1. #5701
    Quote Originally Posted by dextersmith View Post
    He showed up on mmorpg, said he's new to gm and that he's sorry. I asked him what he's apologizing for and he said he heard Jason was unpopular and he's here to fix things. I asked how he could apologize when he doesn't even know why he's sorry (without cussing) and found I was reported for verbally attacking him and had my post deleted. James then pm-ed me to try to win me over for gm and his new company with Joel. I paraphrased fuck off, I don't give a shit then deleted it. Both are d-bags imo. Iirc, he may have hinted at how things might improve with him and Joel leading the project in a new direction. I may have misinterpreted but wonder if this recent gm incident was conspired.

    Edit: Joel started here as jrhager84
    I can absolutely assure you that I have NEVER reported anybody's posts on ANY forum regard GM or anything. In that regard, I have no idea who reported you, but I can guarantee you it was not me. To be honest, I've seen a lot worse hahaha. I know that GM's brand is tarnished. I'd also like to point out that in our contract, we only took over the IP and assets to finish the game; Not a hold harmless or complete indemnification for Jason. We are only responsible for GM from the point of the contract forward. Any other legal matters are Jason's to tend to. We are indemnified.

    We took on GM for these reasons:

    1. There is ZERO recourse for any KS backer. There's no legal case, and no way for people to get their money back. If we abandoned the project, it would've just fallen by the wayside, and nobody would ever get anything. As long as we were legally protected against any potential legal backlash, we wanted to do everything in our power to resume development and get KS backers a product in their hands. I'm also personally financing the shipment of the shirts that Jason is sending to me this week, to honor pledges.

    2. We've made mistakes. Nobody is coming out of this looking good. Our pride is WAY less important than fulfilling a promise we made to the backers and community. Sure we've made some terrible decisions, but I'd like to think that we're doing something right by standing up and taking the beating instead of running away. Remember - It would have been VERY easy for James and myself to walk away with ZERO accountability. Taking that into consideration though - Who benefits from that? James would have lost years of work, I would have lost the money I've spent trying to put us in a new direction, and the KS community will have watched the GM ship finally sink in flames - along with their money.

    3. Moving forward, all of these experiences and negative comments serve as a reminder to us. A reminder of how NOT to run things, and of how NOT to treat the community. I am personally responding to every single hate comment/mail/critique/issue/etc to let people know that we're here, and we're listening. Sure, we're not going to win everybody over, but that was never the point to begin with. I *welcome* dissent. If you do a little bit of research, you can see me engaging in every single vocal critic of GM. I do so because these are the people we should be listening to. These are the people that are mad because they once cared enough to put money down, or back this project. We take that very seriously, and James and I have been really trying to gauge the critics. In the spirit of transparency, I'm actually surprised at how *little* negativity is being perpetuated. I anticipated far greater, and I'm thankful that there *are* those that believe in us to pull this thing around. For those that don't agree, I suppose time will tell. I'm a man of my word, and I feel that people will realize that as time moves on.

    Hopefully you guys can give us the time to show you that we're doing everything we can to fix the GM brand. I know a lot of people have been speaking ill of Jason, and I am not here to go either way in that regard. All I can say is now, Jason is COMPLETELY removed from GM in every aspect. He has NO further involvement in the development of this game, and James and I are completing this project out of love. We have not received one red cent from KS funding, and are working on options that would allow us to continue to develop the game with no additional public funding. I've already paid for things out of my pocket, as a gesture of good faith. I can certainly understand everybody's grievances with GM so far, but it's under new ownership now, with a new direction.

    If anybody has any specific questions in regards to the recent acquisition, please feel free to reach out to me. I encourage any and ALL feedback. Thanks guys. I certainly appreciate the dialogue!

    -Joel

  2. #5702
    I have some feedback for you. Good fucking luck getting that game off the ground and actually playable. That game looks just awful, has very little fan support left and it just wasting people's time by trying to drag it along further and eventually cough and wheeze its way into the market before it dies the painful death that is what happens to most small time MMOs that have no idea how to create/market such a game.

  3. #5703
    Hi Joel,

    It is great of you to post here. I really dont´want to talk about legalities, reputation, blame or any of that ( although I can admit I have done some of it). All of my comments are just about reality.

    The reality is that James has had 3 years with this project, he has had an open wallet for most of that time and had the ability to get people hired under him and the logs show all of the crazy stupid things he bought and later discarded because he had no clue what he was buying, nor had any financial discipline to research stuff before wasting money. Right now, he admitted he is developing 3 versions of the game because he still doesn´t know which networking solution will actually work. The video he released in January is pathetic.

