EDIT
Seems a pretty divided opinion. People want to keep the 'iconicness' of having Heart Strike, but agree (to an extent) that the prune was warranted because of the "overlap" of having a cleave vs. AoE that cost the same resource. While I personally think it's silly to remove either of them, lets focus on whether Blood needs something else to make it more enjoyable through rotational depth.
Lets say we get a single target Heart Strike that will, for 3 seconds after use, heal us for x% of damage taken. Think of it like an anti-stagger that we have to activate. Make Heart Strike usable during Crimson Scourge, give it the 20% death strike healing buff that Blood Boil and Soul Reaper give, and remove said buff from BB.
Would something like that be desirable? For those of us that want to keep Heart Strike for iconicness and such, and those who want more offensive rotational depth. Tuned correctly I think I personally would prefer that as a over the new Rune Tap. Problems would probably come from making sure there is synergy in all this mitigation.
Edit Edit: To clarify, many people are complaining about how they cannot find the depth that the devs are insisting is there. The devs are insisting simple rotations make for complex and deep gameplay. As I mentioned below, bigger named DKs like Renitat have gone back and forth with Celestalon with very similar concerns and nothing has changed.
Do you feel that Blood's problems would be fixed with an ability used rotationally offensively and defensively would solve most problems, or do you think it would create unnecessary complication in an age of excessive streamlining?
-original post-
An attempt at using a concise overlook on the positives and negatives of blood in beta, right now, as of 8/14/14, to hopefully provide a thought out reason to arrive at my final point (being thread title).
I'm going to totally disregard numbers, as they're still tuning them. I'm sure everything will tune out fine. (Hopefully )
Changes to Active Mitigation
After toying around with other tanking classes in MoP, prior to the initial WoD alpha notes, I realized how significantly more fleshed out other classes active mitigation has become. For example, Paladins having to make meaningful choice on when and what to spend holy power on, and monks having total control over mitigation by keeping buffs up; elusive brew and purifying brew, etc.
When comparing the interactivity with other classes, it became apparent that Death Strike did too much for one keybind. It functioned fine though, it being a heal, an absorb, and having to game it to make the most of it, but a single ability can only be so interesting before it gets dull, even if it is the button you press the most to keep yourself alive.
So to the WoW forums I went, providing the same rationale I just did: that DS did too much for one keybind, and needed some other ability to interact with it more for gameplay that was on par in depth as other tanks. I have never seen so many people bash anyone on a forum for an idea. "Blood's mitigation is better than paladins." "Death strike is fine, Timing DSs will be more compelling than any other gameplay you can come up with scrub" Etc etc.
The only thing I stated was that Blood needs something else to interact with DS other than timing, to keep the AM interactivity on par with other tanks in MoP. So they added that.
Current design with rune tap is a 50% damage reduction with a 3 second duration, 2 charges, 40 second recharge time. This is huge. It promotes better DS timing to assist with mitigation, since we lost a heal. Timing before large spikes of damage make us less spikey, and with the 30 second cd on will of the necropolis, I could see that being gamed to get extra rune taps off.
We're gaining more AM depth by expanding on an ability that does too much for one keybind. Death strike will be tuned to encourage you to make use of rune tap. All in all I'm very happy from a defensive point of view so far. However,
The effects of ability pruning
We're losing abilities that really negate the changes to mitigation. Raise Dead and Heart Strike.
Raise dead I am not upset about at all. It is a purely offensive cooldown which blood doesn't need, especially with DRW which functions as both offensive and defensive. It also weakens Death Pact, with the added healing absorption mechanic. Might give that talent tier more of a choice (but probably not.)
Heart Strike is a huge issue though, because Blizzard has created a familiar problem. Blood boil does too much for one button. It's boring, which has been expressed as feedback far more than the opposite. Even bigger named DKs like Raegwynn and Renitat are crying out to Celestalon on the forums over how uninteresting BB is.
Got blood runes and won't need to rune tap any time soon? Blood boil
AoE and need to do damage? Blood boil
Single target and need to do damage? Blood boil
Tanking 3 mobs and crimson scourge isn't proccing? Blood boil, because you can't heart strike.
Blizz removed HS because it's overlap with BB. There are plenty of ways to spread this overlap out, so there would need to be meaningful choice in which button to hit.
-Let crimson scourge give a damage buff to BB to make it's damage >HS in single target-3 target situations.
-Have BB and HS interact with SoB, and assuming a 5 stack system of 20% per stack, have BB give 1 stack regardless, and HS give 1-3 stacks based on how many targets it hits, which would make for a trade off for AoE tanking, the damage/threat vs. the healing bonus.
-Have HS an ability only useable when you dodge, or parry, and give it a CD.
It just pains me to see potential for gameplay dropped for such an arbitrary reason of "overlap of abilities," especially when Prot Pallys still have Crusader Strike/Hammer of the Righteous. Why not get rid of Crusader strike? Outside of Defense, offense is a part of the fight as well. It's almost like being told in WoD, half of your fight as a blood DK is being expanded on, so long as you're limited to a 3 button rotation with very little depth. It also pains me to see many others voicing the same concerns to Celestalon, who is just retorting about how it will be okay, and the sky is not falling, and 3 button rotations can still be full of depth. Blood needs HS,