Stupid questin, but how many iterations do you use to correctly SimC? I've done all my sims with 10k iterations
until now, but some dude in my raid who thinks himself as a theorycrafting expert keeps telling me that
10k would have way to much spread (up to 3%). I simmed my gear 10 times and got like 0,06% spread.
Should I use more, or is 10k with 0,06% spread accurate?
10k is fine, any more than that is just excessive and a waste of CPU power. I run a lot of my chart sims on 1k until I'm doing the final draft and it doesn't change the results by very much at all.
So, besides the fact of your silly question I DID answer your question with the "quick answer" saying they're very close but ALSO pointed you to the more "advanced" answer that's simming your char and even told you the steps to do so in case you didn't know how to do (which was implied by your silly question) and you answer me cursing and bad-mouthing...and I'M the elitist one?!
Your question doesn't leave room for discussion.
Your question doesn't add anything or any info to the thread or even to your own doubt.
Your question is simply a statement "GUYZES, MAKE ME GUD NAO!".
If you want input onto something then a question along the lines "Hello, I've simmed my char and got XYZ results linked below. Do you guys think for skills A or weapons B and C I'd get better results this or that way?" would be MUCH more appreciated and actually useful.
That way we have something to work with and actually someone else might learn something when we discuss your point as well.
I was midly snarky, if anything, in my answer and you are the one that went full retard in your reply and I actually took MY time to answer YOUR silly question.
You know why others didn't reply you like that? Because they didn't even bother to waste their time with such silly question, that's why. Don't think no one else thought the same about your question...it's simply they didn't bother.
You seem to be the one that needs to "Get yourself you loser." if you can't handle such feedback in a slightly harsh manner.
Question: did you (or anyone else) test whether this is strictly per target hit, or simply per target? I'm assuming the former, but I don't have time to set up a test (is PTR even still up?).
It shouldn't come up that often, but I can imagine some scenarios where it would. Example: attacking from the front, maybe the boss parries DS but it hits 3 other targets. Does the game make the proc roll 3 times, or 4?
Easiest way to test would be to attack a single raid dummy from the front, and look for a case where a DS cast was parried but you still got a proc. A single positive result would answer that it's per target rather than per target hit, but since my guess is it's the latter you'd need a statistically significant sample (probably 50+ parried DS's without a proc).
While this doesn't prove what you were asking, doesn't this prove that there is a per target/per target hit function happening:
00:02:14.636 Maegoree gains Divine Purpose from Maegoree
00:02:14.636 Maegoree casts Divine Storm
00:02:14.636 Maegoree Divine Storm Dungeoneer's Training Dummy 6623
00:02:14.636 Maegoree Divine Storm Dungeoneer's Training Dummy 7010
00:02:14.657 Maegoree gains Crusader's Fury from Maegoree
00:02:14.657 Maegoree's Crusader's Fury is refreshed by Maegoree
00:02:14.657 Maegoree Hand of Light Dungeoneer's Training Dummy 4013
00:02:14.660 Maegoree Hand of Light Dungeoneer's Training Dummy 4247
00:02:15.029 Maegoree Censure Dungeoneer's Training Dummy Tick 1658

I haven't kept close track but looking back at logs now the highest seem to be around 87-88%. It's important to note that logged % uptime can be a bit deceiving. A good example is when using SW with heroism in the opener. The % uptime logged for vindicator's fury is usually 95%+ during SW but the buff is only affecting 3 out of every 4 casts because it falls off a split second before it would be refreshed every time. So the actual uptime during SW is closer to 75% + any additional uptime gained via divine crusader procs.

Hello,
Something is not clear for me on the OP :
Which one is true ? Is Templar's Verdict a misspell ?Final Verdict AoE
While using the Final Verdict Talent, once two or more targets are present, you will alternate finishers between Final Verdict & Divine Storm. Take note of the availability of the Final Verdict buff before using Divine Storm.
...
Once three Targets are present Templar’s Verdict is simply substituted with Divine Storm.
Because "two or more" is three for me![]()

Ok, that's what I've found on the sim action list.
But the presentation made me doubt, like if it was on the same section (FV) but in fact no, my bad![]()

Wasn't it shown in the sim thread that alternating FV/DS on 2 targets was actually a dps loss, should just be FV untill have free DS+FV buff, then it's worth using.
Therefor it should be 3+ for aoe.
I've sent a Invite request to the hammerofwrath email adress 2 days ago, can you please answer it? thanks a lot


The chance of getting two 2-piece procs in a row is 4% (three is 0.8%). Not only that but you'd have to get an exorcism reset proc before finally using your exorcism to truly waste 2 whole HP (otherwise you'd just waste the part of the cooldown timer on exorcism that you lost from not using it earlier assuming you don't get a reset proc soon after you finally use exorcism and assuming you get another 2-piece proc to even use the second blazing contempt right away). My guess is that the rare waste of *up to* 2 HP (it's 2 instead of 3 b/c you gain 2 extra from the proc, not 3 extra) is slightly overtaken by not having as many dead globals from the change in priority.