1. #6921
    Quote Originally Posted by NotADevAlt View Post
    Why would this kind of stuff not already have been done previously? Its not as though Exile would have invalidated whatever the heck they would have conjured up in the first several iterations of ToA. Its almost like every time they move/upgrade the engine or something technical, that means they completely scrap everything they (claim to) have ever done and start over from scratch.



    Great man. So in the past week you accomplished having a meeting? Why can't you specify something concrete?
    It is like they think the past failures are invalidated because this new bullshit project they came up with. It is like "Oh we can't use anything from before!"
    I love how many suckers they have recruited in this 11 man team to take shares of a game that will never get made. All the while it just empowers Brax to feel like he is a somebody yet again.

  2. #6922
    Looked at the thread Fornax "created" about upgrading Unity. Yeah, real transparent, if by transparent you mean 'we gave a canned excuse wall of text reply that brooks no discussion by virtue of locking the thread'.

    Hi ToA! We're still out here! We're not going anywhere! We'll make sure to remain a top search result for as long as you exist!

  3. #6923
    If they are still in the ´meetings to figure out what we are going to do´... then why did the Unity upgrade take 5 months?? They used the Unity update as the excuse as to why nothing got done, but now all they keep talking about is starting everything over. If you have nothing done, upgrading to Unity is... downloading a patch..

    My prediction... the two new ´programmers´ who are currently doing stuff like Mecanim ( the Unity animation system) are going to suddenly discover that ´ hey, Mecanim isn´t programming, it is just a tool.... why haven´t the 3 stoogies learned how to use this stuff in the last 3 years´... and then they are going to start seeing all this other stuff that the 3 stoogies haven´t done.... and then the lightbulb is going to go on that they are being dupped into doing all the work and learning Unity while the 3 stoogies post on the forums... Kinda exactly what happened to Teddy.

    This is Brax´s 3rd or 4th team of volunteers and the same thing happens.. the people who are doing all the work realize that the 3 stoogies don´t know how to do anything and havne´t bothered to learn stuff in all this time. Seriously, Mecanim is something everyone who uses Unity needs to learn, there isn´t anything ´progamming´ about it.. it is just a glorified and complex state machine.

  4. #6924
    So, let's see:
    -Creating Creature Details

    Um...besides the obvious 'there were never creatures in game', why would they need to create new details for existing creatures. Unless they never did that, which begs to differ, what is their 'lore' even about? Besides the obvious storybook rather than, you know, relevant game history and information about, you know, creatures.

    -More Art Talent for even more art assets
    Now, Elyssia stated that they are reusing most of the animations (but no mention of art assets in which the animations deviate from?). Now, the pessimist inside is stating that they are recreating these assets, or at least there were never really any custom assets (aside from spider, and possibly gassy's dragon stuff). The other side (can't really call it optimistic with this track record) is exactly how much art assets do they need going from demo island to alpha islands. And will those new artists be paid with 'future profits' due to being part of the team?

    -Cut-and-Paste from old code base...
    But Elyssia states that the code was a mess, that it wasn't good code for their new approach, such and such excuses. And all fingerpointing blaming on Teddy doing such a horrible job that it makes it impossible for them to utilize his code, and that Teddy is the bad-guy here (Sorry Teddy). And yet they are cut-and-pasting such code? And if they were indeed cut-pasting code, why the HELL do they need to come up with a new character movement controller again, like it is/was some big hurdle and some grand accomplishment.

    And it really seems as if their new philosophy to transparency is: Fuck you. Stop asking legitimate questions about our business practices and the logic in how we develop our project; we are totally transparent. We don't care about the thousands of dollars you previously donated (and we wasted) and how long you have supported us; we will give you a shiny badge on this new website, see, we care. Heavy forum moderation to combat legitimate questions; we enjoy communicating with people via our website.

    The whole thing just continues to be so weird and odd and funny-in the sad way.
    Reject common sense to make the impossible possible! ~Kamina, Gurren Lagann

    ...You'll kill my dick?! What the hell does that even mean? I'll kill your dick! ~Grayson Hunt, Bulletstorm

  5. #6925
    It takes an average developer 15-30 mins to upgrade from 4 to 5.
    From 5 to 5.1, it takes 15-30 mins again.

    Nothing special.


