1. #7741
    Quote Originally Posted by Azrile View Post
    Ark has over 300 different species of plants, and multiple versions of each one. ToA has 3 bushes and 2 flowers ( one scaled down).
    Ark really is showing to be impressive with the rate they are churning out new creatures items and plants. The biomes they added are also quite well done. The swamps look fantastic.

    They have a bigger team proper budget and are actual developers but still its impressive. Toa and Proctor just seem to grab whats free and pretend to make it them selves.

    I normally stay away from pre release stuff but Ark and mine craft were exceptions. Both I happily got my moneys worth. Mine crafts probably 100 days easily I would imagine ark is at 200 hours.

  2. #7742
    https://www.kickstarter.com/projects...morpg/comments


    I am an American who doesn't take this kind of stuff from people and this is what happened from that.
    I messaged Jason Appleton on Facebook to get some answers.

    (11/04/2015 1:31PM
    I need to know in your opinion did Mr. Proctor embezzle money from your project to build assets for his own personal use? I will make a complaint to the FTC. I just want to know if you think there was fowl play on the part of the lead programmer who seems to have way less knowledge and ability than he can prove to know over time. Contracts aside I want to get all the work either made public, so what is available now can maybe be worked on by an open community. A real open source game, maybe, or sue the gov. for Mr. Proctor's possible misuse of capital funds. Did he report the money he got from you to the government? If not that is social security fraud to top off the list of fuck ups on his behalf. I hope you can help me settle this feeling I do appreciate the energy you came with this idea. Too bad it is that someone decided their personal ideas were better and worth stealing for.)

    All of what I said is based on the minor bits of info that I was able to scrounge for.

    And this is Jason Appleton's response.

    (11/08/2015 11:55AM
    I would suggest just leaving it alone. James mislead me quite a bit and lead me to believe he could get this game built using all of the technology available including Unity and I ended up sticking my neck out to the world on his claims. No, he didn't embezzle money but he directed me to waste a lot of it on licenses for things he could never get working, but he would tell me they just didn't do what we needed and suggest something else. At one point I had a full team of people, but James pushed them all away with his bad attitude and insults to those who didn't do things his way.

    James didn't steal anything really. He was just very incompetent and had me really believing in him. I spent so much money on things and lost so much based on his claims and promises but because our funds were so limited, the more we spent, the less options I had to replace him with someone else and at a certain point, I had no choice but to not only keep pumping money into new engine licenses and other assets, but my own personal money as well.

    Then after all of it, he ultimately told me to give him and his new business partner Joel everything or he would walk away and take his custom work with him. So I gave them everything but not before getting a contract signed stating the two of them would take over all responsibilities to the backers including all pledge rewards, which they both signed.


    This whole Kickstarter game has been the worst decision I've ever made in my life. It stressed me out to the point of getting on blood pressure pills and other health issues and I'm honestly just over it.

    Nobody stole money or embezzled or anything. It was just a very limited amount of money (most MMO's have 7 fgures) and my options were limited. James doesn't have anything to take. I had to send him money for oil every winter if that tells you anything. Everyone really just needs to move on and find something else to focus their energy on. It's been years now, I lost more than any backer for the game and while it sucks for everyone, it's just time to move on and leave it alone.
    I wish you well.)

    I don't see how some one can lead you to waste money on things it shouldn't have been spent on. That sounds like you just wasted the money is all. So you wasted the money and no more project from Jason Appleton. I seek my claim of this incomplete project.

    And so I messaged this to Jason Appleton today.

    (5:11AM
    just letting you know that you can't give me that answer and expect me to just go away

    In fact I gave you Christmas to think on it and your none change of heart suggests you may have complete knowledge of what I was suggesting and suggest i not care about the $300 of mine you ganked me for. Your not some shady snake oil salesman, you are a game company CEO that messed up and doesn't want to take legal course to ending the business and the accountability for the kickstarter. You can't just hand off responsibility at the last moment to someone who doesn't even have a legal business entity. Whether you like it or not I as an investor of the IP have been pricked and I will fight you down to the last penny.)


    And he sent this message as a response.
    (4:54PM
    John, first of all, if you were an investor, as you put it, the company failed, it no longer exists and assets were legally transferred to another party, I.E James Proctor and Joel. I am no longer in the picture. If you were a donor, such is the term used for those who donated money through Kickstarter for the games development, the same still applies. James has been secretly working on the game this whole time and has a lot of cool things going on, but you'll have to talk to him. I've seen some of it, but Im done dealing with it all and James hasn't said anything openly until he has a beta version ready to launch. Hopefully, James ges the game finished and you all enjoy it, but I have nothing to do with it. Please direct all questions and concerns to him from now on. Thank you.)

