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  1. #1

    optimal garrison setup for a raider

    hi,

    recently I was thinking about optimal garrison progression for my main raiding toon. basically I want to be able to plan the garrison setup for each level in a way that would benefit my raiding. below is my current idea for each of the levels and I would very much like to hear your feedback - maybe there are building bonuses that are very OP that I missed.

    Level 1
    • small: profession building #1
    • large: stables (no dismount for gathering, speed increase) or barracks (increase throughput of XP gain)


    Level 2
    • everything from level 1
    • small: profession building #2 or storehouse (if you have gathering profession)
    • medium: lumber mill (increase rate of gaining resources, chance of getting aphexis crystals), inn (new followers, dungeon mission), trading post (access to AH, 20% faster rep gain)


    Level 3
    • everything form level 2
    • small: storehouse, other profession building
    • medium: inn, trading post, barn
    • large: barracks (increase throughput of XP gain), bunker (free raid bonus loot roll)

    resources:
    Wowhead's building description
    level 1 setup
    level 2 setup
    level 3 setup

    so that's my proposed build order, maybe you don't agree with is (I would hope so, I don't pretend to be sure this is good) maybe you think some buildings should be left out or switched? any kind of feedback is much appreciated.

    also question regarding Scrap Yard building - does it have any use that would warrant taking it over a profession building? so far for me the gain is abysmal.


    let me know what you think.
    Last edited by hlx; 2014-09-23 at 11:21 AM.

  2. #2
    Wowhead has a tool for planning out your garrison if you also want to link that along with your post to give people a visual idea of what you are after.

    Edit: Like so. I didn't try for a raiding build but more for my own interests as an example. I also went straight to level 3 though.
    Last edited by Calfredd; 2014-09-23 at 11:16 AM.

  3. #3
    yep, used it for my research
    pasting links in a bit.

  4. #4
    But yeah everything looks alright but like I said, I didn't go for a "raider" build so I personally don't know what's better than what you have.

  5. #5
    For my raid toon, I'm going to be heavily inclined towards the Follower mission stuff.

    So (alliance versions):
    Dwarven Bunker (Large - for seals + the chance at quest loot being epic + follower gear)
    Barracks (Large - for extra missions + extra follower slots)
    Lunarfall Inn (Medium - extra missions, follower recruitment)
    Salvage Yard (Small - for gearing followers more rapidly)

    Why am I so focused on followers?

    Because they've got the raid missions which'll grant gear from the first raid instance in the difficulty beyond what you're doing.

    But it's only for the first raid! Yeah, but RNG is RNG & who knows which slots won't drop. Plus that's only this tier. There'll be tiers coming afterwards to consider too... if they keep going with this system, you'll want a beefed up range of followers that're G2G for next tier.

    The other stuff I'd be taking would be kinda class specific. It'd be whatever helps get me the 'best' crafted epics the quickest, and I haven't looked into the professions in detail yet personally. My understanding from friends is that you'll be able to cover this with a mix of two small plots + alts garrisons tho.
    Last edited by lakhesis; 2014-09-23 at 11:29 AM.

  6. #6
    Quote Originally Posted by Calfredd View Post
    Edit: Like so. I didn't try for a raiding build but more for my own interests as an example. I also went straight to level 3 though.
    what I am looking in this thread is to get info on why people made particular choices - for instance you picked mage tower over for instance, barracks which give you substantial garrison benefits.

  7. #7
    The Unstoppable Force Super Kami Dende's Avatar
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    As a Raider, I will be building whatever I feel like. Since because of the massive amounts of whingers there really isn't anything I would consider "optimal" in Garrisons.

  8. #8
    the only buildings i have set in stone is Barracks, Bunker and inn, the rest I will figure out when I got to it.

  9. #9
    You're missing salvage yard OP.

    You have a much higher chance to get weapon / armor enhancements / sets from crates of salvage than a mission that rewards one.



    All I've gotten and compared to 1 mission that rewarded an follower item upgrade.

    That's VERY important if you intend to get your followers ilvl up to 645 for the raid gear rewards from missions.

    Cookie Cutter for Raiders at level 3

    http://wod.wowhead.com/garrison-calc...KOz8D-JQ4cFGoA

    Small

    Salvage Yard (Follower ilvl upgrades)
    Open
    Open

    Medium

    Inn (Custom Followers Once a week, might be able to replace after getting follower)
    Lumber Mill (Garrison Resources & Apexis Crystals)

    Large

    Dwarven Bunker (Work orders for follower ilvl upgrades & Apexis Crystals)
    Barracks (+5 Follower max to 25 from 20)
    Last edited by Elvine; 2014-09-23 at 11:41 AM.

