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  1. #141
    Deleted
    Draenei are followers of the light, warlock is a demon summoning class with shadow and fel energy spells

  2. #142
    Quote Originally Posted by Turkey One View Post
    A lot of these responses are a little bit silly when multiple people at blizzard have recently stated gameplay >>> lore. If enough people wanted it to happen it would probably happen. Night elf mages? Something seems similar here.
    what exactly was wrong with night elf mages? the high elves (who the night elves are descendants of) practiced the highest forms of arcane magics. are you people that fucking dense?

  3. #143
    Deleted
    Quote Originally Posted by rasako View Post
    well, Metzen would surely do it if he felt like it, but we'd probably burn his building down. That's far too huge of a change in lore to EVER even be remotely considered.
    Alliance Shamans, Paladin Cows, Gnome Priest's would all like to say hello.

    Not saying it wont ever happen because, Blizz like to mess with stuff. But as the lore stands (at the moment) there is never going to be a Draenei lock

  4. #144
    Allow me to clarify a few points:

    1. Draeneis are beings of light, light is what define them. When a Draenei lose the light, or you could say, lose hope, they become deformed and are called " the Broken". You can see many of them on Zangarmarsh or Swamp of Sorrow. And of course, they can be turned into demons by accepting the gift of Sargeras. You will be able to witness this transformation in WoD when one of them betrays the council and becomes Socrethar (for those who have no idea, he stands on a floating rock on Netherstorm, cool quest line)

    2. For those who aren't aware, when the former Titan, now know as Sargeras, fell into the corruption, he enslaved two powerful races that had great magical powers, the Eredar, and the Nazhreim. The particular feature of the Nazhreim is that they can posses bodies, and they like to do so to manipulate and enslave entire races (Balnazar in Stratholme is a good example) The Eredar instead, turns their servants into demons.

    3. The Eredar were once the inhabitants of a planed named Argus. They were incredible powerful magic users, but they Split into two factions at some point, the Man'ari and the Draenei. When Sargeras offered immortality and powers Velen, leader of the draenei refused, and Archimonde, leader of the Man'ari accepted. They were then charged with demonic powers, turning them into what we know now, and they took the original name of their species... Eredar.

    If a draenei would try to channel demonic energies would suffer a transformation, turning himself into an Eredar. You would then say that there is in fact, dranaei warlocks... but they belong to the legion, so they arent playable
    Last edited by JuanFiles; 2014-07-11 at 11:06 PM.

  5. #145
    So, 8 pages and no one has mentioned the draenei warlocks in Shadowmoon Valley in the beta?

  6. #146
    I haven't come across none. There are doomsayers and Maraad who is a "speaker for the dead" but don't remember any warlocks

  7. #147
    Quote Originally Posted by jcf190 View Post
    So, 8 pages and no one has mentioned the draenei warlocks in Shadowmoon Valley in the beta?
    STOP IT THEY'RE BEINGS OF LIGHT! YOU GET OUT OF HERE!

    On a serious note, there's nothing stopping Draenei from delving into Warlock magic. The majority of who followed Velen have made the Light their whole priority mainly because the Narru saved them. Have to remember the Draenei were big on Arcane magic before the Light, and we already know that Draenie can fall for power just like anyone else since look at KJ and Arch.

  8. #148
    Quote Originally Posted by jcf190 View Post
    So, 8 pages and no one has mentioned the draenei warlocks in Shadowmoon Valley in the beta?
    I can only think you're referring to the Sargerai, who are obviously evil. If not, please clarify.

    - - - Updated - - -

    Quote Originally Posted by Roamingstorm View Post
    STOP IT THEY'RE BEINGS OF LIGHT! YOU GET OUT OF HERE!

    On a serious note, there's nothing stopping Draenei from delving into Warlock magic. The majority of who followed Velen have made the Light their whole priority mainly because the Narru saved them. Have to remember the Draenei were big on Arcane magic before the Light, and we already know that Draenie can fall for power just like anyone else since look at KJ and Arch.
    These two sentences are in direct conflict with one another. The Eredar as they were known back on Argus, yeah, you're right. They can definitely be warlocks. The Draenei we know of today, bastions of light and antithesis to everything the Burning Legion stand for? Not a chance Velen would accept that of his people. The way Draenei society is, playable Draenei Warlocks just aren't feasible without a hefty bit of mental gymnastics, too much to be worth it.

  9. #149
    Quote Originally Posted by Valyrian Stormclaw View Post
    No. Warcraft is a heavily lore based series. A recton like that would very much throw off not only other articles of lore but also throw the playerbase into uproar. Rectons are something to be avoided (unless it's something really necessary, like Metzen "forgetting" that Medan even existed).
    They already do that! Regularly! They don't and have never given a single F*#k about lore when it comes to game play. If it messes up the lore, oh well!

    Quote Originally Posted by Valyrian Stormclaw View Post
    Because of lore: Draenei follow the Light (Even if they are of a mage profession, Draenei still revere the Light) and reject all forms of association with the Legion or the Twisting Nether (Where the Warlocks draw forth their powers of fel energies). Thus, no Warlock Draenei.
    Lore means nothing to blizzard and they have shown as much.

    Quote Originally Posted by Laqweeta View Post
    Can't lore always be changed though? Like it has many times before?
    They don't change the lore, the completely ignore the lore. Undead in lore cannot wield the light, yet we have holy and disc priests that are undead.

    Quote Originally Posted by WanderingBreezes View Post
    If you know the lore at all, you know why there are no Draenei Warlocks. Canonically a Draenei exposed to fel energy is either ascended and becomes an Eredar or they are broken and become, well, a Broken. There are no Draenei Warlocks.
    That is a BS excuse and you know it. They don't care one bit about the lore in regards to game play. That was obvious from the start with undead priests and now tauren paladins. Trolls were paladins Long before tauren by lore. The whole story behind cow paladins makes literally no sense.


    OT:
    The reason is they have each faction balanced with the class / race combos they can have. They don't really want to add anymore in. Why they are so set on these combos and this amount, idk. Maybe they will add them in one day. Who knows. All I know, anyone who honestly thinks the lore effects anything to do with this game is obviously blind to all the lore loop holes and blatant ignoring of any lore that goes on regularly in this game.

  10. #150
    Quote Originally Posted by Zantos View Post
    They already do that! Regularly! They don't and have never given a single F*#k about lore when it comes to game play. If it messes up the lore, oh well!


    Lore means nothing to blizzard and they have shown as much.


    They don't change the lore, the completely ignore the lore. Undead in lore cannot wield the light, yet we have holy and disc priests that are undead.


    That is a BS excuse and you know it. They don't care one bit about the lore in regards to game play. That was obvious from the start with undead priests and now tauren paladins. Trolls were paladins Long before tauren by lore. The whole story behind cow paladins makes literally no sense.


    OT:
    The reason is they have each faction balanced with the class / race combos they can have. They don't really want to add anymore in. Why they are so set on these combos and this amount, idk. Maybe they will add them in one day. Who knows. All I know, anyone who honestly thinks the lore effects anything to do with this game is obviously blind to all the lore loop holes and blatant ignoring of any lore that goes on regularly in this game.
    If your argument consists completely of "Well, they don't care about the lore!", then... you... don't have an argument, frankly. :/

    Bold is false, by the way.

  11. #151
    Quote Originally Posted by CalamityHeart View Post
    If your argument consists completely of "Well, they don't care about the lore!", then... you... don't have an argument, frankly. :/

    Bold is false, by the way.
    You're right, I don't have an argument. I wasn't arguing anything. I was telling the facts. Fact is, they don't care about the lore and walk all over it freely in the name of game play.