    And then he blocked me from further messaging him.
    So I guess maybe James is maybe still making the game, or Jason Appleton fancies himself as a mastermind criminal.

  3. #7743
    Jason Appleton´s first message to you seems about right and perfectly matches up with those skype message Proctor released. Appleton was a complete idiot for just handing out money hand over fist when he did not have the expertise to judge what Proctor was saying. And really, he is beyond an idiot.. who the hell would hire a person to be the lead developer of an MMORPG if that person had never been able to make a game before. Even if you are hiring an entry level person to join your team to make games, the first thing you do is having them send you a game they made.

    But the things Appleton said are correct, and are things Proctor released himself. When Proctor first started working on the project he did not have a computer capable of running Unity well enough for testing. He also asked Appleton for money to pay for heating oil for his house.. and one of the people Proctor recommended that Appleton hire, later had to beg Appleton for money because his internet was about to be cut off. That employee got a nice upfront payment and then disappeared. Throughout the skype chat logs that Proctor released, he constantly begged Appleton to buy him licenses, and then after only a few days, said they did not work like he expected. I do not think he was purposefully trying to get freebie licenses as much as he was desperately trying to buy a ´make MMORPG´ button for Unity. As has been shown repeatedly, that is the entire limit of his programming skills, installing other people´s stuff and saying it was his own. Now he is mostly limited to free stuff he finds on the asset store, but back when he was with Greedmonger, he was almost weekly buying something big with Appleton´s money. He jumped from one system,. to another, then to Atavism, now to Landrush.. just hoping he can find one that makes a complete generic MMORPG for him.

    Appleton is definitely to blame for being such an idiot to trust just random people on the internet and send them upfront money without verifying their credentials. And once he knew Proctor was incompetent, it was insane that he kept paying upfront payments to whatever friend Proctor said was needed, or buying any package that Proctor said was useful. But like I said. I think Appleton was a sincere moron, while Proctor is either a pathological liar or a scam artist.... probably both.

  4. #7744
    Yeah I had Jason buy some big licenses... Most of which we are still using... UniStorm just to name one... And Jason also bought a ton of assets. Seemed like every day he was coming in to our Skype discussion telling us to look at new stuff he had just bought. You guys make it sound like I was the one spending all the money. Simply not true. As for Jason sending me money for Oil... Yes 1 month I ran out of oil not even half way through the month. And Jason and I were talking and I was telling him I did't know what we were going to do because it was freezing cold. HE offered to give me some of the money HE had already promised early so we could get some oil to get us through the month. It was a 1 time thing and it was HIM who offered NOT me asking for it. As for using LandRush there is still a ton I am custom coding out side of what LandRush provides. but then again you guys are so blinded that you couldn't possibly believe I could actually code and I'm sure you guys will say that I downloaded it from the net or something. Give me a freaking break. You guys know nothing.

    - - - Updated - - -

    Oh and as for what you claim about my Space Invaders type game that it was also a asset pack or tutorial... you guys are full of it. that was ALL custom coded by me. Not a single line of code came from a tutorial or asset pack so please just knock it off if you don't know what your talking about. Oh and I did have it more advanced then the last released version... I'll have to see if it's still on my old computer and get it updated to Unity 5.

  5. #7745
    And here will come the 'I can't find it but it was so totally custom-coded and doesn't look exactly like an unfinished version of this tutorial we already linked video to before' rant, along with more about how we're blind and know nothing and how awesome his custom coding is.

    Well? We're still waiting. Show us something that's not you futzing around in an empty world, more than what anyone spending five minutes playing with an asset pack could do. Maybe we'll think you're more than what you've shown yourself to be.

    Cos you realize, every time you respond to us? You're basically admitting there's truth, damaging truth, to what we're saying and you're flailing around in a vain attempt to do damage control.

    At this point ToA's more legit than you, they've actually managed to produce some basic models of things. That ARE custom-coded.

  6. #7746
    Roflmao! This shit is just fucking hilarious.
    I'm dissapointed that he forgot the usual "I'ts not like I care about what you guys think! Ba... ba... baka! Im takin the high road now, bye!" thingy.

  7. #7747
    Quote Originally Posted by Bodoh View Post
    Then after all of it, he ultimately told me to give him and his new business partner Joel everything or he would walk away and take his custom work with him. So I gave them everything but not before getting a contract signed stating the two of them would take over all responsibilities to the backers including all pledge rewards, which they both signed.
    How would it be legal for James to take the custom work done during his time of employment and why wasn't Jason restricting access to it? Even if he did lose that little bit of custom work, it would have been nothing compared to forfeiting the entire ip and assets bought from ks money. He had shown he is more legal and business savvy than that with all his talk of contracts and lawsuits. Jason has threatened people with lawsuits for less, but not James for what sounds like extortion? No, it was the perfect opportunity to pass the buck.