  10. #10
    Quote Originally Posted by Elvine View Post
    You're missing salvage yard OP.

    That's VERY important if you intend to get your followers ilvl up to 645 for the raid gear rewards from missions.
    granted, I didn't do much testing of salvage yard in beta but it looked really weak compared to proff buildings. maybe thing I was missing was how to get the salvage items to open in the yard (I think I got 2-3 over last couple of days)

  11. #11
    Quote Originally Posted by hlx View Post
    granted, I didn't do much testing of salvage yard in beta but it looked really weak compared to proff buildings. maybe thing I was missing was how to get the salvage items to open in the yard (I think I got 2-3 over last couple of days)
    Every time you complete a mission you have a chance of getting one.

  12. #12
    Deleted
    Quote Originally Posted by Elvine View Post

    Small

    Salvage Yard (Follower ilvl upgrades)
    Open
    Open

    Medium

    Inn (Custom Followers Once a week, might be able to replace after getting follower)
    Lumber Mill (Garrison Resources & Apexis Crystals)

    Large

    Dwarven Bunker (Work orders for follower ilvl upgrades & Apexis Crystals)
    Barracks (+5 Follower max to 25 from 20)
    this seems like best for raiders. But i still would pref order for it like

    Small
    Engi House (g lvl1)
    Salvage Yard(g lvl2)
    Open spot (pref second prof)

    Medium

    Inn (g2)
    LM (g3)

    Large

    Barrack (g1)
    Dwarven Bunker (g3)

    if you're aiming to get craft epic / upgrading fast, main prof small is kinda prio work starting work orders + prof mainparts making. For medium Inn seems like better option imo, because you're getting enough resources on leveling to up main places + saving up for Garrison 3 which requires lvl 100 + 2000 resources. Barracks is just better then Bunker on start, because you still wanna do follower quests when leveling.

    This is just from my eyes. Seems work good when live hits.

    edit1: came up to my mind, that you wanna start work those lvl3 pattern achies asap. so proffing first small would be best option for it.
    Last edited by mmocda417680f2; 2014-09-23 at 12:00 PM.

  13. #13
    Mechagnome chaddd's Avatar
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    Quote Originally Posted by lakhesis View Post
    For my raid toon, I'm going to be heavily inclined towards the Follower mission stuff.

    So (alliance versions):
    Dwarven Bunker (Large - for seals + the chance at quest loot being epic + follower gear)
    Barracks (Large - for extra missions + extra follower slots)
    Lunarfall Inn (Medium - extra missions, follower recruitment)
    Salvage Yard (Small - for gearing followers more rapidly)

    Why am I so focused on followers?

    Because they've got the raid missions which'll grant gear from the first raid instance in the difficulty beyond what you're doing.

    But it's only for the first raid! Yeah, but RNG is RNG & who knows which slots won't drop. Plus that's only this tier. There'll be tiers coming afterwards to consider too... if they keep going with this system, you'll want a beefed up range of followers that're G2G for next tier.

    The other stuff I'd be taking would be kinda class specific. It'd be whatever helps get me the 'best' crafted epics the quickest, and I haven't looked into the professions in detail yet personally. My understanding from friends is that you'll be able to cover this with a mix of two small plots + alts garrisons tho.
    These are the buildings I basically mapped out for myself as well. I currently have tailoring and eng on my main raider as well. I may drop tailoring and go with just bc/eng or herbs/eng, not sure yet. I was originally thinking that I am going to want to craft a bunch of gear. However the mats costs seem pretty steep and it is more likely I will loot something before making it.
    The light that burns twice as bright burns for half as long - and you have burned so very, very brightly.

  14. #14
    Deleted
    Note that the Dwarven Bunker also has a chance to give you follower gear. (I got a 645 wep in my first work order).
    And also, when your garrison is lvl 1 you HAVE to build the barracks, since it is for a quest. You can always build something else later down the line, but it will probably be too expensive before you have the rest of the plots covered.
    The barn also seems fairly important, since it's currently the only way to get savage blood, which is needed to upgrade crafted gear to 655-665.
    Last edited by mmoc840776f426; 2014-09-23 at 02:47 PM.

