Hey guys, sorry for semi-invading your thread here but I guess it's related to the larger idea of crowdfunding video games.
There's current a kickstarter running for a game called Crowfall -
http://crowfall.com/#/. They seem to have a solid team, interesting (to me) concepts and realistic ambitions.
Now I've never backed an early access or pre-release game largely due to things like ToA but this is a project is something I'm seriously considering "making the plunge" as such with a strong donation as from what I've read the game looks like something I would seriously enjoy and would love to help make a reality.
There's one big thing though which is making me a bit worried - they recently announced they are building their Mass-PvP MMO with Unity -
https://www.kickstarter.com/projects.../posts/1154674 - the same engine that's been slated throughout this thread as being impossible to use for an MMO. Now I work in web development and haven't ever touched games development so the technical aspects of Unity's issues are beyond me but I was wondering if anyone is able to give a bit of a heads up on / help translate the challenges of using Unity and of course - more importantly - is it something that could actually be overcome without seriously putting a project at risk?