No, once you had a few league games with people saying "i only got that hero left" you'll know what i'm talking about especially if are near the games played / experience i have. That kind of thing you start to develop a rather low tolerance for as it's on par with map blindness.
Dear Matchmaker, thank you for placing a 50 game Cho player in my team against a team with two Rank 1 players.
TL;DR: Fuck you Matchmaker.
Interesting game. Im in QM as raynor cause i have starcraft quest and assassin quest. Well we get matched against a hammer on the immortal map. Apparently, hammer has enough range where she can go behind the first keeps from that little passage, and kill the forts without being attacked. Before we know it, the first fort is down but the walls are still up. We are all like WTF just happened? Happened to see her as shes doing it to the other fort, killed her, but when she came back she got it. Then she went through the middle gate and took one of the keeps down. Thats 3/4 bases down because of a sneaky hammer. I was just confused. We still won the game but i didnt know she could do that.
That moment when you lose a 35-minute game because Azmodan ignores teamfights and goes laning somewhere. And then dies. Over and over again.
At least I'm up to rank 14 again.
Just played what I'm pretty sure was my first Hero League game as Greymane. Played him a lot the last couple of days and really love his play style.
Ended up top Hero and Siege damage with fewest deaths (2 of our team's 23). Diablo (solo-tank) died every teamfight. Kael (ass) ran his mouth all game, claiming he carried and died about as often. Abathur (silenced) died way more than an Abathur should. Thankfully, our Morales was the only other person on the team with their head on straight.
Originally Posted by Darchi
So tired of people playing Hero League and 1st picking Cho'Gall leaving the whole enemy team free to counter it right from jump.
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This is why i hate Falstad's who think Gust is the best ult ever due to streams.
Ranged heavy comp against us, lunara, slyv, liming and even gazlowe (aka no real danger in melee without turrets) plus leoric.
First gust, knocks them out of range of my charge. Team wipes can't get to back end and li ming can do her thing from a distance.
Second gust, knocks both lunara who i got locked out of my apoc and gazlowe and liming who were channeling team wipes.
Third gust, again same as first.
4th pushes two heroes to a wall splitting up our team and putting theirs closer together giving their ranged access to our ranged while i was sitting there far away out of charge range.
5th, see first.
Seriously, even worse he took the 20 talent for it and so it kept knocking them back. While me and greymane were shit out of luck if he pulled that.
We were a head by forts and levels, game completely thrown near the end. Failstad indeed. So for everyone ever reading this if your enemy team has as good as NO MELEE HEROES THAT ARE CAPABLE OF KILLING YOU QUICKLY, THERE IS NO REASON TO TAKE GUST AS AN ULT.
MMR hell is definitely real. I'm in it myself. I can't understand why people would go into HL just to afk. These types are all over QM/VS AI as well but in HL - its crazy.
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What build would you prefer on Greymane? As in, which suits your playstyle the most?
I like the worgen centric build, GFTT with the cleave talent at level 20 works well. I have not tried him in QM yet though - only managed to get him to level 5 2 days back to try talents out and get a feel.With Worgen build he manages to do a lot of siege damage.
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Fog of War behaves differently on this map. There are some locations where you cant be spotted if you attack the forts (on top). FYI, Li Ming can also do this on the top forts. Most people don't look at those corners.
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Not often, mate
Anyway, I'd rather pick Thrall regardless of my comp so that I don't have to see the enemy payer picking that up and facerolling your team. Yes, I have 3 supports - rehgar who was not that great before his rework, malf, who is boring as fuck, and Li Li who I can play, but I pick her on limited maps, and a number of times, she's already picked. And I'll still prefer picking Thrall over Rehgar, because I perform better for the team as Thrall. Your 3 of each role rule would be better suited when bans come in. Even then, Its better to have a good roster of the role one is better at.
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Happens with everyone at some point. It will happen more when bans start. If you need a certain hero in the comp, then shout it out in the draft.
I like the standard Cocktail build. Really good on maps like Infernal Shrines where there's minions to kill or Towers of Doom (where I played that game) where you can poke for days.
Originally Posted by Darchi
made the mistake of queuing EU HL during the morning/early afternoon
2-10 and 300 mmr lost later, excellent reminder to never ever make that same mistake again
depends how much poke you feel you will need throughout the game vs how much time you expect to be able to spend in worgen form
Last edited by Dizzeeyooo; 2016-02-18 at 06:31 PM.
Yeah, early morning seems like the worst time to try for games.
Had a couple of snow days and with them came some painfully bad games.
Originally Posted by Darchi
This is the build I run 90% of the time. Very occasionally if they have beefy front line I'll go for this instead.
Last edited by Ryme; 2016-02-19 at 07:27 AM.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh