Why do each of our specs have to do good single target, good aoe, and good cleave? Why cant we have a different niche for each spec?
MM could be the highest single target spec with lots of physical dmg, extended ranged shots (increase range on aimed shot?), and a sniper like play style. Why give chimera shot a cleave? Seems very unnecessary. Just buff the damage. Perhaps a physical dmg shot that replaces arcane shot, so that we actually have to make choices in our rotation other than aimed shot spam.
BM should be our go to cleave spec, still do pretty well single target, and focusing heavily on pet related dmg which it does. 2-3 targets bunched up a lot of the fight? Beast cleave gogo. This spec should also be the easiest to play which would benefit the beginners, but produce slightly lower results than the other two specs when mastered.
Surv : Please Blizz redesign surv to be similar to a dot class focusing on multiple dots, high magic dmg abilities, dots that can proc something so that the more targets you have them on the more useful they are, increased trap dmg, etc... Please give Surv a CD that increases magic damage, dot ticks, allows black arrow to be applied to multiple targets, or something similar...
Think about play style and fun to play factors blizzard. We want to have to think sometimes when playing your game. If you simplify things too much people will get bored fast. I dont want every spec to be great at everything, but each spec should have its place.