1. #7921
    Thing of it is, it's really not a scam now. Before when they were asking for money and misrepresenting their ability to and progress upon making a game, it was. Nowadays it's more just an exaggeration. A fish story, if you will. They make a lot of noise about doing very little and hope they can somehow generate hype over their molehills. Still amusing to watch, and worthwhile to keep the fire burning on the off chance they manage to push something out onto the market.

  2. #7922
    You know, if you take out everything that happened with ToA before around a year ago, it's actually an inspirational story. Take out the spending of 60k+ of other people's money and the two failed Kickstarters and it becomes the story of what you can accomplish on the power of hopes and dreams alone. They're cobbling together a game of sorts very slowly. But there's still something that's actually being done. And people aren't getting paid if I've been keeping up with things properly. They'll get part of the profits at the end.

    So yeah, everything that's being done now. The power of hopes and dreams!!! Granted that power is like a 1 hp engine nowadays but still. Given enough time, they could actually have a game at some point. 5 years down the line. With the same graphics they're working on now.

    On second though, this isn't a very inspirational story.

  3. #7923
    That's the biggest problem both projects will face: time. Given enough of it, they can overcome the technical hurdles to making their games, even if it eventually really does become a case of Push Button-> Make MMO. But by that point, will there be any market for their work? Granted, not everything has to be made to make money(consider the Watts Towers, for example)but that was kind of the idea...

  4. #7924
    Deleted
    Quote Originally Posted by Pizzaman199 View Post
    You know, if you take out everything that happened with ToA before around a year ago, it's actually an inspirational story. Take out the spending of 60k+ of other people's money and the two failed Kickstarters and it becomes the story of what you can accomplish on the power of hopes and dreams alone. They're cobbling together a game of sorts very slowly. But there's still something that's actually being done. And people aren't getting paid if I've been keeping up with things properly. They'll get part of the profits at the end.

    So yeah, everything that's being done now. The power of hopes and dreams!!! Granted that power is like a 1 hp engine nowadays but still. Given enough time, they could actually have a game at some point. 5 years down the line. With the same graphics they're working on now.

    On second though, this isn't a very inspirational story.
    Exactly my thoughts! They've done more work right now than they have the last decade. It's so amazing!

  5. #7925
    Oh what can I say, I am an “obsessed” person with access to the Internet…

    Mar 6, 2012 - The Remnant: Tribulation: http://forum.unity3d.com/threads/the...review.126374/

    Mar 10, 2012 - Cubed Wars: http://forum.unity3d.com/threads/cubed-wars.127140/

    Jun 6, 2012 - Rise of Heroes: Online: http://forum.unity3d.com/threads/ris...ayerio.138881/

    Jul 13, 2012 - FarmLand: http://forum.unity3d.com/threads/far...totype.143589/

    Aug 20, 2012 - Conquest: http://forum.unity3d.com/threads/con...totype.148157/

    Sep 4, 2012 - Rolling Ball: http://forum.unity3d.com/threads/uni...needed.149943/

    Oct 20, 2012 - Survival City: Zombie Apocalypse: http://forum.unity3d.com/threads/sur...l-game.155418/

    Mar 8, 2013 - Zombie Survivalist: http://forum.unity3d.com/threads/zom...finest.173218/

    Apr 5, 2013 - Greed Monger: http://forum.unity3d.com/threads/gre...mmorpg.176994/

    Aug 29, 2013 - Invasion: http://forum.unity3d.com/threads/inv...totype.198086/

    Nov 3, 2013 - Greed Monger: http://forum.unity3d.com/threads/gre...ox-mmo.208574/

    Apr 4, 2014 - Social Arena: http://forum.unity3d.com/threads/social-arena.238311/

    Apr 26, 2014 - Rise of Heroes: http://forum.unity3d.com/threads/ris...totype.242886/

    Jun 15, 2014 - CityLife: http://forum.unity3d.com/threads/citylife-morpg.251795/

    Aug 2, 2014 - Free Web Hosting: http://forum.unity3d.com/threads/fre...-games.260178/

    Oct 23, 2014 - Lobby based Online Survival: http://forum.unity3d.com/threads/com...l-game.275765/

    Dec 26, 2014 - Greed Monger: http://forum.unity3d.com/threads/gre...mmorpg.287673/

    Apr 17, 2015 - Fantasy/Scifi MMO: http://forum.unity3d.com/threads/mmo...hed-ip.319394/

    Sep 2, 2015 - WTS Freelancer Work: http://forum.unity3d.com/threads/uni...g-work.351889/

    Sep 18, 2015 - Project: City Life: http://forum.unity3d.com/threads/pro...y-life.355776/

    Now - Greed Monger: http://forum.unity3d.com/threads/gre...online.386726/
    (Got to love the way that he started by editing his first post, but once the thread got pushed deep down the list since no one was replying, he started bumping it with updates every day =P)

  6. #7926
    But I'm sure he'll get all those done once he finishes GM and shuts up all the unhealthily obsessed people who dog him about it at every step, so the thousands of fans of GM(as evidenced by all those hits on the website, y'know)can finally have the game they've been dreaming of all these years...