    In every post James has made, it all comes down to the same pattern. Blame someone else for what has gone wrong and promise some amazing progress soon. In 2012, he was talking about Alpha being 3 weeks away.

    I never met or talked to Jason, but I can imagine one of the things he is doing now is making a nice long list of all the stuff he bought for James that James immediately decided he didn´t need after begging for it like a 2 year old in a candy store. $90k doesn´t really go that far when you are spending $3k on stuff that your lead developer said was vital, but then discards after 2 days.

    All of that stuff now belongs to James, was bought with KS money, and is in no way helping GM be developed. There was very little in the chat log that showed Jason was hamstringing James, so there is no reason to believe that James is suddenly going to produce much more than that crappy January video.

    But I guess we will all wait for an update from James, where he promises some miraculous progress that is coming ´soon´ . I personally think you are worrying too much about reputation and how to treat a community. You shouldn´t even be worrying at all about a community because you still don´t have a game to even talk about.

    I will give you the same advice I gave the ToA devs. Shut your mouth, disappear from forums, learn to program and get some actual freakin work done in your game and stop making these ´I feel it is necessary to clear the air´.. posts that don´t mean shit when everyone can look at that January video and know you guys don´t have shit done yet in your game. Shut up and make the game.

    Honestly, this game is dead. All of the best ideas of this game ( which I like) regarding plots and housing are crazy server intensive and require some technical things that have never been done before. Look at the lag in that video, the lack of anything other than a few spells and mobs with no AI ( which I guess is one step up over ToA). There is no way a guy who made the game in that video will be able to pull off the networking needed to do the major features of your game. And after all the stuff James revealed about himself, you can pretty much count on not a dime of players money until after the game launches.
    Last edited by Azrile; 2015-04-08 at 05:49 AM.

  4. #5704
    Scarab Lord Espe's Avatar
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    Quote Originally Posted by Azrile View Post
    I will give you the same advice I gave the ToA devs. Shut your mouth, disappear from forums, learn to program and get some actual freakin work done in your game and stop making these ´I feel it is necessary to clear the air´.. posts that don´t mean shit when everyone can look at that January video and know you guys don´t have shit done yet in your game. Shut up and make the game.
    Could not have said it better myself.
    There is a cult of ignorance in the United States, and there always has been. The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that “my ignorance is just as good as your knowledge." - Isaac Asimov

  5. #5705
    Quote Originally Posted by Espe View Post
    Could not have said it better myself.
    Yup if you want that game to actually get made, shut the hell up and make it. Otherwise the game is exactly what I said it is. Dead.

  6. #5706
    Quote Originally Posted by Kyanion View Post
    I have some feedback for you. Good fucking luck getting that game off the ground and actually playable. That game looks just awful, has very little fan support left and it just wasting people's time by trying to drag it along further and eventually cough and wheeze its way into the market before it dies the painful death that is what happens to most small time MMOs that have no idea how to create/market such a game.
    Think of the alternative. I'd rather work my ass off getting *something* to people, than to have them pay money and get nothing. My hope is that in the future, your views will be different. You're certainly entitled to your opinion, no matter how much I personally disagree with them. You are also in the minority (thankfully), as many have offered their support of this. Only time will tell, but I'm confident that we'll change some minds. I also pray you never have to have your work so viciously attacked by people that may or may not have even half of the story. It's a very stressful situation, and one that not many have the strength to overcome. It also takes more of a man to stand and take his licks, rather than run away. Remember - James could have left and never looked back, with ZERO consequences, but here he is; Standing front row taking the hits, and promising to do better. Not a bad way to handle this, I'd conclude.

    Quote Originally Posted by Azrile View Post
    Hi Joel,

    It is great of you to post here. I really dont´want to talk about legalities, reputation, blame or any of that ( although I can admit I have done some of it). All of my comments are just about reality.

    The reality is that James has had 3 years with this project, he has had an open wallet for most of that time and had the ability to get people hired under him and the logs show all of the crazy stupid things he bought and later discarded because he had no clue what he was buying, nor had any financial discipline to research stuff before wasting money. Right now, he admitted he is developing 3 versions of the game because he still doesn´t know which networking solution will actually work. The video he released in January is pathetic.

    In every post James has made, it all comes down to the same pattern. Blame someone else for what has gone wrong and promise some amazing progress soon. In 2012, he was talking about Alpha being 3 weeks away.

