Sticky stuff runs out eventually...if you know what I mean
Sticky stuff runs out eventually...if you know what I mean
In vanilla not only we crafted our own poisons and poisons were situational (double damage poisons or 1 instant 1 mind numb etc) but we also had to carry them. Typical rogue had 1-2 bags of poisons (Stacks of 20!!!!!) and 1 bag of vanishing powders and ofc 1-2 slots of blind powders (fadeleaf was so expensive blinding someone was an emergency tool and only rich rogues could afford it).
I do think 1 hour poison duration is small and I don't feel iconic or retro or whatever you wanna call it whenever I stop what I am doing to reapply poisons however it used to be TERRIBLE so the current state is actually an improvement.
To still make them somewhat interactive I guess. Every spec has their set of poisons they rarely change, you'd just apply the poisons once and.... maybe change them when you respec or w/e. Same goes for all other buffs, everything could just be an aura but they want some interaction with them.
Edit: These nostalgic people though!I do however share fond memories of leveling up my poison skill.
Just get Weak Auras. I made a Weak Aura to pop up an annoying symbol in the middle of the screen when ever my poisons weren't on. Worked for me, till I got used to paying attention to the duration.
back·stab·bing
ˈbakˌstabiNG/
noun
1.
the action or practice of criticizing someone in a treacherous manner while feigning friendship.
adjective
1.
(of a person) behaving in a backstabbing way.
It says nothing about the action of stabbing something from behind with a sharpened object. Also, alot of thing we backstab in WoW, either don't have a back, or don't expose it to us.
So no, unless they rename it to "Dragon-Achilles-Sinew-Cutter", the argument doesn't fly![]()
Last edited by mmoc486dcfca17; 2014-09-10 at 06:20 PM.
What I want to know is why I can't stab someone in the back with an axe. My Worgen has a stabbing animation when attacking with axes (I shit ye not), so it's not like it's that big of a deal to Blizzard.
Get the addon 'cyanide poison reminder' it's a god-send. No matter how many times I try not to use it, I always end up getting it again since it's so easy to miss your poisons running out if you're busy spamming arena/bgs/quests/whatever.
Or you could use this weakaura. It reminds you 10 min beforehand if your poison is about to fall off. Works for Deadly and Wound Poison, but non lethals could easily be added by some copying/renaming, but since I usually refresh all my poisons at once I did not see a point in adding them.
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I tend to just reapply them everytime i wipe or pull a boss. Sort of just a habbit i guess. The duration does make sense tbh otherwise what the point of even having poisons. The solution to your issue would be to just make poisons a passive which would eliminate the "button bloat" crusade blizz has been on but then it wouldnt feel as cool and make the rogue class more iconic to play. I wish they had a better animation rather than the generic fumble with our hands.
Well unfortunately for your argument; we are playing a fantasy dragon killing game. Since the spell is indeed called "Backstab" and the requirements are "Must be behind the target" it mean's that it's literally stabbing someone in the back.
That's what makes it so fun. It's not hard in raid encounters most of the time. After 30% health you don't even need to be behind the monster as Mut. The point is to keep specs versatile and not extremely boring. Go Mut if you want a 3 spell rotation.Also, alot of thing we backstab in WoW, either don't have a back, or don't expose it to us.
Because World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that the game has changed to become a tactical arcade lobby game, things like poison duration, reagents, etc. seem out of place. Hope that helps!![]()
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
Yes, you do. We call it parry.
That said, there's no magical barrier (even at 35% for mut. Really, check your numbers and abilities). Other than parry no melee spec has to stand in back to do max damage in WoD other than sub rogues (they do, however, want to stay alive). Backstab was removed from combat, renamed from assassination (with the positional removed), and is mechanically a setback with no tradeoff for the last remaining spec to have a positional requirement. You can now get parried during backstab, too. Most of the people arguing for a change to backstab are not arguing for it to be removed, either, nor to see ambush go, so there's little talk of a 3-button subtlety spec.
Thematically we've rehashed numerous arguments about the spell. Its name, which is discussed both as the contextual reference of betrayal and the literal "to stab in the back" (to which people frequently respond that you can absolutely stab someone in the back... from the front... to the point that several enemies have no back). People have talked about how it's an "iconic" rogue ability (which was shifted into subtlety and out of the specs that had it before over time). People have talked about "tradeoffs" (being in back means you can't waste energy on a parry - until WoD, where you can't be in front, but can be parried from the side). People have also brought up homogenization - but I personally have to ask, do you want the one thing that really sets you apart to be that you just can't function properly in solo PvE?
^ rehashed pages of argument for both sides.
I think Sub is the only spec that's stood out since the beginning of cata (and it still feels just a touch too much like "rogue" rather than its own spec). I've never thought that "you didn't actually attack because the mob turned around" was something that made it feel unique. The timer juggling of mid-cata and being able to get through encounters on 10-man with near-0 healing received was a blast and the difficulty was more present (imo) compared to other options. I find that's somewhat less the case... but removing the positional requirements of backstab doesn't make sub harder. It makes it a nudge less irritating.
That said, this was a topic about poisons. I think ringpriest, above, has the best explanation, but hopefully this post can help bring about some conclusion to the backstab argument.
Last edited by Kael; 2014-09-14 at 10:15 AM.
Rogue Forum Moderator (formerly Mugajak)
Former Electric Sheep Recruitment Officer (They're Great!) - Kaeldraens
Still I cry, tears like pouring rain, Innocent is my lurid pain.
from a qol perspective the buffs/poisons could be handled differently too nowadays... One could make a case for that....
As for suggestions regarding addons that track these things...
Really??
I would like to ask what good does an addon (weakauras etc do) for that matter? Buff icons flashing already nowadays.. They start flashing 2 minutes prior to the buff/poison falling off.. That's a hell lotta time to see that icon flashing, since well.. Icons don't flash normally.
I'd argue, if you don't see the icon flashing, you won't see the addon either.
"The pen is mightier than the sword.. and considerably easier to write with."
What does not beeing able to use backstab from the front have to do with number of buttons in your rotation ? Its an archaic stupid design, vhange the spell name to Stab and there we have it. Every class but rogue had positional requirements removed but. Rogues always get quality of life improvements last, it took them 5 xpacs to finally give us combo points on ourselves and when they finally do it they do it the wrong way with you internally casting redirect everytime you change targets rather than just having the CPs on yourself.