Hey guys! I have been trying to find out some stuff about trinkets, but not finding alot. Atm i got 676 Pol's, 665 battering, 670 evergaze and 680 table of turnbuckle.
What would be like the standard two to use? and any trinket combination that is good for some bosses? i mainly play with seraphim so you guys know, any help appreciated!
Sorry to say but you probably didn't look very far... That's a recurring question, every 3 or 4 pages there's someone asking that... And Theck did very good simulation on both the DPS and TMI value of each trinket you can get atm in raids.
Seeing yours I'd say Pol's+Evergaze. Battering is pretty shit except if you need loads of HP somehow, and Pol's+TTT means 2 on-use trinket = no-no.
Signatures in 2018 LUL
They were 15 pages back, if you haven't found them yet here is a link Page 169. There is another sim solely for single trinket dps at the bottom of that page.
I know this is probably just an oversight, but in the interests of not confusing people coming into the thread, let's remember that Harsh Words is no longer a thing for us.
I miss it dearly, don't get me wrong, but I don't think we are getting it back any time soon.
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TTT and EAE work very well together though, as you can guarantee EAE will proc on pull, pair it with armor pot and TTT and HA/Sera and absolutely destroy threat/dps for the next 30 seconds.
I mean, I don't usually use them together for progression as I find my health pool is very low, but for farm or on bosses where there isn't as much tank damage, they are a pretty god-tier combo.
It seems to fix itself if you un-talent it, then re-talent it. Fuck me if I know what's causing it in the first place, though.
Edit: Anybody notice Reaver damage seeming fucky lately, btw? Got smacked casually for almost 300k through Hand of Sac with only one stack of his debuff last reset, which seems just a tad bit high (like 2x what it should be, honestly) from what I remember.
Last edited by mmoc312bb4353b; 2015-03-04 at 03:19 AM.
Did anyone ever do a trinket comparison for 680 Knight's Badge? I know Theck said ~10 pages back he had only done the 670 one, I'd love to see how it matches up to the mythic trinkets.
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Thank you for your input Theck.
I have added this line to the top of the APL:
actions+=/word_of_glory,if=(holy_power>=3)&(incoming_damage_4.5s>=health.max*X)
and have done sims for different speccs as a function of X. I used the T17M prot standard profile of Simcraft version 603-27 with a T17M TMI standard boss. Here are the results:
As one can see, a moderate use of WoG after a period of large damage intake (optimally after a damage spike of 70% of max health in a 4.5s window) tends to improve the TMI in all tested cases. The largest improvement is seen in case of Sera_DP where the TMI changes by 7% for X=0.7 from 124.5k (no WoG) to 115.7k, which comes with a slight DPS tradeoff of about 4%. Using WoG with X=0.6 can improve TMI further in some cases, but for values of X > 0.7 the DPS decreases more rapidly.
tl;dr: Usage of WoG after a damage intake of 70% max health / 4.5s improves TMI for all (tested) speccs.
Edit: I might add that the optimal X values only make sense for the chosen combination of player profile and TMI boss. In many cases, spikes above 0.9*health.max don't happen often enough in the sims and result in basically zero WoG usage and hence there is no effect on the TMI. The sweent spot for X for each player can only be found by simming your actual gear vs. a TMI boss of the difficulty you are usually fighting against.
Last edited by cujoe; 2015-03-04 at 10:48 AM.
How much of a difference would it make if you prioritized SoI, always swapping back to it on your first open filler? Seems to me that the ideal situation would be maximizing your SoI uptime while always maintaining the haste buff, but given that you should only swap as a filler I'm not sure what sort of uptime that would lead to.
I think the main problem at the moment is ShotR being so damn weak. It reduces the damage taken by ~30%. For a 400k meleehit this will result in a 280k hit. ShotR mitigated 120k. Whats the average healing of a 1(2,3)BoG-powered WoG at resolve level of a boss hitting you for 400k with each hit? I guess not much less, taking crit and MS also into consideration. This fact would again advocate the T16 4p to be baseline for protadins.
Regarding the Knight's Badge discussion:
Looks like wowhead has the proper bonusid for it Knight's Badge now, so I was able to sim it. Here are the stacked single-trinket ranks with that included:
DP_ES
DP_HS
HA_Sera
From the HA_Sera report:
The other plots are pretty similar. KB_680 isn't a huge upgrade over the 670 version. But both are fairly competitive with the other mythic trinkets.
It's just a choice you have to make. I prefer refreshing SS rather than switching into SoI. I don't think there is that much difference between the 2 playstyles and either are fine. You would get more SoI uptime doing it your way, but I'm not actually sure whether it would be much more than a 5% increase over a fight, I always seem to be delaying whenever I switch seals. That said, I avoid the talent like the plague. So maybe I'm not the best person to talk about it.
You will find this thread leans towards DPS a bit more than most tanks do, and leans towards SoR a lot more heavily than it does towards SoI.
That being said, the whole idea of EmpS is to twist into what you need. So using SoI as you lay out is definitely a good way to play.
Ideal situation is a bit of a misleading term though. Essentially you should be in SoI twisting SoR when you are worried about your damage intake (like on a progression boss where you are tanking 100% of the time) and otherwise twisting SoR into SoI (when you aren't tanking, when it's farm content or when you just aren't too worried about the incoming damage and don't want SoI to be mainly overhealing).
Neither way is right or wrong, they are just appropriate for different situations.*
*The biggest note here being that letting your insight buff drop off is going to be a lot less devastating to your overall performance than letting that 20% haste buff drop off, so no matter what you are twisting keep an eye on the SoR buff.