    Quote Originally Posted by Bodoh View Post
    James doesn't have anything to take. I had to send him money for oil every winter if that tells you anything.
    Why would he repeatedly send him money for oil? How did he get by before Jason?

    Quote Originally Posted by Bodoh View Post
    I am no longer in the picture. If you were a donor, such is the term used for those who donated money through Kickstarter for the games development, the same still applies. James has been secretly working on the game this whole time and has a lot of cool things going on, but you'll have to talk to him. I've seen some of it,
    He seems to be pretty knowledgeable for someone who is no longer in the picture.

    Quote Originally Posted by Bodoh View Post
    James didn't steal anything really. [...] he ultimately told me to give him and his new business partner Joel everything or he would walk away and take his custom work with him.
    Isn't this considered theft?

    Quote Originally Posted by Bodoh View Post
    Contracts aside I want to get all the work either made public, so what is available now can maybe be worked on by an open community. A real open source game, maybe, or sue the gov. for Mr. Proctor's possible misuse of capital funds.
    Why would you sue the government for something you feel James did? Why would they be liable?

    - - - Updated - - -

    Btw, isn't "fake it 'til you make it" grounds for legal action? Who in their right mind would do business with or work for anyone who says this?

  8. #7748
    Quote Originally Posted by Myobi View Post
    Roflmao! This shit is just fucking hilarious.
    I'm dissapointed that he forgot the usual "I'ts not like I care about what you guys think! Ba... ba... baka! Im takin the high road now, bye!" thingy.
    But see, now we're blind and know nothing. We've been made 'beneath him', yet he still deigns to grace us with his superior intellect and ability.

    I'd be curious to know what the ToA people think of his shenanigans, myself.

  9. #7749
    Quote Originally Posted by Azrile View Post
    When Proctor first started working on the project he did not have a computer capable of running Unity well enough for testing. He also asked Appleton for money to pay for heating oil for his house.. and one of the people Proctor recommended that Appleton hire, later had to beg Appleton for money because his internet was about to be cut off. That employee got a nice upfront payment and then disappeared.
    Why would people hire any programmer who can't pay for basic necessities? It tells you they're incapable of keeping a job. A decent computer, internet, and of course heating are all basic necessities by today's standard in any first world country.

  10. #7750
    James,
    All the code that you have shown, points towards amatuer-level coding.

    The code you've shown, update Atavism mmo creator, then later, bad-mouthing that it can't do the job, to your banning on their forums, is a fraction of Atavism itself and feels like less than a week of work, from professional developers. Are you not able to tell you'll face similar issues in LandRush?

    Do you not realize you look like an idiot when Atavism sells, and the final product you create using Atavism doesn't work, has this problem, has that problem, when others using Atavism works well?


    The code you've shown, to save/load XML, and all that MMO Framework you did, is a fraction of a MMO. I look at it, you make bold claims of MMO-this, MMO-that, where, code is supposed to be very polished, high-speed, internal-API + documentation-set is done, a customer can then download a full-set of APIs, which is what GameMachine is, and you are unable to use your own code to do it.

    Of the code you do, would the sum of all the source-code you do, be bigger than GameMachine/LandRush?
    Or it just some nonsense applied on-top of GM/LR, and then you claim credit for it?



    Now you go on bold claims, using GameMachine/LandRush...

    I dare you to release the GreedMonger client using Atavism you did earlier, so people can see the nude guy, in the startup screen, bare-bone login windows, the 3 scenes that were earlier done. Just keep the server running so others can login and see the terrible UI/UX you did, non-existent path-finding, non-existent AI, some half-baked XML loading,... which is all nonsensical work.



    You are coding at amatuer level. Nothing looks polished...

    The latest screenshots from you using LandRush, I would expect you applied the UI/UX given to you from the earlier GreedMonger videos on Marquee Dragon's YouTube channel, instead of just showing generic GameMachine UI and dialogs.

    ... I could do that too, add GameMachine to an existing Unity scene. then, show to everyone. I wouldn't do that. I would get UI/UX done, make it look very polished and well done, then make sure it looks and function correctly, get the lightmapping correct so the background looks well-done, make sure the UI looks logical and neatly done... which are hallmarks of professionalism.



    Let me set a sprint, two weeks, and public scrum for you.


    First two weeks from today. Get a mini website working, so that customers, ahem, players, can create accounts. This has to be secure, so you need to use ASP.NET MVC5 C#, or equivalent. Either use Bootstrap, JQuery or AnjularJS to create the login site, so customers can create their own logins from website.

