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  1. #1

    Hotfixes for December 5th, No Flying Poll, DLC #467

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    Poll - Flying in Draenor
    Now that we've been without our flying mounts for the past few weeks, are you enjoying no flying in Draenor?

    <script type="text/javascript" charset="utf-8" src="http://static.polldaddy.com/p/8503423.js"></script>
    <noscript><a href="http://polldaddy.com/poll/8503423/">Are you enjoying no flying in Draenor?</a></noscript>

    Hotfixes for December 5th
    Originally Posted by Blizzard Entertainment
    Garrisons, Followers, and Outposts
    • Garrison Buildings
      • Fishing Shack: Completing a daily Fishing quest now awards 15 skill points to Fishing (up from 1).
      • Gnomish Gearworks / Goblin Workshop: Overcharged Demolisher should now be usable only in the areas it was intended for.
      • Gnomish Gearworks / Goblin Workshop: "Skyterror" Personal Delivery System should now be usable only in the areas it was intended for.

    Quests
    • [Requires a realm restart.] Corrected an issue that could cause Bloodmaul Stronghold, Shattrath City, and the Pit to sometimes not drop Apexis Crystals despite being an active quest area for the day.

    Creatures and NPCs
    • Fate-Twister Tiklal has relocated to a more prominent location closer to the Apexis Traders in Warspear.

    Dungeons, Raids, and Scenarios
    • Raids
      • Highmaul
        • [Requires a realm restart.] The Butcher: The boars Krush and Smash now deals less damage with their Boar's Rush ability and should no longer kill players in one hit.
        • Tectus: Players should no longer be able to use their bonus rolls twice after defeating Tectus.

    PvP
    • Ashran
      • To address a potential pathing issue, Fangraal, Kronus, and faction Captains now continuously push towards the enemy faction's base.
      • Players entering Ashran from a PvE realm should now be correctly flagged for PvP.
      • Characters should no longer be able to resurrect at the King's Road graveyard if their faction isn't in control of that point.
      • Resolved an issue where faction Captains may not be spawning correctly.

    Battlegrounds and Arenas
    • Resolved an issue where if a Flag Carrier was standing in the area where their team's flag would be when it is returned, they'd be unable to capture the flag until they leave and return to the area again.
    • Arathi Basin: Characters on the Alliance team in a Rated Battleground should now be able to be resurrected by their Spirit Healer at the Blacksmith graveyard if their team is in control of it.
    • [Requires a realm restart.] Eye of the Storm: Characters in a Rated Battleground will now return to their team's starting position when releasing, regardless of what bases their team controls.
    • The Battle for Gilneas: Resolved issues where Spirit Healers may sometimes not spawn in correctly when a point has been captured.

    Professions
    • First Aid
      • Antiseptic Bandage no longer requires Sea Scorpion Segments to craft.
    • Jewelcrafting
      • Critical Strike Taladite should no longer incorrectly require a Taladite Crystal to craft.

    Items
    • Consuming a Draenor potion, elixir, or flash should no longer cause the character to break out of stealth.
    • Mantid Elixir now provides a more reasonable increase to armor.
    • Primal Combatant's Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.
    • Primal Gladiator's Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.

    Dark Legacy Comics #467 - Followers
    DLC #467 has been released.

    Last edited by molster; 2014-12-06 at 06:09 AM.

  2. #2
    I am actually really enjoying no flying in Draenor.

  3. #3
    I really hope they don't give us flying during this expansion. Everything feels much more awesome when you have to actually get out there and not just fly to the exact destination.

  4. #4
    Booo...I want to fly!

  5. #5
    Quote Originally Posted by bigmac View Post
    Booo...I want to fly!
    Get Aviana's Feather.

  6. #6
    I'd be OK with no flying in Draenor if Blizzard fired the guy who decided that every slightly angled rocky slope is now an impassable wall. Getting stuck on ramps because of god awful collision detection is also annoying.

  7. #7
    They should remove ground mounts to so everything feels mega ultra epic!!!

  8. #8
    15 levels from the fishing daily?! I agree that only getting 1 level was silly, but 15?! That's ridiculous.

    I'm perfectly fine with no flying. The only time it's been annoying is when I was exploring Gorgrond I got stuck multiple times and the only solution was to teleport away. Beware of the big steam hole things and the gaps between vines that only let you pass in one direction.

  9. #9
    Quote Originally Posted by 4KhazModan View Post
    Get Aviana's Feather.
    No, I want to use the flying mounts that I have. I want to be able to make a stop if I see something interesting going on down below, instead of being stuck on a #$%$% flight path. At the beginning of xpacs, it is tolerable. But after a while...

