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  1. #181
    How much of a mitigative loss is it to drop Bonus Armor for the same amount of Strength?

    (I guess this wouldn't happen realistically, but I'm just generally curious about the comparison between these stats for mitigative purposes).

  2. #182
    Quote Originally Posted by Saiyendra View Post
    How much of a mitigative loss is it to drop Bonus Armor for the same amount of Strength?

    (I guess this wouldn't happen realistically, but I'm just generally curious about the comparison between these stats for mitigative purposes).
    Maybe 20%ish, but that is a really rough estimate.

    On completely unrelated news I just found out someone plagiarized this guide so heavily that it's hilarious. They have a REALLY short version of the guide, but with the same wording/phrasing/formatting, just trimmed down, but they are taking credit for it themselves. Won't link (don't want to give views or start some big thing about it).

    Biggest giveaway? Other then it literally just reading like a copy-paste, is the fact that 'BiS Gear is coming Soon', and the guide was written before I added my BiS Gear to this guide.

    Sounds like I have some 'fans'
    Last edited by Troxism; 2014-11-29 at 05:37 AM.
    I write guides and have a youtube channel where I make kill videos at: https://www.youtube.com/user/EssEmmI

    Feel free to ask me for help regarding to Blood DK play

  3. #183
    So im unsure if I should use the MC helm since I do not have a cm helm yet but the other helm i have is the Verdant Plate Helm with a gem socket. Normally i would just sim this but now that I am playing a tank im not sure if there is a reliable way to sim it. Thanks in advance for the help and great guide =D
    Kaltra - Vengeance DH Illidan

  4. #184
    Quote Originally Posted by Kalshin View Post
    So im unsure if I should use the MC helm since I do not have a cm helm yet but the other helm i have is the Verdant Plate Helm with a gem socket. Normally i would just sim this but now that I am playing a tank im not sure if there is a reliable way to sim it. Thanks in advance for the help and great guide =D
    Very close call. Probably MC helm.
    I write guides and have a youtube channel where I make kill videos at: https://www.youtube.com/user/EssEmmI

    Feel free to ask me for help regarding to Blood DK play

  5. #185
    Bloodsail Admiral WarpKnight's Avatar
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    Quote Originally Posted by Troxism View Post
    On completely unrelated news I just found out someone plagiarized this guide so heavily that it's hilarious. They have a REALLY short version of the guide, but with the same wording/phrasing/formatting, just trimmed down, but they are taking credit for it themselves. Won't link (don't want to give views or start some big thing about it).

    Biggest giveaway? Other then it literally just reading like a copy-paste, is the fact that 'BiS Gear is coming Soon', and the guide was written before I added my BiS Gear to this guide.

    Sounds like I have some 'fans'
    haha, oh dear, I think I know which guide you're talking about

  6. #186
    for blacksmithing items, helm/chest/pants is the best slot to upgrade?
    considering regardless of slot (wrist/glove/etc) they all cost 100 ingots
    Quote Originally Posted by Gatsbybutters View Post
    This is actually favorite herb to farm. I'll hop in vent while the guild is running mythics and w/e and talk about me farming it.
    "How many fargenshlackle does it take to rank 3?"
    "I keep falling off these ledges farming this fragglerockenfargle"
    "I can't get this fargenfoliac to gather... is this fargenfurter node bugged" And so on until they mute me.

  7. #187
    Quote Originally Posted by JKinTMC View Post
    for blacksmithing items, helm/chest/pants is the best slot to upgrade?
    considering regardless of slot (wrist/glove/etc) they all cost 100 ingots
    Yes that is the case.
    I write guides and have a youtube channel where I make kill videos at: https://www.youtube.com/user/EssEmmI

    Feel free to ask me for help regarding to Blood DK play

  8. #188
    Deleted
    Quote Originally Posted by dr_AllCOM3 View Post
    eTMI, sorry.

