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    Bloodsail Admiral Denizly's Avatar
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    Comprehensive guide to building up your Garrison

    Greetings, fellow champions of Azeroth

    In this guide I shall explain the basics of setting up your Garrison. This includes a detailed look at each building, upgrading your garrison, which buildings you should make and why, how the garrison integrates with and affects your leveling, and its impact on the end game. A big read follows so brace yourself.
    Do note that i am running a blog on the subject of garrisons, and all the info you see here and much more can be found there:
    BLOG IS TEMPORARILY UNAVAILABLE!

    TABLE OF CONTENTS

    1. Basics

    2. The Buildings
    2.1 Small Buildings
    2.2 Medium Buildings
    2.3 Large Buildings
    2.4 Bonus Buildings
    2.5 Blueprints
    2.6 How to Choose a Profession Building
    2.7 The Shipyard

    3. Build Orders
    3.1 for Leveling
    3.2 for Raiding
    3.3 for Gold Making
    3.4 for Altoholics
    3.5 for PvP

    4. Outposts

    5. Guides
    5.1 Garrison Resources Guide
    5.2 Apexis Crystal Guide
    5.3 Daily Assault Guide
    5.4 Garrison Invasions Guide
    5.5 Music Box Guide

    6. Missions
    6.1 Follower Mission Types
    6.2 Follower Mission Rewards
    6.3 Navel Missions

    7. Followers (basics)
    7.1 Traits and Abilities

    8. FaQ Section




    1. Basics

    What the Hell is a Garrison?!

    A garrison is your very own piece of land. It's a foothold on Draenor that serves as your main base of operations! It provides you with everything a standard quest hub would provide (except quests) and much much more. It is presented to all characters at level 90, and it's completely unavoidable. So what's the point?

    Why you NEED the Garrison:
    - to level up ofc, a lot of major quest lines are phased and will not be available to those who haven't set up a Garrison
    - to gain access to Ashran the new world pvp zone (mage portal is only alternative)
    - to start the Legendary quest line at 100
    - to collect Apexis Crystals which act as currency for gear and items gained from WoD factions

    Do note all that I just mentioned can be done from a lvl 1 garrison. If you hate and don't want to deal with Garrisons you can just complete the introduction and forget about it.

    What BENEFITS does a Garrison provide:
    - access to a mine and herb garden that will spawn random Draenor minerals / herbs each day for you to harvest (no profession required to gather them )
    - access to a fishing hut and pet menagerie that offer daily quests
    - access to a large arsenal of buildings that provide a special bonus to you
    - access to profession buildings that provide you with the ability to make selected crafts from a specific profession ( all professions, not only the 2 you got )
    - most buildings provide work orders, which can be used to trade materials for other things ( details for each building later )
    - followers, or and army of them, that can run missions for you and reward you all kinds of stuff ( even raid gear )

    The garrison itself has 3 levels, each increasing the size, number of plots for building, and the appearance of the whole base.

    Garrison can be upgrade to level 2 after you do the following:
    -Alliance: Do Into Twilight, and the 4 that follow, once turned in your garrison guy will spawn to alert you of an invasion, this will then have you quickly upgrade
    -Horde: Finish Return to the Pack

    Garrison can be upgrade to level 3 once you hit 100.

    2. The Buildings

    The core of each base are it's buildings, and your garrison is no different. Players will have a lot of buildings to choose from, as garrisons support only a fixed amount (you can replace a building at any time with another tho). Based on the level of you garrison you will have the following amount of plots available:

    Garrison lvl 1: 1 small + 1 big
    Garrison lvl 2: 2 small + 1 big + 1 medium + bonus buildings
    Garrison lvl 3: 3 small + 2 big + 2 medium

    Do note that the above amounts are totals, not additional plots you get with the upgrade.

    2.1 Small Buildings

    All of the Small Buildings (excluding the Salvage Yard and Storehouse) have the following in common:
    -At level 2 they you can assign a follower with the specific profession trait to work at that profession building
    -Each profession building allows production of that profession’s Draenor items
    -Each profession building provides additional stuff to characters with that profession
    -Work orders: 7, 14, 21 (by level respectively). Each work order takes 4 hours to complete
    -All Level 3 blueprints are purchasable once Work More Orders is complete (excluding salvage yard and storehouse)
    -Construction costs: 150g and 50GR (lvl 1); 300g and 100GR (lvl 2), 500g and 300GR (lvl 3)
    -You may have a maximum of 3 Small Buildings at any time. Each garrison level adds 1 more plot.

    Here are all the Small Buildings:

    Alchemy Lab
    Level 1: Allows production of Draenor alchemy items. Full list
    Level 2: Allows production of Draenor stat potions. Full list
    Level 3: Allows production of Draenor flasks. Full list

    If your character has Alchemy:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Alchemy, used as a currency for said Draenor recipes (1 for potions / flasks, 5 for greater flasks)
    -at level 3, enables production of greater flasks.

    Work Order: 5 Frostweed for 1 Alchemical Catalyst and sometimes some Sorcerous Fire or Sorcerous Water At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Adds a daily quest that awards random Draenor potions for free. You may choose which potion is awarded, but they will be BoP.

    Enchanter's Study
    Level 1: Allows disenchanting (can't DE epics). Allows production of Draenor enchanting items. Full list
    Level 2: Allows production of Breaths for neck and cloak, Gift enchants for rings . Full list
    Level 3: Allows production of Gift enchants for cloaks and necks . Full list

    If your character has Enchanting:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Enchanting, used as a currency for said Draenor recipes (1 for all non weapon enchants, 5 for weapon enchants)
    -at level 3 allows crafting of all weapon enchants

    Work Order: 5 Draenic Dust for 1 Fractured Temporal Crystal and sometimes some Sorcerous Fire or Sorcerous Air At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Allows purchase of visual enchants (illusions). These act as transmog enchants for weapons (no stats just visual over the stat one)

    Engineering Works
    Level 1:Allows production of Draenor engineering items. Full list
    Level 2: Allows production of ranged weapon enchants. Full list
    Level 3: Allows production of pets and toys . Full list

    If your character has Engineering:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Engineering, used as a currency for said Draenor recipes (1 for everything, 5 for weapon upgrade, 15 for another weapon upgrade)
    -at level 3 allows crafting of all remaining stuff

    Work Order: 2 True Iron Ore and 2 Blackrock Ore for 1 Gearspring Parts and sometimes some Sorcerous Fire or Sorcerous Air At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Sells unique items of which you can only have 1 on you (bank access, mailbox, trinkets).

    Gem Boutique
    Level 1:Allows production of Draenor basic jewelry. Full list
    Level 2: Allows production of regular gems and the item that rerolls stats on items. Full list
    Level 3: Allows production of epic jewelry. Full list

    If your character has Jewelcrafting:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Jewelcrafting, used as a currency for said Draenor recipes (1 for jewelry/regular gems/stat reroll item, 3 for toys, 5 for greater gems, 15 for item upgrade similar to engineering one)
    -at level 3 allows crafting of all remaining stuff

    Work Order: 5 Blackrock Ore for 1 Taladite Crystal and sometimes some Sorcerous Earth or Sorcerous Air At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Offers a daily quest to craft an item that vendors for a lot of gold.

    Salvage Yard
    Level 1: Allows Salvage to be occasionally recovered from missions.
    Level 2: Increases your chance at recovering Salvage from missions. In addition, you may now discover follower items in Salvage.
    Level 3: Greatly increases your chance at recovering Salvage from missions. In addition, you may now discover player items in Salvage. You now get this container.

    Level 1 blueprints: Rewarded from the quest Flame On
    Level 3 blueprints: Purchasable once the achievement Salvaging Pays Off is complete.

    How salvaging works:
    -Successful Level 90-94 missions will only award a Bag of Salvaged Goods (level 1 reward) regardless of the level of your Salvage Yard.
    -Successful Level 95-99 mission will reward a salvage crate appropriate for your current Salvage Yard.
    -Successful Level 100 missions will now always reward a salvage crate appropriate for your current Salvage Yard.
    -Failed missions of any level will never award a salvage crate.
    -Tier-3 salvage recovered from Follower missions no longer has an independent chance to drop an uncommon (green), rare (blue), or epic (purple) item and will instead always drop one of them. This change is intended to reduce overall item spam without affecting their value. Existing chance for Tier-3 salvage to potentially also contain an uncommon Tier-2 salvage item remains unchanged.
    -Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage. Weapon and Armor enhancement tokens that can upgrade a Follower's weapon or armor item levels will continue to have a chance to drop from Salvage Crates.

    Scribe's Quarters
    Level 1:Allows milling. Allows production of Draenor scribe trinkets. Full list
    Level 2: Allows production of Darkmoon cards, a staff and an off-hand item.
    Level 3: Allows production of more staves.

    If your character has Inscription:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Inscription, used as a currency for said Draenor recipes (1 for weapons / stat reroll item, 5 fro better reroll item/ darkmoon cards)
    -at level 3 allows crafting of all remaining stuff

    Work Order: 2 Cerulean Pigment for 1 War Paints and sometimes some Sorcerous Earth or Sorcerous Water At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Crafts an item once a day that can be vendored for food or gold.

    Storehouse
    Level 1:Enables access to your personal bank and increases the total number of active work orders for all buildings by 5.
    Level 2: Enables access to your guild bank.
    Level 3: Enables access to an Ethereal Trader for Void Storage and Transmogrification and increases the total number of active work orders for all buildings by 15.

    Level 3 blueprints: Purchasable once the achievement Got My Mind on my Draenor Money is complete.

    Work Order: None.
    Follower Bonus: None.