    Also, looking at the GM post, I see he's thrown himself out there on Steam and YouTube.

  7. #7927
    Quote Originally Posted by Pizzaman199 View Post
    You know, if you take out everything that happened with ToA before around a year ago, it's actually an inspirational story. Take out the spending of 60k+ of other people's money and the two failed Kickstarters and it becomes the story of what you can accomplish on the power of hopes and dreams alone. They're cobbling together a game of sorts very slowly. But there's still something that's actually being done. And people aren't getting paid if I've been keeping up with things properly. They'll get part of the profits at the end.

    So yeah, everything that's being done now. The power of hopes and dreams!!! Granted that power is like a 1 hp engine nowadays but still. Given enough time, they could actually have a game at some point. 5 years down the line. With the same graphics they're working on now.

    On second though, this isn't a very inspirational story.
    Yeah, I´ve laid off ToA ( except for some jokes) mainly because they are not wasting anyone´s money, and well, the people who get involved with them do not have enough experience to work for a real game, so even if they are being mislead about this hope of a pay-day.. for the most part, they are getting experience. There are thousands of games being made with Unity just like ToA.. just nothing worth talking about anymore. Their development is so slow, they are never going to release.

    GreedMonger looks like it is getting ready to do something with Steam Early Access. There is like a pre-Early access community site that James put up last week. The sad thing is he started a Unity thread last week and this Steam site and has not gotten a single comment on either.

    I give it a month and he will be announcing a different game, and probably blaming it on Myobi that Greedmonger was cancelled for a 10th time.

    James, how are those t-shirts going..
    Sep 13, 2015
    Joel is sending me the remaining T-Shirts and I'll figure out the best thing to do with them


    Oh, I love this stuff. When Frankenstein goes wrong!! poor poor James, apparently Unistorm is not a ´make weather´ button for him after all.

    psst.. James.. for $1, I can tell you what you are doing wrong...
    Last edited by Azrile; 2016-02-25 at 04:22 AM.

  8. #7928
    Whaaaaaaat?! Why me? I was already responsible for his second attempt at City Life failure!

    Can’t he pick someone else to take the blame for his 4th (?) attempt at Greed Monger? Jeez.

    I wonder if there are more accounts or other forums where he announced more projects, would love to see a thread announcing his space invaders clone.

    As Trials of Ascension goes, I still didn’t forgot that they lied about their experience before asking multiple times for money, revealing only that they couldn’t program shit after Teddy left them. The only reason they are going forward the way they are now, it’s because they really didn’t had much choice… as soon as they got just enough (assuming they ever will) to throw to steam, they will attempt an early access ~

  9. #7929
    It's important, as I've said, that people remain aware of the pasts of these two projects, in case they think about trying to contribute to them in some fashion. Those who do so anyways, so be it. And I won't lie, it's been fun ripping on their antics and pointing out their attempts at obfuscation(some of which still go on, as evidenced by the hyperbolic buzzspeak they keep using).

    But however sleazy their self-representation may be, ToA at least has some level of organization and planning going on, with incremental progress being made. GM just comes off as a fanboy flailing around with some LEGO kits, thinking he can rename them GELO kits and make teh billyunz.

  10. #7930
    Deleted
    Good job Myobi. By posting that list you've scared Proctor away...

  11. #7931
    Quote Originally Posted by Marweinicus View Post
    Good job Myobi. By posting that list you've scared Proctor away...
    Nah, he's just finally taking that moral high road he talked about many Tuesdays ago...

  12. #7932
    Quote Originally Posted by lawow74 View Post
    It's important, as I've said, that people remain aware of the pasts of these two projects, in case they think about trying to contribute to them in some fashion. Those who do so anyways, so be it. And I won't lie, it's been fun ripping on their antics and pointing out their attempts at obfuscation(some of which still go on, as evidenced by the hyperbolic buzzspeak they keep using).

    But however sleazy their self-representation may be, ToA at least has some level of organization and planning going on, with incremental progress being made. GM just comes off as a fanboy flailing around with some LEGO kits, thinking he can rename them GELO kits and make teh billyunz.
    Proctor posted more screenshots. All of them contain nothing but free stuff from the asset store. I am not saying I have photographic memory, but I have an uncanny ability to see something and remember where I saw it before. He used an obselisk-type statue that is a free item from the store, more free icons from opengameart, and a character from Mister Nectevious as his new ´character´.. Apparently at least we convinced him to stop using that naked guy with the staff that he couldn´t figure out properly parent to the hand. Now he just has a low poly guy running around with stitched-on armor.