    Here's an interesting scaling for higher ilvls and a slightly optimized DS usage:
    eTMI Scaling for ilvl 695
    Strength 1.00
    BonusArmor 1.62
    Stamina 1.25
    Armor 1.65
    Mastery 0.75
    Multistrike 1.00
    Haste 1.05
    Versatility 0.73
    CriticalStrike 0.51

    Increasing the frequency of DSs seems to be better than increasing the strength.
    I have a hard time believing Crit to be that bad while haste is even better than mastery/MS? I have 0 haste currently and Im totally fine, almost no downtime with my current multistrike. After simming myself for dps stats, haste also seems to be one of the worst for pure dmg.
    Last edited by mmoca70212b9fb; 2014-11-30 at 02:09 AM.

  9. #189
    Quote Originally Posted by schleimhaut View Post
    I have a hard time believing Crit to be that bad while haste is even better than mastery/MS? I have 0 haste currently and Im totally fine, almost no downtime with my current multistrike. After simming myself for dps stats, haste also seems to be one of the worst for pure dmg.
    He isn't simming DPS at all, he is simming eTMI (which like I said I think is a waste of time, but either way it has nothing to do with DPS output).
    I write guides and have a youtube channel where I make kill videos at: https://www.youtube.com/user/EssEmmI

    Feel free to ask me for help regarding to Blood DK play

  10. #190
    Deleted
    First part of my reply is regarding TMI, not dps - the second part is tho

  11. #191
    Quote Originally Posted by schleimhaut View Post
    First part of my reply is regarding TMI, not dps - the second part is tho
    Sorry didn't see. Reason why Crit is poor for TMI is because it's hard to make the APL play around avoidance. Also it doesn't affect magic damage, and there is some in the default boss. Haste is good because the APL used is very spammy, so having more DSes means you have a higher chance of Death Striking at the right time in the APL, helping the TMI a lot. This is kind of what I mean by simming for TMI being a little silly; it's very hard to make a perfect APL for it for a Blood DK.
    I write guides and have a youtube channel where I make kill videos at: https://www.youtube.com/user/EssEmmI

    Feel free to ask me for help regarding to Blood DK play

  12. #192
    Deleted
    I really favour the highest DPS stats a lot since I feel like it will matter a lot, sure it wont be like in SoO where you top meters cause of vengeance but we will definitely be competitive. Which is why, as I mentioned, I really dislike haste because Im already not that far from almost having too much to do thanks to 900 multistrike rating (close to 30% with buffs).

    After stacking MS I try to have a nice mix of mastery and crit, where mastery is the superior defensive stat and crit the superior offensive stat, balancing eachother out. No idea what Ill do in Highmaul, even tho I will be getting 100% of all plate aswell as tank offpieces from both normal and heroic (an almost filled raid with alts and socials to funnel gear to mains ftw), I guess Ill have to equip all that haste gear with disgust in the end due to the surperior ilvl.
    Only 2 pieces in total with ms, aswell as only 2 pieces with mastery. Rest is just filled with haste and vers bullshit, like the head from Kargath. Yay, the easiest trash boss drops the absolute shittiest headpiece, while the siiiick shoulders with crit/MS drop from the last boss, will be great for progress!
    Last edited by mmoca70212b9fb; 2014-11-30 at 04:25 AM.

  13. #193
    Quote Originally Posted by schleimhaut View Post
    I really favour the highest DPS stats a lot since I feel like it will matter a lot, sure it wont be like in SoO where you top meters cause of vengeance but we will definitely be competitive. Which is why, as I mentioned, I really dislike haste because Im already not that far from almost having too much to do thanks to 900 multistrike rating (close to 30% with buffs).

