Originally Posted by
Raugnaut
Once this is all balanced...
A) Tanks will take 25% more damage then dps.
B) Tanks will deal 25% LESS damage then DPS can. (The dps numbers for tanks will be about 75% of a dps's dps).
A- Essentially cancels out the baseline 25% damage reduction most tanks have, which means that casters essentially do the same amount of damage against a tank as they do against dps. For some tanks, they will do MORE damage against them compared to damaging a dps.
Of course, one may bring up the high amount of physical mitigation that tanks have. My counterpoint is that for ALL melee, at least 30% of their overall damage ignores armor. Warriors and Smash, Rogues and Poisons, Paladins and Holy damage, DKs and all their shadow/frost damage, Feral and bleeds, Enhance and elemental damage, Monks and Tiger's Palm, and Hunters and all their non-physical damage sources. So, for melee dps, the amount of extra armor on a tank will only result in ~10% less damage taken, with the tank's active mitigation being a larger pain then that. Melee won't have it easy against Tanks, but it won't be at the point of tanks stomping on melee. Casters will likely shit on tanks in PvP. Melee will find great pvp tanks a challenge to kill, but with good usage of self healing, kiting, ect, will be able to down them.
As for B- Tanks dealing 25% less damage then dps makes their higher health pool generally equal. As it stands, Warriors and Paladins will only have a moderate, ~20%, more health then DPS. Monks will have 40% more health, and then Druid and DK tanks, they could easily have more then 100% of a dps's health.
So, both Prot specs will likely be "weak" in PvP. Monks will be the more "neutral" spot in PvP, and their preformance should be balanced- fighting against a BrM will be about on par as fighting against any dps spec. Druids and DKs, however... Both specs will have enormous health pools, and both will have a high amount of self healing. Guardian will likely remain the FC king for the entirety of WoD, and Blood will likely become a commonly seen annoyance in arenas and random BGs.
Also, the biggest thing- Tanks will pretty much be unable to kill a healer, and vice-versa. A good dps of any spec can kill any healer, even though it might take an eternity to do so. Tanks will have NO chance of ever killing healers.