    Tailoring Emporium
    Level 1:Allows production of rare helm, chest, pants.
    Level 2: Allows production of epic cloaks and the item that rerolls stats on items. Full list
    Level 3: Allows production of epic armor. Full list

    If your character has Tailoring:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Tailoring, used as a currency for said Draenor recipes (1 for epic gear, 5 for pet/mount/bag, 15 for item upgrade similar to engineering one)
    -at level 3 allows crafting of all remaining stuff

    Work Order: 5 Sumptuous Fur for 1 Hexweave Cloth and sometimes some Sorcerous Air or Sorcerous Water At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Crafts Battle Standards for use in outdoor Draenor zones (dmg per sec standard, and health increase standard)

    The Forge
    Level 1:Allows production of rare helm, chest, pants.
    Level 2: Allows production of weapons and the item that rerolls stats on items. Full list
    Level 3: Allows production of epic armor. Full list

    If your character has Blacksmithing:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Blacksmithing, used as a currency for said Draenor recipes (1 for epic items/weapons/pet/stat reroll item, 5 for item upgrade similar to engineering one, 15 for another item upgrade)
    -at level 3 allows crafting of all remaining stuff

    Work Order: 5 True Iron Ore for 1 Truesteel Ingot and sometimes some Sorcerous Earth or Sorcerous Fire At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Can speak with them to get a 4 hour buff (no durability loss from combat, or guardians come to fight for you)

    The Tannery
    Level 1:Allows production of rare helm, chest, pants(both leather and mail). Also drums.
    Level 2: Allows production of epic cloaks and the item that rerolls stats on items.
    Level 3: Allows production of epic armor. Full list

    If your character has Leatherworking:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Leatherworking, used as a currency for said Draenor recipes (1 for epic gear/stat reroll item/drums, 5 for profession bags/mount, 15 for item upgrade similar to engineering one)
    -at level 3 allows crafting of all remaining stuff

    Work Order: 5 Raw Beast Hide for 1 Burnished Leather and sometimes some Sorcerous Earth or Sorcerous Water. At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: Increases work order yield. Can craft tents, which grant a well-rested buff for 1 hour (10% stats).


    2.2 Medium Buildings

    All of the Medium Buildings have the following in common:
    -Work orders: 7, 14, 21 (by level respectively). Each work order takes 4 hours to complete
    -All Level 3 blueprints are purchasable once a specific achievement is complete (different for each building)
    -Construction costs: 150g and 100GR (lvl 1); 300g and 300GR (lvl 2), 500g and 600GR (lvl 3)
    -You may have maximum 2 Medium Buildings at any given time. First plot unlocks at garrison level 2, second at garrison level 3.

    Here are all the Medium Buildings:

    Barn
    Level 1:Allows you to capture clefthoof, elekk, wolves, and talbuk for leather and fur. Provides you with Iron Trap which can be placed on the ground to capture a wounded (25% hp) animal. Capturing yields 1 Furry Caged Beast (talbuk/wolf) or 1 Leathery Caged Beast (clefthoof/elekk). Each trap has a 30sec cool down.

    Level 2: Allows you to capture boars and riverbeasts for rare meats used to create the most powerful food. Provides you with Improved Iron Trap, that works the same way as the previous. Capturing yields 1 Meaty Caged Beast (riverbeast/boar). Note that this trap can also capture any beast that the previous one did. Traps don't share a cool down.

    Level 3: Allows you to capture elite beasts to harvest for savage blood, used in all epic crafted armor and weapons. Provides you with Deadly Iron Trap which is used to capture elites. Capturing yields 1 Caged Mighty Clefthoof (Ironhide Bull) or 1 Caged Mighty Riverbeast (Wetland Trampler) or 1 Caged Mighty Wolf (Direfang Alpha).

    Level 3 blueprints: Purchasable once the achievement Master Trapper is complete.

    Work Order: Depending on the beast, it yields the following (do note that the Savage Blood has a chance to drop and is not guaranteed like the rest of the items):
    -1 Furry Caged Beast for 15 Sumptuous Fur;
    -1 Leathery Caged Beast for 15 Raw Beast Hide;
    -1 Meaty Caged Beast for some Savage Feasts;
    -1 Caged Mighty Clefthoof for 1 Savage Blood and a lot Raw Beast Hide;
    -1 Caged Mighty Riverbeast for 1 Savage Blood and a lot random food ingredients;
    -1 Caged Mighty Wolf for 1 Savage Blood and a lot Sumptuous Fur.
    IMPORTANT: Do note that you may only have a set number of work orders (7, 14, 21). This is the maximum work order count, not per type of beast.

    Follower Bonus: Increases work order yield. Now also increases chance for Savage Blood to drop.

    Gladiator's Sanctum
    Level 1: Increases your out-of-combat regeneration in outdoor Draenor zones (3% hp/mana per sec) and allows the collection of Broken Bones from defeated enemy players (used for Conqueror's Tribute). Every player you kill will drop 3-6 Broken Bones. It is yet unknown what the Conqueror's Tribute will be used for. Also provides you with a quest Warlord of Draenor which requires 50 Broken Bones and rewards 50GR.

    Level 2: Enables safe fall and unlimited underwater breathing in outdoor Draenor zones. Also enables the Nemesis quest series for defeating enemy players of specific races. The Nemesis quests require you to kill 500 players of a specific race (there's one quest for each enemy race). Each quest rewards you with a title! All the obtainable titles can be found here. Completing all the Nemesis quests will reward you the achievement Warlord of Draenor, which gives the same title.

    Level 3: While below 35% life, all damage taken is reduced by 50% in outdoor Draenor zones. Grants access to the Highmaul Coliseum gladiator tournament. The Highmaul Coliseum is a free-for-all PvP event (an arena in which you fight to the last, death disqualifies you). The winner will get the achievement The Last of Us which awards the title Lord / Lady of War. The winner also gets Warlord's Flag of Victory which allows them to impale a dead player with a flag!

    Level 3 blueprints: Purchasable once the achievement The Bone Collector (collect 4000 bones) is complete.

    Work Order: 10 Broken Bones for 1 Primal Combatant Gear (random pvp gear, ilvl scales from 620-675)

    Follower Bonus: None.

    Lunarfall Inn / Frostwall Tavern
    Level 1: Each day, a visitor offering a dungeon quest will spend the day at your inn. Provides a daily quest for normal dungeons.

    Level 2: Recruits random followers each week. You can specify traits and abilities you're especially interested in. Allows you to talk to the Headhunter NPC, and recruit a follower. You may choose 1 trait / ability for your follower, and then you will be presented with 3 followers who have it. You may choose 1 of them.

    Level 3: Unlocks the particularly lucrative treasure hunter missions. These reward gold. All available treasure missions can be found here.

    Level 3 blueprints: Can be bought once the achievement Stay a While and Listen is complete.

    Work Order: None.
    Follower Bonus: None.

    Lumber Mill
    Lumber Mill costs no GR to build or upgrade.

    Level 1: Allows you to mark small trees in Draenor for harvest. You will get a quest that sends you to chop down a specific tree near by. Once completed you will learn to track timber (like with ore/herbs) on the mini map. Small Timber rewards 4-5 Timber when harvested.

    Level 2: Allows you to mark medium trees for additional Timber. Medium Timber rewards 6-10 Timber when harvested.

    Level 3: Allows you to mark large trees for even more Timber. Large Timber rewards 11-15 Timber when harvested.

    Level 3 blueprints: Can be bought once the achievement Upgrading the Mill is complete.

    Work Order: 10 Timber for 30 Garrison Resources. At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: You will have several quests available in you Lumber Mill over time. completing them all will unlock the follower Phylarch the Evergreen. Assigning him to the Lumber mill will increase the amount of Garrison Resources you get from a work order by 50%, (Apexis Crystal quantity is unaffected).


    Trading Post
    Trading Post costs no GR to build or upgrade.

    Level 1: Allows the trade of crafting reagents for garrison resources and vice versa, for a profit! There is a trader in this building that will let you exchange 20-40GR for 5 of any Draenor crafting material. Here is the full list of items you can trade for.

    Level 2: Enables access to the auction house. Also grants access to the Shattari Defense or Laughing Skull factions. Enables you to start a very long quest that will unlock an auctioneer when you're done. The factions provide you with item sets for transmog. Those items can be seen here.

    Level 3: Increases reputation gain in Draenor by 20% (account-wide). once you make this all you alts without the building will benefit as well.

    Level 3 blueprints: Can be bought once the achievement Savage Friends is complete.

    Work Order: 5 of a random material (changes daily) for 30 Garrison Resources.

    Follower Bonus: None.


    2.3 Large Buildings

    All of the Large Buildings have the following in common:
    -Work orders: 7, 14, 21 (by level respectively). Each work order takes 4 hours to complete
    -All Level 3 blueprints are purchasable once a specific achievement is complete (different for each building)
    -Construction costs: 150g and 100GR (lvl 1); 300g and 900GR (lvl 2), 500g and 1200GR (lvl 3)
    -You may have a maximum of 2 Large Buildings at any time. First plot is unlocked at garrison level 1, second at garrison level 3.

    Here are all the Large Buildings:

    The Barracks
    Level 1: Unlocks Patrol Missions. Patrol Missions have higher than normal follower experience rewards. More missions for your followers. Also unlocks the Call to Arms ability usable only in your starting zone. It summons a bunch of guards to fight for you!

    Level 2: Allows a follower with the bodyguard trait to accompany you as a guardian in Draenor Zones. Followers with the Bodyguard trait can be assigned to work. Talk to that follower outside of your barracks to have him accompany you as a ''pet''.

    Level 3: Increases your follower limit by 5 and grants access to racial guards and banners. More followers. You can now have guards and banners of any of your faction races instead of the regular faction one.

    Level 3 blueprints: Can be bought once the achievement Patrolling Draenor is complete.

    Work Order: None.

    Follower Bonus: Bodyguards


    Dwarven Bunker / War Mill
    Level 1: Doubles the chance for your quest rewards to get a rare or epic Bonus Upgrade. Allows the collection of armor scraps from the orc clans of Draenor for armor transmogrification use (guard armor set). Each time you complete a quest, the item rewarded has a chance to become better, this building doubles the chance. It also allows orc NPCs in the world to drop Iron Horde Scraps which can be turned in for transmog sets. At lvl 1 you have your factions city guard set available.

    Level 2: Opens up work orders. Also, new armor transmogrification items unlock (orc clans armor sets). You can see all the new sets here.

    Level 3: Grants 1 seal of tempered fate at no cost each week. Seal of Tempered Fate is your bonus roll currency for WoD. You may get 3 each week. They are obtained via quests that require you to turn in some of your gold/GR/apexis/honor for a seal. Here are all the quests. A daily quest allows players to exchange 25 Iron Horde Scraps for an armor or weapon enhancement token.

    Level 3 blueprints: Can be bought once the achievement Filling the Ranks is complete.

    Work Order: 20 Garrison Resources for some Iron Horde Scraps and sometimes follower upgrades (same as the ones from salvage yard). At level 100 all work orders have a chance to yield Apexis Crystal.

    Follower Bonus: None.

    Stables
    Level 1: Enables the capture and training of special mounts on Draenor. unlocks quests to capture a mount (by throwing a lasso and following it around for a minute). Also unlocks mount training quests (get on said mount and kill a named strong mob somewhere in Draenor). Once you fully train a mount this way, it becomes a real mount for you character. All mounts and training quests can be seen here. Also you favorite mounts can be seen in the stables.