  15. #15
    currently Savage Blood seems to be tradable http://www.wowhead.com/item=118472/savage-blood
    which means it can be either bought on AH or produced on an alt's garrison

  16. #16
    my plan and some motivation for it is

    Small

    storehouse mandatory for everyone. It gives you extra active work orders so instead of working on 1 thing at a time all buildings will work 2x times faster.

    Note: To unlock level 3 for the extra work orders you need to loot 10k gold in draenor. Should not be a big problem, In the first weeks just grind a bunch of mobs and dailies and you will get it quickly. I spent over 10 hours grinding motes in various places in the first week of MoP so getting 10k looted I doubt will take long.

    Salvage Yard mandatory. It gives you weapon and armor upgrades to your followers so you can gear them up quicker and do harder missions for seals/gear quicker.

    1 profession building. Pick the profession you have that gives you the best epic gear. I have JC and alchemy and alchemy only gives quicker crafting of greater flasks so no gear. JC gives you 650 epic necks. You NEED the profession of the building you are making because you get daily cds but the building will give you 3 extra daily cds with a storehouse and even more upgraded so it speeds up the 50 daily requirement for most epic items.

    Medium

    Trading post mandatory Garrison resources is a big limiter for me in beta at least and this thing lets you trade Gold>Resources and if you got a overflow months in you can turn it back to gold and it gives you a local auction house.

    Inn/Lumber mill I need to try this out more I haven't played around with it enough. If resources is a big bottle neck go with lumber mill but you might need the new followers to complete harder missions.

    People who have tested Lumber mill please help me out by saying what kind of resources you are getting from it and how much time it takes to get all the timber and stuff together. Also how hard is it to farm garrison resources from like rares? I am 100% bottle necked on garrison resources when I hit 100 because I need to upgrade most buildings and it costs a ton after just getting town hall to 3.

    Large

    Barracks mandatory Baracks give you faster leveling of followers and more followers so you can match missions/followers better. The biggest thing is that at level 2 you get bodyguards that follow you around offering you teleports back to your garrison and give you a summoning portal if you level it up enough.

    Dwarven Bunker Small upgrade but only one that give you a benefit as a raider. You have a small chance of getting a Weapon Enhancement Token from work orders that lets you upgrade your followers item level. Work orders cost garrison resources and you might be better spending them somewhere else though. The bunker also gives you one bonus roll but keep in mind that there is 4 other ways of getting these and as a raid it will give you 0 benefits. It's a good building for the lazy raider who don't want to spend effort outside raiding but you can get a better building. Assuming you saved some gold you can just buy tokens with gold for the first months while you use the other buildings.

    Mage Tower might rival the bunker because it lets you quick travel around 3 out of 6 waypoints in draenor. Best setup would be 1 waypoint for each raid and then 1 spare for fun. When you raid and clear the first raid you can quick travel to the second raid instead of wasting time running. Quick travel just sounds like it's really nice as well.

    http://wod.wowhead.com/garrison-calc...mROz8D-JQ4cFGo This would be my ideal garrison.

    edit: Just to clarify this for my list and for me time spent is pretty much irrelevant.I assume unlimted gold, alts just for max benefits on my main. "Mandatory" is a building I consider has no rival in terms of power boosts to your main character
    Last edited by Axelond; 2014-09-23 at 03:37 PM.

  17. #17
    Raiders are better off picking the crafting building related to their armor-type first for extra daily cd mats so that they can craft/upgrade (you should have this profession as well) their Helm, Legs and Chest. Helm option may change depending on whether or not the MC Helm has a meta gem socket, if so then Shoulders. One exception may be healers depending on how strong it'll be to have 2x JC rings + 1x JC neck for some extra Spirit.

    Lumber Mill will only be worth snagging to get one piece to 655 and that'll largely be dependent on the armor slot (assuming ~850 a day you can expect to have ~14000 by the day Raids unlock).

    Doesn't really matter what else they pick after that though.

  18. #18
    So, in the third phase, you are demolishing your stable (in case you choosed that in step 1) in order to have a barrack and a bunker?

  19. #19
    Stood in the Fire Zeakeal's Avatar
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    the barn lvl 3 is super important for bloods for epic crafting. All the professions need em. (edit: bunker isn't really needed. reroll coins are easy to get)

  20. #20
    some good ideas here guys - I will be going over them soon.
    one additional question though: in Gorgrond I think the garrison outpost gave you a chance to build lumber mill - is there a correlation between that one and the mill in main garrison? does the gorgrond one counts or does it only affects questing in that zone?

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