Originally Posted by
Well
Well, we tried to do Skyreach with my guild today, and we got the 1st boss down with the 1st try. I was disc. We couldn't get past the 2nd boss though. We would wipe on 15% and after his 5th Pulse (aoe dmg ability, w/e it's called). Our hunter said that it is a DpS issue (our lock has 51~), and being gearcapped for it would solve it out. With that said, I am trying to find out anything about improving things from my side.
We started doing it traditionally: tanking it in the middle, dps get beams, rinse & repeat. I was discipline for most of the tries. I PW:S on WS cd on simply everyone, when I knew that there would be dmg (namely beams and pulse) and ofc on tank. I started the fight by giving everyone CoW to absorb the 1st Pulse completely, instructed my guys to use 1st small personal for 1st beams and then rotating their defensive cds until the end. While everyone seemingly was doing everything perfectly, aside from the occasional fail from all of us, we never managed to take it down. I went holy for a try, but I was feeling too uncomfortable after doing it as disc so many times, and I just swapped out.
Would Holy be a better choice for this? I hesitate with Holy because I always find myself unable to decide on SoL vs Solace:
SoL pretty much allows you to store charges to use for a near-emergency, or otherwise helps you consume less mana overall by using SoL for non-emergencies to generate Serendipity stacks, but Solace has an ofc much higher mana regen when used perfectly which is far from doable in practice, especially in extremely challenging content like CMs and such a demanding fight healing-wise, but the healing it provides is pretty much random. If you've done this as holy, what have you picked? It sucks so much that you can't change talents when inside. I was stuck with Spirit Shell as Disc too. Should I go PI as holy and just go mad with HpS?