    Then, create web-pages so customers can change password, email password back to them, and make sure the emails sent, comply with can-spam, so it don't appear on their spam-filter list.

    Then, create a list of logins they previously did, so customers know who last accessed their account.

    Then, create a 2FA login system so customers can use a Google key or Apple app device to generate random numbers so nobody to their account and steal all their belongings while they are away.

    --------------------------

    The next sprint, is to make a UI/UX design for the login/forgot/settings screen. I want to see 3 concepts, professionally designed UI, with various in-game backgrounds, and get it pixel-perfect UI, and let customer choose which is best.

    --------------------------

    The next sprint, is to get all the 4 usual MMO kinds, rouge/thief, tank/DPS, wizard/priest class up and running, along with a professionally designed UI and scene for customers to login. If you have no clue, see the original Marquee Dragon videos that were done 3 years ago.

    --------------------------

    The next sprint, I want to see a full animation (Unity animator) tree of the NPCs, characters, and other non-human NPCs.

    --------------------------

    This is professional, and it doesn't take 3 damn long years to make, it only takes eight weeks (2 months max) to make and do.

  11. #7751
    Appleton hired him because he didn't care or even needed someone with much experience at all, he just needed someone you could do just enough to scam 100,000$ out of greedy fools via the Kick starter. Both of them got a great piece of cake out of this shit without paying for it, Appleton got a bunch of money from the Kick starter and James got a bunch Legos bought by Appleton with part of that money, there are no victims here, ignorance is no excuse.

  12. #7752
    Quote Originally Posted by Bodoh View Post
    James,
    All the code that you have shown, points towards amatuer-level coding.

    The code you've shown, update Atavism mmo creator, then later, bad-mouthing that it can't do the job, to your banning on their forums, is a fraction of Atavism itself and feels like less than a week of work, from professional developers. Are you not able to tell you'll face similar issues in LandRush?

    Do you not realize you look like an idiot when Atavism sells, and the final product you create using Atavism doesn't work, has this problem, has that problem, when others using Atavism works well?


    The code you've shown, to save/load XML, and all that MMO Framework you did, is a fraction of a MMO. I look at it, you make bold claims of MMO-this, MMO-that, where, code is supposed to be very polished, high-speed, internal-API + documentation-set is done, a customer can then download a full-set of APIs, which is what GameMachine is, and you are unable to use your own code to do it.

    Of the code you do, would the sum of all the source-code you do, be bigger than GameMachine/LandRush?
    Or it just some nonsense applied on-top of GM/LR, and then you claim credit for it?



    Now you go on bold claims, using GameMachine/LandRush...

    I dare you to release the GreedMonger client using Atavism you did earlier, so people can see the nude guy, in the startup screen, bare-bone login windows, the 3 scenes that were earlier done. Just keep the server running so others can login and see the terrible UI/UX you did, non-existent path-finding, non-existent AI, some half-baked XML loading,... which is all nonsensical work.



    You are coding at amatuer level. Nothing looks polished...

    The latest screenshots from you using LandRush, I would expect you applied the UI/UX given to you from the earlier GreedMonger videos on Marquee Dragon's YouTube channel, instead of just showing generic GameMachine UI and dialogs.

    ... I could do that too, add GameMachine to an existing Unity scene. then, show to everyone. I wouldn't do that. I would get UI/UX done, make it look very polished and well done, then make sure it looks and function correctly, get the lightmapping correct so the background looks well-done, make sure the UI looks logical and neatly done... which are hallmarks of professionalism.



    Let me set a sprint, two weeks, and public scrum for you.


    First two weeks from today. Get a mini website working, so that customers, ahem, players, can create accounts. This has to be secure, so you need to use ASP.NET MVC5 C#, or equivalent. Either use Bootstrap, JQuery or AnjularJS to create the login site, so customers can create their own logins from website.

    Then, create web-pages so customers can change password, email password back to them, and make sure the emails sent, comply with can-spam, so it don't appear on their spam-filter list.

    Then, create a list of logins they previously did, so customers know who last accessed their account.

    Then, create a 2FA login system so customers can use a Google key or Apple app device to generate random numbers so nobody to their account and steal all their belongings while they are away.

    --------------------------

    The next sprint, is to make a UI/UX design for the login/forgot/settings screen. I want to see 3 concepts, professionally designed UI, with various in-game backgrounds, and get it pixel-perfect UI, and let customer choose which is best.

    --------------------------

    The next sprint, is to get all the 4 usual MMO kinds, rouge/thief, tank/DPS, wizard/priest class up and running, along with a professionally designed UI and scene for customers to login. If you have no clue, see the original Marquee Dragon videos that were done 3 years ago.