  10. #10
    Quote Originally Posted by Fluxflashor View Post
    I really hope they don't give us flying during this expansion. Everything feels much more awesome when you have to actually get out there and not just fly to the exact destination.
    IMO tie flying into the legendary ring quest. When you get the ring at the end of the xpac your mounts are able to fly

  11. #11
    Quote Originally Posted by Golfire View Post
    They should remove ground mounts to so everything feels mega ultra epic!!!
    Nah, if they are going to be this way, they should just remove flying mounts. For the older xpac worlds, just replace them with vendors that you pay gold to rent gryphons/wind riders for a day.

  12. #12
    The world is better than i expected, and i've been on the anti-flying hate train since tbc or wrath, it's been so long i don't remember.

    I do hope that if they cave and put flying in the game it has actual gameplay interactions. Think how it worked in Skettis/Ogri'la before everyone cried and the kaliri got nerfed, but way better and more awesome. I would be all for that. But i don't know if the current implementation of how flying actually works would even allow for this, i think some serious reworking would be required in order to make flying as a mechanic not suck.

    Agree with that comment above about some of the unclimbable ramps and such. There have been some VERY frustrating moments where i can't run up what should be a simple to run up ledge because of the awkward collision. I always said that when they gave flying the chop in they should make it as easy to traverse as possible, and some of terrain is just frustrating as hell.

  13. #13
    Quote Originally Posted by Fluxflashor View Post
    I really hope they don't give us flying during this expansion. Everything feels much more awesome when you have to actually get out there and not just fly to the exact destination.
    Many of us have been "out there" and seen everything, found all the treasures and killed all the rares etc.

    Unless they plan to add content across every part of every zone in Draenor each patch it will remain an inconvenience to not be able to fly. And even if they do add all that stuff it will be found fast and we will still be back to the "been there, done that" part that alot of us are at right now in no time.
    Last edited by Fenzha; 2014-12-06 at 06:41 AM.

  14. #14
    I would be enjoying no flying more if there weren't giant mountains everywhere. Nagrand is *such* a pain in the rear to navigate, whomever designed that is slightly sadistic. There are also those holes that you can fall into with no way out. It's obvious they designed the place with flying in mind (much like Northrend. After they added flying the scale of the zones changed.), so it seems silly not to add it. Plus I feel like I can't see anything when I can't view it from the air, and I miss being able to point myself in a direction and kind of zone out on the way there.
    Last edited by kyidyl; 2014-12-06 at 06:44 AM.

  15. #15
    No flying is perfectly fine by me, and it's nice to see the vote results so far. But I fear that the grand majority of less committed casuals (well, that sounds weird) that just log in occasionally do want flying back, though, it's just not reflected on the poll, since MMO-Champion community is not exactly casual (may harbor casual players, but the mindset is, generally speaking, not casual).

    Still, I hope if flying is allowed again, it will be tied to a long quest chain, so that it actually feels like something big. I don't want to just pay for it, at least on my main.

  16. #16
    Has anyone else noticed they changed the functionality of salvage? Used to be you got your crate as soon as a mission complete popped up, now its when you open the mission success treasure chest thing. Looks like we actually need to win a mission to get a crate, rather than just spam the quickest missions possible.

  17. #17
    Deleted
    In order to appease people who want flying perhaps they should instead consider making flying mounts into gliding mounts and perhaps make wing flaps into a charge based thing, so every time you press space you take one charge and increase your altitude by a set amount.

  18. #18
    Flying can't really save Warlords of Draenor, as it's just a bad storyline that has no holding factor. I think I'll stay at level 91 and level up in the next expansion.

  19. #19
    Quote Originally Posted by Airlick View Post
    No flying is perfectly fine by me, and it's nice to see the vote results so far. But I fear that the grand majority of less committed casuals (well, that sounds weird) that just log in occasionally do want flying back, though, it's just not reflected on the poll, since MMO-Champion community is not exactly casual (may harbor casual players, but the mindset is, generally speaking, not casual).

    Still, I hope if flying is allowed again, it will be tied to a long quest chain, so that it actually feels like something big. I don't want to just pay for it, at least on my main.
    lol There's also the fact that this poll is grossly inaccurate due to the fact that you can stuff the ballot box multiple times just by clicking your choice, clicking vote, then clicking return to poll.

  20. #20
    Totally fine with no flying at the start of each expansion, be it until reaching level cap or even a following patch; However having no flying at all during the entire expansion is going to be rough.

    For now it's all nice and dandy since the expansion is new and everyone is out doing something they actually enjoy.. but once the novelty wears off and people simply want to rush the inconvenience and go straight to the profit; That's when it'll sting!

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