Thread: Heroic Thok 25m

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  1. #1

    Heroic Thok 25m

    So our guild has killed him once, but every time we get up to him, it seems that all we do is wipe. Our biggest problem is the bat phase imo. We blow all of our CDs in phase 1 to get it to 28 stacks but then when the bats come up, we get to only about 8-10 stacks. Is there anything you guys could suggest that would help? We usually have 3 Paladins that chain their Devos and take Clemency and BoP a healer and then BoP a DPS for bats.

    Our healing comp. is usually: 2-3 Resto Shams, 2 Disc/Holy Priests, 1 Holy Paladin, and sometimes a Resto Druid.

  2. #2
    My guild simply forces P2 at 8ish stacks in poison phase, we stack when bats reach 10-20% health.
    As long as your dps is solid, you should be able to kill the boss easily if you can reach ~28 stacks of frost phase 1.
    Which you should, since all CD's used in P1 should come back up by then.

    Also, make one of your dps/tanks stun the big bats when they start aoe-draining HP, reduces raid damage immensively.

  3. #3
    We intentionally end the bat phase shortly after the bats appear. I haven't noticed how many roars we reach when the RL calls to stack up.

  4. #4
    Quote Originally Posted by soakeyy View Post
    So our guild has killed him once, but every time we get up to him, it seems that all we do is wipe. Our biggest problem is the bat phase imo. We blow all of our CDs in phase 1 to get it to 28 stacks but then when the bats come up, we get to only about 8-10 stacks. Is there anything you guys could suggest that would help? We usually have 3 Paladins that chain their Devos and take Clemency and BoP a healer and then BoP a DPS for bats.

    Our healing comp. is usually: 2-3 Resto Shams, 2 Disc/Holy Priests, 1 Holy Paladin, and sometimes a Resto Druid.
    Umm, most of the cooldowns you used for the earlier stacks on the previous phase should have been up for the bats. We also save a boomy/kitty tranq for the first few stacks while waiting for the devos to come back up.

    Cooldowns really shouldn't be a problem for 25 mans.
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  5. #5
    Quote Originally Posted by PosPosPos View Post
    Umm, most of the cooldowns you used for the earlier stacks on the previous phase should have been up for the bats. We also save a boomy/kitty tranq for the first few stacks while waiting for the devos to come back up.

    Cooldowns really shouldn't be a problem for 25 mans.
    If they aren't kiting the boss around to +15 stacks then no, they won't be. The most "normal" amount of stacks during the kite phase are 11 or so (entrance->back of the room->entrance->back of the room->entrance and phase shifts) as after that, you have to rely on coordinated speed boosts and portals around the room rather than just back and forth (as he can reach one end of the room from the opposite within a fixate).
    That said, getting to 8-10 stacks during poison is fine. That's what we did during progress, and it was never an issue (and our first kill went more than a minute over the enrage due to kite phase).
    Pushing the poison phase for too long might just end up with you having to cut time in the fire phase either way, and the poison phase is by far the most taxing one to keep healing due to the poison (fire will end up pushing you eventually due to the logistics of it, but there's no "extra" damage going around).

  6. #6
    Deleted
    we go 25ish stacks -> 5 fixates -> 8-10 stacks -> 5 fixates -> 25ish stacks -> 5 fixates -> lolfire phase and kill.

    We have a cd for just about every 2 screeches. cds from first round of going to 25 stacks are back up the second time you need to go to 25 stacks.

  7. #7
    We run a similar comp. 2 rshamans, resto Druid, disc and holy priest, and holy paladin. Devo train starts at 6 stacks, during devo shit like dps shaman tides or vampiric embrace is used. Devo chain ends, Bop and divine hymn > tranquil > one shaman ascendence and the rest of our defensives. We transition around 26-28 stacks, usually at around 65%-68% hp.

    We go through six fixates (as soon as he finishes kite number 6 open the gate). The reason we push 6 fixates is so we can get a devotion aura and tide off CD. Gateways from locks are huge. Once bats are in bop a shaman so he can pop everything., second shaman can drop tide if you need it. First paladins devo aura should be off cd at around the 4th roar. At that pint we just lust and shit on em. Once they die stack.

  8. #8
    We recently had issues with getting to through phase 2 with enough dps and we found that we go to 29/30 stacks and then open the gate at 12 acceleration with hunters and rogues trying to bait out the fixate so that they can use their speed boosts and feign/vanish if needed) and if we do that right we get to use our 3 min cooldowns again for phase 2. We 7 heal it. To give you an idea of our cooldowns our comp is 3 paladins, resto druid, 2 resto shamans, 1 disc priest, 1 holy priest, 2 rogues, 5 hunters, 2 warlocks, 2 warriors, 1 ele shaman, and other dps that do not matter and we use devo chain at like 8 stacks.

    29 stacks > open gate at 12 fixates > 29 stacks > open gate at 12 fixates > 29 stacks.

  9. #9
    Ok...so our guild isn't the only one that had trouble beating the berserk on our first couple kills? good. But yea we usually go to 11-12 stacks depending on the fixate and then get to around 8 on the bats. Was just wondering what you guys thought, thanks

  10. #10
    Quote Originally Posted by soakeyy View Post
    Ok...so our guild isn't the only one that had trouble beating the berserk on our first couple kills? good. But yea we usually go to 11-12 stacks depending on the fixate and then get to around 8 on the bats. Was just wondering what you guys thought, thanks
    If you go to ~28 stacks in P1 and then kite him 5 times, the second P1 begins exactly 3 minutes after the start. This means you can use exactly the same CDs as the first time, which greatly simplifies CD assignment. You should assign CDs according to P2 needs, and just use the same for P1 (e.g. Devotion Aura early so you can burn the bats during those).

    After the bats are dead, healing-wise the second P1 is exactly the same as the first, so there's really no reason to go for a different number of stacks. Give your priests a mass dispel rotation, then the healers can fully focus on their job. BoP on healers is only worth it for major CDs (like Tranquility), otherwise it benefits some casters more IMO.

    Just let your healers practice to get to 28 stacks reliably, then you'll have no trouble killing him in the future.

  11. #11
    Another thing I want to mention is that we do not have any CDs in our rotation until about 8-9 stacks I believe. Is there a point to put a CD in at something like 5 or would it be a waste?

  12. #12
    Quote Originally Posted by Thalur View Post
    If you go to ~28 stacks in P1 and then kite him 5 times, the second P1 begins exactly 3 minutes after the start. This means you can use exactly the same CDs as the first time, which greatly simplifies CD assignment. You should assign CDs according to P2 needs, and just use the same for P1 (e.g. Devotion Aura early so you can burn the bats during those).

    After the bats are dead, healing-wise the second P1 is exactly the same as the first, so there's really no reason to go for a different number of stacks. Give your priests a mass dispel rotation, then the healers can fully focus on their job. BoP on healers is only worth it for major CDs (like Tranquility), otherwise it benefits some casters more IMO.

    Just let your healers practice to get to 28 stacks reliably, then you'll have no trouble killing him in the future.
    Thats basically what we do to..its actually really easy, and if you have melee players who have great aoe including a dk who can mass grip the bats..those bats go down in under 20 secs. CD rotation for healing shouldnt really be an issue, we found that dispelling the rebuff was more of a problem in the early stages when we were doing it...and once we strated it rite, it became a lot easier..easier enough to bring weaker players in on rotation.

  13. #13
    We Generally kite thok maybe 11 stacks, so on bat phase all 3 min cds are up, including healers. We just rotate our CDs and win. Stun the shit out of them and blow those cds!

    ALso if you have any spare shamans or warriors to use raid cds are great too. Whatever to stay from 0% hp

  14. #14
    Can confirm stunning is best, we were dying near end of bats, rotated - Mocking Banner/Gorefiends Grasp to melee > War Stomp > Sshockwave > Solar beam > Shadowfury's > Solar Beam > Shockwave > Dead at around ~6-8 depending on procs

  15. #15
    Deleted
    we keep most of our dps cooldowns and potions for the bats so we get rid of them quickly before they become a real issue.

  16. #16
    Blademaster Skillfall's Avatar
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    You shouldn't need to pot, depending on your gear level/ comp but it could certainly help out. After about 4-5 pulls and some minor cd adjustments for phase 1 we were reliably getting into phase 2 then inevitably dying to bats for a few pulls, several minor adjustments later, a devo saved for bats, coordinated stuns and they died before acceleration 6-7 every time.

  17. #17
    On the other hand, Trogxar, if that's the "hardest" part of the fight (let's face it, if you don't need to save pots etc for bats, then you don't strictly NEED them to beat a 10 min soft enrage either), then why not just save them and get through that part :P.

  18. #18
    What we like to do is to stack into our 3 different groups during the poison phase, and once the bats spawn we stack and aoe stun them with monks/locks/shamans. Also have your priests MD every second set of poisons, so instead of MDing 5 poisons, you get 10 on the second. If you have more than 2 priests you can probably rotate for every poison stack.

    For the frost phase, if you allow Thok to fixate to the top of the room and open the jailor while he's on his way up, keep thok up there, which will allow the yeti to freely pass without anyone being hit by him. We didnt realise this until a few weeks later :P

  19. #19
    Blademaster Skillfall's Avatar
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    I don't disagree with using them there, it's definitely a good idea and really helps getting through that phase. That said though, it is also helpful if you are not having trouble with killing the bats to hold pots and use them in the ice phase and try to get into the ~10-12 % range before the 3rd fixate phase and skip having to use the fire phase altogether since it is arguably a easy way to wipe an otherwise kill if you could have killed it in the kite phase

  20. #20
    Quote Originally Posted by Trogxar View Post
    I don't disagree with using them there, it's definitely a good idea and really helps getting through that phase. That said though, it is also helpful if you are not having trouble with killing the bats to hold pots and use them in the ice phase and try to get into the ~10-12 % range before the 3rd fixate phase and skip having to use the fire phase altogether since it is arguably a easy way to wipe an otherwise kill if you could have killed it in the kite phase
    Pots are pots, as long as the second one is used with CD's, it's all good. Psn, ice, doesn't matter - it will all result in more damage either way. If they use them on bats and they die 3-4 screeches quicker, that's 3-4 screeches of pure boss dps :P.

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