Looking back at scenarios after their addition in MoP, did they fulfill a niche that was needed?
Presumably the main reason they were made was so that 3 friends could run an instance together regardless of roles, and not need to find 2 extra strangers to join their group.
My argument is this: scenarios feel too much like instanced questing. Dungeons are good because they introduce you into working as part of a team, fulfilling your role, understanding basic boss mechanics to practice for raiding. Due to the lack of role structure in scenarios, they do not prepare you for raiding as well and therefore are little more than instances questing. Not only that, but scenario bosses cannot be as interesting/complex due to the possible lack of a tank or healer. Scenarios are great as solo quests (like Isle of Thunder, which was brilliant), but not as group content.
As resources will be spent making new scenarios instead of dungeons, we will likely get less dungeons than in previous expansions. Do people think scenarios were a good addition and a balance between them and dungeons is good? Or should they be scrapped and the focus be on more dungeons?
Not ripping into scenarios here, just a personal opinion on them and I'm interested to see what other's think.