1. #7101
    Quote Originally Posted by Myobi View Post
    Oh my fucking God /facepalm
    What is there to regret when work and money come from others? What expertise? As if they couldn't purchase art without him.

  2. #7102
    Quote Originally Posted by MMOIJamesPro View Post
    Yes that's it. As you can see it's a Framework NOT a kit like Atavism... Before I was invited to beta test the LandRush Plugin for it everything was custom coded by ME... Some of the stuff I coded overlaps with LandRush but LandRush provides more functionality then what I had coded to date so I'm using it and my other custom code is being brought into it and updated to work with LandRush's systems.
    Oh, well that's alright then, isn't it? If it was YOUR custom code, then we can all rest assured that you'll release an actual product any day now*.

    *If we overlook the part where nothing you have ever claimed to have "custom coded" has ever resulted in a finished product.

  3. #7103
    Yes that's it. As you can see it's a Framework NOT a kit like Atavism... Before I was invited to beta test the LandRush Plugin for it everything was custom coded by ME... Some of the stuff I coded overlaps with LandRush but LandRush provides more functionality then what I had coded to date so I'm using it and my other custom code is being brought into it and updated to work with LandRush's systems.

    Also believe me... I AM taking the high road by not posting everything I would like to. Somethings are better left unsaid... Haters are going to hate regardless of what I or anyone else says.
    Surely your time could be better spent actually working on your game as opposed to trying to justify yourself on a WoW forum? Sounds to me like your priorities are well and truly misplaced.

    You said yourself "Haters gonna hate regardless" why are you here trying to convince people that this is not how you conduct your business despite all the evidence against that?

    Though that being said i would be lying if i said i didn't enjoy reading this thread. This whole farce with GM and ToA has become something akin to a soap opera now.

  4. #7104
    Quote Originally Posted by MMOIJamesPro View Post
    Also believe me... I AM taking the high road by not posting everything I would like to. Somethings are better left unsaid... Haters are going to hate regardless of what I or anyone else says.
    Ladies and gentlemen, as I have stated previously: Narcissistic man-baby wannabe who spends all his time posting in defense of his poor widdle ego instead of actually doing anything he claims he can or will do. Including stay away from this thread, cos he's 'taking the high road'.

    I wonder what burns his ass more: The fact we're right, or the fact we care more about his project than anyone who might actually wanna see it come true?

  5. #7105
    Alright folks, let's stick to discussing the games and criticizing them and not go after people. If you have criticisms of the games, that's cool, but do not let this thread devolve (again) into shitposting and personal insults.

  6. #7106
    Quote Originally Posted by Edge- View Post
    Alright folks, let's stick to discussing the games and criticizing them and not go after people. If you have criticisms of the games, that's cool, but do not let this thread devolve (again) into shitposting and personal insults.
    In all fairness though Edge, since any of the games we've discussed at length have yet to see the light of day, the people involved with "making them" (to give the benefit of the doubt) are pretty well enmeshed with criticisms of the game and would seem to be fair targets. Particularly when these "devs" engage in shady behavior such as announcing games in development that show nothing beyond content from the assets store or just basic Unity "Hello, World!" stuff.

    That said, we do sometimes go a bit far; that I agree with and will try to be more civil.

  7. #7107
    Deleted
    Looking forward to the Greed Monger testing! I hope you don't catch a cold like the last time, that would be a shame!

    Also looking forward to the ToA 'internal' testing phase that should launch in 2-3 months from now on.

    We’ve made it our goal for this new year to get Trials of Ascension:Exile to a point that we can start bringing our testers into the game before the end of the first quarter!
    Good times ahead And this time no 'NDA' bullshit.

  8. #7108
    Quote Originally Posted by Taojnhy View Post
    Oh, well that's alright then, isn't it? If it was YOUR custom code, then we can all rest assured that you'll release an actual product any day now*. *If we overlook the part where nothing you have ever claimed to have "custom coded" has ever resulted in a finished product.

    Where's the finished game?

    James tells about his custom logic, I dare him to release a build of GreedMonger with the older MMO so I can dissect how much code he was actually written. (Mostly nothing...)

    The other 2 Atavism MMOs - eg - The Legend of Kilgore, are substantially further in development, and playable, while GM is mired in development issues.

    Based on all the screenshots and videos, there are only 3 professionally made greed-monger terrains, where, at all angles, are already shown -- a far cry from the thousands of landscape and islands required.


    The problem with Landrush, is same as with Atavarism. Exactly many servers are required on-line to host it?
    I calculated almost the same number, and James will have to foot the bill that Jason previously footed for the past 3 or so years.


    For servers to be on-line, and for people to play GM... which, if there is only 3 terrains, and no professional artists, other than the GreedMonger guys screwing-around the forums asking for free work, it'll be a nice game to play.

    I think it's opposite... the artists helping GM need moral support in terms of cash and payment, than free work.

  9. #7109
    Quote Originally Posted by Marweinicus View Post
    Also looking forward to the ToA 'internal' testing phase that should launch in 2-3 months from now on.
    Yeah, just like that Dev Chat they're going to have, amirite?

  10. #7110
    Deleted
    Quote Originally Posted by lawow74 View Post
    Yeah, just like that Dev Chat they're going to have, amirite?

    Damn, I had almost forgotten about that one

  11. #7111
    Quote Originally Posted by Marweinicus View Post
    Looking forward to the Greed Monger testing! I hope you don't catch a cold like the last time, that would be a shame!

    Also looking forward to the ToA 'internal' testing phase that should launch in 2-3 months from now on.



    Good times ahead And this time no 'NDA' bullshit.
    Who is this "we" he speaks of? I thought Lumpy and the cm left without saying a word. Are the t-shirts being sent out with the latest restart of this thing? Anyone know why Lumpy disappeared?

  12. #7112
    Quote Originally Posted by lawow74 View Post
    They always said that was the kind of thing they wanted to do. And if that was his primary reason for involvement, then yeah...he's superfluous. I can't help but think it probably went further than that, but the end result is the same.

    One down, two to go.
    See, this is where they are silly. They played UO, they saw what happened.

    For those that don´t know. UO did have exactly what Varl was talking about for a couple years. They had paid GMs who would pop into the game and run little events. The problem of course is that they only effected a tiny portion of the playerbase and anyone who didn´t get to participate felt it was a waste of money. And really it was. The game had maybe 10 Gms and 250,000 players who were spread all over the place as far as time zones.

    So after that, they changed the GMs to be a volunteer program, but you had the same issue because the GMs were handing out all types of goodies ( unique housing decorations) and only a tinyl part of the population would get them. And of course there were always people complaining that the GMs were running events for each other´s characters etc. During this time, I had a new player guild with a few hundred members and I was a big forum poster ( surprise surprise), in any event, my guilds little village got a ton of attention from GMs, which of course was a blessing and a curse.

    it just does not work in MMORPGs.. It takes a long time for a GM to plan and execute an event, and then it only affects 20 or so players out of 250,000..

    - - - Updated - - -

    Quote Originally Posted by MMOIJamesPro View Post
    Yes that's it. As you can see it's a Framework NOT a kit like Atavism... Before I was invited to beta test the LandRush Plugin for it everything was custom coded by ME... Some of the stuff I coded overlaps with LandRush but LandRush provides more functionality then what I had coded to date so I'm using it and my other custom code is being brought into it and updated to work with LandRush's systems.

    Also believe me... I AM taking the high road by not posting everything I would like to. Somethings are better left unsaid... Haters are going to hate regardless of what I or anyone else says.
    Some of the stuff I coded overlaps with LandRush but LandRush provides more functionality then what I had coded to date so I'm using it

    I love this part, you said exactly the same thing about 3 years ago with GreedMonger. You made it sound like you did a ton of work, but then you found Atavism that was ´slightly better´ than what you had done, so you dumped your own work and just downloaded atavism.
    Do you think anyone believes you did anything? You have done NOTHING except talk about progress, and then miraculously find someone else´s project to download and claim it is ahead of your own progress.

    Again dude, we all saw that Video from last January.. 3 years, $100,000 and all you basically did was break atavism and make it look worse than it is.

    And custom programming.. you mean like you did with Atavism where they called you out for saying you customized the housing system, when it was exactly the same as Atavism had. And you were dumb enough to actually call it ´your custom programming´ on the Atavism forums where dozens of teams saw right away that there wasn´t anything unique about your ´version´.

    This is all you do, jump from someone else´s kit to someone else´s kit and make excuses.. are we up to about 5 years now and all you were able to produce was a broken atavism video.
    Last edited by Azrile; 2016-01-22 at 04:54 PM.