    --------------------------

    The next sprint, I want to see a full animation (Unity animator) tree of the NPCs, characters, and other non-human NPCs.

    --------------------------

    This is professional, and it doesn't take 3 damn long years to make, it only takes eight weeks (2 months max) to make and do.
    First of all Our Atavism Client had no path finding because at the time that was something that was promised to be added but wasn't yet in place. That was one of the things we were waiting for. Only at the time we had been promised a Full Server side Physics Simulation. Instead what they have now is a static Nav. Mesh on the Server with no collision detection or anything so you can't have mobs going around where people can build because they would just walk right through houses and objects.

    With Land Rush/Game Machine we will be having a Unity based Simulation Node for each zone. These nodes can be launched and shut down as needed to save on system Resources. Continents will be loaded into using loading screens and there is a system that can distribute the zones across multiple Server nodes in the cluster. The Distribution of zones is in place but so far is untested as I don't have multiple servers networked together in a Cluster yet.

    We already have login, registration, forgot password, and change password UIs built into the client. I don't see the need at this time to have a website where you can do it. I don't even have a webhost that supports asp.net right now.

    The UI I prefer to keep simple and easily editable at these early stages since things are so dynamic at the moment lots can and will change with our requirements for the UI and there is no point spending time to get a good looking UI in place and then a couple weeks from now have it all change.

    The following is the very basic Skills Script I created to get skills in before I was invited to use LandRush. I still have to get this script updated to the latest version of GameMachine and get it integrated into the latest server.

    package plugins.greed_monger;

    import io.gamemachine.core.Commands;
    import io.gamemachine.core.GameGrid;
    import io.gamemachine.core.GameMessageActor;
    import io.gamemachine.core.Grid;
    import io.gamemachine.core.PlayerCommands;
    import io.gamemachine.core.PlayerService;
    import io.gamemachine.messages.Character;
    import io.gamemachine.messages.Characters;
    import io.gamemachine.messages.GameMessage;
    import io.gamemachine.messages.PlayerContract;
    import io.gamemachine.messages.PlayerContracts;
    import io.gamemachine.messages.PlayerOffer;
    import io.gamemachine.messages.PvpGameMessage;
    import io.gamemachine.messages.TrackData;
    import io.gamemachine.messages.WorldObject;
    import io.gamemachine.messages.Skill;
    import io.gamemachine.messages.Skills;
    import io.gamemachine.messages.SkillRequest;

    import java.util.List;
    import java.util.concurrent.ConcurrentHashMap;
    import java.util.concurrent.TimeUnit;
    import java.util.concurrent.atomic.AtomicLong;

    import scala.concurrent.duration.Duration;
    import akka.event.Logging;
    import akka.event.LoggingAdapter;

    import com.google.common.base.Splitter;
    import com.google.common.collect.Lists;

    public class SkillHandler extends GameMessageActor
    {
    public static String name = SkillHandler.class.getSimpleName();

    public static AtomicLong counter = new AtomicLong();

    @Override
    public void awake() {
    // TODO Auto-generated method stub
    }

    @Override
    public void onGameMessage(GameMessage gameMessage) {
    if(gameMessage.hasSkillRequest()){
    SkillRequest request = gameMessage.skillRequest;
    if(request.requestType.matches("get")){
    Skills skills = new Skills();
    skills.skills = this.GetPlayerSkills(request.ownerId);
    request.skills = skills;

    if(request.skills.skills.isEmpty()){
    request = PopulatePlayersSkills(request);
    }

    request.resultCode = 1;
    gameMessage.skillRequest = request;
    PlayerCommands.sendGameMessage(gameMessage, playerId);
    }
    }
    }

    private SkillRequest PopulatePlayersSkills(SkillRequest request) {
    // TODO Auto-generated method stub

    List<Skill> generalSkills = this.GetPlayerSkills("Template");
    for(Skill skill : generalSkills){
    Skill s = new Skill();
    s.name = skill.name;
    s.description = skill.description;
    s.id = skill.id;
    s.currentExperience = 0;
    s.experienceNeeded = skill.experienceNeeded;
    s.level = skill.level;
    s.ownerId = request.ownerId;
    request.skills.addSkills(s);
    Skill.db().save(s);
    }

    return request;
    }

    public static Skill GetSkill(String characterId, String skillId){
    List<Skill> skills = Skill.db().where("skill_owner_id = ?", characterId);

    for(Skill skill : skills){
    if(skill.id.equals(skillId))
    return skill;
    }

    return null;
    }

    public static int GetSkillLevel(String characterId, String skillId){
    List<Skill> skills = Skill.db().where("skill_owner_id = ?", characterId);

    for(Skill skill : skills){
    if(skill.id.equals(skillId))
    return skill.level;
    }

    return -1;
    }

    public static void LevelUpSkill(String skillId, String characterId, int increaseAmount){
    List<Skill> skills = Skill.db().where("skill_owner_id = ?", characterId);
    for(Skill skill : skills){
    if(skill.id.equals(skillId)){
    skill.currentExperience = skill.currentExperience + increaseAmount;
    if(skill.currentExperience >= skill.experienceNeeded){
    skill.level += 1;
    skill.experienceNeeded *= skill.level;
    skill.currentExperience = 0;
    }

    Skill.db().save(skill);
    }
    }
    }

    private List<Skill> GetList(){
    return Skill.db().findAll();
    }

    private List<Skill> GetPlayerSkills(String id){
    return Skill.db().where("skill_owner_id = ?", id);
    }
    }
    It's basic at this point but it does what it needs to do at this time. Using this script I was able to assign skills to Crafting Recipes, gain skill as you craft, level skills up, get a listing of all your skills for the UI and display them...

    More will be added to this script as new functionality is needed and the script will be optimized once I start optimizing and looking at performance of all the code.

    - - - Updated - - -

    Quote Originally Posted by dextersmith View Post
    How would it be legal for James to take the custom work done during his time of employment and why wasn't Jason restricting access to it? Even if he did lose that little bit of custom work, it would have been nothing compared to forfeiting the entire ip and assets bought from ks money. He had shown he is more legal and business savvy than that with all his talk of contracts and lawsuits. Jason has threatened people with lawsuits for less, but not James for what sounds like extortion? No, it was the perfect opportunity to pass the buck.



    Why would he repeatedly send him money for oil? How did he get by before Jason?



    He seems to be pretty knowledgeable for someone who is no longer in the picture.



    Isn't this considered theft?



    Why would you sue the government for something you feel James did? Why would they be liable?

    - - - Updated - - -

    Btw, isn't "fake it 'til you make it" grounds for legal action? Who in their right mind would do business with or work for anyone who says this?
    Do I really have to go back and post the chat logs where Jason offers GM to Joel and my self? Interdiction studios and my self had already been in conversation with each other and we had already agreed on terms that would have giving them EVERYTHING needed for the last successful build of GM that we currently had running on the test servers. They then decided to drop out and I was talking to Jason before knowing they had dropped out and told Jason that everything was settled for Interdiction studios to get the build. He then told me that they had dropped out and offered it to us free of charge in return for a public apology for saying what I had said at the time...

  13. #7753
    Quote Originally Posted by MMOIJamesPro View Post
    Do I really have to go back and post the chat logs where Jason offers GM to Joel and my self? Interdiction studios and my self had already been in conversation with each other and we had already agreed on terms that would have giving them EVERYTHING needed for the last successful build of GM that we currently had running on the test servers. They then decided to drop out and I was talking to Jason before knowing they had dropped out and told Jason that everything was settled for Interdiction studios to get the build. He then told me that they had dropped out and offered it to us free of charge in return for a public apology for saying what I had said at the time...
    Blah.....blah.....bs.........I've never been interested in what you have to say, what you think, or how you may perceive reality; I was responding to others. Anything spouted from a hypocrite is meaningless.

    You're above this forum - you keep coming back. You bow out - you're back, repeatedly. You quit gm - you unquit gm. Your forum goes down - your forum goes up again. You post personal details then had a hissy fit (lol) that it's out there on the net. You won't take money for gm this time around - you seek investors within a week. You're bff's with Jason - no, you're arch enemies. You're sending out t-shirts - nope, not gonna happen. You post more updates and blogs here than your own forum.

    You'd probably make a great case study but I'm not interested in any of the personalities that may be in there.

  14. #7754
    Deleted
    This thread never gets old.

  15. #7755
    Quote Originally Posted by MMOIJamesPro View Post
    First of all Our Atavism Client had no path finding because at the time that was something that was promised to be added but wasn't yet in place. That was one of the things we were waiting for. Only at the time we had been promised a Full Server side Physics Simulation. Instead what they have now is a static Nav. Mesh on the Server with no collision detection or anything so you can't have mobs going around where people can build because they would just walk right through houses and objects.
    Oh my God! Dude, shut the hell up! Seriously, just stop! You are just embarrassing yourself, holy shit. You just admitted what we have been saying all this fucking time… you don’t have the knowledge nor experience to develop a bloody MMORPG, or apparently any kind of game at all! You are just waiting for others to release an easy to press “Make Game Button” into the Unity Store, the “RPG Maker” of MMOs! Even if such thing is ever released and even someone like you manages to finally make a fucking game with it, you’ll be competing against companies such as Blizzard, Bioware, Carbine Studios, Pearl Abyss… you, the guy who can’t even pay for his own oil during the winter, just how delusional are you?