    After stacking MS I try to have a nice mix of mastery and crit, where mastery is the superior defensive stat and crit the superior offensive stat, balancing eachother out. No idea what Ill do in Highmaul, even tho I will be getting 100% of all plate aswell as tank offpieces from both normal and heroic (an almost filled raid with alts and socials to funnel gear to mains ftw), I guess Ill have to equip all that haste gear with disgust in the end due to the surperior ilvl.
    Only 2 pieces in total with ms, aswell as only 2 pieces with mastery. Rest is just filled with haste and vers bullshit, like the head from Kargath. Yay, the easiest trash boss drops the absolute shittiest headpiece, while the siiiick shoulders with crit/MS drop from the last boss, will be great for progress!
    Crit is barely a DPS increase over for example mastery honestly, and is generally a poor stat for intagible reasons (somewhat random, although playable around, and a lot of things just aren't avoidable). I really don't recommend it, as you are tossing out too much survivability for tiny DPS gains (and there is always a ratio where it's not worth it for new content, even if you favour DPS heavily, which I also do), but do what you will. You won't 'cap' MS at 30% not even close (even with 32% MS and about 22% haste, I am NOWHERE near GCD cap outside of lust unless I have amazing RNG), so I don't think worrying about that has much point this tier until maybe the very end. So MS will remain by far and away the better DPS stat compared to anything but STR/BA for a while yet.

    If you are anywhere near GCD locking outside of lust/right on the pull with full runes ATM, you likely aren't hitting abilities right on the GCD. And as stupid as that may sound, it's an insanely common issue that I see; even in 5.4 Blood wasn't really GCD locked outside of lust/AMS soaking/AoE Tanking contrary to popular belief at the time, was more like 80-90% Gcd locked, even with a bit of haste.
    I write guides and have a youtube channel where I make kill videos at: https://www.youtube.com/user/EssEmmI

    Feel free to ask me for help regarding to Blood DK play

  14. #194
    Is Bonus Armor that godly such that A 630 item with bonus armor beats a 640 item without bonus armor?

    Also, what garrison buildings do you recommend to build?

    I'm running Forge, Enchanting house, Salvage yard
    Stables, Barracks
    and Lumber Mill and Frostwall Tavern
    Last edited by Milocow; 2014-11-30 at 05:37 PM.
    Quote Originally Posted by Gatsbybutters View Post
    This is actually favorite herb to farm. I'll hop in vent while the guild is running mythics and w/e and talk about me farming it.
    "How many fargenshlackle does it take to rank 3?"
    "I keep falling off these ledges farming this fragglerockenfargle"
    "I can't get this fargenfoliac to gather... is this fargenfurter node bugged" And so on until they mute me.

  15. #195
    So I was 'lucky' enough to get a warforged piece from my highmaul mission...
    Any thoughts? I'm pretty confused as to why the strength is like ungodly low <_<

    edit: oops not enough post count to post pics or links, the item is Tectus's Beating Heart.

    trinket +117 strength, Chance on hit to grant 1843 crit for 10 sec (.92 procs/min)
    Last edited by Dizzzzzzzzz; 2014-12-01 at 04:40 AM.

  16. #196
    Quote Originally Posted by Dizzzzzzzzz View Post
    So I was 'lucky' enough to get a warforged piece from my highmaul mission...
    Any thoughts? I'm pretty confused as to why the strength is like ungodly low <_<

    edit: oops not enough post count to post pics or links, the item is Tectus's Beating Heart.

    trinket +117 strength, Chance on hit to grant 1843 crit for 10 sec (.92 procs/min)
    Part of the trinket nerfs, too bad they only affected some trinkets. Sadly that trinket is pretty bad for it's ilvl, since crit procs don't give any parry (for some stupid reason), but it's better then nothing obviously as it does give good DPS, and the Strength is at least decent, although lower then static stat 5 man trinkets...

    - - - Updated - - -

    Quote Originally Posted by JKinTMC View Post
    Is Bonus Armor that godly such that A 630 item with bonus armor beats a 640 item without bonus armor?

    Also, what garrison buildings do you recommend to build?

    I'm running Forge, Enchanting house, Salvage yard
    Stables, Barracks
    and Lumber Mill and Frostwall Tavern
    Should have War Mill to do work orders for follower items (level 2) to gear them up to get raid/645 missions, but might be too late now. Should have had that now for weeks.