    How is the bold false? There is no lore before the third war of undead wielding holy magics. They used shadow magic to heal. The lore for them being able to wield it was made up as a way to explain in game mechanics since before that, lore wise, they were not supposed to be able to wield holy magic

  12. #152
    Forsaken can wield the light the thing is by wielding the light it causes them pain and makes them more alive which is not a good thing as they start being able to smell themselves decomposing, feel the maggots writhing through their skin things like that so it takes a very strong willed forsaken to wield the light just like it takes a strong willed person to be a warlock and not turn evil. The Light doesn't reject others as it's based on faith/belief.

  13. #153
    Quote Originally Posted by WintersLegion View Post
    Forsaken can wield the light the thing is by wielding the light it causes them pain and makes them more alive which is not a good thing as they start being able to smell themselves decomposing, feel the maggots writhing through their skin things like that so it takes a very strong willed forsaken to wield the light just like it takes a strong willed person to be a warlock and not turn evil. The Light doesn't reject others as it's based on faith/belief.
    Yes, that is the lore they created to explain the ones in game. Before the third war, that was not the case.

  14. #154

  15. #155
    Quote Originally Posted by Zantos View Post
    Yes, that is the lore they created to explain the ones in game. Before the third war, that was not the case.
    That's interesting, I didn't know that. However, what you said about them ignoring the lore instead of changing it is still false. A clear example of them changing the lore right there. It's not a bad change. Plenty of things have changed and evolved in the lore since WC. The way it is now is not a drastic or unreasonable change. A drastic and unreasonable change would be shoehorning Warlocks needlessly into the Draenei culture, for example.

  16. #156
    Quote Originally Posted by CalamityHeart View Post
    That's interesting, I didn't know that. However, what you said about them ignoring the lore instead of changing it is still false. A clear example of them changing the lore right there. It's not a bad change. Plenty of things have changed and evolved in the lore since WC. The way it is now is not a drastic or unreasonable change. A drastic and unreasonable change would be shoehorning Warlocks needlessly into the Draenei culture, for example.
    Well, its not cannon either.
    http://wowpedia.org/Cult_of_Forgotten_Shadow
    http://wowpedia.org/Priest#Forsaken_priests

    That is the cult of forsaken priests. At the very bottom is the only mention of them wielding the light. It is also linked to the Horde Player's Guide. A book that is not cannon and the only link the forsaken have to the light in any mention that I have been able to find. They also mention in the Q&A page about that book that its stuff may make it into the game, as the holy priests did.

    It is a clear example of them ignoring the lore. They ignored it and then when the lore people come out and go "wtf" they make up lore on the spot that they don't even consider canon. Its a mere way to explain in game mechanics. That is what I found by digging.

    So saying "lore" as a reason they wont add Draenei Warlocks is silly. Its purely a balance in numbers sort of deal. Lore may have a small part as to why, mainly because they don't want to pull something out of thin air again to explain them. It didn't work so well for Tauren.

  17. #157
    Quote Originally Posted by Zantos View Post
    Well, its not cannon either.
    http://wowpedia.org/Cult_of_Forgotten_Shadow
    http://wowpedia.org/Priest#Forsaken_priests

    That is the cult of forsaken priests. At the very bottom is the only mention of them wielding the light. It is also linked to the Horde Player's Guide. A book that is not cannon and the only link the forsaken have to the light in any mention that I have been able to find.

    It is a clear example of them ignoring the lore. They ignored it and then when the lore people come out and go "wtf" they make up lore on the spot that they don't even consider canon. Its a mere way to explain in game mechanics. That is what I found by digging.

    So saying "lore" as a reason they wont add Draenei Warlocks is silly. Its purely a balance in numbers sort of deal. Lore may have a small part as to why, mainly because they don't want to pull something out of thin air again to explain them. It didn't work so well for Tauren.
    I did some digging myself. Zarhym actually answers the question of Forsaken priests, outside of some non-canon guidebook. I assume you'll take a dev's words as canon?

