No because none of the fights allow you to just stand there.
There were no screams, there was no time
The mountain called Monkey had spoken
It was only fire and then, nothing
Not to mention blink, glyphed blink, and supernova. Im surprised that I see so few arcane mages out there. It's pretty much all frost. I feel like arcane has a stigma to it that doesn't belong. I also speak with a lot of frost mages and they tell me they can't grasp arcane.
not sure if its already been posted in this thread, but does anyone have the simc values for arcane vs frost with tier bonuses turned on? or know how to turn them on in simc?
Tier bonuses for the default profiles are on by default, since they have 4 pieces of tier equipped.
If you just add the tier pieces to any profile, it'll automatically use them.
I'm surprised to see the negativeness about Arcane here tbh.
The first thing that comes to my attention is how people say Arcane is bad on movement fights... Guys, Arcane has never ever been this mobile, so what kind of joke is this? Rune of Power is the best choice yes, it gives us a 15% increase in damage. Incanter's flow is an average of 12% (assuming the player completely closes his eyes and ignore his stacks). 3% difference for a huge mobility benefit is nothing. Then with 3 stacks of Ice flows, you can easily use that to your advantage as well. Arcane nova + Barrage + POM, mixed with crystal are all instants...
I play it at 661 ilevel and 62% Mastery buffed, so it's nothing big. I've been pounding Fire and Frost mages in my group with similar gear. In order to see if this holds in other groups, I simply look at other parses on warcraft logs. start with basic statistics at 50% percentile with the lowest ilevel. And one by one, increase the settings in regards to percentiles and ilevels. There is one obvious conclusion when looking at those 10 different setups. Arcane is the spec that rises the fasts as gear increases. Even in Highmaul it is significantly ahead... So where do you guys get your info here? Real parses are showing Arcane quite far ahead, which matches perfectly my own experience.
Am I the only one to think this way?
Arcane isn't all that amazing for AoE/Cleave. It isn't awful though and its clearly very strong single target. You're also right that movement is the least of an arcane mage's problems these days. There really isn't much that blink/floes isn't going to cover and if its really bad you can swap to IF. I'd say planning/dealing with movement is the easiest it has ever been.
Saying that movement is better than it was is missing the point. You are correct but both frost and fire handle movement a lot better.
The thing I like most about mage is that each spec is different and shines on different encounter.
Frost did have a great start this expac though. And the spec had never been this competitive in raids in the past. But what will happen with Frost in the future? I can see fire picking it up next tier, and as for arcane, the mastery is just so strong, it can only go one way with more gear. I'm still concerned as to where frost will stand in a few weeks. We are already starting to see signs of weakness relative to other specs, as opposed to 1 month ago.
Frost and Fire also have access to blink and icefloes, so those really don't matter that much when comparing the specs. What Arcane doesn't have access to, at least not as much as Frost and Fire, is strong instants that help when ice floes is on cd. It is also undeniably worse on more than one target.
Frost will be just fine going forward, if anything it's the other two specs that scale too well with gear.
So im going Arcane Fire right now, But my question is this: How much Critt should i have before i even consider going fire in the cleave fights? Right now i got around 38% critt in fire gear and specc and around 28% mastery. But thats without re enchanting my gear from arcane to fire, So how much should i have before i consider it?
I wouldn't worry about a specific number, and I wouldn't re-enchant your gear. Realistically if you're Arcane/Fire you'd use Fire on Tectus and maybe Twin Ogrons and that's it. Mastery is good for Fire when it comes to multiple targets so playing Fire on cleave fights while set up for Arcane works out fine.