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  1. #201
    @Denizly

    You're a fantastic person <3 Thanks for the fast response. As long as I can make things like Int/Mana pots I can pester guildies to make flasks with the mats I get so that's not overly concerning.

    "Do make a Barn on at least 1 character, for Savage Blood"

    Is the blood worth getting? I don't plan on doing LW or BS to craft gear - unless it's used to upgrade items made by Engineering/JC? ><; In that case is it worth dropping the lumbermill on my Druid(main) for it?


    "LM can be replaced later, once you've done with fully upgrading the garrison, as since that point, the need for GR starts dropping. Don't get me wrong you still need GR, but not as much as you do for upgrades."

    Can't you keep using GR for materials?


    "they are separate. All characters will get them. Put them as bonus since they have plots of their own that are not shared with any buildings, and they come in all garrisons. "

    /Swoon

    | Signature by: Elyssia | Shaman | Priest |Druid |

  2. #202
    The Patient
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    I don't know if anyone else has mentioned this but under the inscription building it shows JC rewards.

    "If your character has Inscription:
    -The NPC will sell Draenor recipes
    -enables a daily craft which rewards Secrets of Draenor Jewelcrafting, used as a currency for said Draenor recipes (1 for jewelry/regular gems/stat reroll item, 3 for toys, 5 for greater gems, 15 for item upgrade similar to engineering one)
    -at level 3 allows crafting of all remaining stuff"

    Just thought i'd let you know.

  3. #203
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by Vayra View Post
    Is the blood worth getting? I don't plan on doing LW or BS to craft gear - unless it's used to upgrade items made by Engineering/JC? ><; In that case is it worth dropping the lumbermill on my Druid(main) for it?
    Blood can be sold. It is also used to create the update items for all professions (the ones that increase the ilvl of profession specific gear). Barn is atm the only source for it.


    Quote Originally Posted by Vayra View Post
    Can't you keep using GR for materials?
    After full upgrades the only use for GR is for the TP trading and for missions (and for bunker work order if you make it).
    It boils down to how badly you want / need the savage blood in barn.
    If you got a few hundred stockpiled GR replace the LM, if you lack GR replace the TP.
    Do remember that you could also buy the blood off the ah.

    - - - Updated - - -

    Quote Originally Posted by Judic View Post
    Just thought i'd let you know.
    Ty i was copy / pasting a ton from blog and miss placed that one. Fixed.

  4. #204
    Pandaren Monk Tartys's Avatar
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    Quote Originally Posted by Denizly View Post
    I speak of current state on the beta, already have a scenario ready depending on what option they choose for live. info will be updated accordingly as builds come in.

    If you can menage the GR requirements then WM is the best for raiders.
    Thanks a lot

  5. #205
    I am confused about work orders. At level 3 it seems we will be able to do 21 work orders on all buildings correct? and with barracks the max number of active followers is 25? So if i send 21 followers on work order missions for a single building(say tailoring), with 1 follower assigned to barracks (as a companion) , 2 to my professions buildings(1 for tailoring and enchanting), 1 to my fishing hut , then am i correct in assuming until the first work order from the tailoring emporium completes i cant send anymore followers on missions for any other building?

    Doesnt that make the storehouse pointless since it increases the max work orders but we are limited by the active follower cap ?

  6. #206
    Quote Originally Posted by run108 View Post
    I am confused about work orders. At level 3 it seems we will be able to do 21 work orders on all buildings correct? and with barracks the max number of active followers is 25? So if i send 21 followers on work order missions for a single building(say tailoring), with 1 follower assigned to barracks (as a companion) , 2 to my professions buildings(1 for tailoring and enchanting), 1 to my fishing hut , then am i correct in assuming until the first work order from the tailoring emporium completes i cant send anymore followers on missions for any other building?