    I never met or talked to Jason, but I can imagine one of the things he is doing now is making a nice long list of all the stuff he bought for James that James immediately decided he didn´t need after begging for it like a 2 year old in a candy store. $90k doesn´t really go that far when you are spending $3k on stuff that your lead developer said was vital, but then discards after 2 days.

    All of that stuff now belongs to James, was bought with KS money, and is in no way helping GM be developed. There was very little in the chat log that showed Jason was hamstringing James, so there is no reason to believe that James is suddenly going to produce much more than that crappy January video.

    But I guess we will all wait for an update from James, where he promises some miraculous progress that is coming ´soon´ . I personally think you are worrying too much about reputation and how to treat a community. You shouldn´t even be worrying at all about a community because you still don´t have a game to even talk about.

    I will give you the same advice I gave the ToA devs. Shut your mouth, disappear from forums, learn to program and get some actual freakin work done in your game and stop making these ´I feel it is necessary to clear the air´.. posts that don´t mean shit when everyone can look at that January video and know you guys don´t have shit done yet in your game. Shut up and make the game.

    Honestly, this game is dead. All of the best ideas of this game ( which I like) regarding plots and housing are crazy server intensive and require some technical things that have never been done before. Look at the lag in that video, the lack of anything other than a few spells and mobs with no AI ( which I guess is one step up over ToA). There is no way a guy who made the game in that video will be able to pull off the networking needed to do the major features of your game. And after all the stuff James revealed about himself, you can pretty much count on not a dime of players money until after the game launches.


    1. We're not asking for any more money; At least not from the public. Any funding will be done from a business perspective, and won't cost any consumer a penny. I've already incurred personal expenses regarding this acquisition, and it's a cost I'm willing to take on. Our commitment will always be to honor the kickstarter backers. That will never change.

    2. I apologize, but the 'shut up and make the game' comment is a moot point, and is a pointless comment at that. Firstly, I'm not involved in the programming of the game, so to assume that my time spent here infringes on the game's development is facile, in my opinion. The image of the brand is VITAL to our success, and it's very advantageous for us to publicly announce the change in leadership regarding GM, as people have been VERY vocal about the previous management of the IP. In this way, people will be able to see the changes, and come to their own conclusions in time. I certainly don't aim to waste my time with this, but I *did* know that we were going to encounter vehement opposition. It's also vital that we listen to feedback, whether it be good or bad, so that people can take the new information, and change (or keep) their opinions. This is a new era of transparency in the GM movement. If you don't like this decision, then the blame rests entirely with me.

    3. I've been a silent participant/observer since this IP was announced. I was not affiliated with GM directly at the time, but offered consultation with James (and a couple of times with Jason) throughout the process. I thoroughly disagreed with how the game was being handled and developed, but I had no authority to make any changes. All I could offer was some sage advice from the business perspective. I *will* say that James is a very driven person, but can be overwhelmed. That said, I absolutely have NO doubt that the scenarios as you described them are not specifically how things have went. Remember, he and I started a different IP together, with a team of about 25, and before our devs were poached by higher-level companies (of which we're immensely proud of them, by the way) we only changed directions when we hit an obstacle regarding compatibility, costs, etc. I have a very hard time believing that his demeanor completely changed when he got involved in GM. I also have to say (as I've said to Jason directly on multiple occasions): It doesn't even matter, even if it WERE true. The fact of the matter is Jason was the head honcho, and it was his job to delegate, and ensure things were getting done. Now that Jason has stepped away from the GM brand, it now falls on my shoulders to make sure that we're hitting milestones, and making real progress.

    4. I *completely* understand that it's foolish to think that James can single-handedly deliver the calibre of game we're seeking to create. Even in the brief period that MMOI has acquired the GM brand, we've already made contact with numerous studios and industry professionals for help in finishing this project. We've been very fortunate to have people behind us in that regard, as without help, we're doomed. After having chats with even the most staunch critics about our new vision for GM, the VAST majority seem to really understand our position, and support us moving forward. I am grateful for that.

    I should have you know that we've finally gotten the remainder of the server data from Jason, and are setting up our own dedicated server this week. We've also since ported the code to Unity 5, and are awaiting a UMA Avatar system update to polish the networking framework. That should be available for inclusion in our client by end of April. There *has* been progress, but we're stuck in the cycle of making sure we put out a game that *looks* good using tech that we can afford.