  13. #7113
    Quote Originally Posted by Azrile View Post
    See, this is where they are silly. They played UO, they saw what happened.

    For those that don´t know. UO did have exactly what Varl was talking about for a couple years. They had paid GMs who would pop into the game and run little events. The problem of course is that they only effected a tiny portion of the playerbase and anyone who didn´t get to participate felt it was a waste of money. And really it was. The game had maybe 10 Gms and 250,000 players who were spread all over the place as far as time zones.
    People do this multiple times weekly as guild leaders and it didn't take them 16 years or $67k.

  14. #7114
    I played EQ 2 and they had GM appearances in the game, but all I remember is someone running around as a gigantic beaver. And maybe a monkey once? It's been a long time, I was more focused on playing the actual game.

    But that's just a prime example of ToA's core problem: Lots of ideas that sound good to a very niche audience, which is why they couldn't get much in the way of funding, even if they had a team capable of building even a third of the stuff they claimed they were going to do, which created a double-sized wall they tried to sneak around every way possible. And sadly, managed to convince some people they could do, getting them to waste money and time.

  15. #7115
    Quote Originally Posted by Azrile View Post
    This is all you do, jump from someone else´s kit to someone else´s kit and make excuses.. are we up to about 5 years now and all you were able to produce was a broken atavism video.
    That broken atavism video though, good lord was it funny. I'd be ashamed to put that work forward after 3 years and being funded by a Kickstarter. But nope! Not this guy! He's back again to pretend that he can actually get something done until he fades away again.

  16. #7116
    It does make me wonder how much longer it'll be before someone really can cobble together a Derpworld MMO kit like that survival-minecraft thing people were ripping off and calling their game?

  17. #7117
    Quote Originally Posted by Kyanion View Post
    That broken atavism video though, good lord was it funny. I'd be ashamed to put that work forward after 3 years and being funded by a Kickstarter. But nope! Not this guy! He's back again to pretend that he can actually get something done until he fades away again.
    yeah, the looping death animations and that wicked combat system, where stuff just ran into you. I said this about ToA early on when they did some of those videos where Brax talked about things being broken. If you are only producing one video every year, then it makes no sense to show something that takes longer to say is ´broken´ then it actually takes to fix the thing that is broken. Proctor produced that one video, and to say ´there is a bug with our death animation´ during that video is just crazy since the way to fix it is literally to uncheck ´looped´ in the Unity inspector. Everyone misses stuff like that when building games ( I often forget to check ´looped´ for idle animations).. but it is something that is so easy to fix that it should never make it into the only video you released in 3 years. It shows how little they know if stuff like fixing those type of bugs are a technical issue for them.

    - - - Updated - - -

    Quote Originally Posted by lawow74 View Post
    It does make me wonder how much longer it'll be before someone really can cobble together a Derpworld MMO kit like that survival-minecraft thing people were ripping off and calling their game?
    Don´t worry, just follow Proctor and if it ever does get made, he will be the first one to tell you it is his ´custom´ MMORPG. Unity is in the middle of implementing/improving their own networking system. It remains to be seen, but my guess is there are going to be a ton of kits that will let you make a small MMORPG ( 100ish concurrents). There are already a few RPG kits that basically do everything for you. One is called ORK and another is something like Plyworld. I do not think it will take long before those people add uNet and allow those pseudo-mmorpgs which can all be done in the Unity editor.

  18. #7118
    Deleted
    New update about flowers:

    http://trialsofascension.com/news/ar...s#.VqUhQlLLrmE

    Not much interesting to discuss about it though.

  19. #7119
    Design discussions generally aren't, just more mugging over ideas and world and immersion while not showing anything related to actual gameplay.

  20. #7120
    Did not see this posted on Greedmonger, but apparently there's yet another "potential" investor mentioned in the rpgcodex thread. My guess is he is some form of African royalty that will help make the MMO as soon as James can wire him some monies to come stateside.

    I know it's not going away... I don't want it to go away. I'm finishing the game one way or another... We start testing back up Feb. 1st and we will see from there. I have someone (won't mention who in public...) that I am talking with about funding the costs of the servers once that person has seen that I can pull it off and I'm making progress. Until then I'll just have the 10 or so of us in our Skype group testing things out.
    Last edited by NotADevAlt; 2016-01-25 at 05:49 PM.

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