On Nok-Karosh the adds can be MC'd, and do a lot of damage (70-125k per hit). I did it with 2 other priests.
On Nok-Karosh the adds can be MC'd, and do a lot of damage (70-125k per hit). I did it with 2 other priests.
Rincewind: Ah! We may, in fact, have reached the root of the problem. However it's a silly problem and so I am suddenly going to stop talking to you.
The better character questionnaire (D&D)
The only thing I have used it so far is to throw enemy players off the top of the tower where Goldmane the Skinner follower is while they want for the key guy to spawn. With our mini-stealth it's a lot of fun.
A lot of things in Auch are still MCable. Did it in CMode earlier, despite my guild leader tank telling me to stop. (It's my $15/mo, fuck him!)
There are four other members of the group that pay the same $15/month and while I realize this forum is full of venting, if that's actually your attitude they should have said "fuck you" and found a better team player. MC can be highly frustrating for tanks and the rest of the group and I've had numerous idiots waste my time with it unnecessarily. Your $15 is terrible justification for treating other people like crap (and yes, I realize this may cut both ways, but that's not what you're representing here).
That said, after properly coordinating with your group, you should MC the Hoplites in Auchinduon. They do stupid (frontal cone cleave) damage and there's no reason not to use it for your own benefit if you can. Might even be worth keeping one of these around as he was doing like 20k single target.
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Yeah, definitely didn't work out for us either time, so if it did work for you guys the first time through it was probably quietly hotfixed out. The grenadiers (i think? Bombers, maybe.) were MC-able for us, as were the Cinderseers, but neither was useful (except at limiting their outgoing damage, if that's important to your group). MC on the Cinderseers just seemed to guarantee we would piss of the next set of mobs and get a double pull.
LMFAO. Calm down there, champ.
I wrote that because I know my guild leader stalks my MMO-Champion account sometimes and he'd get a kick out of it. I'm in no way being serious; the only reason I was doing it is because it was a full guild run and we were just fucking around in the daily CMode.
Eh, I apologize for missing the inside joke I wasn't part of ... I guess?
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Yeah, because no one in the same guild would ever be disrespectful to "his guildie."
I loaded my comment up with caveats because I realized this could be a non-serious post, but this kind of attitude does exist, it does get expressed here and others reading it would arrive at the same conclusions.
these are for CMs:
UBRS
-Worgs: They do very good aoe damage and have a self buff.
-Warcasters: Have good AoE.
-Dreadweavers: They have an AoE shadowbolt volley at a kinda long cd. Not really worth it but good to mitigate some of the group damage.
-Leadbelcher: Has a DoT. You can do it to stop them from activating turrets.
-Engineers: Can slow and reduce the damage on a target. You don't do any damage with them.
-Black Iron Elites: Does decent damage and you can fear if you want.
Auchindoun
-Arbiter: You can stun the magus
-Hoplites: Have very good aoe as a basic attack.
Grimrail
-Technicians: You can take them to stop them from activating iron stars.
You can't MC gunners, granadiers, hulk and any mob from the last train car.