    Level 2: You may remain mounted while interacting with objects in outdoor Draenor zones. You can no longer be dazed by mobs while on a mount.

    Level 3: Increases mount speed in Draenor by 20%.

    Level 3 blueprints: Can be bought once the achievement Master of Mounts is complete.

    Work Order: None.
    Follower Bonus: None.

    Mage Tower / Spirit Lodge
    Level 1: Allows the collection of ogre waystones from Ogres on Draenor. These waystones can be used to power an Ogre Waygate of your choice on Draenor. Ogre Waystones drop from all ogre mobs on Draenor. Once you acquire 25 of them, you can complete the quest Ogre Waygates by clicking on the desired gate in the world. This will then make a one way portal from your garrison to that gate. Gates can be sealed for 10 Ogre Waystones. You may have a maximum of 1 portal at any time. Cords of all gates can be seen here. Also gives you a combat perk called Rune of Power. Rune of Power causes runes to appear on the ground near you every 1 – 2 minutes of combat and last 20 seconds, giving you 100% increased critical strike chance. This only works in outside Draenor zones not in instances (but works in Ashran).

    Level 2: Unlocks access to a second Ogre Waygate.

    Level 3: Unlocks access to a third Ogre Waygate.

    Level 3 blueprints: Can be bought once the achievement Finding Your Waystones is complete.

    Work Order: The building now accepts Ogre Waystones as work orders awarding Apexis Crystals and a chance to receive an item that allows instant completion of a mission that's in-progress ( Mission Completion Orders).
    Follower Bonus: None.

    Gnomish Gearworks / Goblin Workshop
    Level 1: Unlocks a personal engineer in the gearworks that creates a powerful invention each day. A random invention will be available for pick up each day. Most of them have charges, allow only 1 in bags. When you use it up you can come get it again. Full list of lvl 1 inventions is here.

    Level 2: Your engineer gains access to five new and amazing devices. More inventions (one of them is a NUKE!). See the full list here.

    Level 3: Allows the creation of a siege vehicle once per day. A big damn tank! Has abilities of it's own and crushes everything you see. It can also be used in Ashran!

    Level 3 blueprints: Can be bought once the achievement Terrific Technology is complete.

    Work Order: None.
    Follower Bonus: None.


    2.4 Bonus Buildings

    All of the Bonus Buildings have the following in common:
    -At level 2 they you can assign a follower with the specific profession trait to work at that bonus building (excluding the Pet Menagerie)
    -Work orders: 7, 14, 21 (by level respectively). Each work order takes 4 hours to complete
    -All Level 3 blueprints are purchasable once a specific achievement is complete (different for each building)
    -Construction costs: 50GR (lvl 1); 300g and 50GR (lvl 2), 500g and 100GR (lvl 3)
    -All garrisons may have all 4 bonus buildings. Each is unlocked at a specific level after a quest is complete.

    Here are all the Bonus Buildings:

    Lunarfall Excavation / Frostwall Mines
    Level 1: Allows players to mine Draenic Stone from mineral nodes in Draenor. Opens up the mine. Draenic Stone is a new item that you can mine from Draenor mineral nodes. The mine itself will spawn a few random Draenor mineral nodes (both normal and rich) each day. These can be gathered without the Mining profession (tho if you are a miner, gathering them will increase your skill).

    Level 2: Allows followers with the Mining trait to work here, granting a unique bonus. Also opens a new mine shaft. the mine is now almost twice bigger, which means more ore for you!

    Level 3: A final mineshaft allows access to rich mining nodes. In addition, garrison guards will patrol your mine, keeping it clear of hostile goren. Final part is open, making the mine huge.

    Level 1 blueprints: Rewarded from the quest Things are Not Goren Our Way, at level 92.

    Level 3 blueprints: Purchasable once the achievement Draenic Stone Collector is complete.

    Work Order: 5 Draenic Stone for 5 Blackrock Ore / True Iron Ore (or both if lucky). At level 100 all work orders can yield some Apexis Crystal.

    Follower Bonus: Increases the work order yield. Allows to loot Mine Carts from your mine. The carts contain some ore and have a good chance of containing Primal Spirit a new trade item that can be exchanged for almost everything the work orders of other buildings give.

    Herb Garden
    Level 1: Allows players to gather Draenic Seeds from herbs in Draenor. Opens up the garden. Draenic Seed is a new item that you can gather from Draenor herbs. The garden itself will spawn a few random Draenor herbs each day. These can be gathered without the Herbalism profession (tho if you are a herbalist, gathering them will increase your skill). All nods have a chance of containing Primal Spirit a new trade item that can be exchanged for almost everything the work orders of other buildings give.

    Level 2: Allows followers with the Herbalism trait to work here, granting a unique bonus. Also increases the amount of herbs that can be harvested at the garden. More plants

    Level 3: Grow a unique Draenor fruit tree in your garden that grants food buffs. Also increases the amount of herbs that can be harvested at the garden. More herbs, and a tree that will drop a lot of fruit on the ground each day that once eaten gives random well fed buff.

    Level 1 blueprints: Rewarded from the quest Clearing the Garden, at level 96.

    Level 3 blueprints: Purchasable once the achievement Draenic Seed Collector is complete.

    Work Order: 5 Draenic Seed for 5 random Draenor herbs. At level 100 all work orders can yield some Apexis Crystal.

    Follower Bonus: Increases the work order yield. Allows you to decide which plant to grow. The garden generates random herbs each day, but you can choose to generate only 1 specific herb every time.

    Fishing Shack
    Level 1: Allows small Draenor fish to be caught in garrison waters and provides access to daily Fishing quests.

    Level 2: Allows medium Draenor fish to be caught in garrison waters.

    Level 3: Allows enormous Draenor fish to be caught in garrison waters. Also grants you a chance to catch a unique fish that can be used to lure mysterious creatures onto the shore. Lunkers are special fish that can be turned in for nice rewards. All lunkers and their respective rewards, along with where to fish them can be found here. The Cavedweller is a elite mob taht you can spawn once you fish up a rare fish that starts it's quest. He drops a lot of interesting stuff.

    Level 1 blueprints: Rewarded from the quest chain that starts with Looking for Help, at level 94.

    Level 3 blueprints: Purchasable once the achievement Draenor Angler is complete.

    Work Order: None.

    Follower Bonus: Nat Pagle can be recruited once you reach lvl 3. You will fish up a special quest starting fish to recruit him. If assigned to the building, he will allow you to catch Lunkers without a bait.

    Pet Menagerie
    Level 1: Attracts elite pets you can battle for rewards. Also lets 5 of your battle pets hang out in your garrison. The said elites need to be defeated to complete the daily quest which awards 8 Pet Charm. This serves as the currency for pet related items. Full list.

    Level 2: Increases your trap chance and reduces the cooldown of Revive Battle Pets while in Draenor. Up to 10 of your pets can now hang out in your garrison.

    Level 3: Unlocks a new pet battle daily with unique pet rewards. The new quest Mastering the Menagerie requires you to defeat all Draenor pet trainers. It rewards a Big Bag of Pet Supplies in which, among other things, can award new pets! All those pets can be seen here.

    Level 1 blueprints: Rewarded from the quest Pets Versus Pets, at level 98.

    Level 3 blueprints: Purchasable once the achievement Draenic Pet Battler is complete.

    Work Order: None.
    Follower Bonus: None.

    2.5 Blueprints
    Blueprints are needed for you to construct and upgrade buildings. These are purchased from a blueprint vendor in your garrison. Some require a condition to be met before you can buy them.

    Level 1 Blueprints All of these are learned once your Garrison reaches lvl 2 (note that the salvage yard and bonus buildings are unlocked at specific level).

    Level 2 Blueprints All of these become purchasable you met a specific condition. Special mention are the bonus buildings for your alts. If you got a lvl 100 all your alts will be able to purchase lvl 2 blueprints for bonus buildings the moment they create those buildings. All level 2 blueprints have a cost:
    -small buildings cost 750g and require lvl 96 or Talador zone completed
    -medium and bonus buildings cost 1000g and require lvl 98 or Spires of Arak zone completed
    -large buildings cost 1500g and require lvl 100 or Nagrand zone completed

    Level 3 Blueprints These become available on level 100. Each requires a specific achievement to be completed in order to purchase them. Do note that once you complete the achievement all your alts will only need to get to lvl 100 and not complete it again. All lvl 3 blueprints cost 1000g.

    Another interesting thing are books, acquired at the end of each zone story line, that can be traded for some lvl 2 blueprints at Ashran.

    Outpost Binding Assembly Notes, used to buy lvl 2 blueprints for small and medium buildings. Rewarded from the following quests:
    -Strike While the Iron is Hot. Last quest in Gorgrond story line, at lvl 94.
    -No Time to Waste. This quest will build your outpost in Spires of Arak, at lvl 96.
    -The Ebon Hunter. The last quest of a bonus quest chain in Spires of Arak, at lvl 96.

    Comprehensive Outpost Construction Guide, used to buy lvl 2 blueprints for large buildings. Rewarded from the following quests:
    -Due Cause to Celebrate. Last quest in the Talador quest line to construct an Arcane Sanctum in your outpost, at lvl 94.
    -The Only Way to Travel. Last quest in the Talador quest line to construct an Arsenal in your outpost, at lvl 94.
    -A Choice to Make. The quest where you choose which building to build in your Nagrand outpost, at lvl 98.


    2.6 How to Choose a Profession Building

    Here I will attempt to suggest a building(s) that best complement a profession, class or purpose. Do note there is no best choice unless you have a profession, but i will mention all the possible choices and their benefits. You should always make a choice based on your personal needs.
    --------------------------------------------------------------------------------------------------------
    Gathering Professions:
    gathering professions don't have a matching building for them, but in return the mats you gather with them fuel other buildings. When deciding which building to pick prioritize them by your own needs.
    Do you need gearing? Pick the one that makes your armor /weapons.
    Do you need gold? Pick the one that will serve a bigger demand (will point out best buildings for gold making per profession).
    Whatever the reason, you sure have choice.

