Page 1 of 5
1
2
3
... LastLast
  1. #1

    Warlords of Draenor - Darker Nights, New Character Models, Blue Tweets, News Recap

    This Week in Review - Popular Decks & News, Funny and Lucky Moments #52

    Skin Spotlight: Spectre Illidan

    Warlords of Draenor - Darker Nights
    Mumper recently let us know that some work related to darker nights is underway, so we took a look at what nights look like in several parts of Draenor. These screenshots show the areas with bigger differences between night and day, so keep in mind many areas currently don't change much at all.





    Warlords of Draenor - New Character Model Faces
    We got some more updates this weekend from Chris Robinson on plans for new character models and faces.



    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Classes
    Druid (Forums / Skills / WoD Talent Calculator)
    the new feral DoC... will we just receive healing from rejuv when put on someone else or will there be a buff gained when casted
    You gain a Rejuv as well. (Celestalon)
    Thanks and also will there be any snapshotting for feral bleeds with TF or bloodtalons, or is it entirely gone? Thanks
    Those will explicitly snapshot. (Celestalon)
    Ok, so pretty much just snapshotting bleeds from trinkets procs are gone?
    Correct. (Celestalon)

    This is a horrible change, please revert. There are loads of situations where I might choose "inappropriate one". How about RP?
    Plan for travel form: one button does Aqua+Stag+Flight, baseline. Glyph splits it into Aqua+RideableStag and Flight. (Celestalon)
    Seriously? I need to glyph out of that mess? ugh...
    I'm guessing the 'mess' you're referring to is the bugs that there currently are with it. We'll fix those. (Celestalon)
    in places where I can fly, I still don't always want flight form with no ground travel form available.
    Then grats, your desire will be satisfied by this solution. (Celestalon)
    I dont see why youre trying so hard to make it work as 1 button. Is it the end of the world if the forms are seperate?
    Because constantly iterating and improving the game is what we strive to do. (Celestalon)
    I'm not sure constantly iterating is something that's good to strive for, without the improvement part
    Of course not. Change for change's sake is bad. However, it's sometimes hard for each individual to see improvement. (Celestalon)

    Mage (Forums / Skills / WoD Talent Calculator)
    clarification on pris crystal. manual target or auto redirect? concerns about clunkiness and/or movement fights?
    It will automatically target it when you place it, but you can still swap targets off of it if you want. (Celestalon)

    Ever thought about stacking pyroblasts, like arcane missiles or ice lances do already?
    Yeah, but you kind of already get that with Heating Up, and stacking further would lose the gameplay of spending vs saving. (Celestalon)

    Priest (Forums / Skills / WoD Talent Calculator)
    while DP is active. Also, it forces us to pick Solace /Insanity so we don't feel gimped while we mindflay.
    It doesn't force you into that at all. MSpike still removes DoTs to ensure rotational variety. (Celestalon)
    Don't find it odd while our "burst" window is up (DP) we are forced to use a weaker spell - MindFlay- instead of MSpike w/ CoP?
    In a playstyle that otherwise has higher burst? No, not really. (Celestalon)

    Warrior (Forums / Skills / WoD Talent Calculator)
    Whirlwind as part of ST rotation just shows how little idea you have of what to do with warriors. No other class has AOE for ST.
    Right, except for Arcane, Fire, Frost, Demo, DfA Rogues, Ferals, Enhance, Windwalkers, Frost DKs, T16 Rets, and all tanks. (Celestalon)
    Fire? If you mean Ignite/Combustion spreads, I don't think splash dmg from ST spell = primarily AE spell.
    Living Bomb / Unstable Fireball / Blast Wave. (Celestalon)
    Ok, that's kinda my point: Fireball isn't primarily AE; Unstable is a bonus to it. Bomb, I'd agree. BW, worth using ST?
    Absolutely. (Celestalon)

    PvE
    with the responsiveness change will we see more "twitch" mechanics in raids ie wrack, defile, interrupts on Maloriak?
    I wouldn't say "more" - but dealing with the ones we do have will feel better. (WatcherDev)
    I can't promise there won't still be that "but I was out of it on my screen, look at my corpse!" guy in your raid, though. (WatcherDev)

    PvP
    Agree with shared sets for pve and pvp but they should be different for the factions. I like glorious ones for ally
    The plan is to color them different by faction (holinka)

    So will there be lag problems with the Huge pvp zone and capital zones sharing the same area? We did shy from that in WOTLK
    Ashran is on a different instance. The staging areas are on your home realm. (holinka)

    Is Mekkatorque still going to be kind of "open beta" server, or you changed your mind?
    We haven't changed our mind. It was always a second server for those with beta access. (holinka)
    I mean, what about that PvP server, with broad access, for more precise testing purposes; still in plans?
    that was never the plan. I think some people misinterpreted what we said about a separate PvP realm during beta. (holinka)

    ever any talk about rated/queued 1v1s? Queue up just how you would 2s/3s/5s but you queue into just a duel?
    .No plans for a 1v1 queue but one awesome change in Warlords for duelers is we can reset cooldowns at the start of a duel now! (holinka)

    how will the new pvp toggle affect cross realm raid groups? I was thinking pvp player gets pulled to pve server how will that work?
    it uses the host realms rules (holinka)

    Will Skirmishes be available for lower levels aswell or just max?
    the plan is lower level as well (holinka)

    Reputation / Questing
    I really feel the introductory Tanaan quest chain should be phased. Really breaks immersion, otherwise.
    Phased, or instanced, where it's your own personal storyline? It's similar to the DK start experience, which had other players. (WatcherDev)

    Weekly News Recap
    It has been a busy week, so here is your chance to catch up on any news you may have missed!


