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  1. #1

    Hotfixes for December 8 - Class Tuning and More, Everburning Candle Hotfix, DLC #468

    Hotfixes for December 8 - Class Tuning and More

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Class Tuning Changes

    Please note that the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
    • Death Knight
      • Frost
        • Frost Strike's damage has increased by 7%.
        • Howling Blast's damage has increased by 7%.
        • Obliterate's damage has increased by 7%.
    • Hunter
      • General
        • Kill Shot's (Beast Mastery, Marksmanship) damage has been reduced by 10%.
      • Marksmanship
        • Aimed Shot's damage has been reduced by 10%.
    • Mage
      • Arcane
        • Arcane Barrage's damage has increased by 16%.
        • Arcane Blast's damage has increased by 16%.
        • Arcane Explosion's damage has increased by 10%.
        • Arcane Missiles' damage has increased by 16%.
      • Fire
        • Enhanced Pyrotechnics now causes a stacking 10% increased critical strike chance (up from 5% per stack).
        • Molten Armor now increases spell critical strike chance by 15% (up from 5%).
      • Frost
        • Frostbolt's damage has increased by 25%.
      • Talents
        • Arcane Orb's (Arcane) damage has increased by 10%.
        • Comet Storm's (Frost) damage has increased by 25%.
        • Meteor’s (Fire) damage-over-time effect has increased by 25%.
        • Nether Tempest's (Arcane) damage has increased by 10%.
        • Supernova's (Arcane) damage has increased by 12%.
    • Monk
      • General
        • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 10% increased damage from the Monk's abilities (down from 15% increased damage).
    • Shaman
      • General
        • Chain Lightning's damage has increased by 10%.
        • Lava Burst's (Elemental, Restoration) damage has increased by 10%.
        • Lightning Bolt's damage has increased by 10%.
      • Elemental
        • Earthquake's damage has increased by 10%.
      • Enhancement
        • Lava Lash's damage has increased by 20%.
        • Stormstrike's damage has increased by 20%.
      • Restoration
        • Restorative Waves now increases all healing done by 30% (up from 25%).
      • Talents
        • Elemental Blast's damage has increased by 10%.
        • Lava Beam's damage has increased by 10%.
    • Warrior
      • Fury
        • Bloodthirst's damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).
        • Execute's (Fury) damage has increased by 10%.
        • Raging Blow's damage has increased by 33%.
        • Wild Strike's damage has increased by 32%.

    Garrisons, Followers, and Outposts
    • Ashran has been re-enabled as a potential daily strategic assault choice. This reverts a change from November 21.
    • Garrison Buildings
      • [Requires a realm restart.] Work orders for the following Horde buildings (Mine, Herb Garden, Goblin Workshop, War Mill, and Trading Post) and Alliance buildings (Dwarven Bunker, Gnomish Workshop, Trading Post) should now correctly contribute credit towards the achievements for Working Some Orders and Working More Orders.
      • Gem Boutique: Followers assigned to the building should now always offer a daily quest.
      • Gladiator's Sanctum: Highmaul Coliseum gladiator tournament should no longer incorrectly be awarding PvP gear and items that require reputation with Vol'jin's Spear or Wrynn's Vanguard to equip.
      • Gladiator's Sanctum: Work orders were awarding much more gold and items than intended. The amount of items and gold awarded has been reduced to be more comparable to other buildings.
      • Herb Garden: Visitors can no longer harvest the player's Frostweed.
      • Salvage Yard: Awards for salvage have been split into 3 tiers based on the level of the Garrison Mission (Levels 90-94, Levels 95-99, and Level 100). Additionally, the mission needs to be successful for a chance to receive salvage with Level 100 missions having a guaranteed chance on success.
    • Garrison Invasions
      • Shadow Council Invasion: Concubine of Sin no longer awards points when defeated.

    Quests
    • Shadowmoon Valley
      • The Fate of Karabor: Yrel should now always assist the player with Krull. Additionally, Krull's Brutal Smash now has a reduced range of 6 yards.
    • Talador
      • Not In Your House: Fort Wrynn Laborers should now always flee after defeating Ripgut.
      • Send Them Running: Peons should now always flee after defeating Vicegnaw.

    Creatures and NPCs
    • Grom'kar NPCs in the Frostfire Iron Siegeworks and Gorgrond Blackrock Foundry areas should now correctly have a chance to drop Iron Horde scraps for characters with a Dwarven Bunker / War Mill in their Garrisons.
    • Shadowmoon Valley
      • Shinri should no longer be getting stuck in evade mode.

    Dungeons, Raids, and Scenarios
    • Raids
      • Highmaul
        • Tectus: Visual markers for Earthen Pillar, Fracture, Meteoric Earthspire, and Radiating Poison should now be easier to see.
        • Tectus: Meteoric Earthspire now deals less damage on Normal and Heroic difficulties.
        • Tectus' targeting circle for Crystalline Barrage should now still be visible for users with projected textures disabled.
        • Twin Ogron's Fierce Disposition, Savage Disposition, and Aggressive Disposition should now be showing up in combat logs.
        • Imperator Mar'gok's Arcane mines for Destructive Resonance should now be easier to see for users with projected textures disabled.
        • Imperator Mar'gok: Visuals for Destructive Resonance should now be visible from anywhere in the Throne of the Imperator area.
        • Imperator Mar'gok's Arcane Wrath ability should no longer incorrectly jump to a player that has been Branded during Phase 4 with the Power of Replication.
    • Dungeons
      • Auchindoun
        • Disabled the cutscene for Teron'gor that plays after defeating Azzakel on Challenge Mode.
      • Skyreach
        • Ranjit should no longer occasionally target the tank with Lens Flare and Windwall.

