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  1. #1

    [WoD Beta]Let's Test Stuff

    Yay level 100 servers and appropriate gear.

    I've run out of things to test myself, here's some things.

    Enhanced Basic Attacks has no ICD.
    Our pets do close-to-zero damage on alpha atm.
    Number tuning hasn't happened yet so don't ask me to say what will be the best on live. (but MM rocks on alpha atm).

    Doesn't have to be DPS-relevant, just go for it, whatever it is.

    There are others here with alpha access so they can do this as well I'd guess.

  2. #2
    Are the 5% attunement buffs just flat +5% increase on sheet(So SV for example has base 5% Multi-strike) or is it a multiplier for your stat rating?

  3. #3
    Multiplier for stat rating.

    Going from MM to SV increased my Multistrike from 506 to 531.

    0.05 * 506 = 25.3 rounded down = 531.

  4. #4
    Quote Originally Posted by Tehterokkar View Post
    Are the 5% attunement buffs just flat +5% increase on sheet(So SV for example has base 5% Multi-strike) or is it a multiplier for your stat rating?
    It's a multiplier.

  5. #5
    I assume the poison ammo dot has no interaction with haste?

  6. #6
    Quote Originally Posted by mistahwilshire View Post
    I assume the poison ammo dot has no interaction with haste?
    Only spell casters have Haste Scaling. Hunters are classified as Melee for DoT mechanics.

  7. #7
    Quote Originally Posted by Tehterokkar View Post
    Only spell casters have Haste Scaling. Hunters are classified as Melee for DoT mechanics.
    That's what I thought but figured I'd check anyway. Can't think of much else to try out. We really didn't change much unfortunately.

  8. #8
    With 9.35% haste (748 rating): http://i.imgur.com/PJEmmow.png - 8 ticks.

    With 0% haste (0 rating): http://i.imgur.com/yyITEhU.png - 8 ticks.

  9. #9
    Over 9000! Gimlix's Avatar
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    What is better, the ammo system or the 70% beast mastery pet damage?
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
    Quote Originally Posted by Sam the Wiser View Post
    Goddamn it, Gimlix, why do you keep making these threads?

  10. #10
    Quote Originally Posted by Edward Newgate View Post
    What is better, the ammo system or the 70% beast mastery pet damage?
    The ammo system.

    And it's 20% BM pet dmg, it's 70% up from the 50% it already was.

    Pets don't do any damage so yeah GG ammo system or just play MM.

  11. #11
    Deleted
    Is the new L&L implemented yet? proc on multistrike

  12. #12
    Quote Originally Posted by Azortharion View Post
    The ammo system.

    And it's 20% BM pet dmg, it's 70% up from the 50% it already was.

    Pets don't do any damage so yeah GG ammo system or just play MM.
    MM hunters rejoice! BM hunters... cry until we get our tier sets and see how they play against the other specs single-target wise p__p

  13. #13
    Quote Originally Posted by Carlaena View Post
    Is the new L&L implemented yet? proc on multistrike
    Assuming you mean whether Black Arrow multistrikes can proc LnL, I'll go find out.

    - - - Updated - - -

    Seems like it does: http://i.imgur.com/7WaAgao.png but this is not a very elegant way of finding out so if you have better suggestions pls gief.

  14. #14
    You're actually able to stay connected? I keep dcing and then zoning into my garrison.

  15. #15
    Quote Originally Posted by Danshot View Post
    You're actually able to stay connected? I keep dcing and then zoning into my garrison.
    I'm on Mekkatorque, you're on Lost Isles.

  16. #16
    Mechagnome Rehija's Avatar
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    Try to do a few duels and test the "new" trap mechanics please. Im concerned of losing scatter when the trap mechanics are staying like on the live servers.

  17. #17
    Not sure what you mean.

    Traps are instant-activation now. Or at least much, much quicker and satisfying to use.

    The Mekkatorque realm with my lvl 100 just disappeared though so waiting. :S

  18. #18
    Quote Originally Posted by Rehija View Post
    Try to do a few duels and test the "new" trap mechanics please. Im concerned of losing scatter when the trap mechanics are staying like on the live servers.
    Hi. I have tested the traps, and currently they work literally as soon as you point and click them to their location. If you can predict where someone is going, or line up a snare or slow them, you will be set to go. I really appreciate the new trap mechanics as they really are wonderful compared to how they interact on live.

  19. #19
    I know the trap arming is non-existent now, but is there still the shot travel time?

  20. #20
    Quote Originally Posted by Jeremypwnz View Post
    I know the trap arming is non-existent now, but is there still the shot travel time?
    It's like.. much quicker than on live, but technically yes there is.

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