    In time, this transitional period will be over, and we will be back at work, making a game that people with either love or hate -- but at least there will be a game for people to love or hate. This has never been about that. Nobody is doing this to look good. We're doing this because we made a commitment to backers, and we're gonna give them our best. If that's not good enough, then that will be on us, and we will have to live with that.

    Hopefully, moving forward, you'll see changes in GM leadership and progress that will challenge your prior beliefs of GM and of James. I suppose time will tell. Thank you for your opinions, and I hope for a continued dialogue.

    Best,

    -Joel

    - - - Updated - - -

    Quote Originally Posted by Espe View Post
    Could not have said it better myself.
    Quote Originally Posted by Kyanion View Post
    Yup if you want that game to actually get made, shut the hell up and make it. Otherwise the game is exactly what I said it is. Dead.
    Please read section 2 in my reply to Azrile, regarding that comment.

  7. #5707
    Quote Originally Posted by jrhager84 View Post
    You're certainly entitled to your opinion, no matter how much I personally disagree with them. You are also in the minority (thankfully), as many have offered their support of this.
    In which part am I in the minority? You think I'm in the minority in thinking that game looks like a pile of crap? Because I saw the 'gameplay' video and holy crap that was just awful. If that isn't it, am I in the minority in thinking the game is dead? Nope. Am I am in the minority in thinking getting *something* to the people that backed the KS instead of you know a legit game is okay? Because I'm sorry, what is going to come out of this with no more funding? A wonderful MMO that people can't wait to play or a game that gets cancelled or is just terrible when it is released.

    - - - Updated - - -

    Also, I really DO think you just need to shut up and make the game even if that does not mean YOU personally go and make any part of it. But to have these talking heads that are associated with this game rush to defend things or post to 'clear the air' or whatever it is actually HURT more than they help. You know what people WANT to see? People busting their ass working hard to get this game out. They really don't care about people posting in threads, or defending this and that.

    - - - Updated - - -

    "We're not asking for any more money; At least not from the public. Any funding will be done from a business perspective, and won't cost any consumer a penny." You think game dev companies are going to back this project? Where is this funding going to come from? You have as much chance as getting a dime of funding as ToA does, which is no chance at all.

  8. #5708
    Well Joel, for what it's worth I wish you the best of luck getting GM off of the ground. I'm not sure how you plan to accomplish that task though since as far as we've been able to dig up, Mr. Proctor has yet to release a complete product with or without your guidance, including the project you mentioned above (Rise of Heroes, I assume?). Hopefully you know him well enough by now to know how best to motivate and keep him on track.

    Another point that bears repeating: in three years time, the only tangible thing the GM community has seen was that recent video which, to put it kindly, didn't appear to be have been worth the delay. I understand that you're looking to bring more help on board, but considering that Mr. Proctor has previously both a) chased off hired help and b) personally recommended hiring at least one person who was something of a scam artist, I really hope you have a plan to handle this as well.

    I'm sure he's a great person once you really get to know him but personally I wouldn't trust Mr. Proctor to run a lemonade stand let alone handle any kind of management position for a company; my opinion of him is that he's about as stable as nitroglycerin and has the judgmental prowess of a sponge.

    I do wish you all the best though Joel; you've got a long and uphill road ahead. I appreciate that you took the time to post here, and I suppose we'll just have to see if MMO Interactive can pull GM off to the general satisfaction of the community.

  9. #5709
    Quote Originally Posted by Kyanion View Post
    In which part am I in the minority? You think I'm in the minority in thinking that game looks like a pile of crap? Because I saw the 'gameplay' video and holy crap that was just awful. If that isn't it, am I in the minority in thinking the game is dead? Nope. Am I am in the minority in thinking getting *something* to the people that backed the KS instead of you know a legit game is okay? Because I'm sorry, what is going to come out of this with no more funding? A wonderful MMO that people can't wait to play or a game that gets cancelled or is just terrible when it is released.

    - - - Updated - - -

    Also, I really DO think you just need to shut up and make the game even if that does not mean YOU personally go and make any part of it. But to have these talking heads that are associated with this game rush to defend things or post to 'clear the air' or whatever it is actually HURT more than they help. You know what people WANT to see? People busting their ass working hard to get this game out. They really don't care about people posting in threads, or defending this and that.

    - - - Updated - - -

    "We're not asking for any more money; At least not from the public. Any funding will be done from a business perspective, and won't cost any consumer a penny." You think game dev companies are going to back this project? Where is this funding going to come from? You have as much chance as getting a dime of funding as ToA does, which is no chance at all.
    Your opinions are noted. Not much else to say at this point. You seem to take my points very personally, and for that I apologize.