    PvP
    • Ashran
      • Honor and reputation increases for turning in Artifact Fragments first noted on December 3, are now out of testing and have been implemented.
      • Disabled health regeneration for Kronus, Fangraal, Grand Marshal Tremblade, and High Warlord Volrath when they leash or drop out of combat.
      • Creatures outside of Ashran should no longer incorrectly have a chance to drop Artifact Fragments.

    Battlegrounds and Arenas
    • Rated Battlegrounds should no longer incorrectly be awarding PvP gear and items that require reputation with Vol'jin's Spear or Wrynn's Vanguard to equip.

    Professions
    • Archeology
      • Pristine Ancestral Talisman and Pristine Cracked Ivory Idol should no longer be incorrectly awarded again if the character has already obtained the item.

    Items
    • Follower Weapon and Armor enhancements can now stack up to 20.
    • Temporary buffs that increase Critical Strike should now correctly increase Parry through Riposte for tanking specializations.
    • Cracked Potion Vials should no longer drop for non-Alchemists.
    • Everburning Candle was buffed much more than intended. The amount of mana granted has been reduced to 10,456 (down from 20,916). Additional information on the reasoning for this change can be found in the forum thread: Everburning Candle Changes.
    • Gently Squeezed Toad is no longer usable while in a Challenge Mode Dungeon.

    Achievements
    • [Requires a realm restart.] Got My Mind On My Draenor Money now only requires looting 2,500 gold in Draenor (down from 10,000),
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    Everburning Candle Hotfix
    It look's like The Everburning Candle will be getting a nerf.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The Everburning Candle will receive a hotfix today which will reduce the amount of mana restored on use from roughly 20,000 to roughly 10,000. Similar to the issue with Scabbard of Kyanos, our previous adjustment left the power level of the item drastically beyond the range of even Mythic raid trinkets. After this hotfix, the trinket will still be an ideal item for any healer, and we will not be adjusting the Intellect passive of the trinket which will remain at 334.

    With regard to developer comments made yesterday during the Final Boss podcast interview, we understand changing our minds about not adjusting this item may be frustrating. At the time, we absolutely meant that we were okay with it being over-budget in terms of what it provides (reference the unchanged Intellect). However, when designers took a closer look at the item this morning, they realized that the mana being granted was excessive to the point that it risked undermining healer and encounter balance, and creating a world where healers with the Everburning Candle would play a different game with respect to mana longevity than those without.

    Dark Legacy Comics #468 - Lore, What is it Good For?
    DLC #468 has been released.


  2. #2
    Marksmanship and Windwalker nerfs, but nothing for Ret Paladins???

  3. #3
    Deleted
    woop woop get on the ret paladin hype train

  4. #4
    Eyes looked at mage changes.
    Something grew inside my pants.

  5. #5
    callled those warrior changes so hard

  6. #6
    Pandaren Monk Mhyroth's Avatar
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    " Frostbolt's damage has increased by 25%."

    So because 95% of the playerbase can't play with Crystal, they buff frostbolt's damage to compensate?...
    "If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".

  7. #7
    Quote Originally Posted by Aevyn View Post
    " Frostbolt's damage has increased by 25%."

    So because 95% of the playerbase can't play with Crystal, they buff frostbolt's damage to compensate?...
    I dunno. From day 1 Frostbolt felt like a wet noodle hitting. 4k hits felt really underwhelming.

  8. #8
    ele shamans should be quite happy

  9. #9
    I am Murloc! DrMcNinja's Avatar
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    Quote Originally Posted by supmeh View Post
    Marksmanship and Windwalker nerfs, but nothing for Ret Paladins???
    For Rets it's an entirely different situation. It's their 2-set from PvP combined with Holy Avenger and Wings stacking that makes them powerful, not the damage output from abilities.

  10. #10
    Mechagnome Syenite's Avatar
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    Glad they fixed Spriest cleave & aoe. Was about time. oh wait...

  11. #11
    Deleted
    no buffs for survival - dafuq!

  12. #12
    Quote Originally Posted by Aevyn View Post
    " Frostbolt's damage has increased by 25%."

    So because 95% of the playerbase can't play with Crystal, they buff frostbolt's damage to compensate?...
    PC for frost is basically mandatory. Not sure what you're saying.

    Frostbolt does little damage. High burst to start a fight and then it's a complete free-fall to mid-pack. Most mages will tell you this change was absolutely necessary.

  13. #13
    Nice buffs for the classes that needed it.

  14. #14
    Great lock changes....

  15. #15
    Rain of Fire still not fixed.

  16. #16
    As a BM hunter, I can say that the Kill Shot nerf makes perfect sense to me. It actually felt kind of overpowered.

    Oh, wait, uh, I mean... Blizz hates hunters and this nerf is worse than Hitler.

    Anyway, hooray for the Got My Mind On My Draenor Money nerf. 10k was excessive; I'm only at 2600 after almost a month.

  17. #17
    Deserved. Totally deserved

  18. #18
    Zero changes to Warlocks? Unreal.

  19. #19
    other then the ones that say require realm restart, are these currently in the game already? or do we have to wait until tomorrow?

  20. #20
    Where's my Warlock buffs?

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