  2. #2
    Im glad they are relooking at the faces.

  3. #3
    Legendary! Vargur's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    European Federation
    Posts
    6,664
    Ashran sounds like Aslan....

  4. #4
    Deleted
    These slightly darker nights are a good start! I thought they had completely forgotten about that topic (actually I forgot it myself). Just slightly more darker would be nice - and seeing that torch near the path makes me thinking about dynamic lightning and shadows, but that would be wishful thinking, I guess.
    Nonetheless, good job Blizz!

  5. #5
    Step in the right direction for nights I think. I'd like to see darker nights outside Draenor as well.

  6. #6
    The Lightbringer Aqua's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    Under your bed
    Posts
    3,587
    Woo some darkness at last. I mean ...'not being able to see other players' is completely bullshit of a reason to lighten up the night when everyone uses bars to determine where another player is.

  7. #7
    Deleted
    As people said, these nights are a step in the right direction. Not the final product I would like to see but definitely a nice start.

  8. #8
    Quote Originally Posted by moveth View Post
    Im glad they are relooking at the faces.
    It's not a relook. Work in progress means in progress. It would be ridiculous not to put anything on beta until it's "done." Kind of defeats the purpose.

  9. #9
    Quote Originally Posted by Yzak View Post
    I think they could take it a bit further by adding it as an adjustable setting. For those that want truly DARK nights, and for those that prefer the current set and go.
    Turn the brightness all the way down on your monitor for all the thrill of trying to kill stuff through audio cues alone all while staring at your own dopey reflection. The answer was in front of us all along!
    Quote Originally Posted by Zapheiros View Post
    This. Please can Blizzard get their act together and get the art department to start working on class balance. It's getting ridiculous.
    Quote Originally Posted by Illana View Post
    It's like when you grunt when you hit the ball in tennis, the exhalation of air gives the shot more power.

  10. #10
    Dreadlord Ibbi's Avatar
    15+ Year Old Account
    Join Date
    May 2008
    Location
    California
    Posts
    914
    I know it's still in the works, but the difference between night and day in those Draenor pics is laughable.

  11. #11
    Didn't we have night effects some years ago before it suddenly disappeared? I distinctly remember cozy night times while questing or wandering cities

  12. #12
    makes me want night elf males sooner so we can give them feed back aghhh

  13. #13
    Quote Originally Posted by Yzak View Post
    Difference between adjusting light sources and overall screen brightness. Nice attempt at being humorous... not.. quite there yet though.
    I suppose I should apologise for having a friendly chuckle.
    Quote Originally Posted by Zapheiros View Post
    This. Please can Blizzard get their act together and get the art department to start working on class balance. It's getting ridiculous.
    Quote Originally Posted by Illana View Post
    It's like when you grunt when you hit the ball in tennis, the exhalation of air gives the shot more power.

  14. #14
    Just edited one of the night pictures and this is what I feel could be more like real night!



    Maybe too dark? Would be cool if we could use torches and maybe even flashlights to light our way!

  15. #15
    Still, it's not the dark as night. It looks like a cloudy afternoon, not night. You can barely see the around in a place with poorly lighted up. But in those pictures, you can see a very far distance with many details, it's just so bright. Blizzard needs to work more on that.
    Last edited by Scarletlion; 2014-07-06 at 10:57 PM.

  16. #16
    Deleted
    i'm digging the "darkerNightsSpire1.jpg" one. the rest is just meh. there is still some hope left though.

  17. #17
    "Darker nights". Sounds really good. However, when a 12 year old goes from Elwynn to Duskwood and pees his/her pants, THAT is when we have nights dark enough.

  18. #18
    Legendary! Vargur's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    European Federation
    Posts
    6,664
    Quote Originally Posted by Mucrush View Post
    Just edited one of the night pictures and this is what I feel could be more like real night!



    Maybe too dark? Would be cool if we could use torches and maybe even flashlights to light our way!


    But then you'd see nothing while flying....
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


  19. #19
    Holy Jesus whats wrong with these guys bashing on the faces,that forsaken side by side pic looks close enough to me...OFC its not the same,because...its not the same(duh)whats so hard to understand about that.
    I understand now why they were so unsure about updating those models...it seems ppl find reasons to complain about everything,im sure they will try to make them as close as possible but it will never be the same,if you want to look at the extremely outdated model be my guest,last time i checked they said it would be made available.

  20. #20
    Darker nights?!?!?!?opw34nw35opnsop nso tthank you

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •