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  1. #1

    MC Lockout Removed, Personal Loot in Dungeons Restored, Nov 21 Hotfixes, Blue Posts

    Ancient Items Chance, Identifying Ancients, Capicorp's "Icepick Assassin" Monk

    Goblins vs Gnome Card Reveal: Foe Reaper 4000, Ancestor's Call

    Nova Hero Spotlight & Guide, Into the Nexus #29

    Molten Core Raid Finder - No Loot Lockout
    If you want to endure repeated runs of Molten Core during the anniversary event, you are free to do so!



    Personal Loot in Dungeons Restored
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Thanks for all the feedback on these changes. As a team, we do prefer personal loot as a solution for Dungeon Finder groups, which is why we modified and extended the system we’ve had in place for Raid Finder. We heard from sources both within our team and the community that the experience of defeating a boss and no ceremony beyond three gold on its corpse, or the possibility of finishing an entire dungeon without seeing any items, felt flat and even a bit broken. Based on those concerns, we decided to roll back a system that had been in place for a week to a system that had been in use for years, while we continued to polish and refine the personal loot system to deliver an optimal experience to players. However, we underestimated the impact and positive elements of personal loot, in terms of reducing contention and drama in random match made groups.

    We now have a hotfix in the works that will do two things:
    • The default loot system for Dungeon Finder groups will once again be Personal, instead of Need Before Greed. Full premade groups that prefer the latter system will be able to select it manually, as always.
    • We're increasing loot yield from the final boss of each dungeon.
    • With Personal loot active, each player in a group will now always receive an item from the final boss.
    • With Need Before Greed active, the boss will now drop 3 items to be shared among the group as desired, up from 2 previously.

    Patch 6.0.3 Hotfixes - November 21
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Garrisons, Followers, and Outposts
    • Characters are now guaranteed to have level 90-94 Garrison Missions available if they have Followers in the level 90-94 range and level 95-99 Garrison Missions available if they have Followers in the level 95-99 range.
    • Work Orders should now also work with materials and reagents that are in the character's bank and reagent bank.
    • Temporarily disabled Ashran as a daily quest choice while we continue to troubleshoot issues with some of the daily quests being offered.
    • Followers
      • Leeroy Jenkins: Resolved an issue where characters that were dead or in Spirit of Redemption form when completing the achievement Leeeeeeeeeeeeeroy...? may sometimes not receive Leeroy Jenkins as a follower.

    Quests
    • Shadowmoon Valley
      • Assault on Darktide Roost: Increased the respawn rates of creatures and NPCs needed for the quest.
    • Gorgrond
      • Assault on the Pit: Blackrock Foundry Assaulted credit is no longer being awarded when using the Iron Troop Launcher.
      • Shredder vs. Saberon: Resolved an issue where characters that leave the quest area immediately after receiving credit may be unable to turn-in the quest.
    • Spires of Arak
      • Assault on Skettis: The debuff Infected Talons placed by various creatures in the area for this quest no longer stacks.
      • Bonus Objective: The Howling Crag: Defeating the ritualists Vile Siphonmaster, Crazed Obliterator, and Insane Nullifier now contributes credit towards completing the Pale Orcs Slain objective.
    • Legendary Ring Quest Line
      • Tarnished Bronze: Spirit of Kairozdormu's Time Bomb ability should no longer be hitting players that aren't in combat with him in a different phase.

    World Environment
    • [Requires a realm restart.] Portals leading to the Dark Portal in Blasted Lands have been added next to Archmage Khadgar in Stormwind and Orgrimmar.
    • Removed an erroneous treasure marker displayed by using the Spires of Arak Treasure Map for a Reagent Pouch that did not actually exist.

    Creatures and NPCs
    • Increased the spawn rates for creatures and NPCs across a number of questing areas for level 100 daily quests.
    • Reduced the spawn rate of creatures and NPCs laying siege in the areas around Shattrath City.
    • Gruuk has moved to a new location where they can be seen by both Horde and Alliance players.
    • High Warlord Volrath and Grand Marshal Tremblade now only award 50 Honor for defeating them (down from 500).
    • Nagrand Prowler 's Leap for the Kill ability now has a shorter stun duration and smaller damage radius.
    • Nok-Karosh's drop, Garn Nighthowl now only allows players in a party or Raid to roll greed.

    Dungeons, Raids, and Scenarios
    • Molten Core
      • Players should no longer be incorrectly placed into a Molten Core where Ragnaros has already been defeated.
      • Shazzrah's area of effect damage has been reduced.
      • Firelord now uses the Lava Spawn ability less frequently.
      • Core Hound, Molten Destroyer, and Molten Giant's area-of-effect attacks now deals 50% less damage.
      • Core Hound, Molten Destroyer, Molten Giant, Lava Annihilator, and Lava Surger now have 30% less health.
      • In a departure from the original Molten Core, reduced aggro radius for most non-boss creatures from their original aggro radius from back in the day.
    • Dungeons
      • Reverted the change to the default loot mode for random matchmade groups in Dungeon Finder back to Personal loot.
        • In Personal loot, each player in the group will now always receive an item from the final dungeon boss.
        • In Need Before Greed, the dungeon boss will now drop 3 items to be shared among the group as desired, up from 2 previously.
        • Full premade groups queuing in Dungeon Finder now defaults to Need Before Greed and they can change the loot mode if they want.
      • Call to Arms for in-demand roles have been reeanabled for Dungeon Finder. Completing the dungeon awards a Satchel of Savage Mysteries with a chance to contain new treasures and it will always contain an Augment Rune, a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.
      • An award of 50 Garrison Resources has been added for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
      • Grimrail Depot
        • Railmaster Rocketspark's X21-01A Missile Barrage now deals 20% less damage.
      • Skyreach
        • Araknath: Rogues using Vanish should no longer cause Araknath to become non-interactive.
        • High Sage Viryx's Cast Down ability should no longer cause Druids to drop out of their shapeshifted form.
        • Solar Flares are now able to correctly Fixate on a target even while stunned.
      • The Everbloom
        • Putrid Pyromancer should no longer continue to track the player when using their Dragon's Breath ability.
      • Upper Blackrock Spire
        • Kyrak's Debilitating Fixation ability can now target players up to 50 yards away (up from 30 yards).
        • Ragewing the Untamed's indicator for Fire Storm should now correctly display the ability's area of effect.
        • Black Iron Leadbelcher should no longer incorrectly activate a Sentry Cannon while polymorphed or hexed.

    Battlegrounds and Arenas
    • Tarren Mill vs Southshore
      • Victory conditions are now for the first side to reach 300 points or the match results in a tie after 30 minutes.
      • Tarren Mill Deathguards and Alliance Guards now have more health.

    Professions
    • Archeology
      • Moved some Archeology nodes in the area around Icewind Drifts in Frostfire Ridge to no longer be in inaccessible locations.

    Items
    • Epic quality Bind on Equip world drops are no longer eligible for a Need roll.
    • Many Warlords of Draenor trinkets received an adjustment to their stats to provide a bonus that's more appropriate for the trinket's item level.
    • Turbulent Cloak contained in Satchel of Helpful Goods should no longer result in creating an invalid item for Guardian Druids.

    Bug Fixes
    • Resolved an issue that could cause characters to become stuck on a flight path.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Followers and Garrison Missions XP
    The hotfix to increase the amount of lower level Garrison Missions being offered to players that have lower leveled Followers is now active.

    The result of this change is that characters are now guaranteed to have level 90-94 Garrison Missions available if they have Followers in the level 90-94 range and level 95-99 Garrison Missions available if they have Followers in the level 95-99 range. (Blue Tracker / Official Forums)

    Game Time Being Applied
    The 5 days of free game time mentioned in the letter from J. Allen Brack is on its way out. As a reminder this is for players in the Americas, Oceania, and Europe who had active subscriptions as of Friday, November 14. We expect the process to take a full day to apply to all accounts that met the requirement. (Blue Tracker / Official Forums)

    Teaching Followers New Traits
    There's been some confusion regarding the various items you can use that allow you to change a trait on one of your Garrisons followers, so we wanted to clarify how these items work.

    If you use an item such as the Supreme Manual of Dance or the Hearthstone Strategy Guide, the targeted follower will gain the trait associated with the on-use item, and lose a random trait which cannot be selected or changed after the fact. Currently, the tooltips for these items are not specific enough about the randomness associated with their outcome, and we're working on getting them adjusted.

    So if you're now missing a follower with a specific trait you want or need, remember that you can level your Inn or Tavern to tier 2 to gain access to an NPC who will hunt down new followers. When one becomes available, you can then limit your search based on the traits you desire. (Blue Tracker / Official Forums)
    Last edited by chaud; 2014-11-22 at 11:12 AM.

  2. #2
    So I will no longer lose all my plate healing gear to tanks and plate dps?

  3. #3
    Deleted
    Finally, MC nerf :3

  4. #4
    Pandaren Monk Mhyroth's Avatar
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    Quote Originally Posted by Nextiqt View Post
    Finally, MC nerf :3
    Yeah because people don't have the patience and not chainpull
    "If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".

  5. #5
    Thanks a lot Blizz, back at running some HCs with randoms, good to see you listening

  6. #6
    Deleted
    Fuck this shitty whining community, MC nerfed because kids have 0 patience

  7. #7
    Scarab Lord Nachturnal's Avatar
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    Quote Originally Posted by Umchilli View Post
    Fuck this shitty whining community, MC nerfed because kids have 0 patience
    Too much salt.

  8. #8
    Quote Originally Posted by Umchilli View Post
    Fuck this shitty whining community, MC nerfed because kids have 0 patience
    Its so sad how shitty people. Taking notice on whats happen and learn from it is hard. Worst are the tanks atm

  9. #9
    Because the hacked-together special-event MC was the pinnacle of raiding glory that you would take to your grave as the best moment or your lives? Or back to reality, where it matters not a hill of beans and why should you even slightly give a crap about it being nerfed for a couple cosmetics and one single loot piece that hardcore raiders will replace in the first days of raiding?

    Relax and get over yourselves, sweethearts.

  10. #10
    Deleted
    I'm sorry but I agree with jakj, MC reboot is meant to be a bit of fun nostalgia. Last night I went with a guild group ( about 25/30 of us were guild ) and even so with all 4 tanks being from our guild and coordinating on TS we still had dps pugs rushing aread and pulling like they thought we were doing SoO LFR in Mythic gear. As a healer it was painful to heal and took forever to complete. Any nerfs to it are welcome. And also the lack of any actual loot from the bosses, apart from the gold ( that trust me if you run it in a full LFR group you are going to need to pay for your repairs ), and the one healm you get at the end for your efforts is pretty lame.

  11. #11
    im always a unlucky roller. WTB my private loot.

  12. #12
    Deleted
    There never was a loot lockout for LFR MC; it's not been 'removed'.

  13. #13
    I welcome the MC nerfs. It was a bit too much like raiding back in vanilla in the Molten Bore, with all the trash pulls you had to do, because people couldn't NOT pull a group of nearby trash mobs during a boss fight.

  14. #14
    Ending an off cycle today so I'll be running the updated MC for the first time. I fear that it will be like all of my LFR ToT and SoO runs and be infested with players from Azralon, Ragnaros, and Quel'Thalas. If they aren't AFK they are pulling everything in sight. Oh and then guess who's dumbass doesn't run back. /endrant

    Have they fixed the ledge at the entrance that you can jump onto to skip much of the trash? Should only need to pull the first two Molten Giants.

  15. #15
    Deleted
    Quote Originally Posted by OnyxRayzor View Post
    So I will no longer lose all my plate healing gear to tanks and plate dps?
    Correct - instead of getting no items at all, you can now look forward to the last boss giving you the exact same item every single day.

  16. #16
    Deleted
    Link to HearthPWN leads to an old article. Just saying.

  17. #17
    Titan Arbs's Avatar
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    Atleast I can continue to be proud of not only clearing original MC back in the day, but also clearing the Level 100 MC before it got nerfed to the ground. Even though it was already easy as it is. Just had to be smart, knowing what to pull & how to keep mobs from killing the raid etc. Groups just need proper cordination & letting the group know only the Tanks are pulling.
    Last edited by Arbs; 2014-11-22 at 02:07 PM.

  18. #18
    More importantly, did they fix the issue where you would randomly get dropped from the raid?

  19. #19
    Does the helm drop once only?

  20. #20
    The Patient saidolol's Avatar
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    MC back in the day was king, LFR with 39x mongoloids was the worst horror i have experienced since the release of the game.

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