spoken of “tech demo” and didn’t take them long to rush ahead to their second Kickstarter attempt, obviously it was yet another catastrophe considering that they only managed to hit 4% of their 600,000$ goal. They spent $67,000 from the cash-shop, to create a demo, that allowed them to reach less than half that during the kickstarter before it was cancelled.
But it actually gets worse, apparently their one and only programmer, Teddy, had abandoned the project days before the Kickstarter launch, clearly that didn’t stop them from still trying, worst of all is that they didn´t warn their community that once again they were requesting over 500,000$ without a single person capable of programming in the team, Teddy leaving Forged Chaos was shortly followed by PR lead, Xanward.
As you may imagine…. It gets worse, days after the cancellation Brax allowed Teddy to explain himself to the community, it was simply hilarious and I quote: “After I left, I still consulted with them over a few things like teaching Yevi/Brax how to turn on the servers and as well as fixing some left over bugs.”, apparently the self-proclaimed “game developers” couldn’t even turn on their own servers without someone holding their hands through it… In his parting post, Xanward mentioned that at the last minute, live-streams of the demo on Twitch were cancelled which were to be a major way of promoting the Kickstarter, and instead replaced with IRC chats, which nobody attended.
From there onwards it was all downhill, many of their biggest fans and financial supporters lost their hopes, upset and disappointed not only due yet another miserable failure but mostly because the way that Forged Chaos handled the entire situation, let’s face it, throwing something at your own community such as: “The three original founders are not qualified to build ToA by ourselves.”; “We are not experts in engineering, animation, modeling, nor are we audio specialists. We are designers at heart.” after claiming to have years of experience in game development for the last 12 years to their fans! But hang on… if in 2013 they claimed to have experience in game development… in 2014 they started accepting “donations” from their community which was under the belief that they were actually experienced… In this very thread, the devs have shown up and posted that they had all the ´game-making skills necessary to make ToA´. and in 2015 they admit that they ain’t “qualified” to do sh!t at all by themselves… let’s grab a dictionary, shall we?
Scam: A fraudulent business scheme; a swindle.
Fraud: A deception practiced in order to induce another to give up possession of property or surrender a right.
Isn’t that just fitting enough? Because let’s face it, despite personally believing that their goal of developing a video game is actually legit, the fact still stands, they deliberately deceived their community and eventually took their money under that deception.
Still, despite all that the show goes on… for a couple of months the project was thrown into a state of “hibernation”, the forums were pretty much silent with only a few whispers about “The Plan” to keep pushing Trials of Ascension forward, until “Kabam!”, somehow “experienced programmers” apparently started falling out of the sky, willingly to work for… a percentage of the products future profit? Right…. But that’s not everything! There were also quite A LOT of changes to the product core itself, basically, what used to be: “We’re putting the RPG back in MMORPG” became “We’re eventually putting the MMO back in yet another 64 player sandbox survival RPG!”, yet most importantly, Steam Greenlight!
At this time, they also took the opportunity to remove from their forums all mention of the cash-shop, the two kickstarters and the conversations with Teddy and Xanword after the failed 2nd kickstarter... while at the same time announcing a new level of transparency, that began with the introduction of two new programmers who had 15 years of experience in making games... until it was revealed that they never made a game, and had just recently downloaded Unity.
C’mon, wasn’t that just pretty obvious? It’s what every single “game developer” that manages to download Unity does nowadays! In short their plan consists in re-doing almost everything that Teddy, their previous programmer had done, since that by the sounds of it, his “code base was a mess” and all that *cough cough* ( it is more probable that they were not able to retrieve his work from the server). while removing delaying and dumbing down some of the features that supposedly made their project “innovating” in order to as soon as they have something “playable” to put it in Steam Greenlight in order to attempt an early access…
If I had to bet, I would say that the results will be far more hilarious than both Kickstarters attempts combined. Unlike Kickstarter and their own forums, in Steam they aren’t allowed to just censor all the negative feedback towards the project like they have been doing so far… in order words either they deal with it, which is something that they apparently don’t know how to do, or simply duck and cover, either way, prepare your popcorn, we are in for a ride!
So to sum up the development progress and fundraising activities of Trials of Ascension
2001 Domain Name registered
2005 Soliciting $1M from investors
2006 Forums closed due to revolts from people claiming ´vaporware´
2008 Shadowpool officially closes down, but had done nothing in the previous 2 years.
2012 Forged Chaos Reborn
2013 Kickstarter for $750,000 ( reached about $28k)
2014 January, Cash-shop Launched, sellling ingame items
2014 February Teddy is hired and writes first line of code
2015 January Kickstarter #2 is launched for $600,000 ( reached about $24k)
2015 June New ToA announced, plans to launch on Steam
2015 July Progress video of ToA on Youtube https://www.youtube.com/watch?v=ac0BMxDWKQM
ScreenShot Gallery: http://s1244.photobucket.com/user/My...?sort=3&page=1