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  1. #481
    Just a heads-up:

    My subscription is no longer active. I cannot log in and make changes.

    Also, let me know if this works:
    http://www.mmo-champion.com/threads/...1#post34195057
    --- I barely got any feedback on it.
    The Boomkings(WIP) :: YouTube Project

  2. #482
    Quote Originally Posted by Cyous View Post
    Just a heads-up:

    My subscription is no longer active. I cannot log in and make changes.

    Also, let me know if this works:
    http://www.mmo-champion.com/threads/...1#post34195057
    --- I barely got any feedback on it.


    If this breaks I'll be done for >.< There are still no proper Eclipse Bar AddOns D:

    Will try the HFC Trinket auras as soon as I get them.

  3. #483
    The only HFC trinket I'm worrying about it that "Seethe" trinket. (The beam one.) That tracker uses a combat log check, though I could not test it.

    And I'll be back for 7.0 alpha/beta. After all, someone has to keep demand a new Moonkin Form.
    The Boomkings(WIP) :: YouTube Project

  4. #484
    Deleted
    pastebin.com/AZZ9f972

    This has a working starfall if anyone dont know what to do (cant post links yet)

  5. #485
    Deleted
    Quote Originally Posted by ariassh View Post
    pastebin.com/AZZ9f972

    This has a working starfall if anyone dont know what to do (cant post links yet)
    Is this just the starfall timer or is this the entire eclipse bar?
    My eclipse bar is still functional other than the starfall timer.

  6. #486
    Deleted
    Quote Originally Posted by Harzaka View Post
    Is this just the starfall timer or is this the entire eclipse bar?
    My eclipse bar is still functional other than the starfall timer.
    The entire dot+starfall bar so deleting the old one and putting that in should fix it. If you dont want to, you can type /wa and then click on Eclipse v2 - Starfall and Dots, then click on Starfall top BG, then click on the trigger tab and change the ID to 184989. Then you do the same thing for Starfall top, Starfall top cover, Starfall top frame.

  7. #487
    IIRC it had moonfire/sunfire trackers in it too, but you can just delete the non starfall related children in the group.

  8. #488
    Deleted
    I put in the Moonfire/sunfire trackers into it.. i pasted the entire group in, not just starfall

  9. #489
    Re-iterating, I can't log in to do this myself. (No active sub.)

    Do you guys feel like you need a Starsurge cooldown tracker? Like the actual cooldown displayed at all times.

    I wouldn't mind spending a bit to make a Lua-based Text-only WA module for it. We would easily place it under the SS tracker.

    Thoughts:
    - Will display multiple colors (White, Yellow, Red) :: White: 0-1 stacks of SS, Yellow: 2 stacks of SS, Red: 2 stacks and less than 10sec on SS cooldown
    - Displayed below the SS tracker (not anchored to it).
    - Takes about 30min to make, but most of it is you testing code it for me.
    - You literally just copy/paste Lua code into a basic Text aura and report the results.
    The Boomkings(WIP) :: YouTube Project

  10. #490
    Thank you for this, mine disappeared and I was going to look for this again.

  11. #491
    Starsurge Cooldown tracker is very useful, particularly when reaching 0 stacks and not knowing when it's up again until you look at the action bar which is a bit wonky.

  12. #492
    Deleted
    Quote Originally Posted by Cyous View Post
    Re-iterating, I can't log in to do this myself. (No active sub.)

    Do you guys feel like you need a Starsurge cooldown tracker? Like the actual cooldown displayed at all times.

    I wouldn't mind spending a bit to make a Lua-based Text-only WA module for it. We would easily place it under the SS tracker.