    Mining
    - Engineering Works. Allows creation of toys, pets and useful gadgets, and a gun.Primarily made as a dumb place for the ore you gather. Uses: gold making and gearing (hunters only).
    - The Forge. Allows creation of plate armor and weapons. Primarily made as a dumb place for the ore you gather. Uses: gold making and gearing (plate wearers for armor; any class that benefits from intellect and agility for weapons).
    - Gem Boutique. Allows creation of gems and jewelry. Primarily made as a dumb place for the ore you gather. Uses: gold making and gearing (gems, rings, amulets). BEST FOR GOLD MAKING

    Herbalism
    - Alchemy Lab. Allows creation of consumables. Note that you CAN'T make the best flasks, but you can make regular ones (who are a reagent for best ones). Primarily made as a dumb place for the herbs you gather. Uses: gold making (you CAN sell the mats you get from work orders unlike with other buildings) and personal supply of consumables (pots for Raiders, weak flask and pots for casuals). BEST FOR GOLD MAKING
    - Scribe's Quarters. Allows creation of trinkets, DMF cards and caster weapons. Primarily made as a dumb place for the herbs you gather. Uses: gold making (DMF cards, milled herbs, weapons) and gearing (int wand + off hand, caster staff, agility staff).

    Skinning
    - Tailoring Emporium. Allows creation of cloth gear and cloaks. Primarily made as a dumb place for the Fur you gather. Uses: gold making (gear) and gearing (cloaks for every class, armor for cloth wearers).
    - The Tannery. Allows creation of leather and mail armor and cloaks. Primarily made as a dumb place for the Leather you gather. Uses: gold making (gear) and gearing (cloaks for every class, armor for leather and mail wearers). BEST FOR GOLD MAKING

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    Crafting Professions:
    All crafting professions have a matching building. You SHOULD ALWAYS create a building that matches you profession as it provides you with daily supply of a special crafting material via work orders (the only other source of this material is a daily cooldown). These materials are BoP in all buildings, with the exception of the Enchanter's Study(Fractured Temporal Crystal) and Alchemy Lab(Alchemical Catalyst). For a quick overview here is a list of all crafting professions and their matching buildings:

    - Alchemy = Alchemy Lab - Inscription = Scribe's Quarters
    - Blacksmithing = The Forge - Enchanting = Enchanter's Study
    - Leatherworking = The Tannery - Engineering = Engineering Works
    - Tailoring = Tailoring Emporium - Jewelcrafting = Gem Boutique

    --------------------------------------------------------------------------------------------------------
    For Those Without a Profession:
    Firstly I recommend you to get professions, as they will greatly increase the use of buildings. Still, this section will assume you don't have, and don't intend to have a profession. If you change your mind refer to the above sections.

    For gearing up?
    You will build a building that fits the armor you wear, or the one that makes weapons for you. I will suggest these buildings for each class. It's worth noting that Enchanter's Study and Gem Boutique are a good choice for all classes.

    Death Knight = The Forge (armor and weapons) or Scribe's Quarters(trinkets)
    Druid = The Tannery (armor) or Scribe's Quarters(trinkets and weapons) or The Forge (weapons)
    Hunter = The Tannery (armor) or Scribe's Quarters(trinkets) or Engineering Works(weapons)
    Mage = Tailoring Emporium (armor) or Scribe's Quarters(trinkets and weapons) or The Forge (weapons)
    Monk = The Tannery (armor) or Scribe's Quarters(trinkets and weapons) or The Forge (weapons)
    Paladin = The Forge (armor and weapons) or Scribe's Quarters(trinkets)
    Priest = Tailoring Emporium (armor) or Scribe's Quarters(trinkets and weapons) or The Forge (weapons)
    Rogue = The Tannery (armor) or Scribe's Quarters(trinkets and weapons) or The Forge (weapons)
    Shaman = The Tannery (armor) or Scribe's Quarters(trinkets and weapons) or The Forge (weapons)
    Warlock = Tailoring Emporium (armor) or Scribe's Quarters(trinkets and weapons) or The Forge (weapons)
    Warrior = The Forge (armor and weapons) or Scribe's Quarters(trinkets)

    --------------------------------------------------------------------------------------------------------
    For Gold Making:
    Currently all buildings are good for this purpose, however with the release of RAIDS approaching, professions that craft gear will start to fall behind (could change if we start seeing raid level gear being craftable via plans).
    With that out of the way, there are only 3 buildings that will ALWAYS make you gold. Those being:

    Alchemy Lab - because potions and flask will always be needed on a regular basis, and regardless of number of alchemists on your server, the Alchemical Catalyst (needed for best flasks) has a limited production per day.
    Enchanter's Study - because you can enchant all of your gear (except weapon). Like gems bellow, enchants are a long term need on all markets.
    Gem Boutique - because gems will always be needed to fill those sockets. Tho gear with sockets is seen less often then before, gems remain a long term need of the market.


    2.7 The Shipyard

    The Shipyard allows you to build ships and send them on Naval Missions in Patch 6.2. Naval Missions take over the role of Follower Missions, in the sense that all the new Garrison rewards can only be obtained through Naval Missions:

    - Iron Fleet Treasure Chests, which contain Hellfire Citadel loot of appropriate item level for your character;
    - 3 new Heirlooms: Captain Sander's Returned Band, Admiral Taylor's Loyalty Ring, Signet of the Third Fleet;
    - Left Shark, a pet;
    - Mudback Riverbeast, a mount;
    - Waterlogged Manifest, which starts a quest that leads to a Black Market Auction House in your Garrison.

    The Shipyard also has ties with the Legendary Rings quest line.

    Naval Missions also allow you to get Abrogator Stones and Elemental Runes, so the Shipyard allows you to catch up to the current part of the Legendary Rings quest line faster, by providing you yet another means to obtain these items.

    Building the Shipyard


    The quest line started by Garrison Campaign: War Council or Garrison Campaign: War Council, which introduces you to the content of Patch 6.2 (Tanaan Jungle, mostly), also serves as a tutorial for the Shipyard.

    During the quest line, you will learn how to make ships and send them on missions. Simply make sure to take the follow-up Shipyard quest when you build your outpost in Tanaan: Shipyard Report or Shipyard Report.

    After an hour of questing, you will have a functional Shipyard with 1 Transport ship, 1 Destroyer ship (both rare), 1 equipment unlocked (Blast Furnace), 1,080 Oil, and a few Rush Order: Shipyards.

    Getting Oil and Spending It


    Oil is used solely to build ships and to send your ships on missions.

    Oil is mostly obtained through the daily Apexis Crystal quest in Tanaan Jungle and, in my experience, the 600 Oil per day that this quest provides is more than enough to cover all of your needs.

    In addition, you can obtain a Blueprint: Oil Rig when you reach revered reputation with Hand of the Prophet or Vol'jin's Headhunters. This unlocks a daily Naval Mission that just requires 1 Transport ship and that rewards 200 Oil.

    Finally, you can get a bit of extra Oil Icon Oil from mobs in Tanaan Jungle and from some of the Follower Missions introduced in Patch 6.2. Regarding these Follower Missions, it is worth noting that, at honored, the Hand of the Prophet and the Vol'jin's Headhunters reward you with a follower that increase your Oil gains from missions by 100%.

    Ships

    Each Naval Mission features basic threat(s), which can only be countered by selecting the appropriate ship(s). There are currently 6 types of ships, each countering a specific basic threat:

    - Transport (counters Land Objective)
    - Destroyer (counters Submarine)
    - Submarine (counters Carrier )
    - Battleship (counters Destroyer)
    - Carrier (counters Battleship)
    - The Awakener (counters Battleship and Submarine)
    Icy-Veins has put up an amazing guide with details on each ship. It can be found here.

    Equipment

    Equipment comes in 3 different sorts, each of them providing a different type of buff to the ship they equip;

    - threat counters (for example, Felsmoke Launcher);
    - increased chance of success (for example, Extra Quarters);
    - miscellaneous buffs (for example, Nitro Fuel Tanks).
    Each ship has 2 equipment slots available, one when it becomes Rare quality, and one when it becomes Epic quality.

    Each equipment is unlocked by bringing their blueprint to your naval Equipment Specialist. After this he will sell you the equipment for 500 GR each.

    Crews
    Each ship receives a random crew when you complete it, from amongst those listed below in descending order of usefulness.

    Human / Undead Crew ----- Increases success chance on missions
    Pandaren Crew ----- Increases success chance on long missions
    Draenic Crew ----- Counters Dense Fog
    Orc Crew ----- Counters Icy Water
    Night Elf / Blood Elf Crew ----- Reduces mission time by 50%
    Worgen / Tauren Crew ------ Increases the experience gained from a mission for all ships by 50%
    Gnomish / Troll Crew ------ Allows naval equipment to be recovered from successful missions (only unlocked equipment)
    Dwarven / Goblin Crew ----- Increases the gold gained from a mission by 100%



    3. Build Orders

    Build Orders present a strategy how to construct the Garrison. Depending on the Garrison's level and it's intended purpose, there are specific buildings that have proven to be the best for specific types of players. There are so many buildings to choose from, and yet you may have but a few built.

    3.1 Build Order for Leveling
    This guide will suggest the best possible buildings for your Garrison during the Leveling phase.. It will include the first 2 levels of your Garrison. As you level up, some quest will award you with an item that can be exchanged for level 2 blueprints in Ashran, these items are Outpost Building Assembly Notes (small and medium buildings) and Comprehensive Outpost Construction Guide (large buildings). These are awarded at the end of one major quest line in each zone (excluding starting zones).

    Garrison Level 1
    Small: Build an Enchanter's Study. It will allow you to Disenchant all gear that you get from questing.
    Large: Build the Barracks. It will enable additional missions for your followers, providing you with more gold /GR and them with additional exp so they can keep up with you. You will build this building via the fist quests you get when you make a garrison, and you won't really have anything else to choose from at this point.

    Garrison Level 2
    Small: Your 2nd small building should be the Salvage Yard, that can be acquired at level 96. It will allow you to collect Salvage from missions. Do not open these till you upgrade the Salvage Yard to level 2 (that is when they can drop useful loot)! If you are a slow leveler and getting to 96 would take you more then a day, build a profession building till then (make sure to have the said profession).
    Medium: Make a Lumber Mill. It allows you to collect Timber from trees that you come across as you level up. Timber can be converted to GR via work orders at the Lumber Mill.

    3.2 Build Order for Raiding
    This guide will suggest the best possible buildings for your Garrison, specifically intended toward a Raider. This guide is for a level 3 garrison, attained once level 100 is reached. For any lower level garrison, please refer to the Build Order for Leveling guide above.
    Before we proceed, a Raider is one who will or intends to raid the hardest difficulty of CURRENT content (Mythic), all others are CASUAL RAIDERS and can use the below guide with some variations (based on personal flavor).