    I'm glad I don't share the same bleak vision as you in regards to this acquisition. I meant you're the minority, as the majority of feedback I've seen personally has been a LOT more positive than your remarks. Even the negative has been constructive, and has helped us move forward. There really isn't anything resembling legitimate critique in your responses, really. You hate the game. Ok. Noted. We're making it better. You think we're doomed. Great. I disagree. You think I should shut up. Perfect. Not gonna happen, but certainly noted. I also find it a bit funny that you seem to be the self-appointed spokesperson for all of the community, when I've spoken to our most vitriolic critics, and have had different responses. Is there anything constructive you'd like to add? At this point, it just looks like you're taking pot-shots, which are not helpful, and only serve as a distraction.

    Hopefully our dialogue can take a more constructive approach. Otherwise, we're just wasting each others' time. I'd hate to do that.

    -Joel

    - - - Updated - - -

    Quote Originally Posted by Taojnhy View Post
    Well Joel, for what it's worth I wish you the best of luck getting GM off of the ground. I'm not sure how you plan to accomplish that task though since as far as we've been able to dig up, Mr. Proctor has yet to release a complete product with or without your guidance, including the project you mentioned above (Rise of Heroes, I assume?). Hopefully you know him well enough by now to know how best to motivate and keep him on track.

    Another point that bears repeating: in three years time, the only tangible thing the GM community has seen was that recent video which, to put it kindly, didn't appear to be have been worth the delay. I understand that you're looking to bring more help on board, but considering that Mr. Proctor has previously both a) chased off hired help and b) personally recommended hiring at least one person who was something of a scam artist, I really hope you have a plan to handle this as well.

    I'm sure he's a great person once you really get to know him but personally I wouldn't trust Mr. Proctor to run a lemonade stand let alone handle any kind of management position for a company; my opinion of him is that he's about as stable as nitroglycerin and has the judgmental prowess of a sponge.

    I do wish you all the best though Joel; you've got a long and uphill road ahead. I appreciate that you took the time to post here, and I suppose we'll just have to see if MMO Interactive can pull GM off to the general satisfaction of the community.
    Absolutely, Tao. James has never had a forte in business, and I think the disconnect was that maybe Jason was leaning a bit too much on him to keep things moving. I'm *VERY* business-oriented, so our skillsets overlap perfectly in this regard. It's MY job to make sure that we stay on task, and that we don't make any unnecessary movements that cost money or time.

    To be completely honest, the ONLY reason RoH didn't get off the ground, was because we didn't want to ask for money for something we couldn't show to people -- Pretty much the opposite of how GM was handled. We wanted the marketing to *support* the product, not the other way around. We had a GREAT team behind us, and the only obstacle was that without funding, our amazingly-talented employees were being poached by more-established companies that could pay more. Since James and I respect personal growth and development above all else, we couldn't blame a person for pursuing their dreams by moving on to a better-paying gig. We wished them well, and James got an offer for GM, and we decided to shelve it for now. It was never abandoned; It was just put aside, so that James could focus on GM, as I was pursuing other business ventures at the time as well. It was just a good hiatus for all parties involved.

    I appreciate the kind words. I've been very fortunate in that only a very small group of vocal individuals has been inflammatory. Most understand that people make mistakes. I mean -- Imagine putting work into something, to have the community lash out? It's a very humbling experience, and I'm sure that if the biggest critics had ever experienced this type of failure personally, might be apt to being a bit more empathetic in this regard. I can't stress enough that James could have walked away from this and had ZERO repercussions. Yet, here we stand, going toe-to-toe with all who criticize us, taking our licks, and moving forward.

    I don't know of many people that would have the integrity to step in and try to fix something, not because it was profitable; but because it was the right thing to do. We are literally walking into a sh*tstorm, ONLY because we have an undying commitment to produce a game to the backers. We're not asking for accolades. We're not asking for an applause, or even more money. We're only asking for a chance. A chance to turn this thing around, and make the money spent *not* a complete waste of money.

    If we finish this game, and you don't like it, that's fine. At least we finished it. And we're going to do EVERYTHING in our power to make it the best game we can. We're no AAA studio, but I think if we listen to the community, push forward, and re-establish some trust with the consumers and studios, that we'll be able to make this a Cinderella story. Time will tell. As always:

    Best,

    -Joel

  10. #5710
    I don't mean shut up in the literal sense of shutting your trap, I mean shutting up as in addressing various posts from people on forums. It is okay to speak about what is going on with the game and explaining what it is you guys are doing, but after that it needs to be time to focus on the game and only talk when you are showing the work that is being done.