    Ask him for a stack dump or error list. Possible?

  6. #6926
    I can see their change in philosophy, which is 'produce and ignore the critics/trolls'. They're trying to appear like they're doing something, documenting it with blogs and the like, and shutting down dissenting opinions(trolls and asshattery, according to Lord Brax )and discussion of them. They're doing everything to wipe out/ignore their past failures and act like it's a completely new product and not a reduction of a reduction of a reduction of a BSPD cooked up around 13 years ago in the wake of UO adding a PvE-only area.

  7. #6927
    Quote Originally Posted by lawow74 View Post
    I can see their change in philosophy, which is 'produce and ignore the critics/trolls'. They're trying to appear like they're doing something, documenting it with blogs and the like, and shutting down dissenting opinions(trolls and asshattery, according to Lord Brax )and discussion of them. They're doing everything to wipe out/ignore their past failures and act like it's a completely new product and not a reduction of a reduction of a reduction of a BSPD cooked up around 13 years ago in the wake of UO adding a PvE-only area.
    Yeah I mean it totally isn't the internet age where people can just look up the name of something and see all of the shady things that surround it. Good fucking luck getting to Steam ToA! I welcome the challenge.

  8. #6928

  9. #6929
    I guess im not even worth a percent of a percent for visiting their website (UK here)

  10. #6930
    Quote Originally Posted by Gattsu125 View Post

    -Cut-and-Paste from old code base...
    But Elyssia states that the code was a mess, that it wasn't good code for their new approach, such and such excuses. And all fingerpointing blaming on Teddy doing such a horrible job that it makes it impossible for them to utilize his code, and that Teddy is the bad-guy here (Sorry Teddy). And yet they are cut-and-pasting such code? And if they were indeed cut-pasting code, why the HELL do they need to come up with a new character movement controller again, like it is/was some big hurdle and some grand accomplishment.
    And this begs the question of who actually decided the old code is garbage? Brax who couldn´t turn on the servers, or two programmers who never used Unity. Unity uses a version of C# that is very specific for games.. knowing C# helps, but you aren´t going to start learning Unity and be able to look at someone else´s code and determine it is junk in a couple months.

    My guess is the ´old code´ is garbage because Brax messed up the servers after Teddy left and screwed something up. He had months alone with the server before the new guys came on board.. And I predicted that would happen. This is not a huge project and Teddy was working on it alone, obviously he was writing the code the way he liked it... but it is silly for Ellysa or Brax to say the code was garbage since none of them know anything about anything.

    And this will happen again soon when the new programmers leave like everyone before them.

  11. #6931
    Quote Originally Posted by Gattsu125 View Post
    So, let's see:
    -Creating Creature Details

    Um...besides the obvious 'there were never creatures in game', why would they need to create new details for existing creatures. Unless they never did that, which begs to differ, what is their 'lore' even about? Besides the obvious storybook rather than, you know, relevant game history and information about, you know, creatures.
    Cows moo and hit for 1 damage. Complicated! /discuss

    Quote Originally Posted by Gattsu125 View Post
    -More Art Talent for even more art assets
    Now, Elyssia stated that they are reusing most of the animations (but no mention of art assets in which the animations deviate from?). Now, the pessimist inside is stating that they are recreating these assets, or at least there were never really any custom assets (aside from spider, and possibly gassy's dragon stuff). The other side (can't really call it optimistic with this track record) is exactly how much art assets do they need going from demo island to alpha islands. And will those new artists be paid with 'future profits' due to being part of the team?
    Why? They buy everything from concepts to pixels. Art director and modellers can't make eye patches and candles?

    Quote Originally Posted by Gattsu125 View Post
    -Cut-and-Paste from old code base...
    But Elyssia states that the code was a mess, that it wasn't good code for their new approach, such and such excuses. And all fingerpointing blaming on Teddy doing such a horrible job that it makes it impossible for them to utilize his code, and that Teddy is the bad-guy here (Sorry Teddy). And yet they are cut-and-pasting such code? And if they were indeed cut-pasting code, why the HELL do they need to come up with a new character movement controller again, like it is/was some big hurdle and some grand accomplishment.
    They can't program but they can discern good and bad code and designs?