    Small:
    Salvage Yard. Allows you to gear up you followers so they can run dungeon and raid missions which can award you with gear. Raid missions specifically award you with items that are from a raid difficulty higher then the one you are running (one difficulty above current, if you're raiding Mythic you will also get 1000 gold).
    2 Profession Buildings. If unsure which ones to build, refer to the guide above.

    Medium:
    Trading Post. Allows you to trade GR for any materials, so you can make consumables. It also allows you to trade random materials each day for GR via work orders.
    Lumber Mill. Keeps you well supplied with GR. Do note that Barn is better if you have already unlocked the lvl 3 blueprints.

    Large:
    The Barracks. Increases follower limit to 25, allowing more missions at once.
    Bunker. Can help gear up followers via work orders. Provides you with a free Seal of Tempered Fate each week (bonus roll).

    3.3 Build Order for Gold Making
    This guide will suggest the best possible buildings for your Garrison, specifically intended toward gold making. This guide is for a level 3 garrison, attained once level 100 is reached. For any lower level garrison, please refer to the Build Order for Leveling guide above. This guide will focus on your MAIN character. If you have ALTS that you plan on using for gold making, use this guide for your MAIN and the Altoholic guide below for ALTS.

    Small:
    3 Profession Buildings. If unsure which ones to build, refer to the guide above.

    Medium:
    Trading Post. Allows you to trade GR for any materials, these can then be sold. Also gives you a Auction House in your garrison.
    Lumber Mill. Allows you to gather Timber. Turn Timber into GR via work orders. Turn GR into materials at the Trading Post.

    Large:
    The Barracks. Increases follower limit to 25, allowing more missions at once.
    Mage Tower / Stables. Both can reduce travel time around Draenor, allowing you to get to your farming spots quicker. Choose based on personal preference.

    3.4 Build Order for Altoholics
    This guide will suggest the best possible buildings for your Garrison, specifically intended toward those whom have and love their alts (altoholics). This guide is for a level 3 garrison, attained once level 100 is reached. For any lower level garrison, please refer to the Leveling guide. This guide will focus on your ALTS. If you have a MAIN, use either the Gold Making or Raider guide for your MAIN. Alts will be split into 3 types: alts used for gold making; Raider alts; PvP alts. If you have alts that you wanna raid or pvp with, use the respective guide for them.

    ALTS USED FOR GOLD MAKING

    Small:
    3 Profession Buildings. If unsure which ones to build, refer to the guide above.

    Medium:
    Trading Post. Allows you to trade GR for any materials, these can then be sold. Also gives you a Auction House in your garrison.
    Lumber Mill / Barn. Build different one on each alt. Both require around the same time investment. Lumber Mill lets you gather Timber to trade for GR via work order, and then trade that GR for any material at the Trading Post. Barn allows collection of Savage Blood used to craft all epics, some of which you can sell. It might be a good idea to start with a Barn at 100 on a few alts to quickly unlock the lvl 3 blueprints.

    Large:
    The Barracks. Increases follower limit to 25, allowing more missions at once.
    Mage Tower / Stables. Both can reduce travel time around Draenor, allowing you to get to your farming spots quicker. Choose based on personal preference.

    Abuse your Bonus buildings on as many alts as possible. This will supply you with HUGE amounts of ore and herbs for free.


    3.5 Build Order for PvP
    This guide will suggest the best possible buildings for your Garrison, specifically intended toward those who plan to PvP. This guide is for a level 3 garrison, attained once level 100 is reached. For any lower level garrison, please refer to the Build Order for Leveling guide above. This guide will focus on your MAIN character and any ALT(s) who will be used for PvP.

    Small:
    3 Profession Buildings. If unsure which ones to build, refer to the guide above.

    Medium:
    Gladiator's Sanctum. Helps you gear up. Remember no bones from battlegrounds.
    Trading Post / Lumber Mill. Make based on personal preference / needs

    Large:
    Gearworks. Everything from this building can be used on Ashran.
    2nd large building is chosen based on personal preference.


    4. Outposts

    Outposts are small bases across Draenor. You may have one in each zone, excluding the starting zones (Frostfire Ridge and Shadowmoon Valley).

    Once you arrive to a zone for the first time (at the appropriate level) you will be able to build an outpost. Each outpost will offer you a choice of 2 buildings and you may only have one. You can tho switch the buildings at any time. Doing so cost 10000 gold. The outpost will be available to you either the moment you reach a new zone, or after a short introduction quest line.

    Here you can view all the Outpost buildings split by zones:

    Gorgrond Outpost
    The outpost in Gorgrond is unlockable at level 92. You will be able to start the quest The Secrets of Gorgrond in your garrison. This will then lead you into a small quest chain once you arrive. The last quest will take you to your outpost area (Highpass for Alliance, Beastwatch for Horde). There you will be able to build one of the following buildings:

    Sparring Arena
    Passive: You can click on boulders and big rock obstacles to summon one of your gladiators to brake it. Additional gladiators are unlocked as you quest through the zone. You will usually find treasure chests under said rocks.
    Active: You get the spell Champion's Honor. It will summon a random gladiator to fight with you for 1 minute. He will count the kills you make while active (via a buff on you). Once he expires he will give you a random buff for 5 minutes. Here are all the possible buffs. 10min CD.

    You will also unlock a quest chain that will in the end reward you with this follower.

    Lumber Yard
    Passive: You can click on vines to summon a shredder to cut them. These appear around treasures just like rocks mentioned above.
    Active: You can summon a awesome Shredder. He lasts 1min or until killed. Has a spamable attack that hits everyone in a line, a flame jet to blast a frontal cone, and the ability to fly for a short time! This guy does a lot of dmg. 10min CD. He can also cut trees which you can then log for bonus GR.

    You will also unlock a quest chain that will in the end reward you with this follower.

    Talador Outpost
    The outpost in Talador is unlockable at level 94. You will be able to start the quest It's a Matter of Strategy in your garrison. This will take you to your outpost area (Fort Wrynn for Alliance, Vol'jin's Pride for Horde). There you will be able to build one of the following buildings:

    Arcane Sanctum
    Passive: You get a follower right away.
    Active: You get the spell Guardian Orb. It summons an arcane orb that zaps enemies every 2 sec for 30sec doing solid dmg. 5min CD

    Arsenal
    Passive: You unlock a small quest line that will in the end award you with this follower.
    Active: You can call down Bombardment! This will mark the target area, and after a short delay an artillery strike will land 3 times! Each hit does dmg and stuns. Max 3 charges of this spell. 3,33min recharge.

    Spires of Arak Outpost
    The outpost in Spires of Arak is unlockable at level 96. You will be able to start the quest News from Spires of Arak in your garrison. This will then lead you into a quest chain once you arrive. The last quest will take you to your outpost area (Southport for Alliance, Axefall for Horde). There you will be able to build one of the following buildings:

    Smuggler's Tavern
    Active: Gain the ability Smuggling Run! It will summon a vendor who will sell a number of useful things. Here is a list of all his goods. 10min CD.

    Brewery
    Active: You get the spell Home Away from Home. It will teleport you to your brewery once every 5mins. Also the big part is that passively it gives you +20% exp in Spires of Arak.

    Nagrand Outpost
    The outpost in Nagrand is unlockable at level 98. You will be able to start the quest The Might of the Warsong in your garrison. This will then lead you into a quest chain once you arrive. The last quest will take you to your outpost area (Telaari Station for Alliance, Wor'var for Horde). There you will be able to build one of the following buildings:

    Tankworks
    Active: You can summon your very own siege vehicle! Does a lot of dmg, lasts till it's killed. 10min CD. You can see it's abilities here.

    Corral
    Active: You can use a special mount. Acts like a normal mount, has no CD, and can be mounted in combat. You can use all your abilities on the mount, so it's kinda the first ever mounted combat! You can also loot without dismounting.


    5. Guides

    5.1 Garrison Resources Guide
    Garrison Resources are the currency used for everything in your garrison. There are many ways to get it, and even more to spend them.
    Garrison Resources are used for:
    -Construction and upgrading of all Buildings
    -Sending followers on Missions
    -Work Orders at some buildings (Bunker)
    -Purchase of consumables from the garrison innkeeper
    -Trading for other materials at the Trading Post
    -Buying new missions, rush orders and follower retraining manuals

    Garrison Resources can be acquired from:
    -Quests during leveling in Draenor (will cover all your needs till 100)
    -Quests from all buildings inside your garrison
    -The Garrison Cache (generates 144GR per day, or 1GR every 10 minutes)
    -Work Orders at some buildings (Lumber Mill, Trading Post)
    -Rare mobs all over Draenor will give you a small amount of GR first time they are killed (20-50). All rares in Frostfire Ridge, Shadowmoon Valley, Gorgrond, Talador, Spires of Arak, Nagrand.
    -Treasures all over Draenor will give you a small amount of GR first time they are looted (20-50). All treasures in Frostfire Ridge, Shadowmoon Valley, Gorgrond, Talador, Spires of Arak, Nagrand. Maps can be bought in Ashran to show these treasures on the in game map, for each zone.
    -Some rare Missions
    -Crate of Stolen Resources (100-120GR), an item that can randomly appear on the sell list of the vendor in Spires of Arak from the Smuggling Run! ability. It cost 50g


    5.2 Apexis Crystal Guide
    Apexis Crystal is the new currency introduced in WoD. There are several ways to gather it (it can also be farmed) and it's used to purchase a lot of stuff. Right now they cap at 20000.
    Apexis Crystals are required for:
    -The legendary quest line, the quest Draenor's Secret Power which requires 4986 Apexis Crystals to complete
    -Gear for newly dinged 100s. Gear ilvls are 630 (3k-5k apexis), 645 (630 item AND 9k-11.5k apexis), 655 (645 item AND 14.5k-20k apexis)
    -Toys, Pets, Mounts and Followers from Draenor factions (require reputaion AND gold+apexis)
    -Can be used to complete one or more of the 3 weekly quests for Seal Of Tempered Fate. these quests require 1000, 2000, and 4000 Apexis Crystals.

