Post them all here! I'll update them as we go along. Mythic-specific tips will be indicated by being bold/italicized. Anything from talent choices to use of esoteric abilities to do something much easier (CF Camoflauge to dodge ranged abilities in MoP encounters) should be good.
Highmaul
Kargath
- You can deterrence berserker Rush (Important for Mythic/Roar of the Crowd mechanic)
The Butcher
Tectus
- You can use KC out of line of sight, and beast cleaves also help to fills gaps of LoS problems. (BM only, obviously)
- Can run through red smoke with Deterrance.
- Can disengage over red smoke without taking damage if aimed properly.
Brackenspore
- Infesting spores can be blocked with deterrence, and stacks can be reset with Feign Death (also check Camo).
- (Mythic): Deterrence negates damage from the wave.
- Recommended Glyph/Talent: "Glyph of Aspect of the Cheetah" allows you to retain the movement speed buff from the Aspect even after using flamethrower and taking the debuff damage.
- Recommended Glyph/Talent: Posthaste (T15 talent) combined with Cheetah above allows very fast movement for maximum flamethrowing.
Twin Ogron
- Deterrence through fire
- Deterrence completely negates the damage of Pulverize and Shield Charge.
Kor'agh
- You can use Deterrence to block application of Expel Magic: Fire.
- Expel Magic: Frost If he casts it on a Hunter you can Feign Death and no Orb will spawn, but you have to be very fast because it's a 1.5sec cast!
- Potential Fox Usage: During Expel Magic: Fire debuff for clean organized spreading
- - (Mythic, Spec Recommendation): Determine what your raid needs. SV hunters make good soakers as magic users are no good for breaking MCs but good for breaking the boss's shield. MM hunters (barring ChS) are purely physical, and can break MCs, and thus are usually non-soakers. FS is physical, Exotic Munitions is magic, pet damage is physical, all level 90 talents are physical damage.
Imperator
- Deterrence negates damage from Fortification Nova
- CAN disengage over runes in emergencies (not recommended)
- Deterrence negates the damage from Arcane Wrath (being branded) if your hunters are the ones handling it.
- Deterrence negates the ogre mages' casts. Not really worth it though since they do not do much damage.
- Binding can stun Volatile Anomalies during phase transitions.
- Potential Fox Usage: Displacement Nova (p2 force nova)