Originally Posted by
nekai
You're right about Trion making poor decisions, I've played a Warrior since beta. If anyone is familiar with Trion's poor design decisions, it's a warrior.
What actually caught my interest was your statement about content in the sub model versus the f2p model. I've heard this discussion a lot and took an interesting look at it. I went to the official forums and looked at the release dates of the original Rift game ( March 1, 2011), the launch of SL (November 13, 2012), the launch of 2.3 (the f2p model, 6/12/13), and the most recent patch (2.8, August 6, 2014). I compared these dates to the amount of patches released under each payment model. What I found was that in 27 months (from launch of vanilla Rift to the f2p model) Trion created 15 patches at a rate of 1 patch every 1.8 months, so about a month and three weeks between patches. During the period of time between the launch of 2.3 (the f2p model, June 12, 2013) to the launch of the most recent patch (patch 2.8, August 6, 2014. Trion had created 5 patches over the course of 14 months with an average of 1 patch every 2.8 months.