    Doesnt that make the storehouse pointless since it increases the max work orders but we are limited by the active follower cap ?
    You dont send followers on work orders, the 2 are entirely separate.
    Followers go on missions that possibly reward GR/Gold/Items or they can work in a building to unlock an option depending on the building.

    Work orders happen by giving an NPC materials and 4 hours later you get something in return (depending on the building). They are processed one at a time per building so if you put in 2 tailoring and 2 enchanting work orders both the tailoring and enchanting will start counting down and after 4 and 8 hours you get items.

    This means you are limited to 6 work orders per building in 24h. Access to more then this only means you dont have to log in every day if you dont want to.

    any questions?
    It ignores such insignificant forces as time, entropy, and death

  7. #207
    oh thanks for explaining that silly me. So which buildings give the follower missions?

  8. #208
    You get a bonus of missions regardless of your buildings. Barracks add "Patrol Missions" which give higher then normal follower XP (which is why the barracks is so highly recommended) The Inn adds another type of mission but I never upgraded it high enough to get em so I cant help with that.
    It ignores such insignificant forces as time, entropy, and death

  9. #209
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    Quote Originally Posted by Denizly View Post
    Not true, the moment 1 follower gets to 100 ilvl missions will unlock. When you do your first ilvl 615 or 630 mission you will start getting 645s. If a follower gets to ilvl 645 before this, then he will unlock you 645s.


    The inn is a short time investment that can easily be replaced if you got 500gr to build one up every thuesday. (500 = place inn, upgrade inn - place Tp / Lm, upp it)


    This is correct, gearing followers takes ages even with the SY.
    You don't replace the Inn every week, its every 2 weeks.

    It works like this:

    The very first time your replacing TP with Inn, you drop the Inn down on the TP the day BEFORE Reset.
    So put Inn down, take a follower, next day it is reset, grab another follower. So your in the fresh week of a reset, replace Inn with TP, now wait until 2nd week, and then drop inn on TP take a follower, next day in 2nd week is reset, take another follower, rinse and repeat.

    If your doing it weekly, are wasting resources, as if you wait for the 2nd week, your getting your follower day before reset + day after reset.
    A woman should never invest in a relationship she wouldn't want her daughter in, nor allow any man to treat her in a way her son would get scoled for.

  10. #210
    and you waste 6 days of having an Inn follower.
    It ignores such insignificant forces as time, entropy, and death

  11. #211
    I've seen some conflicting statements about Inn followers. Which of these is true?

    When you remove the Inn:
    - Your inn-recruited followers leave you.
    - Your inn-recruited followers are unusable, but become usable again if you build the inn again.
    - You can use followers recruited from the Inn without still having an Inn.

    Thanks.

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  12. #212
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by Sounder View Post
    When you remove the Inn:
    - Your inn-recruited followers leave you.
    - Your inn-recruited followers are unusable, but become usable again if you build the inn again.
    - You can use followers recruited from the Inn without still having an Inn.
    .
    1. not true, you get him forever
    2. again not true, once recruited it's just a regular follower
    3. correct
    Last edited by Denizly; 2014-10-20 at 04:37 PM.

  13. #213
    I'm getting some questions from a couple of people in my guild who are extremely casual players and who want to use the garrisons only to focus on the followers game - getting the most interesting combinations of followers, maxing out their gear, and sending them out on the most challenging missions. Of course they'd like to make some gold while doing this as well, but they have no interest in the AH and minimal interest in professions.

    For those players I am thinking Barracks/Stables; Inn/Trading Post; Salvage Yard/2x Profession buildings to match whatever professions their alt has - even if they don't do a lot with professions they'd probably like to make some gear. Also, I don't see that any other small building combinations will help them much regardless of their interest in professions. Maybe the Storehouse, but that seems pretty redundant.

    Anyway, does the configuration above make sense? If anyone else is planning on focusing on the follower mini-game, suggestions are welcome!

    Also, Denizly - you might want to include a suggested garrison setup for those players. It sounds to me like there is a significant minority of players who want to just play the follower game on their main or on an alt.