    Apexis Crystals can be acquired from:
    -The Assault Daily quest. Once you reach lvl 100 you will have a choice of 2 quests to pick from. These can be either solo (800 apexis) or group (1000 apexis). Please refer to the below guide here for details of each quest
    -Rare mobs all over Draenor will give you a small amount of GR first time they are killed (20-50). All rares in Frostfire Ridge, Shadowmoon Valley, Gorgrond, Talador, Spires of Arak, Nagrand.
    -Treasures all over Draenor will give you a small amount of GR first time they are looted (20-50). All treasures in Frostfire Ridge, Shadowmoon Valley, Gorgrond, Talador, Spires of Arak, Nagrand. Maps can be bought in Ashran to show these treasures on the in game map, for each zone.
    -Work Orders from all the buildings in your garrison (regardless of their lvl) can contain some crystals (around 20 per work order). Need to be lvl 100 for this.
    -Weekly Garrison Invasion quest will award you some crystals based on your rating (bronze-33, silver-50, gold-75)
    -A rare 3 follower mission, The Liberation of Shattrath, which rewards 1000 crystals
    -Lvl 100 mobs. These spawn in very specific areas of each zone, and are also target of the daily assault quests. The mobs award 20-30 crystals, the elites up to 50 crystals. These areas in each zone: Frostfire Ridge, Shadowmoon Valley, Gorgrond, Talador, Spires of Arak, Nagrand.


    5.3 Daily Assault Guide
    The Daily Assault quests are unlocked once you reach lvl 100. When you do, a map on a table inside your garrison's town hall will start to offer the quest. Each day you will get a choice of 2 quests, you can only take one, and it will be removed from your quest log the following day if not completed. These quests can be solo or group versions (all are soloable), and reward 800 - 1000 Apexis Crystal. They can be split by zones.
    Frostfire Ridge (on map):
    -Assault on Stonefury Cliffs, kill mobs in the specific area, awards 800AC
    -Assault on Magnarok, kill mobs in the specific area, awards 800AC
    -Assault on the Iron Siegeworks, kill mobs in the specific area, awards 800AC

    Shadowmoon Valley (on map):
    -Assault on Darktide Roost, kill mobs in the specific area, awards 800AC
    -Assault on Pillars of Fate, kill mobs in the specific area, awards 800AC
    -Assault on Socrethar's Rise, kill mobs in the specific area, awards 800AC

    Gorgrond (on map):
    -Assault on the Everbloom Wilds, kill mobs in the specific area, awards 800AC
    -Assault on the Pit, kill mobs in the specific area, awards 1000AC

    Talador (on map):
    -Assault on Shattrath Harbor, kill mobs in the specific area, awards 800AC
    -Assault on the Hearth of Shattrath, kill mobs in the specific area, awards 1000AC

    Spires of Arak (on map):
    -Assault on Lost Veil Anzu, kill mobs in the specific area, awards 800AC
    -Assault on Skettis, kill mobs in the specific area, awards 800AC

    Nagrand (on map):
    -Assault on Gorian Proving Grounds, kill mobs in the specific area, awards 800AC
    -Assault on the Broken Precipice, kill mobs in the specific area, awards 800AC
    -Assault on Mok'gol Watchpost, kill mobs in the specific area, awards 800AC
    -Challenge at the Ring of Blood, compete the Ring of Blood, awards 1000AC

    PvP:
    -Battle in Ashran, obtain an Artifact Fragment, awards 1000AC.


    5.4 Garrison Invasion Guide

    A Garrison Invasion is an event, that once started, will force waves of enemies to invade and try to destroy your garrison.

    How to start an invasion

    When you kill level 100 mobs (in the areas for Apexis Crystal Quests), you have a chance that the enemies will prepare to attack your garrison in retaliation. The number of mobs appears to be random to trigger an invasion ( 300 - 500 mobs).
    At this point, your commander by the Town Hall will have a quest for you--this lasts until the next weekly reset, you do not need to complete the quest asap. To start an invasion, talk to Sergeant Crowler or Sergeant Grimjaw. They will have a prompt to prepare to battle a faction. You can have multiple invasions triggered at once.
    There are 6 types of invasions: Ogre, Shadow Council, Shadowmoon, Botani, Iron Horde, Goren.
    Bellow is a map indicating where to kill mobs to start a particular invasion.



    Invasion Stages and Points

    The invasion has the following stages:
    -Invasion - Follow the sergeant
    -Assault - defeat the assault.
    -The holdout - endure the assault. This part is timed for ~8 minutes on beta.
    -The calm- go to the town center
    -Final stage - kill a boss

    During the assault, multiple enemy packs spawn in your Garrison.The following unusual things can happen as well:
    -The enemy assaults a Garrison building—attack them to interrupt the cast.
    -A terrified townsfolk runs out of safety. They are marked with a green arrow over their head and you run up to them to move them away.
    -An infiltrator from the opposite faction is in your Garrison. These have a hefty bit of HP.

    There is a station to heal up at (marked with a green + on the map) and there are Garrison defenders who help you fight. You can also complete an invasion in a party of 3.
    There may be additional variations based on what type of faction you face for the invasion.

    During the invasion, you gain points via the following ways:
    -Killing enemies—trickier ones give more points.
    -Saving terrified townsfolk.
    -Killing spies.
    -Keeping your buildings intact.
    -Keeping your defenders alive.
    -Killing the final boss.

    When the invasion is complete, points are added for your buildings and defenders.
    You need 300 points for Bronze, 600 for Silver, and 1000 for Gold. In 6.1, there is a new level, Platinum, which requires 1300 points.

    Invasion Rewards

    Bronze/Silver/Gold rewards can only be earned once a week, although you can run multiple invasions per week. You can gain Garrison resources if you rerun them.

    -Bronze: Bronze Victory rewards 33 GR and Invader's Abandoned Sack
    -Silver: Silver Victory rewards 50 GR and Invader's Damaged Cache
    -Gold: Gold Victory rewards 75 GR and Invader's Forgotten Treasure

    -If you fail getting Gold on an invasion, you can do a friend's invasion later that same week and obtain Gold.
    -If you obtain Gold and haven't previously achieved Silver or Bronze that week, you get those satchels in addition to the Gold satchel.
    -All satchels can contain gear, Apexis Crystal, and Garrison Resources.
    -All satchels can contain items needed for Arcane Crystal Module for your Trading Post Auction House: Arcane Crystal Casing, Arcane Crystal Conduit, Arcane Crystal Amplifier, Arcane Crystal Focusing Lens

    Gear

    Players can obtain ilvl 645 gear from satchels for the following slots: Helm, Weapon, Feet, Shoulders. This gear can have the following variations: Warforged (+6 ilvl), extra prismatic socket, or tertiary stat (Leech, Speed, Avoidance, Indestructible).

    Mounts
    Four mounts can be contained in Invader's Forgotten Treasure"]Invader's Forgotten Treasure[/URL]--this is exclusive to a Gold and Platinum ranking.
    -Garn Steelmaw: A trainer once tried to put decorative metal in his steelmaw wolf's mouth. He had to wait three days to get it back.
    -Giant Coldsnout: Its snout is not just cold but wet. Not a pleasant way to wake up.
    -Smoky Direwolf: Believed to reside mostly in the north. Hates weddings.
    -Shadowhide Pearltusk: Some legends say the draenei first befriended the elekk after one of the beasts saved an injured scout from a pack of vicious podlings

    Platinum Rewards

    Platinum invasions in 6.1 reward ilvl 660 gear as well as an item that summons a boss.

    Click here for a list of the ilvl 660 loot. These items cover capes, gloves, pants, amulets, and belts.

    Master and Commander is the achievement to defeat all the 10-40 player bosses in your Garrison. While the items to summon these bosses like Heart of Oak can be obtained through Platinum Invasions, they can also be obtained via 6.1 daily quests.

    Consumables
    Sergeant Crowler or Sergeant Grimjaw sell the following consumables for 60. These can only be used when your Garrison is under attack:
    -Enchanted Crystal of Replenishment: Summons an enchanted crystal that periodically refreshes health and mana to friendly units.
    -Enchanted Crystal of Freezing: Summons an enchanted crystal that periodically freezes enemies.
    -Enduring Vial of Swiftness: Defeating enemies increases movement speed by 50% for 10 sec.

    Invasion Achievements
    -Save Those Buildings!: Complete the invasions listed below without letting any buildings get destroyed.
    -There are achievements for completing an invasion of every type: Shadowmoon Clan Invasion, Shadow Council Invasion, Ogre Invasion, Iron Horde Invasion, Goren Invasion, Botani Invasion
    -There are achievements for hitting every rank: Bronze Defender, Silver Defender, Golden Defender. Master Defender requires you to hit gold in each type of invasion.
    -Invasions Are Better with Friends requires you to complete an invasion in a party, which you’ll want to do anyway to make things easier.
    -Invasion? What Invasion? is part of a series to complete invasions in general, regardless of rank.
    -New to 6.1 are Platinum Defender and Impervious Defender.


    5.5 Music Box Guide
    The Music Box was just added and it's awesome! It allows you to permanently change the music that is played in your garrison. There's 20 tracks to choose from, and you need to collect most of them.

    HOW TO UNLOCK THE MUSIC BOX

    You need to complete the quest Bringing the Bass which is offered by an NPC inside your town hall. The quest becomes available when you fulfill the following requirements: be lvl 100, and have a lvl 3 garrison.
    The quest will reward you with Stash of Dusty Music Rolls that contains the music box and 7 tracks:

    HORDE
    -Music Roll: Orgrimmar
    -Music Roll: Rescue the Warchief
    -Music Roll: Silvermoon
    -Music Roll: Thunder Bluff
    -Music Roll: Undercity
    -Music Roll: Way of the Monk
    -Music Roll: The Zandalari

    ALLIANCE
    -Music Roll: Curse of the Worgen
    -Music Roll: Exodar
    -Music Roll: Gnomeregan
    -Music Roll: Ironforge
    -Music Roll: Night Song
    -Music Roll: Stormwind
    -Music Roll: Way of the Monk


    HOW TO GET THE OTHER TRACKS

    The remaining 13 tracks are scattered around the world:

    Kalimdor
    -Music Roll: Shalandis Isle - Looted from High Priestess' Reliquary in the Temple of the Moon, Darnassus.
    -Music Roll: Mountains - Looted from Frozen Supplies, east to Owl Wing Thicket, Winterspring. Location pin.
    -Music Roll: Magic - Looted from Lost Sentinel's Pouch west of Raynewood Retreat, Ashenvale.
    -Music Roll: Mulgore Plains - Can be fished up in the Pools of Vision, Thunder Bluff.
    -Music Roll: Darkmoon Carousel - Sold by Chester for 90 Darkmoon Prize Ticket during the Darkmoon Faire.
    -Music Roll: The Shattering - Chance to loot from Deathwing's Elementium Fragment, last encounter of Dragon Soul.
    Eastern Kingdom
    -Music Roll: Lament of the Highborne - Looted from Sylvanas' Strongbox next to her in Undercity.
    -Music Roll: Faerie Dragon - Looted from Faerie Dragon Nest during the Fey-Drunk Darter event in Tirisfal Glades.
    -Music Roll: Legends of Azeroth - Chance to drop from Nefarian in Blackwing Descent.
    -Music Roll: Ghost - Handed over by Forlorn Composer in the Raven Hill Cemetery in Duskwood.
    -Music Roll: Karazhan Opera House - Chance to drop from the Opera encounter in Karazhan.
    -Music Roll: Zul'Gurub Voodoo - Chance to drop from Jin'do the Godbreaker in Zul'Gurub.
    -Music Roll: Angelic - Looted from Arena Treasure Chest in the Gurubashi Arena, Cape of Stranglethorn. This is a PvP event, more info here.
    Outland
    -Music Roll: The Black Temple - Looted from Warden's Scroll Case in Warden's Cage through the first portcullis. Shadowmoon Valley (Outland).
    -Music Roll: The Burning Legion - Chance to drop from Illidan Stormrage in the Black Temple.
    Northrend
    -Music Roll: Mountains of Thunder - Chance to drop from Loken in Halls of Lightning.
    -Music Roll: The Argent Tournament - Sold by Argent Tournament quartermasters for 25 Champion's Seal in Icecrown.
    -Music Roll: Invincible - Chance to drop from The Lich King in Icecrown Citadel.
    -Music Roll: Wrath of the Lich King - Chance to drop from Kel'Thuzad in Naxxramas.
    -Music Roll: Totems of the Grizzlemaw - Handed over by Remington Brode in Grizzly Hills. Dialogue order: 2-1-3-1.
    Pandaria
    -Music Roll: Song of Liu Lang - Sold by Tan Shin Tiao for 80 gold in Vale of Eternal Blossoms. Need to be Revered with the Lorewalkers faction.
    -Music Roll: Heart of Pandaria - Chance to drop from Sha of Fear in Terrace of Endless Spring.
    -Music Roll: War March - Sold by Ongrom Black Tooth for 500 Lion's Landing Commission at Domination Point.
    Draenor
    -Music Roll: A Siege of Worlds - Chance to drop from Blackhand in Blackrock Foundry.




    6. Missions
    Missions are special assignments that you followers can run. They are started from the Mission Board in you garrison’s main building, and become available once you obtain your fist follower.
    There are a lot of missions and all of them are different based on level, type, follower count, ilvl, duration.
    There is no cap on the amount of missions you can have active at a time, you are only limited by the number of followers you have available to assign on them. Missions will constantly respawn over the day and there is no way to force a new mission to appear (like an internal cooldown or something). All missions offer a reward. You may either complete or fail a mission, and it entirely depends on you followers (there will also be a success chance displayed in % before you start a mission). Starting a mission costs GR, anywhere from 10-100 per mission.
    To increase you chance of success, assign followers with specific abilities to it. If you are able to counter all enemy abilities you will be guaranteed to not fail.
    There are many factors that determine mission success, and they are the following:
    -Follower level and ilvl (at 100)
    -Follower abilities and those they counter with them
    -Party composition, area, duration of the mission
    -Race of the enemy you will fight

    The list of all available missions can be seen here.

    6.1 Follower Mission Types
    There are a few different mission types. These are:
    -Rare Missions. These appear sometimes, they are harder, require more followers, and have better rewards.
    -Fight Missions. The most common kind, they simply require you to kill a mob(s).
    -Patrol Missions. Send your followers on patrol around the garrison or an area. You need level 1 barracks to unlock these.
    -ilvl Missions. Require a minimum ilvl on your followers to complete.
    -Exploration Missions. Send you followers to explore a zone.
    -Treasure Missions. These reward a lot of gold. You need lvl 3 Inn to unlock them.
    -Profession Missions. Reward you with Rush Orders, allowing instant completion of 5 work orders for said building. Requires a lvl 3 building to unlock missions for it.
    -Bounty Missions. Unlocked by completing the corresponding bounty daily quest in your garrison.

    Missions also have a different duration, which can range anywhere from 30 minutes to 48 hours. Each mission will reward you with something (explained below).

    6.2 Follower Mission Rewards
    All missions give rewards once completed. Mission rewards can be the following:
    -Follower Exp. All missions give a base amount of exp to follower(s) who run them, this amount can be see on the start mission interface. Exp is rewarded regardless of the fact did you fail the mission or not.
    -Bonus Follower Exp. Some missions award additional exp to followers if completed. The exp icon in the reward tab will be green.
    -Character Exp. A lot of missions will award your character with exp once completed. This reward is equal to a quest (1-2% max exp based on mission).
    -Currency. These reward a random currency when complete (apexis, honor, conquest, bonus roll, GR…).
    -Gold. Some missions award gold on completion. Treasure Hunter missions award a lot of gold.
    -Followers. Some missions will award you with a follower contract when completed. Using the contract will recruit the said follower.
    -Character Gear. Some missions will award you with gear! the ilvl of it depends of the ilvl requirement of the mission (645 ilvl missions award raid loot)
    -Follower Updates. These will permanently boost the ilvl of your followers armor or weapon (only usable on lvl 100 followers).
    -Vanity Items. All kinds of random stuff and toys.
    -Reputation Items. These will grant reputation with a specific faction once used.

    6.3 Navel Missions

    Naval Missions are exclusive to the Shipyard. Ships have abilities that counter other abilities and traits, just like followers. A new mission table was added to the Shipyard that allows you to access Naval Missions, which require Oil to complete. These missions can destroy your ships if they fail, so be sure to maximize your success chance. The ship's crew is another factor of mission success and is randomly selected upon ship creation.

    The more rewarding missions are locked behind a Blockade mission that you need to defeat to access them.

    There are several new ship mission types: Bonus, Combat, Legendary, Oil, SiegeA, SiegeH, SiegeHH, Training, and Treasure. We have highlighted some of the more rewarding missions below.

    - Treasure missions reward Baleful Bind on Account gear or gold (100 - 600).
    - Some of the legendary missions are required for the legendary questline. Others reward items to catch up to older parts.
    - Combat missions reward crafting reagents, raid loot chests, gold, Apexis Crystals, Left Shark, Heirloom rings, and more.


    Full list of all Navel Missions can be found here.



    7. Followers (basics)
    Followers are your Garrison army. They are recruited via various way: quests, achievements, randomly found in the world, via the inn….
    Followers are used for Missions or to work in a building. All followers can run missions, but only those whom have the appropriate profession can be place to work in the matching building. You may have a maximum of 20 active followers at any time (25 with lvl 3 barracks), if you have more you will need to deactivate the excess. A deactivated follower can be activated again for a fee of 250gold, one follower per day.
    Each follower has abilities or traits, and each follower starts at a different level. Followers can level up to 100 and even equip better gear to increase their ilvl. Followers can only level up by running missions.
    Followers also have a different quality (similar to battle pets and items). Better quality allows a follower to have more abilities. These range as follows: uncommon (green) starts with 1-2 abilities, rare (blue) can have 3-4, epic (purple) can have 5-7. Bellow you can find the post that covers all possible abilities and traits.
    Since there are so many followers in game atm (around 500) you may find the full list here. A more detailed guide was posted by wowhead taht goes deep into followers, it can be found here.

    7.2 Traits and Abilities
    Traits and Abilities are divided into 10 groups:
    -Environment Preference which increase success chance when fighting in a specific area. Full list.
    -Racial Preference which increase success chance when fighting a specific race. Full list.
    -Experience Gain. Increases the exp gained by all followers sent on that mission. Full list.
    -GR Gain. Increases the GR reward gained from the mission. Full list.
    -Mission Duration. Reduces the duration of the mission by a %. Full list.
    -Success Chance. Increases success chance of the mission based on it’s duration or number of followers. Full list.
    -Party Composition. Increases the success chance of the mission if a member of a specific race is assigned to the mission as well. Full list.
    -Treasure. Increases the chance for a treasure as reward. Full list.
    -Counters. Your trait counters the opponents ability. Increases success chance on missions in which this is the case. Full list.
    -Professions. Allows the follower to be assigned to work in the matching building. Full list.


    8. FaQ Section

    Q: Are followers account bound?
    A: Nop, you have to reacquire them on all characters.

    Q: Do I need to redo all the achievements for lvl 3 buildings?
    A: Nop, once done the said blueprint will be available for purchase to all characters.

    Q: What's the fastest way to get all those achievements?
    A: Alts are fastest. Build different buildings on alts, do achievements related to those buildings.
    If you don't have / do alts, fastest way is one by one on main. Tho this way is long and expensive in terms of garrison resources.

    Q: Why are barracks the best?
    A: During leveling they will provide additional missions to level up you followers. In the end it will provide you with 5 additional follower slots allowing more missions to be run at once (when you get raid missions this will be good)

    Q: Lumber Mill vs Barn?
    A: LM provides you with GR, and is crucial for those who plan to do garrisons without alts (otherwise you'd run out of GR quickly);
    Barn is better for end game and it should be there for raiders. Trading Post beats LM, so never consider Barn + LM combo.

    Q: How does an altoholic get most out of their garrison?
    A: Level a bunch of alts to 92, then you will unlock mine and lvl 2 garrison. Build barracks, LM, 2 profession buildings. Make sure to fill all the LM work orders on all alts. Afterwords rush you main to 100. In main's garrison make trading post + barn, barracks + stables, salvage yard + 2 prof buildings. Next step is getting alts to 96 to unlock herb garden and salvage yard. Keep filling all possible work orders and spam missions. Final part is getting alts to 100. When you do an alts garrison needs to help you with the following getting all lvl 3 blueprints.
    In the end refer to the above mentioned end game build order for altoholics.

    Q: Does the follower's level determine the Yield from work orders when he is assigned into a building?
    A: It does. A 90-99 follower has 50% chance to increase the yield, where a lvl 100 follower has 100% chance.









    EDIT: Please note that all of the end game set up are NOT FINAL. It all depends of Blizzard, and I will keep up with the updates as they come to the beta.
    Once we get confirmed 6.0.2 patch notes i will adjust accordingly. Remember ALL IS SUBJECTIVE TO CHANGE due to the fact that it's beta.

    EDIT 2: Profession Buildings have been added! And build orders too!

    EDIT 3: Outposts have been added! Also the FaQ section has started!