    Tough call on the BA there. Depends on itemization.
    I write guides and have a youtube channel where I make kill videos at: https://www.youtube.com/user/EssEmmI

    Feel free to ask me for help regarding to Blood DK play

  17. #197
    Thanks friend.

  18. #198
    Quote Originally Posted by Troxism View Post
    Part of the trinket nerfs, too bad they only affected some trinkets. Sadly that trinket is pretty bad for it's ilvl, since crit procs don't give any parry (for some stupid reason), but it's better then nothing obviously as it does give good DPS, and the Strength is at least decent, although lower then static stat 5 man trinkets...

    - - - Updated - - -



    Should have War Mill to do work orders for follower items (level 2) to gear them up to get raid/645 missions, but might be too late now. Should have had that now for weeks.

    Tough call on the BA there. Depends on itemization.
    630 MS BA cape vs 640 Mastery MS cape
    630 Mastery BA ring vs 640 Haste Mastery ring

    judging from your PMs i guess the BA pieces win though

    Yeah I just built a level 2 warmill hopefully I can unlock level 3 before this week ends

    1. Also, is it intended that crit procs do not give parry via Riposte or is it just a bug?

    2. btw Scabbard of Kyannos is shit right?

    3. Which Highmaul pieces have shitty itemization such that Blacksmithing items are a gain over it?
    I guess head,shoulders, gloves, wrists, gloves and waists?
    Last edited by Milocow; 2014-12-01 at 05:30 PM.
    Quote Originally Posted by Gatsbybutters View Post
    This is actually favorite herb to farm. I'll hop in vent while the guild is running mythics and w/e and talk about me farming it.
    "How many fargenshlackle does it take to rank 3?"
    "I keep falling off these ledges farming this fragglerockenfargle"
    "I can't get this fargenfoliac to gather... is this fargenfurter node bugged" And so on until they mute me.

  19. #199
    I mentioned before that I've been working on a Blood Simcraft APL that is closer to how a Blood DK would actually play than the original. Simcraft has many deficiencies for tanks as was discussed on the previous page, but it can at least be somewhat useful for tank DPS, at the very least. I figured I'd post it here for people to look at and hopefully improve upon.

    Code:
    # Executed before combat begins. Accepts non-harmful actions only.
    actions.precombat=flask,type=greater_draenic_strength_flask
    actions.precombat+=/food,type=calamari_crepes
    actions.precombat+=/blood_presence
    actions.precombat+=/horn_of_winter
    
    # Snapshot raid buffed stats before combat begins and pre-potting is done.
    actions.precombat+=/snapshot_stats
    actions.precombat+=/potion,name=draenic_armor
    actions.precombat+=/army_of_the_dead
    
    # Executed every time the actor is available.
    
    actions=auto_attack
    actions+=/potion,name=draenic_armor,if=buff.potion.down
    
    #Defensive CDs -- Not used intelligently, just used one after the other
    actions+=/antimagic_shell
    actions+=/dancing_rune_weapon
    actions+=/bone_shield,if=buff.bone_shield.down&buff.dancing_rune_weapon.down&buff.icebound_fortitude.down&buff.vampiric_blood.down&buff.rune_tap.down
    actions+=/vampiric_blood,if=buff.bone_shield.down&buff.dancing_rune_weapon.down&buff.icebound_fortitude.down&buff.rune_tap.down
    actions+=/icebound_fortitude,if=health.pct<80&buff.dancing_rune_weapon.down&buff.bone_shield.down&buff.vampiric_blood.down&buff.rune_tap.down
    actions+=/death_pact,if=health.pct<50
    
    #Healing Tonic would be ideal but seems to not be supported by simcraft yet
    actions+=/health_stone,if=health.pct<50
    