  14. #214
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    Quote Originally Posted by Saravat View Post
    For those players I am thinking Barracks/Stables; Inn/Trading Post; Salvage Yard/2x Profession buildings to match whatever professions their alt has - even if they don't do a lot with professions they'd probably like to make some gear. Also, I don't see that any other small building combinations will help them much regardless of their interest in professions. Maybe the Storehouse, but that seems pretty redundant.
    I'd consider War Mill instead of Stables for those players. Having either the War Mill or the Salvage Yard (preferably both) is practically mandatory if you want to gear up your followers. Random upgrades from missions won't get you very far. They could only run one of the two buildings, but it would take longer to gear up followers then.

    If you take the War Mill, you'll want to pair it up with a resource generating building like the Trading Post or Lumber Mill. From my experience in the beta the daily 144 resources you get are enough to run most follower missions, quest gains will get you most of your early building upgrades, and hunting for rare spawns and treasures in the world should get you enough resources to upgrade everything to tier 3. If you want to run both missions and War Mill work orders, you'll run at a deficit without some other daily source of resources. The Trading Post was recently buffed to 30 resources per work order, so it's a fine choice.

  15. #215
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by paraalso View Post
    I'd consider War Mill instead of Stables for those players. Having either the War Mill or the Salvage Yard (preferably both) is practically mandatory if you want to gear up your followers. Random upgrades from missions won't get you very far. They could only run one of the two buildings, but it would take longer to gear up followers then.
    This is accurate. For follower mini game on alts you can start it at 96 by getting a SY on alts. Afterwords when you decide to get to 100 simply get a war mill and continue.

  16. #216
    Hey thanks for the great guide,
    still havent read all of it, just the part about gold making and alts.
    Now i have 11chars at level90, as far as i understand i need to level them first to 92, then to 96 and then to 100, correct?
    Now my question is, when i level all my chars to 100, how long does it take to maintain all garrisons/missions on all characters on daily basis, if anyone have any idea?
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  17. #217
    Quote Originally Posted by Proxy420shizzle View Post
    Thanks this looks complicated, I hope blizzard in game tutorial is as comprehensive.
    It's pretty fluid. That's the whole reason they made it such an integral part of the leveling process.

    By the time you reach level 100, you'll know how to operate everything perfectly.
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  18. #218
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by Ktperry View Post
    Now i have 11chars at level90, as far as i understand i need to level them first to 92, then to 96 and then to 100, correct?
    Now my question is, when i level all my chars to 100, how long does it take to maintain all garrisons/missions on all characters on daily basis, if anyone have any idea?
    -Correct for the leveling. At 92 you get the mine and a lvl 2 garrison. At 96 garden + salvage yard to start gearing up followers. At 100 you get the rest. If you wish to get something to 100 quickly, I'd recommend doing a few alts to 92 just to start production. Also make different buildings on alts to get their lvl 3 plans easier. After you get main to 100, get alts to 96 and stop there. 96 is the best for alts if you don't wanna rush them to 100, as SY really gets things going.
    -At 100, to start all missions and to gather herbs / ore and work orders takes 20mins. Afterwords to simply log every once in a while over the day to finish and start new missions takes 5mins.
    Last edited by Denizly; 2014-10-19 at 02:02 PM.

  19. #219
    Denizly, I found this via a google search, when researching some garrison information for my '50 facts countdown' for WoD. I linked to it, this guide is awesome.

    I have a question. I saw in the MMO-C news that the enchanting building will let your friends disenchant gear. Do you know more about this... like maybe it only works if you're in a group together and something drops? http://www.mmo-champion.com/content/...Tweets-Fan-Art
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  20. #220
    Bloodsail Admiral Denizly's Avatar
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    Quote Originally Posted by Zoopercat View Post
    Do you know more about this...
    They need to be in group with you to get into your garrison, there is no other condition.

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