    I have no personal issues with you as I do not know you and have only read a little in this whole situation. I don't know what 'vitriolic critics' you have spoken with but if you think talking to them will make everything better then you will be quite surprised. You guys have a game that has been in development for 3 years and released this gameplay video in what, January that isn't even close to being ready for an alpha.

    If you haven't read this thread (and I know its a ton of posts) then you wouldn't have seen the many pitfalls and mistakes of the Forged Chaos company. One of the many mistakes they had was the devs would speak far too often on things that had nothing to do with the game itself. You want to get people interested in the game and talking about....show the game off, get people working hard to make something worth playing. GM does not have that so instead it is plenty of talking and that will just piss off the community even more.

    And finally I am hardly the self-appointed spokesperson for this community. There are plenty of other people in these forums that do a wonderful job of that and I have far more posts and watch this type of thing much more closely than I do.

  11. #5711
    the image of the brand is VITAL to our success, and it's very advantageous for us to publicly announce the change in leadership regarding GM

    Again, you are missing the point. Everyone has read James´ chat logs, everyone has seen the January demo, for 3 years everyone has known James is the one making the game. Yes, everyone hates Jason, but at the end of the day, you still have the guy who produced that crap video after 3 years. You are not changing leadership. In fact, James has in the past talked about taking over leadership from Jason.

    You guys seriously sound too much like ToA at this point.. ´industry contacts, other studios' You guys take yourself waaaay to seriously. You have one developer who lives with his mother while collecting disability for mental illness, and who in 3 years produced a video that looks beyond horrible. But yes, I am sure there are studios and industry contacts just knocking down your door to help you produce a game out of an IP that doesn´t exist. Just show them that video, they will probably the throwing money at you.

    And no amount of talking or posting on forums is going to do anything to repair your ´brand´. That is what we are trying to say, people have listened to James lie for 3 years about the great progress he was making and the ´great´things to come soon. Remember, He is the one that caused the final deathspin when he released the video in January and people actually saw his progress. People aren´t going to care what you or he say until there is actually a freakin game that looks playable. People have been listening to James talk for 3 years, I think the January video lost him any credibility he had, and if there was any left, his chat logs finished it.

    Also, just curious, is MMOI actually a legal company now. Last year James was talking about it a lot, and stuff with putting Jason on the board of directors, and that James would be running the show.. and people did some digging and found out that there was no such company as MMOI and there was also some discussion about James´s disability while being CEO of a company and how he can collect disability while being CEO? You really should deal with James´s disability issue, because all you need is one angry KS backer and James is going to end up with a lot of legal problems.

    I should have you know that we've finally gotten the remainder of the server data from Jason, and are setting up our own dedicated server this week. We've also since ported the code to Unity 5, and are awaiting a UMA Avatar system update to polish the networking framework. That should be available for inclusion in our client by end of April. There *has* been progress, but we're stuck in the cycle of making sure we put out a game that *looks* good using tech that we can afford.

    This is exactly James. There is always some ´update´from someone else you are waiting for to magically put everything in place, it is coming in a few weeks. For 3 years he has made that exact statement a multitude of things. But besides that, I have no idea what you are talking about with UMA2, UMA2 has been available on github for months. https://github.com/huika/UMA, but in reality, that has very little to do with anything in regards to networking. You can use better shaders for your characters and a few other nice things, but nothing that will make that January video any different. But meh, in 3 weeks James will make a post about how UMA screwed up everything, it is all their fault, but fear not, a few weeks a new thing will make things all better.

    I appreciate the kind words. I've been very fortunate in that only a very small group of vocal individuals has been inflammatory.

    I guess so. Your forums have 6 people that have posted in the past 2 days. ( not including yourself and James). The game died in January.
    Last edited by Azrile; 2015-04-08 at 08:39 AM.

  12. #5712
    Basically my point was just made by Azrile there. You guys are making the exact same comedy of errors that ToA did. You guys are a small time rinky-dink outfit that won't be taken serious by real game dev companies. The KS money is gone and you won't be using fan money (not that you'd get much more) and so you plan on getting this backed by a real company?

    The 'image' this company has is beyond repair by using words to talk about what you 'plan' to do. Until a REAL playable version of the game comes out it is just that, words. That gameplay crap from January was the most tragic thing I've seen in some time, and I saw the 'combat' demo video for ToA.