    Thoughts:
    - Will display multiple colors (White, Yellow, Red) :: White: 0-1 stacks of SS, Yellow: 2 stacks of SS, Red: 2 stacks and less than 10sec on SS cooldown
    - Displayed below the SS tracker (not anchored to it).
    - Takes about 30min to make, but most of it is you testing code it for me.
    - You literally just copy/paste Lua code into a basic Text aura and report the results.
    I personally dont need it but i can help you out if you still want to, PM me for Skype info i guess

  13. #493
    Deleted
    Hello everyone
    Can any1 make me a trigger for starsurge? ( so it only shows the icon if it is charging (i dont have 3 charges or if i am in combat) the reason i want this, is because it would be nice to be able to track them on your WA, even when not in combat.
    Thanks a lot!

    spell=78674/starsurge
    Last edited by mmocff2541257a; 2015-07-10 at 12:52 AM.

  14. #494
    In case anyone wants to test a starsurge recharge timer:

    1. Make a TEXT module.
    2. Add the code snippets to a custom text box "%c"

    Code:
    function()
        local SPELL_ID = 78674 -- Set to SpellID of tracked ability
        local chargesCurrent, chargesMax, cdStart, cdDuration = GetSpellCharges(SPELL_ID)    
        -- Function to check current number of charges to trigger
        local timeCurrent = GetTime()
    	local curCD = (cdStart+cdDuration)-timeCurrent
          
        if chargesCurrent < chargesMax then
    		if curCD > 5 then
    			return string.format("%.0f", curCD)
    		else
    			return string.format("%.1f", curCD)
    	else
    		return "--.--"
    	end
    end
    Last edited by Cyous; 2015-07-11 at 09:38 PM.
    The Boomkings(WIP) :: YouTube Project

  15. #495
    I get
    [string "return function()..."]:13: 'end' expected (to close 'if' at line 9) near 'else'
    Can't say I know anything about LUA, so I don't know how to fix that either. Is there an else if missing or something?

    Fixed it by plopping an 'end' where it wanted it and adding the code to triggers as well. Not sure if that's right, but it works.

    Cyous: Does this have the colors built in as suggested above? That would be actually really nice to be able to catch it from the corner of the eye.
    Last edited by Darktan; 2015-07-13 at 06:07 PM.

  16. #496
    Quote Originally Posted by Darktan View Post
    I get

    Can't say I know anything about LUA, so I don't know how to fix that either. Is there an else if missing or something?

    Fixed it by plopping an 'end' where it wanted it and adding the code to triggers as well. Not sure if that's right, but it works.

    Cyous: Does this have the colors built in as suggested above? That would be actually really nice to be able to catch it from the corner of the eye.
    Be sure to make an "Always Active" module (I think it's in Conditionals (which is in the "Type" field I think.))

    No colors yet, but not difficult to add.

    Code:
    --text module only
    function()
        local SPELL_ID = 78674 -- Set to SpellID of tracked ability
        local chargesCurrent, chargesMax, cdStart, cdDuration = GetSpellCharges(SPELL_ID)    
        local timeCurrent = GetTime()
    	local curCD = (cdStart+cdDuration)-timeCurrent
          
        if chargesCurrent < chargesMax then
    		if curCD < 5 and chargesCurrent == 2 then
    			return (string.format("%.1f", curCD))
    		else
    			return (string.format("%.0f", curCD))
    		end
    	else
    		return ("MAX")
    	end
    end
    Last edited by Cyous; 2015-07-15 at 10:49 PM.
    The Boomkings(WIP) :: YouTube Project

  17. #497
    Deleted
    I have tried the charge timer and it works correctly.

  18. #498
    Quote Originally Posted by GameSoEasy View Post
    I have tried the charge timer and it works correctly.
    Yay, I'll ask lappee to test some colors.
    The Boomkings(WIP) :: YouTube Project

  19. #499
    Dreadlord Frostyfire14's Avatar
    Join Date
    Feb 2009
    Location
    Northern California
    Posts
    793
    Sorry if this has been addressed, but everytime I open my world map this WA in particular moves to the left and collapses on itself. Known issue?

  20. #500
    Quote Originally Posted by Frostyfire14 View Post
    Sorry if this has been addressed, but everytime I open my world map this WA in particular moves to the left and collapses on itself. Known issue?
    Which group? Older ones move.
    The Boomkings(WIP) :: YouTube Project

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