Awesome post Geodew. Glad to see my sneaky suspicions about haste not *totally* unfounded!
I didn't create it but.
http://pastebin.com/DZ7tjXfM
Also I don't believe 100% in the spirit stat weight. It's really hard to accurately judge it, when you're not assuming other things that might happen. Also completely ignoring Crane kinda sucks. Spirit is the biggest gate in higher gear levels for crane.
I could of missed it, but does your spirit weight not count ReM casts? I've noticed in my own testing, using RJW reactively is extremely mana taxing. Combined with ReM/Surging casts.
Everything else is correct imo.
Last edited by Supliftz; 2014-12-01 at 10:44 PM.
It's the same idea behind people using ascension forever. People don't read changes and stick with what they know.
Power strikes arguably offers more control, on top of double the chi gen.
Power Strikes gameplay tip. Proc the Power strikes orb on the ground before the pull, and enjoy anywhere between 2-7 extra chi. Obviously depends on how fast your group pulls.
Last edited by Supliftz; 2014-12-01 at 10:53 PM.
Awesome tip! will try it out, never even thought about that lol xd
What are we doing about the horrible itemization in Highmaul? Replacing multistrike pieces is going to feel horrible for jade mist procs.
based on my general understanding of items and common sense, 10 ilvls worth of spellpower is going to win in any situation, especially where only roughly 1/4th of the "weapon budget" is losing out on crit (the axe is crit/ms and the offhand is ms/haste.) i think thats pretty obvious. also the OP has the mh/oh listed as BIS so theres also that.
There is a few boes to clean up a few slots (def going for the helm, belt & crit neck) + crafted bits (focusing on legs since the Highmaul ones are beyond bad).
The world bosses have a multistrike neck, chest & gloves so I'll prob shoot for those as well.
Should tie me over until BRF =\
Cool trinket hotfixes.
565 spirit on trinkets, what is this shit LOL.
An interesting assessment. To rephrase what Total said, it's true that RJW has great mana efficiency by itself compared to SM (about 12.0 HPM vs 5.4 HPM), but that doesn't take into account the zero-mana-cost healing from Uplift that casting additional Chi Generators yields. When you take that into account, they're very close.
However, it doesn't look like you took into account the fact that you can SooM while you Surging, so it seems like RJW is actually LESS efficient by a bit, since casting SooM takes almost no time and SooM is very mana-efficient (16.7 HPM). This is good for gameplay because instead of the gameplay being "RJW->stand around waiting for mana," which is really boring, the optimal gameplay is "use SM to generate chi as much as possible but RJW/SCK when shit gets crazy." I was assuming that was the case, but it's good to have some evidence to support my theory.
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I didn't believe you for a sec, but CT looks kinda meh. It may have its uses, though. Its main advantage seems to be that it doesn't cost any mana. Looking at Hamlet's HealerCalcs here, it says SooM+SM is about 46.6k HPCT and CT is 58.6. For comparison, Uplift is 73.7, Channeling SooM with EM up is 85.7, SCK is 59.3, RJW is 161.4, ReM is 43.6 (no overheal).
So I guess it's looking like: RJW for max burst, Xuen for sustained burst or cleave fights, CT for overall sustained?
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It doesn't need to be. That doesn't affect stat weights. The only thing that matters is how much Spirit does what. If you think that's incorrect, can you elaborate? Perhaps I don't understand your point.
Well, RJW is 2500% spellpower in one GCD :P But actually I do think this number is wrong; I already realized that earlier today while I was mulling it over. I think I did a mix of per-second and per-GCD when I was doing the calculations, so it's probably more like 800/1.5*(1+Haste%) = 577%. Not sure that's correct either; I need to go back to re-do it. If correct, that would raise its value to 1.02 with RJW.
Damage reduction is effective healing done. This is, in fact, how spells like Power Word: Barrier and Devotion Aura are compared with other raid cooldowns. (See https://healiocentric.wordpress.com/...owns-overview/ )
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You cast the same number of ReMs regardless of Spirit level, so that doesn't affect it.
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The linked post is talking about simulations and simulation iterations. While I understand this method works great for DPS and Tanks with Theck-Meloree Index, what good is it for Healers? That's why we generate our stat weights with math like this :P
Legion Mistweaver Stat Weights SPREADSHEET --- Stat weights DISCUSSION THREAD
Follow @GeodewMW for off-topic funsies and notifications for important MW theorycrafting posts!
IF WE MISS YOUR QUESTION, please ask again! You're not being annoying, I promise
So here's a stupid question.. With pool of mists going and at about 18% multistrike going into tomorrow's raid, should we keep renewing mist off of cooldown completely, or should we always have one available and cast about 2 at a time? Realizing in big groups that once i have it off cd my max RM targets goes way lower after the initial burst of RM blankets wears off.
I may not be making sense, it's late.
Yeah that's true, but the point is that RJW should be its same cost minus 2 chi worth of Mana Tea. Instead it looks like someone took Surging + chi value in healing and made RJW equal to three of those in healing and mana cost when in reality it still only generates the one chi and only benefits from the Mana Tea reduction once instead of three times.
Realistically it's just another casualty of the outdated and now useless Mana Tea effect that really doesn't do much of anything except make MW harder to balance internally.
Mine isn't the best but here it is... it just displays an icon when power strikes is up and ready and disappears when it's on CD. I just keep it by my Renewing Mists tracker and right by my vuhdo.
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