  13. #5713
    The papers have been filed for MMOI from me. I should get the documentation in the next week. I am the registrar. I also made no claim that studios were 'knocking down our doors' to become involved. It has been made by reaching out, and admitting that we've made mistakes, and they've seen that we want to make good on promises, and have graciously offered their help/services/contacts/etc. This also is because over the years, we've established contacts that trust and believe in us. I'm absolutely sympathetic to those from the outside that see the strife in GM. I would NEVER attempt to discredit somebody's feelings. All I can say is that we've heard you guys, loud and clear, and we're working towards fixing these things.

    Jason is also NOT involved in MMOI, nor will he ever be. James knows where he's gone wrong, as I've chastised him in the recent weeks. We've even restructured how we're doing things, and James will NOT be the sole programmer anymore. We're evaluating his strengths, and utilizing him in this fashion. We're also making sure that we have the people needed to complete this game, and that they are compensated for their efforts. There will be NO 'free' work anymore. People deserve compensation if you use their services, and we're working towards a dynamic that allows us to do just that.

  14. #5714
    Seriously, I feel so bad for Teddy.. we gave him so much crap for that combat video, which he did in just a couple of months with no money.

    But hey, UMA2 will cure everything.

  15. #5715
    Quote Originally Posted by Kyanion View Post
    Basically my point was just made by Azrile there. You guys are making the exact same comedy of errors that ToA did. You guys are a small time rinky-dink outfit that won't be taken serious by real game dev companies. The KS money is gone and you won't be using fan money (not that you'd get much more) and so you plan on getting this backed by a real company?

    The 'image' this company has is beyond repair by using words to talk about what you 'plan' to do. Until a REAL playable version of the game comes out it is just that, words. That gameplay crap from January was the most tragic thing I've seen in some time, and I saw the 'combat' demo video for ToA.
    To be clear -- The damaged image is GreedMonger, not MMOI. MMOI acquired the brand, and we hope to show through releases that we're making progress. You are correct though, that pretty much everything is just 'talk' at this point. I wish I had more answers. All I can say is behind the scenes we're working. I really do look forward to the day where you can say 'Hey, for what it's worth, you guys really did show us something.' Whether or not you like it or hate it, I can't wait for that day.

    - - - Updated - - -

    I'll have you know that I have proposed a workaround for our issue with Atavism in regards to U5 compatibility, and we're working on getting something together. I understand your skepticism, but give me some time to get things together. Then, if we fail, you'll have carte blache in regards to ripping me a new one. Deal?

  16. #5716
    Quote Originally Posted by jrhager84 View Post
    The papers have been filed for MMOI from me.
    So, when James was talking about being the CEO of MMOI and having a board of directors? just a little fib? You know he was saying that to reassure people that Jason was not in control anymore... small fib, huh. Amazong how many small fibs he has made to keep this thing from blowing up years ago...

    Come on.. and let me guess.. you have a 5-man social media team already in place.

    And we come back to ToA. You are in the exact same situation. You have very little code done, you have an IP that has so much negativity wrapped around it that it is less than zero at this point. At this point, both GreedMonger and ToA would be better off if you just completely turned off the lights, moved next door and started over with a new game and fake names.

    If you ask any competent developer if they would take GM or ToA for free, they would all say no. ( although to be honest, I would take GM just because of some of the software licenses Jason bought would be useful for other games). At this point, even if a real dev team made either game exactly how is was described 3 years ago, your entire launch and marketing would be nothing except talking about the crap that happened in the past.

  17. #5717
    Titan draykorinee's Avatar
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    For me GM is DoA, I really wanted to back it in the KS but never did, now, I can't see me going anywhere near it. Good luck, you're going to seriously need it.

  18. #5718
    Quote Originally Posted by Azrile View Post
    So, when James was talking about being the CEO of MMOI and having a board of directors? just a little fib? You know he was saying that to reassure people that Jason was not in control anymore... small fib, huh. Amazong how many small fibs he has made to keep this thing from blowing up years ago...

    Come on.. and let me guess.. you have a 5-man social media team already in place.

    And we come back to ToA. You are in the exact same situation. You have very little code done, you have an IP that has so much negativity wrapped around it that it is less than zero at this point. At this point, both GreedMonger and ToA would be better off if you just completely turned off the lights, moved next door and started over with a new game and fake names.

