1. #14681
    I see they nerf 4set t21 if you have CoF equipped. That was.. new.
    Okay, so I am gonna trap the blu..."FOR KAZ MODAAAAN"

  2. #14682
    4set BM value proved to be as OP as fury one Kappa.
    God forbids having synergies like MM...

  3. #14683
    Convergence of Fates now causes the Serpentstalker Guise 4-piece set bonus to be reduced by 50%. Developers' notes: With this trinket and the 4-piece set, instead of receiving 2.5 seconds of reduction per Kill Command, you'll receive 1.25 seconds of cooldown reduction per Kill Command.
    No synergy then for T21 4pc/Bracers/COF

  4. #14684
    hey nice guide nice support but I'd like to ask you some questions, why you use boots and waist on portal lady (saw this in your video on twitch). imo there is not enough aoe to benefit from the belt especially if you not doing the portals. Also I dont understand the choice of sidewinders in the coven fight. Is it worth? I guess its a marginal improvement at most. And would you recommend to use gloves/ring oder gloves/boots in any fight or is the 4p/2p combination always superior? Imo there is not enough mobility requirement to benefit from the gloves but maybe in mythic this could change.

  5. #14685
    Well, the belt is clearly worth it, we have statistics for that: https://www.warcraftlogs.com/statist...ies&dataset=99

    You can also just look at the top rankings for that fight and see Belt for basically everyone.

    Sidewinders on 2 targets does more damage than Trick Shot on one target, so if you can reliably use Sidewinders on the 2 bosses on Coven, it is worth using. I didn't use it for my first Heroic kill because I was more concerned about learning the fight, I used it on Normal the other day where things were a lot more forgiving. I'll definitely use Sidewinders next time.

    There are no fights where Gloves are better than 4+2+Boots.

  6. #14686
    Quote Originally Posted by Azortharion View Post
    Well, the belt is clearly worth it, we have statistics for that: https://www.warcraftlogs.com/statist...ies&dataset=99

    You can also just look at the top rankings for that fight and see Belt for basically everyone.

    Sidewinders on 2 targets does more damage than Trick Shot on one target, so if you can reliably use Sidewinders on the 2 bosses on Coven, it is worth using. I didn't use it for my first Heroic kill because I was more concerned about learning the fight, I used it on Normal the other day where things were a lot more forgiving. I'll definitely use Sidewinders next time.

    There are no fights where Gloves are better than 4+2+Boots.
    I dunno then you have boots and ring for every boss which is a meme.

  7. #14687
    I mean, sure, there's plenty of reasons to not like it, but nonetheless it is the truth. The value of gloves over boots is not nearly large enough to overcome the value of a set bonus.

  8. #14688
    Quote Originally Posted by Azortharion View Post
    I mean, sure, there's plenty of reasons to not like it, but nonetheless it is the truth. The value of gloves over boots is not nearly large enough to overcome the value of a set bonus.
    It's not about liking or disliking. It's always been a potent combo for progress. You are right about that even though I've tried 2+2 this week ring and gloves on vari. It wasn't breathtaking but it worked pretty well.

  9. #14689
    Anyone have any idea if CoF will still remain a good choice for MM after the proc nerf?

  10. #14690
    Quick maffs says, that this nerf will add 6 (maybe 7) seconds to Trueshot. So it should still be decent on ST, although the buffs to the Antorus trinkets might change that.
    Quote Originally Posted by Revi View Post
    Stop equating casual to bad, they're two different things.
    Casual refers to time/effort spent.
    Bad refers to skill.
    Your English isn't casual, it's bad.

  11. #14691
    Hello Azortharion; can you add again in the guide the import strings for CrucibleWeight addon please?

  12. #14692
    Quote Originally Posted by Eapoe View Post
    Anyone have any idea if CoF will still remain a good choice for MM after the proc nerf?
    It's lost a lot of it's value but if it enables you to have trueshot up for important phases it's worth probably more than anything else you can put in that slot

    - - - Updated - - -

    Quote Originally Posted by Tehterokkar View Post
    T20 is never going to be dropped for BM, at least during progress. T20 increases Burst and AoE dmg much more than T21 can ever do. And the 4pc T21 might never even give you an extra Aspect cast during a fight(or one that matters).
    with bracers and cof (since nerf was reverted) I think it will give you an extra one, maybe even two depending on length of fight

  13. #14693
    Quote Originally Posted by Illana View Post
    It's lost a lot of it's value but if it enables you to have trueshot up for important phases it's worth probably more than anything else you can put in that slot

    - - - Updated - - -



    with bracers and cof (since nerf was reverted) I think it will give you an extra one, maybe even two depending on length of fight
    Nerf wasn't "reverted" though, it was just changed to be baseline rather than situational. It's -3 seconds now rather than -4.

  14. #14694
    Quote Originally Posted by Dracodraco View Post
    Nerf wasn't "reverted" though, it was just changed to be baseline rather than situational. It's -3 seconds now rather than -4.
    There was a proposed 50% nerf for 4set t21 while wearing cof which they backed out on last second

  15. #14695
    Quote Originally Posted by Illana View Post
    There was a proposed 50% nerf for 4set t21 while wearing cof which they backed out on last second
    Right. But as already stated - they backed out of it because instead of just nerfing it for BM and fury, they decided to nerf it for *everyone* again. It's now -3 seconds rather than -4, with a little more agility on it to compensate.
    So it's not that convergence didn't get nerfed - it's just that they figured they might as well hit everyone rather than BM and fury specifically.

  16. #14696
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    Mythic dogs are terrible for Markman, when you get the fire side. Any suggestion on what is best to do on pure movement fights?
    Last edited by Youn; 2017-12-08 at 03:31 PM.
    [Youn- MM - 945 - Bleeding Hollow] , [Tsarin - Brewmaster - 908 - Bleeding Hollow]
    EN 7/7 - Mythic | ToV 3/3 - Heroic | NH 7/10 - Mythic | ToS 6/9 - Mythic | Ant 1/11 - Mythic

  17. #14697
    Quote Originally Posted by Youn View Post
    Mythic dogs are terrible for Markman, when you get the fire side. Any suggestion on what is best to do on pure movement fights?
    Get better at managing movement or go BM. Those are your options.

  18. #14698
    This is my kill video on Felhounds yesterday, I had fire debuff. It was a one-shot with no Lust off the pull (we just pulled for the memes expecting to wipe), so I was completely new to every aspect of the Mythic encounter at this point. Still managed alright despite some panicky moments. As for movement there are no magic tricks, just managing it.

  19. #14699
    So, I'm new to using simc and raidbots, but are there tweaks to be aware of or is it pretty set? After looking at the guide again and seeing potential for the Insignia ring, I have the best t2 NLC traits but shows boots/ring are better for me. How do I get it to run without an extra trueshot usage? Is there something to adjust the number or should I just adjust fight lengths?
    Forgive the ignorance with the system, please.

  20. #14700
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    From the looks of that fight you kept falling back out of the group to get shots. If I do that, our healers will say screw healing him. :P
    [Youn- MM - 945 - Bleeding Hollow] , [Tsarin - Brewmaster - 908 - Bleeding Hollow]
    EN 7/7 - Mythic | ToV 3/3 - Heroic | NH 7/10 - Mythic | ToS 6/9 - Mythic | Ant 1/11 - Mythic

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