  13. #7933
    Quote Originally Posted by Azrile View Post
    Proctor posted more screenshots. All of them contain nothing but free stuff from the asset store. I am not saying I have photographic memory, but I have an uncanny ability to see something and remember where I saw it before. He used an obselisk-type statue that is a free item from the store, more free icons from opengameart, and a character from Mister Nectevious as his new ´character´.. Apparently at least we convinced him to stop using that naked guy with the staff that he couldn´t figure out properly parent to the hand. Now he just has a low poly guy running around with stitched-on armor.
    But I'm sure he's custom-coded them somehow by now, and anyway they're all good enough for him just until he gets the game up and running for everyone to test. Assuming he doesn't come back to prove how wrong you are again.

  14. #7934
    Deleted
    He's already testing bro!

    So last weekend we announced a scaled back version of Greed Monger called Project Reality. The beginning of the week we made our first public release of Project Reality and through out the week I’ve released a couple updates. Development is coming along nicely and people are getting in and playing what we currently have available which isn’t much but it’s still early days.
    People are already playing the game, and it looks amazing. Just a pity he downgraded to ''A Host Your Own Multi-Player Fantasy Sandbox Game''

    And predecessor to the MMO.

  15. #7935
    Step 1) We create a single player version of the game. The single player version will have all of the features suitable to a single player game. In this version you will have to try and survive in a world torn apart by some sort of Cosmic event that causes Reality and Fantasy to collide. Crafting, Questing, Resource Gathering, Base Building, Combat. ect. will all be implemented and plenty of content will be added to take advantage of those systems.
    So Currently with the networking set up we have the first client to join a "Room" acts as the server for everyone else who joins. I'm now in the process of converting the client so it can be run as an actual dedicated Server that you guys can host. There will be a config file where you can name your server, set a password, set the max allowed players, and a few other options to start with. If all goes according to planned it will be released today with today's Client Update.
    Does he know what "singleplayer" means or....?

  16. #7936

  17. #7937
    Oh dear lord, dat frame rate >.<

    I mean, I understand this is supposed to be "alpha" and shit, but let's face it, there is nothing in the bloody screen besides awful looking terrain, why does it looks like his playing it on power point? ._.

    Edited: Also, how long as been ToA under development since they started over? Shouldn’t they have something besides textures and icons to show by now?
    Last edited by Myobi; 2016-02-29 at 01:04 AM.

  18. #7938
    Quote Originally Posted by Myobi View Post
    Oh dear lord, dat frame rate >.<

    I mean, I understand this is supposed to be "alpha" and shit, but let's face it, there is nothing in the bloody screen besides awful looking terrain, why does it looks like his playing it on power point? ._.

    Edited: Also, how long as been ToA under development since they started over? Shouldn’t they have something besides textures and icons to show by now?
    From my experience, you can add about 10FPS just from recording. But his framerate looked to about about 15 or so, which still would only put the game at 25. That is with no AI and nothing running except the character.

    And I don´t know.. I never thought i could see a worse beach than the noodle beach ToA had.. but Proctor almost did worse.

    Overall, I just question his intelligence. Why in the world would you show this stuff? It is beyond horrible to look at and nothing he is describing sounds even remotely fun, they are all basic features found in a million better looking games already on steam. You are not going to build a community.. you are just going to get laughed at and at the end of the day have a ton of horrible videos. The funny thing is the whole right side of my youtube was filled with the other failed James Proctor games, that all looked equally horrible.

  19. #7939
    Quote Originally Posted by Azrile View Post
    From my experience, you can add about 10FPS just from recording. But his framerate looked to about about 15 or so, which still would only put the game at 25. That is with no AI and nothing running except the character.

    And I don´t know.. I never thought i could see a worse beach than the noodle beach ToA had.. but Proctor almost did worse.

    Overall, I just question his intelligence. Why in the world would you show this stuff? It is beyond horrible to look at and nothing he is describing sounds even remotely fun, they are all basic features found in a million better looking games already on steam. You are not going to build a community.. you are just going to get laughed at and at the end of the day have a ton of horrible videos. The funny thing is the whole right side of my youtube was filled with the other failed James Proctor games, that all looked equally horrible.
    You just don't understand true art! See, this guy gets it:

    http://s12.postimg.org/51dawaoyl/Untitled.jpg

    My fav. comment of that facebook page...

    Sheri Battle What game is this?

  20. #7940
    Quote Originally Posted by Azrile View Post
    Overall, I just question his intelligence. Why in the world would you show this stuff? It is beyond horrible to look at and nothing he is describing sounds even remotely fun, they are all basic features found in a million better looking games already on steam. You are not going to build a community.. you are just going to get laughed at and at the end of the day have a ton of horrible videos. The funny thing is the whole right side of my youtube was filled with the other failed James Proctor games, that all looked equally horrible.
    They(ToA and GM)think that establishing an ongoing log of their development is how they'll build brand loyalty and community in the face the way they squandered money and goodwill with their past blunders. And maybe it works on some people. But to me it's just enshrining a train wreck.

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