    If you ask any competent developer if they would take GM or ToA for free, they would all say no. ( although to be honest, I would take GM just because of some of the software licenses Jason bought would be useful for other games). At this point, even if a real dev team made either game exactly how is was described 3 years ago, your entire launch and marketing would be nothing except talking about the crap that happened in the past.
    Bro bro bro, they are going to have MORE than 1 programmer so that social media team will be 10 people strong! Heh so this jrhager guy is the CEO of a company that isn't even officially formed yet (paperwork all done and stuff). Good luck MMOI and GM. You will need it.

  19. #5719
    No - Not entirely. We were going to file when things were getting more serious, but then people got poached, and it made no sense to put up a vapor company at that point, especially since Jason offered James a job at EGC. Remember - If you're actively looking for controversy, you're gonna find it hints of it somewhere.

    Again - You're looking at it from the wrong angle. James is already wrapped up in it. He's not escaping it. It's not about money. This is about getting something out. You're absolutely free to hate it. You don't have to like us. I'd like to think that we at least get a *little* credit for not abandoning the backers, and taking the heat and moving forward. It's like one hand of the argument you blame us for making a crap game, and on the other hand you blame us for sticking around. Which is it? Would you rather we walk away and leave everybody empty-handed? I personally would appreciate a crap game made to the best of somebody's abilities over nothing because somebody walked away when it became difficult. I suppose that's a matter of personal perception.

    Also - No. there's no 'social media team.' It's James and me, actively listening to what people are saying, taking the constructive parts, and moving forward.

    A rebrand is also in the future. What has to happen first, is we need to differentiate ourselves in our ethic. Then, when we've satisfied the community's curiosity/scrutiny, then we can work on either rebuilding the GM name, or rebranding to avoid any temporal confusion.

    - - - Updated - - -

    Quote Originally Posted by draykorinee View Post
    For me GM is DoA, I really wanted to back it in the KS but never did, now, I can't see me going anywhere near it. Good luck, you're going to seriously need it.
    Thanks for the luck. Even if it may be passive-aggressive. I'll still take it! :-)

    Quote Originally Posted by Kyanion View Post
    Bro bro bro, they are going to have MORE than 1 programmer so that social media team will be 10 people strong! Heh so this jrhager guy is the CEO of a company that isn't even officially formed yet (paperwork all done and stuff). Good luck MMOI and GM. You will need it.
    I appreciate the positive thoughts! ;-)

  20. #5720
    Quote Originally Posted by jrhager84 View Post
    To be clear -- The damaged image is GreedMonger, not MMOI. MMOI acquired the brand.

    I'll have you know that I have proposed a workaround for our issue with Atavism in regards to U5 compatibility, and we're working on getting something together. I understand your skepticism, but give me some time to get things together. Then, if we fail, you'll have carte blache in regards to ripping me a new one. Deal?
    Killing me man. MMOI is a company that doesn´t even exist yet. It was created for GreedMonger. People are not that stupid to think everything is magically sunshine because you started a new company.

    Atavism will never be able to make a MMORPG, let alone one that is as intensive as your plot/housing system. Did you even watch your own video? Honestly, you are falling into the same mistakes as Jason. You don´t have the tech background to understand this stuff, so you are just listening to James talk about some magic stuff that is going to fix it all. It isn´t. GreedMonger would struggle with networking even if it was built by Blizzard, it is brutally hard on the networking side of things. Throw in the fact that you are using an engine not built for MMORPGs and using a hacked mmorpg kit that has never actually produced a MMORPG and still has not even added core MMORPG features (coming soon! lol). I would never even start using something like Atavism unilt he devs have all the required features in the kit and have their own MMORPG running with 200 concurrents.

    I'd like to think that we at least get a *little* credit for not abandoning the backers, and taking the heat and moving forward.

    You want credit for something you haven´t done yet? You haven´t taken any heat, James made a post and blamed everything on Jason. You say that everything is fresh as roses because you paid $35 to register a new company. i haven´t seen you are James explain why he spent 3 years buying all that crap and wasting all the KS money. It was James that wasted the KS money, not Jason. And you glossed over the part where James was telling backers that he already was CEO of MMOI and Jason was taken a back seat.

    I doubt anything gets accomplished with the game, this was more about James not wanting to give all that software back to Jason. Oh, he will mess around and maybe make another horrible video, but mostly you are going to see what you are seeing now. Two guys running around the internet trying to say ´give us a chance, Jason was the bad guy, not us´..

    and please.. for the love of God stop using terms like ´branding´ until you actually make a game. GreedMonger is that January video, nothing more.
    Last edited by Azrile; 2015-04-08 at 09:15 AM.

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