3. Basic Gameplay without level 90 talents
0. Pre-combat buffs – Arcane Brilliance and Mage Armor (Mastery)
1. Mage Bomb – refresh Nether Tempest or Living Bomb when there is no more than one tick remaining
2. Arcane Power – cast when off cooldown
3. Arcane Blast – generate charges
- if you are under 3 charges and have 2 Missiles procs, cast Missiles *once* and then continue to build up to 4 Charges with Blast, after which you use any remaining Missiles
4. Arcane Barrage – use when you reach 4 Charges and have no more Missiles procs
- use at 3 Charges if there are no Missiles procs and you are under 80% mana
3.1 How to start a raid encounter
0. Pre-combat buffs
0. Countdown:
5 seconds - cast Evocation if using Invocation
4 seconds - cast Rune of Power if using Rune of Power
Mirror Image
Potion
1 second - Arcane Blast
1. Mage Bomb
2. Blast to 4 Charges
2.1 Cast Incanter's Ward at 4-5 Charges if damage is incoming
3. Refresh Mage Bomb
4. Fish for Missiles procs until you have 2
5. Use Macro - Arcane Power, professions use abilities, Trinkets with use abilities, Mana Gem (optional), Alter Time, Arcane Missiles (everything listed except Missiles is off the global cooldown so everything activates and Missiles get cast)
6. Missiles, Missiles, Blast, Barrage (if under the effects of Time Warp: Missiles, Missiles, Blast, Blast, Barrage)
7. Alter Time reactivates
8. Missiles, Blast, Missiles
9. Continue with usual rotation