    EDIT 4: Table of Content added

    EDIT 5: The OP has been upgraded to look better, and provide much more info.

    EDIT 6: Blueprints section added.

    EDIT 7: Guides added.

    EDIT 8: Added Missions and Followers sections containing basics on both.

    EDIT 9: Added Build order for PvP. Added a clarification to the Raider Build Order.

    EDIT 10: Added How to Chose a Profession Building section.

    EDIT 11: Added 6.1 changes!

    EDIT 12: Added 6.2 changes!
    Last edited by Denizly; 2015-09-09 at 09:27 AM.

  2. #2
    Did not read yet but thanks in advance. Guides are always appreciated.

  3. #3
    if this is to be comprehensive guide, you might want to adjust for different things people might want to get out of their garrison set up.
    if you look here - link we are working on an optimal set up for a raider - the building values are quite different to ones you suggest.

    I can only assume that there would be a completely different set up for altoholics and people with only one toon, and ofc a setup to maximize AH and gold profits.

  4. #4
    theres a question ive had about garrisons that i havent really seen answered.

    i know you can have up to 25 (or around that) active followers and that they recently changed it so that you can collect all of them you just have 25 active.

    what happens to the inactive ones? i know they cant do missions and stuff but do they just disappear? or do they still walk/stand around inside the garrison?

    is it basically like they dont exist until you activate them?
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

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  5. #5
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by hlx View Post
    if this is to be comprehensive guide, you might want to adjust for different things people might want to get out of their garrison set up.
    if you look here - link we are working on an optimal set up for a raider - the building values are quite different to ones you suggest.

    I can only assume that there would be a completely different set up for altoholics and people with only one toon, and ofc a setup to maximize AH and gold profits.
    Forgot to add raider / alt / AH end game set ups. The one mentioned is for build order till 100. Working on end game will be here in a few mins.
    Also the bunker is useless as it only saves you one turn in, which isn't huge. It's on par with others, so personal preff i guess

    - - - Updated - - -

    Quote Originally Posted by Immitis View Post
    theres a question ive had about garrisons that i havent really seen answered.

    i know you can have up to 25 (or around that) active followers and that they recently changed it so that you can collect all of them you just have 25 active.

    what happens to the inactive ones? i know they cant do missions and stuff but do they just disappear? or do they still walk/stand around inside the garrison?

    is it basically like they dont exist until you activate them?
    If you got over 20 (25 with lvl 3 racks) you can't start missions. you must disable the excess ones. They will be marked as inactive in follower list.
    Not sure about seeing them in garrison, but you can't use them.
    you can reactivate any follower for 250g. Once per day
    Last edited by Denizly; 2014-09-28 at 09:23 AM.

  6. #6
    Very nice guide. This helps clarrify a few things that the ones on WoWhead had left me wondering about.

  7. #7
    Why do you value the store house so high? If I understand it correctly (and please correct me if I'm wrong!) it just allows you to queue more work orders. It doesn't speed up work orders or allow them to be done in parallel. So the only bonus is that you don't have to log in that often to queue more work orders, right? And since most players will log in each day, that bonus is useless.

    This is also confirmed here: http://www.mmo-champion.com/threads/...1#post29717330
    Last edited by cremor; 2014-09-27 at 06:52 PM.

  8. #8
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by cremor View Post
    Why do you value the store house so high? If I understand it correctly (and please correct me if I'm wrong!) ist just allows you to queue more work orders. It doesn't speed up work orders or allow them to be done in parallel. So the only bonus is that you don't have to log in that often to queue more work orders, right?

    This is also confirmed here: http://www.mmo-champion.com/threads/...1#post29717330
    They changed work orders a lot lately. Only reason i value it is cuz it's not yet final :P . Will wait for official patch notes.
    If they allow parallel completion then it stays.
    If not a 3rd profession building would work, since trading post is there.

  9. #9
    Deleted
    Good guide. Assigning a follower to a building increases work order yield instead of making work orders faster. It still takes 4 hours per work order even when you have a follower assigned. Normally you get 1 item per work order from your profession buildings. With a follower assigned you can get 2 per work order. In previous builds follower lvl and quality influenced the yield too, but I'm not sure if that's still true.

    I think you're overselling the usefulness of the Storehouse. Having bank access is nice and all, but getting more work orders is useless unless you're regularly going several days without logging into WoW. There's unique benefits for all small profession buildings with a follower assigned. For example the Alchemy Lab gives free potions while the Forge removes durability damage from combat (but not from dying).

  10. #10
    The Undying Wildtree's Avatar
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    Looking totally forward to the "witch buildings".... A haunted Garrison.... awesomesauce.


    Thanks Denizly, much appreciated. Guides are most welcome.
    "The pen is mightier than the sword.. and considerably easier to write with."

  11. #11
    Quote Originally Posted by Denizly View Post
    They changed work orders a lot lately. Only reason i value it is cuz it's not yet final :P . Will wait for official patch notes.
    If they allow parallel completion then it stays.
    If not a 3rd profession building would work, since trading post is there.
    They have said that work orders are supposed to complete 1 / day in which case the storehouse is 100% useless
    Then again, the change to +15...
    With level 3 storehouse and level 3 whatever you are doing work order at, you could queue 20 days which makes no sense
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    Just because Mannoroth and Archimonde are involved doesn't mean it's Legion. They could just be on vacation, demolishing Draenor to build their new summer home.
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    Did you know that salt has sodium and chlorine in it!!!! Sodium explodes when exposed to atmosphere and you clean your toilets with chlorine!!

  12. #12
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by paraalso View Post
    Good guide. Assigning a follower to a building increases work order yield instead of making work orders faster. It still takes 4 hours per work order even when you have a follower assigned. Normally you get 1 item per work order from your profession buildings. With a follower assigned you can get 2 per work order. In previous builds follower lvl and quality influenced the yield too, but I'm not sure if that's still true.

    I think you're overselling the usefulness of the Storehouse. Having bank access is nice and all, but getting more work orders is useless unless you're regularly going several days without logging into WoW. There's unique benefits for all small profession buildings with a follower assigned. For example the Alchemy Lab gives free potions while the Forge removes durability damage from combat (but not from dying).
    Thx Corrected the working part
    Didn't yet post the Profession buildings, don't have more time tonight, so will post it in the morning.
    The Storehouse thing stays cuz of speculation that they will change something. Like allow parallel completion or faster orders etc.. as said at the end nothing is final and this guide will keep up with updates till i seal it when the official patch notes drop.
    If they don't allow these stuff then you're right and a 3rd profession building wins

    - - - Updated - - -

    Quote Originally Posted by zoomgpally View Post
    They have said that work orders are supposed to complete 1 / day in which case the storehouse is 100% useless
    Then again, the change to +15...
    With level 3 storehouse and level 3 whatever you are doing work order at, you could queue 20 days which makes no sense
    Yup speculation and deciding is still on going. Let's wait for official patch notes and then i will up the guide to it's *perfect* state :P
    Last edited by Denizly; 2014-09-27 at 07:24 PM.

  13. #13
    The Undying Wildtree's Avatar
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    Quote Originally Posted by zoomgpally View Post
    They have said that work orders are supposed to complete 1 / day in which case the storehouse is 100% useless
    Then again, the change to +15...
    With level 3 storehouse and level 3 whatever you are doing work order at, you could queue 20 days which makes no sense
    Makes a lot of sense for people that are going on vacation, or have other obligations that keep em from maintaining more frequently. Altoholics might appreciate it too. Set it, and forget it for a while. No toon hopping for some time.
    There are benefits to it.
    "The pen is mightier than the sword.. and considerably easier to write with."

  14. #14
    Bloodsail Admiral Denizly's Avatar
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    Ok, after reading the feedback some of you indeed raise good points. So i'm going to update the guide in the morning with the fallowing:
    - details about each profession building
    - a detailed leveling and end game garrison build order for raiding, gold, altoholic, general pve ( in tiny details )
    - add more explanation to stuff
    - add a FaQ and tips section
    - keep listening to feedback :P

    See ya tomorrow got a big wall of text in the making

  15. #15
    Quote Originally Posted by Denizly View Post
    Now the shiny bonus buildings! These 4 will be made in all garrisons. you get the quest to unlock them as you lvl up.
    So this means that you automatically get the mine, herb, pet and fishing buildings and don't have to choose between them for your plots?

  16. #16
    The Insane Rivin's Avatar
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    Quote Originally Posted by Nillah View Post
    So this means that you automatically get the mine, herb, pet and fishing buildings and don't have to choose between them for your plots?
    Correct. They all go on their own plots that are not used for any other building.

  17. #17
    Quote Originally Posted by Wildtree View Post
    Makes a lot of sense for people that are going on vacation, or have other obligations that keep em from maintaining more frequently. Altoholics might appreciate it too. Set it, and forget it for a while. No toon hopping for some time.
    There are benefits to it.
    Of course there are benefits to it, I just don't see it making sense with blizzard's record of daily and weekly stuff to suddenly have 20 days worth of dailies done in one day
    Quote Originally Posted by Aquamonkey View Post
    Just because Mannoroth and Archimonde are involved doesn't mean it's Legion. They could just be on vacation, demolishing Draenor to build their new summer home.
    Quote Originally Posted by Dundebuns View Post
    Did you know that salt has sodium and chlorine in it!!!! Sodium explodes when exposed to atmosphere and you clean your toilets with chlorine!!

  18. #18
    Bloodsail Admiral Denizly's Avatar
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    Profession buildings and build orders are up!

    Outposts and tips sections coming soon(ish)
    Last edited by Denizly; 2014-09-27 at 11:44 PM.

  19. #19
    Pandaren Monk Tartys's Avatar
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    Why dont considering BARN extreme usefull for raiders? its the only way for providing Salvage Blood, and you need 15 of them for upgrading crafting equip...
    From Letherworker to jewelcrafter you can craft ilev 640 equip (hero 5man drop ilev 630), but you need a craftable item for upgrading them into iLev 655 and ilev 665 (Heroic Highmaul).

    Salvage Blood can be sold in AH, but you need 135 of them for upgrading 3 craftable equip. And, for a guild that wants to equip people for raids, means a lots of them...


    http://beta.wowdb.com/spells/168856-...ce#18927-18935
    http://beta.wowdb.com/spells/170703-...er#18927-18935
    http://beta.wowdb.com/spells/171286-...ce#18927-18935

  20. #20
    If you have mining or herb do you get any kind of bonuses with the Mine/Herb garden?

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