    #Death Strike when runes capped
    actions+=/death_strike,if=frost=2&unholy=2
    
    #(attempting to simulate real play) Use 'reserve' Death Strike only if you've taken significant damage or if another Death Strike is immediately available through double Blood Tap/Plague Leech
    actions+=/death_strike,if=buff.resolve.value>200
    actions+=/death_strike,if=cooldown.plague_leech.up
    actions+=/death_strike,if=buff.blood_charge.stack>=10
    
    #Blood Tap if two charges are available or if a U/F rune is fully depleted
    actions+=/blood_tap,if=buff.blood_charge.stack>=10
    actions+=/blood_tap,if=(frost=0|unholy=0)
    
    #Use one Blood rune when Blood runes capped
    actions+=/soul_reaper,if=target.health.pct<=35&blood=2
    actions+=/blood_boil,if=blood=2
    
    #Get diseases up
    actions+=/outbreak,if=runic_power>29&!disease.ticking
    
    #Death Coil when RP at 50+
    actions+=/death_coil,if=runic_power>49
    
    #Use Crimson Scourge procs
    actions+=/defile,if=buff.crimson_scourge.up
    actions+=/blood_boil,if=buff.crimson_scourge.up
    
    #Use second Blood rune
    actions+=/rune_tap,if=health.pct<50&blood=1&buff.icebound_fortitude.down&buff.bone_shield.down
    actions+=/soul_reaper,if=target.health.pct<=35&blood=1
    actions+=/blood_boil,if=blood=1
    
    #Plague Leech when possible if Outbreak can be used immediately and only if two runes are fully depleted
    actions+=/plague_leech,if=runic_power>29&((frost=0&unholy=0)|(frost=0&blood=0)|(unholy=0&blood=0))
    
    #Use rest of RP on Death Coil
    actions+=/death_coil
    
    actions+=/empower_rune_weapon,if=!blood&!unholy&!frost

    The big issues are, which were explained earlier:
    -You can't really predict damage/fight patterns and use CDs proactively. I just roll every cooldown consecutively instead because there's not much you can do about this.
    -You can't rely on actions based off being at a certain percentage of health. In the default Simcraft setup, you spend almost the entire fight under 0 health as far as the program is concerned. Therefore, any action which relies on being under a certain percentage of health (which would be a good way to simulate using your 'reserve' Death Strike when you need to), will always fire whenever possible. I tried to simulate DS'ing only after taking hefty damage by using a pretty high Resolve threshold. I saw some stuff in the documentation about adding healers to the raid, so maybe it is possible to sim something more realistic.

  20. #200
    Quote Originally Posted by Troxism View Post
    Crit is barely a DPS increase over for example mastery honestly, and is generally a poor stat for intagible reasons (somewhat random, although playable around, and a lot of things just aren't avoidable). I really don't recommend it, as you are tossing out too much survivability for tiny DPS gains (and there is always a ratio where it's not worth it for new content, even if you favour DPS heavily, which I also do), but do what you will. You won't 'cap' MS at 30% not even close (even with 32% MS and about 22% haste, I am NOWHERE near GCD cap outside of lust unless I have amazing RNG), so I don't think worrying about that has much point this tier until maybe the very end. So MS will remain by far and away the better DPS stat compared to anything but STR/BA for a while yet.

    If you are anywhere near GCD locking outside of lust/right on the pull with full runes ATM, you likely aren't hitting abilities right on the GCD. And as stupid as that may sound, it's an insanely common issue that I see; even in 5.4 Blood wasn't really GCD locked outside of lust/AMS soaking/AoE Tanking contrary to popular belief at the time, was more like 80-90% Gcd locked, even with a bit of haste.
    why do you prefer gearing for damage? do you feel that it's mathematically correct to do, and that if you're raiding on the bleeding edge and have great healers, you should gear for as much damage as you can get away with, as long as you're not dying?

    would you recommend gearing for lots of multistrike/damage to a blood DK that's unsure of the quality of their raid (trying out for guilds, playing with new people/healers), or is it safest to always gear for mitigation until the extra damage is required?

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