  16. #7756
    Quote Originally Posted by dextersmith View Post
    You post more updates and blogs here than your own forum.
    Because the truth is we care more about what he's doing than people who actually would play such a game do.

    Quote Originally Posted by Myobi View Post
    You are just waiting for others to release an easy to press “Make Game Button” into the Unity Store, the “RPG Maker” of MMOs! Even if such thing is ever released and even someone like you manages to finally make a fucking game with it, you’ll be competing against companies such as Blizzard, Bioware, Carbine Studios, Pearl Abyss…
    To say nothing of the untold thousands of people who will do the exact same thing, slap something together with the MMO Maker and stick it up for people to buy. There's tons of RPG Maker games out there(which is not to say they're automatically bad, but they all come from that common base)and the only way to stand out is to have something unique in your story, your world, to attract people beyond party-based monsterbash on a quest to save x from y starring hero z.

    You think the MMO market's saturated now? Just wait...

  17. #7757
    Quote Originally Posted by lawow74 View Post
    Because the truth is we care more about what he's doing than people who actually would play such a game do.

    Or! Because this "Total posts 7 | Total topics 2 | Total members 23 | Our newest member FunnyPictvex".

    7 posts, half of them is people mocking him:

    So it seems this game has gotten back on tracks, but what about your previous game in development, the city building simulation/MMO, Project: City Life? I dont think you ever announced that you have stopped developing the city-building MMO, so what are you doing? Do you have a big enough team to develop both games, or did you just do your usual thing; drop game from development the second you see you dont have skills to actually get it done?

    Just wondering how this is all gonna end.
    Hello!? Is this for real? I've got popcorn.
    The other half is him using an ALT account to convince others that people want to “invest” on his bullshit:

    I like the concept. Sounds good.

    Is there some way I can get involved at a corporate level? I think there is a lot of money to be made in these types of games that are cutting edge in concept built by small teams. Obviously I'd need to see more than I found on the net, but I like what I see.

    Are you interested in selling shares?
    In b4: “Oh it isn’t an alt account!”. Oh rly?

    Sorry. at this time I'm not selling anything or taking any money what so ever in relation to Greed Monger.
    Jan 10, 2016 @ http://www.greedmonger.net/forum/viewtopic.php?f=6&t=6

    I know it's not going away... I don't want it to go away. I'm finishing the game one way or another... We start testing back up Feb. 1st and we will see from there. I have someone (won't mention who in public...) that I am talking with about funding the costs of the servers once that person has seen that I can pull it off and I'm making progress. Until then I'll just have the 10 or so of us in our Skype group testing things out.
    Jan 18, 2016 @ http://www.rpgcodex.net/forums/index...0#post-4334084

    If that was an legit offer, why would you turn him down publicly in your own forums, yet claim to dealing with funding for the project in another forum 1 week after? Shit, you are full of it.

  18. #7758
    James,
    You missed the point, totally...


    You telling about basic issues, from uLink's inability to add extra fields (4 years ago), hero engine's inability to use their assets to show the game (4 years ago), inability to use voxel engine (1 year ago)...

    All of this reeks of unprofessionalism. Why do you want to fault the vendors when you can bypass their limitations? uLink... Couldn't you have added a custom packet on the login packet, than wait 6 months to find out uLink does not work? Same goes with your MMO framework, which doesn't even work in any condition or setting. And your usage of Lidgren network, which other people have used it without problems (PNET to mention).


    Do you not see, in all conditions, that it's your fault and your own incompetence?


    Do you not see, that dynamic A* and navmesh was basic requirement, since 4 years ago, and you had to depend on someone else to supply this to you? So past 4 years, what were you doing? Screwing vendor upon vendor? Bad-mouthing vendors, artists, modellers?


    I still wonder why you didn't ask for Havok Engine when it uses correct A*and pathfinding, unless you are so stupid you cannot handle C++?


    Do you think anyone would play GreedMonger, given the amount of unprofessionalism in game development?


    Nothing looks polished or well-made. You could have the basic decency to show well-made, well-designed UI, well-designed environment in your Jan 2016 in-game screenshots.


    I could just buy LandMachine and slap a generic environment, call it a MMO...

