I could be wrong, but gnomergan is broken out into wings these days (as is mauraudon, and BRD) in the dungeon finder.
I agree that 4 seems low, but it's what we got in mop as well (options in mop: Shado-pan, MSP, SSB, Temple.) Frankly, this time around they're spending a lot of their energy on making the rest of the leveling experience a bit more rich (and i'm sure there'll be plenty who will agree to disagree there.)
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It's probably because you have never played at the start. They were really hard compared to other heroic dungeons and there were many wipes even with teams who knew what are they doing.
OT: I thought that questing is enough, we'll have plenty of time. If someone want group content, no problem, we'll have probably many group quests. :-)
Still not entirely true. Shado-Pan Monastery, Scarlet Halls and Scarlet Monastery were infamously quick to wipe on trash (and Armsmaster Harlan because tanks would ignore adds and/or Blades of Light would kill half the party) and for some strange reason people have gotten severe memory loss about that.
Only if you're non-stop spamming dungeons in all heirlooms and with guild perk. Questing takes a good bit longer, around 24 hours. I've done it more times than I want to admit to since Mists came out. (Even with all heirlooms, it slows down considerably after ~45.)
Blizzard has forgone the route of taking risks with their stories and has decided that
pandering to the rebellious pre-teen mindset is a safer bet. Thanks Metzen.
the dungeons are already implemented, what are u talking about? what i am saying is not make more dungeons(even tho they will come 6.1 or 6.2 or w/e) is just make the max level normal dungeons be redistributed to the leveling experience instead; did u even read this thread?
afaik they have 2 groups of ppl, one for dungeon and one for raiding, so one should not affect the other's 'ammount/quality' of content
How many leveling dungeons did TBC have? ( And how much XP did they give / was it fun leveling in them ? )
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People should stop comparing the situation with TBC dungeons. The quality bar for the visual design is MUCH higher. Let me remind you that BC, besides some of the best dungeons in the game, also had some of the most HEINOUSLY ugly dungeons such as the entire Serpenshrine Cavern area, and Tempest Keep.
They look like something from the N64. Now compare these with WoD dungeons. There may be fewer but they are far better. I would rather take 1 dungeon over 3 crappy ones.
They weren't impossible to finish. The only one that was really really hard was Grim Batol. The other were certainly pretty hard as well, but doable most of the time.
OT: We only had 4 dungeons while leveling up in MoP as well, quite honestly I think it's stupid, the game could use more 5-man dungeons.
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It had 15 at launch, I think Coilfang, Shadow Lab and Shattered Halls were max level so that would make it 12 if I remember correctly. Also heroics were the max level content, so it was normal to have most of the dungeons be available as non-heroics while leveling.
Really? I actually liked the looks of the BC dungeons, aesthetically. They really fit the theme of the dungeon at hand. They've had seven or eight years to improve the quality of the doodads and such, so comparing the MOP dungeons to the BC dungeons in terms of looks (saying the BC are "N64") isn't really fair.
Now, shall we compare which ones were more "fun"? Which ones actually had you engage your brain instead of just lolroll through them? Looks aside, BC dungeons were more quality in terms of gameplay if you ask me. AND they managed to make more of them.
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