    Q: Can you please explain how "light" works? The lore states that undead are physically incapable of using the light, much like the Broken, but then we have Forsaken players casting healing spells, and Sir Zeliek in Naxxramas using pseudo-paladin abilities.

    A: Without spoiling too much, we can tell you that wielding the Light is a matter of having willpower or faith in one's own ability to do it. That's why there are evil paladins (for example, the Scarlet Crusade and Arthas before he took up Frostmourne). For the undead (and Forsaken), this requires such a great deal of willpower that it is exceedingly rare, especially since it is self-destructive. When undead channel the Light, it feels (to them) as if their entire bodies are being consumed in righteous fire. Forsaken healed by the Light (whether the healer is Forsaken or not) are effectively cauterized by the effect: sure, the wound is healed, but the healing effect is cripplingly painful. Thus, Forsaken priests are beings of unwavering willpower; Forsaken (and death knight) tanks suffer nobly when they have priest and paladin healers in the group; and Sir Zeliek REALLY hates himself
    Here's the link. They didn't "ignore the lore" in this case. They changed it. And they do consider it canon, since this stance does not seem to have changed at all since 2010.

    And implying that lore plays a small part in an RPG as large as WoW is almost as silly as the concept of playable Draenei Warlocks. Gameplay > Lore is the philosophy in most cases, but despite that, lore is still a pretty big part of this game that people like. Undead Priests can explained away without much trouble. Not too much mental gymnastics. They can use the Light and be healed by the Light. It just hurts, really really bad. Try explaining away Draenei Warlocks as easily.

  18. #158
    Lore is there to supplement gameplay, not direct it.

    Remove all race-class restrictions. They're dumb.

  19. #159
    Quote Originally Posted by CalamityHeart View Post
    I did some digging myself. Zarhym actually answers the question of Forsaken priests, outside of some non-canon guidebook. I assume you'll take a dev's words as canon?



    Here's the link. They didn't "ignore the lore" in this case. They changed it. And they do consider it canon, since this stance does not seem to have changed at all since 2010.

    And implying that lore plays a small part in an RPG as large as WoW is almost as silly as the concept of playable Draenei Warlocks. Gameplay > Lore is the philosophy in most cases, but despite that, lore is still a pretty big part of this game that people like. Undead Priests can explained away without much trouble. Not too much mental gymnastics. They can use the Light and be healed by the Light. It just hurts, really really bad. Try explaining away Draenei Warlocks as easily.
    Personally it just sounds like what hes doing there is rewording the non-canon book. I say lore is minor because they can create it on the fly. He also seems to be a CM, not a Dev. So saying he can somehow make it canon is a bit weird for me to get behind since again, hes just rewording the non-canon book.

    A Draenei Warlock could be one who has turned their back on the light and given into the fel magics that constantly chase them from their home world in an attempt to gain greater knowledge and insight to their enemys. To that end they have learned how to fight like their enemies so that they can find a way to destroy them. While their original goal was merely a way to understand their enemy further, they have found that some members of their race are quite adept at wielding the demonic magics in such a way that they can become a valuable asset in their war against those who would threaten them.

    See? Easy to pull it out of no where. There are times when they wont even finish the lore like the Vash water zone in Cata. I mean, an elemental lord, a Really big deal, is kidnapped and nothing is said about him. It speaks volumes of the strength of the ones capable of capturing him and the threat they could pose to us since they hate us as well. Yet lets ignore that story to bring back Ragnaros.

  20. #160
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    Quote Originally Posted by Zantos View Post
    See? Easy to pull it out of no where. There are times when they wont even finish the lore like the Vash water zone in Cata. I mean, an elemental lord, a Really big deal, is kidnapped and nothing is said about him. It speaks volumes of the strength of the ones capable of capturing him and the threat they could pose to us since they hate us as well. Yet lets ignore that story to bring back Ragnaros.
    While it was ignored for other reasons, it's not hard to figure out that it will be resisted
    at some point. Blizzard has a habit of leaving some plot lines open to have room to go
    back to them later.
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    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

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