  19. #7759
    Quote Originally Posted by MMOIJamesPro View Post
    Yeah I had Jason buy some big licenses... Most of which we are still using... UniStorm just to name one... And Jason also bought a ton of assets. Seemed like every day he was coming in to our Skype discussion telling us to look at new stuff he had just bought. You guys make it sound like I was the one spending all the money. Simply not true. As for Jason sending me money for Oil... Yes 1 month I ran out of oil not even half way through the month. And Jason and I were talking and I was telling him I did't know what we were going to do because it was freezing cold. HE offered to give me some of the money HE had already promised early so we could get some oil to get us through the month. It was a 1 time thing and it was HIM who offered NOT me asking for it. As for using LandRush there is still a ton I am custom coding out side of what LandRush provides. but then again you guys are so blinded that you couldn't possibly believe I could actually code and I'm sure you guys will say that I downloaded it from the net or something. Give me a freaking break. You guys know nothing.

    - - - Updated - - -

    Oh and as for what you claim about my Space Invaders type game that it was also a asset pack or tutorial... you guys are full of it. that was ALL custom coded by me. Not a single line of code came from a tutorial or asset pack so please just knock it off if you don't know what your talking about. Oh and I did have it more advanced then the last released version... I'll have to see if it's still on my old computer and get it updated to Unity 5.
    False, False and False. Dude, I think you believe your own lies. Seriously, many of us read that skype chat that you posted. Yes, Unistorm and Atavism you are still using.. congratulations.. that is $130 out of the thousands you wasted. That is the nickle and dime stuff compared to the other stuff that was costing thousands a pop and the thousands you had Jason give to your friends who were ´experts´... like the guy who couldn´t even pay his own internet bill. And about the oil, it was YOU who brought it up and begged him for the money... again, we all read the skype chat. Do you expect us to believe that Jason magically determined that you had no heat in your house? pathetic.

    It is amazing, for like 5 years you have been talking about all this custom coding you have done, but you have never shown anything that is actually your work. Even on the Atavism forums you tried to lie about the housing system and say stuff was yours and then they busted you. Now you are showing pictures of Unistorm and free icons and that is ´your game´.

    Always the same story... ´just wait.. I will show you´.. do you realize how stupid you sound repeating that same line for 5 years. You were telling people 5 years ago on the GreedMonger page that you were going to be doing beta within months..

    The space invaders game wasn´t a tutorial, it was a follow-along class. Same thing though. And it didn´t work.. don´t blame it on Unity 5, we all saw it well before Unity 5 launched. It never worked.

    - - - Updated - - -

    Quote Originally Posted by Myobi View Post
    Oh my God! Dude, shut the hell up! Seriously, just stop! You are just embarrassing yourself, holy shit. You just admitted what we have been saying all this fucking time… you don’t have the knowledge nor experience to develop a bloody MMORPG, or apparently any kind of game at all! You are just waiting for others to release an easy to press “Make Game Button” into the Unity Store, the “RPG Maker” of MMOs! Even if such thing is ever released and even someone like you manages to finally make a fucking game with it, you’ll be competing against companies such as Blizzard, Bioware, Carbine Studios, Pearl Abyss… you, the guy who can’t even pay for his own oil during the winter, just how delusional are you?
    It is funny, because this part goes back to where I first met James. We were on the same side of an argument for different reasons

    James - I bought Atavism and they said it was a ´ make MMORPG´ button and that I would just have to pay $70 and it would make an entire MMORPG for me. Now it turns out that I actually have to know how to program and you know, make a MMORPG. You guys are a scam, I cannot make a MMORPG using Atavism.. it is hard..... you guys are con artists ( gets banned from atavism forums)

    Me - Don´t freaking advertise this piece of crap system on the Unity Store as a ´ make your own MMORPG´. It doesn´t even have many basic features required and they aren´t even on the roadmap. ( this was 2+ years ago and most of them still aren´t included).

    The difference is, even though I have no ambition of ever making a MMORPG, I could look at what was and wasn´t included in Atavism and realize that it was never going to be able to make a MMORPG without actually buying it. James was upset because once again he hung his hopes that there would be a magic ´make mmorpg´ button that he could download in a day.

    I was more pissed at Unity for allowing such blatant false advertising on the asset store. When the owner of the package, 3 years after it was added to the store as a ´make your MMORPG´ package, still has not even got his MMORPG remotely playable, you know it wasn´t a viable product. They are having the same issue as ToA. Because their development is so slow, they are going to keep getting caught in upgrades of Unity and other packages. Unity upgrades to 5.0, UMA upgrades to 2.0, and now Atavism has to spend 9 months upgrading stuff to be compatible and falls behind on their roadmap. As soon as they get caught up, Unity will be launching 6.0.
    Last edited by Azrile; 2016-02-01 at 06:13 AM.

  20. #7760
    Deleted
    New Dev Blog for ToA:

    http://trialsofascension.com/news/article/dev-blog-19#

    Also, wasn't there supposed to be an internal testing phase for Greedmonger yesterday?

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