    - - - Updated - - -

    Quote Originally Posted by lawow74 View Post
    I can see their change in philosophy, which is 'produce and ignore the critics/trolls'. They're trying to appear like they're doing something, documenting it with blogs and the like, and shutting down dissenting opinions(trolls and asshattery, according to Lord Brax )and discussion of them. They're doing everything to wipe out/ignore their past failures and act like it's a completely new product and not a reduction of a reduction of a reduction of a BSPD cooked up around 13 years ago in the wake of UO adding a PvE-only area.
    There's no sign of production; in discussing their meeting, they're just talking about talking about things.

    - - - Updated - - -

    Quote Originally Posted by ThePotato View Post
    I guess im not even worth a percent of a percent for visiting their website (UK here)
    Your visit may have increased their site traffic by 30%!
    Last edited by dextersmith; 2015-06-24 at 02:24 AM.

  12. #6932
    Quote Originally Posted by Azrile View Post
    And this will happen again soon when the new programmers leave like everyone before them.

    Sounds like someone hired the Greed Monger guys... everything they use... doesn't work and therefore, must be discarded.

  13. #6933
    Quote Originally Posted by dextersmith View Post
    There's no sign of production; in discussing their meeting, they're just talking about talking about things.
    They're producing what they've always produced most of: a lot of hot air. They've just figured out a way to put it in a little box with a ribbon on it now.

  14. #6934
    I think its not fair guys, they are producing content! It is just the content of a comedy show and I am enjoying it with my popcorn. :P

    Seriously their excuses just get worse and worse. How do they think they can have anything like a game in 12 months when Brax does not know how to turn a server on. As for the shit code, thats just another excuse they made up. Seems to be a lot of smoke and mirrors if you ask me.

  15. #6935
    Quote Originally Posted by dextersmith View Post
    Why? They buy everything from concepts to pixels. Art director and modellers can't make eye patches and candles?
    This should take 10-30 minutes at most for simple candle and eye patches.

    The list of assets should take around max. 2 weeks to get, per scene or level.

    If the art director can't set the art direction, check the artwork, and such, the junior artists will not receive guidances, and make some polygon soup...

    Sounds like they are getting people with no portfolio to do their artwork...

  16. #6936
    I am not sure, if the team is busy. So far, I had read. They seem to be busy, but I am not sure.
    I been trying to contact them, by mail about seeing on joining their team. Cause I want to help them, with modeling and such. Also get experiencing, I could learn alot from them, and it be cool to be part of such a team. ^ ^ Especially when its a dragon game.
    Yes, the team is busy.
    @ https://www.trialsofascension.com/fo...eam-busy.4948/

    This is just so freaking... holy shit.

  17. #6937
    Quote Originally Posted by Myobi View Post
    @ https://www.trialsofascension.com/fo...eam-busy.4948/

    This is just so freaking... holy shit.
    what a shit reply as well.

    Yes the team is busy? No elaboration on saying if someone will get back to him. Just yeh we're busy what of it? scoff scoff!

  18. #6938
    Does anyone know Elyssia portfolio link?

  19. #6939
    Quote Originally Posted by Bodoh View Post
    Does anyone know Elyssia portfolio link?
    Angelina Ackerman (Elyssia)
    A long-time fan of ToA, Angelina has followed its development since the Shadowpool days. Her non-gaming hobbies include crochet, gardening, and reading real books (as opposed to digital ones, which lack the proper scent for the full sensory experience). She has been married to her husband, a fellow gamer, since 2002.

    Angelina enjoys a variety of games, including Pen & Paper RPGs, RTS, MOBA, guitar simulators, farm simulations, puzzle games, and SNES-style RPGs. She has played a variety of MMORPGs since 1999, starting with Ultima Online. Her all -time favorite (prior to ToA) is Dark Age of Camelot, which she played from launch for nearly five years. Angelina prefers to take on the role of healer for the group, though she isn’t afraid to dive into the middle of things when she thinks it is necessary.
    She knows Crochet, do u even need moar?!

  20. #6940
    Deleted
    Quote Originally Posted by Myobi View Post
    She knows Crochet, do u even need moar?!
    She's a dietitian and currently looking for a new job (or there's two people in the same city with the name Angelina Ackerman).

    --SNIP--

    Don't name & shame people like this
    Last edited by Darsithis; 2015-06-24 at 05:52 PM.

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